1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/animationtiming.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
operator <<(std::ostream & os,const AnimationTiming & obj)18 std::ostream& operator<<(std::ostream& os, const AnimationTiming& obj) {
19 	os << "AnimationTiming{";
20 	os << "frame="<< obj.frame;
21 	os << ", se="<< obj.se;
22 	os << ", flash_scope="<< obj.flash_scope;
23 	os << ", flash_red="<< obj.flash_red;
24 	os << ", flash_green="<< obj.flash_green;
25 	os << ", flash_blue="<< obj.flash_blue;
26 	os << ", flash_power="<< obj.flash_power;
27 	os << ", screen_shake="<< obj.screen_shake;
28 	os << "}";
29 	return os;
30 }
31 
32 } // namespace rpg
33 } // namespace lcf
34