1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/ldb/reader.h"
14 #include "lcf/ldb/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read Chipset.
20 
21 template <>
22 char const* const Struct<rpg::Chipset>::name = "Chipset";
23 static TypedField<rpg::Chipset, DBString> static_name(
24 	&rpg::Chipset::name,
25 	LDB_Reader::ChunkChipset::name,
26 	"name",
27 	0,
28 	0
29 );
30 static TypedField<rpg::Chipset, DBString> static_chipset_name(
31 	&rpg::Chipset::chipset_name,
32 	LDB_Reader::ChunkChipset::chipset_name,
33 	"chipset_name",
34 	0,
35 	0
36 );
37 static TypedField<rpg::Chipset, std::vector<int16_t>> static_terrain_data(
38 	&rpg::Chipset::terrain_data,
39 	LDB_Reader::ChunkChipset::terrain_data,
40 	"terrain_data",
41 	0,
42 	0
43 );
44 static TypedField<rpg::Chipset, std::vector<uint8_t>> static_passable_data_lower(
45 	&rpg::Chipset::passable_data_lower,
46 	LDB_Reader::ChunkChipset::passable_data_lower,
47 	"passable_data_lower",
48 	0,
49 	0
50 );
51 static TypedField<rpg::Chipset, std::vector<uint8_t>> static_passable_data_upper(
52 	&rpg::Chipset::passable_data_upper,
53 	LDB_Reader::ChunkChipset::passable_data_upper,
54 	"passable_data_upper",
55 	0,
56 	0
57 );
58 static TypedField<rpg::Chipset, int32_t> static_animation_type(
59 	&rpg::Chipset::animation_type,
60 	LDB_Reader::ChunkChipset::animation_type,
61 	"animation_type",
62 	0,
63 	0
64 );
65 static TypedField<rpg::Chipset, int32_t> static_animation_speed(
66 	&rpg::Chipset::animation_speed,
67 	LDB_Reader::ChunkChipset::animation_speed,
68 	"animation_speed",
69 	0,
70 	0
71 );
72 
73 
74 template <>
75 Field<rpg::Chipset> const* Struct<rpg::Chipset>::fields[] = {
76 	&static_name,
77 	&static_chipset_name,
78 	&static_terrain_data,
79 	&static_passable_data_lower,
80 	&static_passable_data_upper,
81 	&static_animation_type,
82 	&static_animation_speed,
83 	NULL
84 };
85 
86 template class Struct<rpg::Chipset>;
87 
88 } //namespace lcf
89