1 /*
2  * This file is used to tune the game
3  * The game should be "easy" in the beginning, because there are not
4  * enough monsters and puzzles.
5  * When wizards start to create new rooms, an inflation will be noted
6  * (it is easier to become wizard).
7  */
8 
9 /*
10  * This value is used to tune the cost to advance a stat in a player.
11  */
12 
13 #define STAT_COST 10
14 
15 /*
16  *
17  * If you change this value, remove adv_guild.i (if you have it), so that
18  * the new value will be used at restart of the game.
19  *
20  * EXP_COST: How many experience points you get for 1000 gold coins in
21  * avdenturers guild.
22  *	2000: For an easy start.
23  *	1000: Normal.
24  *	500:  Extremly inflated game.
25  *
26  * Big LPmuds usually have several guilds made by other wizards. It is
27  * very important that they call query_cost() in adv_guild.c to determine
28  * what the cost is to advance a player. All guilds should have the same
29  * cost for advancing.
30  */
31 
32 #define EXP_COST	600
33 
34 /*
35  * When there are many quests in the game, it is not good to force
36  * the players to solve all of them. FREE_QUESTS defines how many of
37  * them that you don't have to solve. If you change this value, remove
38  * quert_room.i (if you have one), so that the new value will be used
39  * when the game is restarted next time.
40  *
41  */
42 /*
43  * Recommended values:
44  *
45  * Number of quests		FREE_QUESTS
46  * 1 (default)			0
47  * 4				0
48  * 8				2
49  * 16				4
50  * 24				6
51  */
52 
53 #define FREE_QUESTS	3
54