1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/battleranimationitemskill.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
operator <<(std::ostream & os,const BattlerAnimationItemSkill & obj)18 std::ostream& operator<<(std::ostream& os, const BattlerAnimationItemSkill& obj) {
19 	os << "BattlerAnimationItemSkill{";
20 	os << "unknown02="<< obj.unknown02;
21 	os << ", type="<< obj.type;
22 	os << ", weapon_animation_id="<< obj.weapon_animation_id;
23 	os << ", movement="<< obj.movement;
24 	os << ", after_image="<< obj.after_image;
25 	os << ", attacks="<< obj.attacks;
26 	os << ", ranged="<< obj.ranged;
27 	os << ", ranged_animation_id="<< obj.ranged_animation_id;
28 	os << ", ranged_speed="<< obj.ranged_speed;
29 	os << ", battle_animation_id="<< obj.battle_animation_id;
30 	os << ", pose="<< obj.pose;
31 	os << "}";
32 	return os;
33 }
34 
35 } // namespace rpg
36 } // namespace lcf
37