1 /*==========================================================================;
2  *
3  *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
4  *
5  *  File:   d3d.h
6  *  Content:    Direct3D include file
7  *
8  ****************************************************************************/
9 
10 #ifndef _D3D_H_
11 #define _D3D_H_
12 
13 #ifndef DIRECT3D_VERSION
14 #define DIRECT3D_VERSION         0x0700
15 #endif
16 
17 // include this file content only if compiling for <=DX7 interfaces
18 #if(DIRECT3D_VERSION < 0x0800)
19 
20 
21 #include <stdlib.h>
22 
23 #define COM_NO_WINDOWS_H
24 #include <objbase.h>
25 
26 #define D3DAPI WINAPI
27 
28 /*
29  * Interface IID's
30  */
31 #if defined( _WIN32 ) && !defined( _NO_COM)
32 DEFINE_GUID( IID_IDirect3D,             0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
33 #if(DIRECT3D_VERSION >= 0x0500)
34 DEFINE_GUID( IID_IDirect3D2,            0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
35 #endif /* DIRECT3D_VERSION >= 0x0500 */
36 #if(DIRECT3D_VERSION >= 0x0600)
37 DEFINE_GUID( IID_IDirect3D3,            0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
38 #endif /* DIRECT3D_VERSION >= 0x0600 */
39 #if(DIRECT3D_VERSION >= 0x0700)
40 DEFINE_GUID( IID_IDirect3D7,            0xf5049e77,0x4861,0x11d2,0xa4,0x7,0x0,0xa0,0xc9,0x6,0x29,0xa8);
41 #endif /* DIRECT3D_VERSION >= 0x0700 */
42 
43 #if(DIRECT3D_VERSION >= 0x0500)
44 DEFINE_GUID( IID_IDirect3DRampDevice,   0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
45 DEFINE_GUID( IID_IDirect3DRGBDevice,    0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
46 DEFINE_GUID( IID_IDirect3DHALDevice,    0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
47 DEFINE_GUID( IID_IDirect3DMMXDevice,    0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
48 #endif /* DIRECT3D_VERSION >= 0x0500 */
49 
50 #if(DIRECT3D_VERSION >= 0x0600)
51 DEFINE_GUID( IID_IDirect3DRefDevice,    0x50936643, 0x13e9, 0x11d1, 0x89, 0xaa, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
52 DEFINE_GUID( IID_IDirect3DNullDevice, 0x8767df22, 0xbacc, 0x11d1, 0x89, 0x69, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
53 #endif /* DIRECT3D_VERSION >= 0x0600 */
54 #if(DIRECT3D_VERSION >= 0x0700)
55 DEFINE_GUID( IID_IDirect3DTnLHalDevice, 0xf5049e78, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
56 #endif /* DIRECT3D_VERSION >= 0x0700 */
57 
58 /*
59  * Internal Guid to distinguish requested MMX from MMX being used as an RGB rasterizer
60  */
61 
62 DEFINE_GUID( IID_IDirect3DDevice,       0x64108800,0x957d,0X11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
63 #if(DIRECT3D_VERSION >= 0x0500)
64 DEFINE_GUID( IID_IDirect3DDevice2,  0x93281501, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
65 #endif /* DIRECT3D_VERSION >= 0x0500 */
66 #if(DIRECT3D_VERSION >= 0x0600)
67 DEFINE_GUID( IID_IDirect3DDevice3,  0xb0ab3b60, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74);
68 #endif /* DIRECT3D_VERSION >= 0x0600 */
69 #if(DIRECT3D_VERSION >= 0x0700)
70 DEFINE_GUID( IID_IDirect3DDevice7,  0xf5049e79, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
71 #endif /* DIRECT3D_VERSION >= 0x0700 */
72 
