1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12 // Headers
13 #include "lcf/rpg/chipset.h"
14
15 namespace lcf {
16 namespace rpg {
17
operator <<(std::ostream & os,const Chipset & obj)18 std::ostream& operator<<(std::ostream& os, const Chipset& obj) {
19 os << "Chipset{";
20 os << "name="<< obj.name;
21 os << ", chipset_name="<< obj.chipset_name;
22 os << ", terrain_data=";
23 for (size_t i = 0; i < obj.terrain_data.size(); ++i) {
24 os << (i == 0 ? "[" : ", ") << obj.terrain_data[i];
25 }
26 os << "]";
27 os << ", passable_data_lower=";
28 for (size_t i = 0; i < obj.passable_data_lower.size(); ++i) {
29 os << (i == 0 ? "[" : ", ") << obj.passable_data_lower[i];
30 }
31 os << "]";
32 os << ", passable_data_upper=";
33 for (size_t i = 0; i < obj.passable_data_upper.size(); ++i) {
34 os << (i == 0 ? "[" : ", ") << obj.passable_data_upper[i];
35 }
36 os << "]";
37 os << ", animation_type="<< obj.animation_type;
38 os << ", animation_speed="<< obj.animation_speed;
39 os << "}";
40 return os;
41 }
42
43 } // namespace rpg
44 } // namespace lcf
45