1 /* 2 * This file is used to tune the game 3 * The game should be "easy" in the beginning, because there are not 4 * enough monsters and puzzles. 5 * When wizards start to create new rooms, an inflation will be noted 6 * (it is easier to become wizard). 7 */ 8 9 /* 10 * This value is used to tune the cost to advance a stat in a player. 11 */ 12 13 #define STAT_COST 10 14 15 /* 16 * 17 * If you change this value, remove adv_guild.i (if you have it), so that 18 * the new value will be used at restart of the game. 19 * 20 * EXP_COST: How many experience points you get for 1000 gold coins in 21 * avdenturers guild. 22 * 2000: For an easy start. 23 * 1000: Normal. 24 * 500: Extremly inflated game. 25 * 26 * Big LPmuds usually have several guilds made by other wizards. It is 27 * very important that they call query_cost() in adv_guild.c to determine 28 * what the cost is to advance a player. All guilds should have the same 29 * cost for advancing. 30 */ 31 32 #define EXP_COST 600 33 34 /* 35 * When there are many quests in the game, it is not good to force 36 * the players to solve all of them. FREE_QUESTS defines how many of 37 * them that you don't have to solve. If you change this value, remove 38 * quert_room.i (if you have one), so that the new value will be used 39 * when the game is restarted next time. 40 * 41 */ 42 /* 43 * Recommended values: 44 * 45 * Number of quests FREE_QUESTS 46 * 1 (default) 0 47 * 4 0 48 * 8 2 49 * 16 4 50 * 24 6 51 */ 52 53 #define FREE_QUESTS 3 54