1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/ldb/reader.h"
14 #include "lcf/ldb/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read BattlerAnimationPose.
20 
21 template <>
22 char const* const Struct<rpg::BattlerAnimationPose>::name = "BattlerAnimationPose";
23 static TypedField<rpg::BattlerAnimationPose, DBString> static_name(
24 	&rpg::BattlerAnimationPose::name,
25 	LDB_Reader::ChunkBattlerAnimationPose::name,
26 	"name",
27 	0,
28 	1
29 );
30 static TypedField<rpg::BattlerAnimationPose, DBString> static_battler_name(
31 	&rpg::BattlerAnimationPose::battler_name,
32 	LDB_Reader::ChunkBattlerAnimationPose::battler_name,
33 	"battler_name",
34 	0,
35 	1
36 );
37 static TypedField<rpg::BattlerAnimationPose, int32_t> static_battler_index(
38 	&rpg::BattlerAnimationPose::battler_index,
39 	LDB_Reader::ChunkBattlerAnimationPose::battler_index,
40 	"battler_index",
41 	0,
42 	1
43 );
44 static TypedField<rpg::BattlerAnimationPose, int32_t> static_animation_type(
45 	&rpg::BattlerAnimationPose::animation_type,
46 	LDB_Reader::ChunkBattlerAnimationPose::animation_type,
47 	"animation_type",
48 	0,
49 	1
50 );
51 static TypedField<rpg::BattlerAnimationPose, int32_t> static_battle_animation_id(
52 	&rpg::BattlerAnimationPose::battle_animation_id,
53 	LDB_Reader::ChunkBattlerAnimationPose::battle_animation_id,
54 	"battle_animation_id",
55 	0,
56 	1
57 );
58 
59 
60 template <>
61 Field<rpg::BattlerAnimationPose> const* Struct<rpg::BattlerAnimationPose>::fields[] = {
62 	&static_name,
63 	&static_battler_name,
64 	&static_battler_index,
65 	&static_animation_type,
66 	&static_battle_animation_id,
67 	NULL
68 };
69 
70 template class Struct<rpg::BattlerAnimationPose>;
71 
72 } //namespace lcf
73