1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! 2 * -------------------------------------- 3 * 4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors. 5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org 6 * 7 * liblcf is Free/Libre Open Source Software, released under the MIT License. 8 * For the full copyright and license information, please view the COPYING 9 * file that was distributed with this source code. 10 */ 11 12 // Headers 13 #include "lcf/ldb/reader.h" 14 #include "lcf/ldb/chunks.h" 15 #include "reader_struct_impl.h" 16 17 namespace lcf { 18 19 // Read BattlerAnimationPose. 20 21 template <> 22 char const* const Struct<rpg::BattlerAnimationPose>::name = "BattlerAnimationPose"; 23 static TypedField<rpg::BattlerAnimationPose, DBString> static_name( 24 &rpg::BattlerAnimationPose::name, 25 LDB_Reader::ChunkBattlerAnimationPose::name, 26 "name", 27 0, 28 1 29 ); 30 static TypedField<rpg::BattlerAnimationPose, DBString> static_battler_name( 31 &rpg::BattlerAnimationPose::battler_name, 32 LDB_Reader::ChunkBattlerAnimationPose::battler_name, 33 "battler_name", 34 0, 35 1 36 ); 37 static TypedField<rpg::BattlerAnimationPose, int32_t> static_battler_index( 38 &rpg::BattlerAnimationPose::battler_index, 39 LDB_Reader::ChunkBattlerAnimationPose::battler_index, 40 "battler_index", 41 0, 42 1 43 ); 44 static TypedField<rpg::BattlerAnimationPose, int32_t> static_animation_type( 45 &rpg::BattlerAnimationPose::animation_type, 46 LDB_Reader::ChunkBattlerAnimationPose::animation_type, 47 "animation_type", 48 0, 49 1 50 ); 51 static TypedField<rpg::BattlerAnimationPose, int32_t> static_battle_animation_id( 52 &rpg::BattlerAnimationPose::battle_animation_id, 53 LDB_Reader::ChunkBattlerAnimationPose::battle_animation_id, 54 "battle_animation_id", 55 0, 56 1 57 ); 58 59 60 template <> 61 Field<rpg::BattlerAnimationPose> const* Struct<rpg::BattlerAnimationPose>::fields[] = { 62 &static_name, 63 &static_battler_name, 64 &static_battler_index, 65 &static_animation_type, 66 &static_battle_animation_id, 67 NULL 68 }; 69 70 template class Struct<rpg::BattlerAnimationPose>; 71 72 } //namespace lcf 73