1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! 2 * -------------------------------------- 3 * 4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors. 5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org 6 * 7 * liblcf is Free/Libre Open Source Software, released under the MIT License. 8 * For the full copyright and license information, please view the COPYING 9 * file that was distributed with this source code. 10 */ 11 12 // Headers 13 #include "lcf/ldb/reader.h" 14 #include "lcf/ldb/chunks.h" 15 #include "reader_struct_impl.h" 16 17 namespace lcf { 18 19 // Read BattleCommand. 20 21 template <> 22 char const* const Struct<rpg::BattleCommand>::name = "BattleCommand"; 23 static TypedField<rpg::BattleCommand, DBString> static_name( 24 &rpg::BattleCommand::name, 25 LDB_Reader::ChunkBattleCommand::name, 26 "name", 27 1, 28 0 29 ); 30 static TypedField<rpg::BattleCommand, int32_t> static_type( 31 &rpg::BattleCommand::type, 32 LDB_Reader::ChunkBattleCommand::type, 33 "type", 34 0, 35 0 36 ); 37 38 39 template <> 40 Field<rpg::BattleCommand> const* Struct<rpg::BattleCommand>::fields[] = { 41 &static_name, 42 &static_type, 43 NULL 44 }; 45 46 template class Struct<rpg::BattleCommand>; 47 48 } //namespace lcf 49