1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/animation.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
operator <<(std::ostream & os,const Animation & obj)18 std::ostream& operator<<(std::ostream& os, const Animation& obj) {
19 	os << "Animation{";
20 	os << "name="<< obj.name;
21 	os << ", animation_name="<< obj.animation_name;
22 	os << ", large="<< obj.large;
23 	os << ", timings=";
24 	for (size_t i = 0; i < obj.timings.size(); ++i) {
25 		os << (i == 0 ? "[" : ", ") << obj.timings[i];
26 	}
27 	os << "]";
28 	os << ", scope="<< obj.scope;
29 	os << ", position="<< obj.position;
30 	os << ", frames=";
31 	for (size_t i = 0; i < obj.frames.size(); ++i) {
32 		os << (i == 0 ? "[" : ", ") << obj.frames[i];
33 	}
34 	os << "]";
35 	os << "}";
36 	return os;
37 }
38 
39 } // namespace rpg
40 } // namespace lcf
41