1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12 // Headers
13 #include "lcf/rpg/battleranimationitemskill.h"
14
15 namespace lcf {
16 namespace rpg {
17
operator <<(std::ostream & os,const BattlerAnimationItemSkill & obj)18 std::ostream& operator<<(std::ostream& os, const BattlerAnimationItemSkill& obj) {
19 os << "BattlerAnimationItemSkill{";
20 os << "unknown02="<< obj.unknown02;
21 os << ", type="<< obj.type;
22 os << ", weapon_animation_id="<< obj.weapon_animation_id;
23 os << ", movement="<< obj.movement;
24 os << ", after_image="<< obj.after_image;
25 os << ", attacks="<< obj.attacks;
26 os << ", ranged="<< obj.ranged;
27 os << ", ranged_animation_id="<< obj.ranged_animation_id;
28 os << ", ranged_speed="<< obj.ranged_speed;
29 os << ", battle_animation_id="<< obj.battle_animation_id;
30 os << ", pose="<< obj.pose;
31 os << "}";
32 return os;
33 }
34
35 } // namespace rpg
36 } // namespace lcf
37