73 DEFINE_GUID( IID_IDirect3DTexture,      0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
74 #if(DIRECT3D_VERSION >= 0x0500)
75 DEFINE_GUID( IID_IDirect3DTexture2, 0x93281502, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
76 #endif /* DIRECT3D_VERSION >= 0x0500 */
77 
78 DEFINE_GUID( IID_IDirect3DLight,        0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
79 
80 DEFINE_GUID( IID_IDirect3DMaterial,     0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
81 #if(DIRECT3D_VERSION >= 0x0500)
82 DEFINE_GUID( IID_IDirect3DMaterial2,    0x93281503, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
83 #endif /* DIRECT3D_VERSION >= 0x0500 */
84 #if(DIRECT3D_VERSION >= 0x0600)
85 DEFINE_GUID( IID_IDirect3DMaterial3,    0xca9c46f4, 0xd3c5, 0x11d1, 0xb7, 0x5a, 0x0, 0x60, 0x8, 0x52, 0xb3, 0x12);
86 #endif /* DIRECT3D_VERSION >= 0x0600 */
87 
88 DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
89 DEFINE_GUID( IID_IDirect3DViewport,     0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
90 #if(DIRECT3D_VERSION >= 0x0500)
91 DEFINE_GUID( IID_IDirect3DViewport2,    0x93281500, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
92 #endif /* DIRECT3D_VERSION >= 0x0500 */
93 #if(DIRECT3D_VERSION >= 0x0600)
94 DEFINE_GUID( IID_IDirect3DViewport3,    0xb0ab3b61, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74);
95 #endif /* DIRECT3D_VERSION >= 0x0600 */
96 #if(DIRECT3D_VERSION >= 0x0600)
97 DEFINE_GUID( IID_IDirect3DVertexBuffer, 0x7a503555, 0x4a83, 0x11d1, 0xa5, 0xdb, 0x0, 0xa0, 0xc9, 0x3, 0x67, 0xf8);
98 #endif /* DIRECT3D_VERSION >= 0x0600 */
99 #if(DIRECT3D_VERSION >= 0x0700)
100 DEFINE_GUID( IID_IDirect3DVertexBuffer7, 0xf5049e7d, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
101 #endif /* DIRECT3D_VERSION >= 0x0700 */
102 #endif
103 
104 #ifdef __cplusplus
105 struct IDirect3D;
106 struct IDirect3DDevice;
107 struct IDirect3DLight;
108 struct IDirect3DMaterial;
109 struct IDirect3DExecuteBuffer;
110 struct IDirect3DTexture;
111 struct IDirect3DViewport;
112 typedef struct IDirect3D            *LPDIRECT3D;
113 typedef struct IDirect3DDevice      *LPDIRECT3DDEVICE;
114 typedef struct IDirect3DExecuteBuffer   *LPDIRECT3DEXECUTEBUFFER;
115 typedef struct IDirect3DLight       *LPDIRECT3DLIGHT;
116 typedef struct IDirect3DMaterial    *LPDIRECT3DMATERIAL;
117 typedef struct IDirect3DTexture     *LPDIRECT3DTEXTURE;
118 typedef struct IDirect3DViewport    *LPDIRECT3DVIEWPORT;
119 
120 #if(DIRECT3D_VERSION >= 0x0500)
121 struct IDirect3D2;
122 struct IDirect3DDevice2;
123 struct IDirect3DMaterial2;
124 struct IDirect3DTexture2;
125 struct IDirect3DViewport2;
126 typedef struct IDirect3D2           *LPDIRECT3D2;
127 typedef struct IDirect3DDevice2     *LPDIRECT3DDEVICE2;
128 typedef struct IDirect3DMaterial2   *LPDIRECT3DMATERIAL2;
129 typedef struct IDirect3DTexture2    *LPDIRECT3DTEXTURE2;
130 typedef struct IDirect3DViewport2   *LPDIRECT3DVIEWPORT2;
131 #endif /* DIRECT3D_VERSION >= 0x0500 */
132 
133 #if(DIRECT3D_VERSION >= 0x0600)
134 struct IDirect3D3;
135 struct IDirect3DDevice3;
136 struct IDirect3DMaterial3;
137 struct IDirect3DViewport3;
138 struct IDirect3DVertexBuffer;
139 typedef struct IDirect3D3            *LPDIRECT3D3;
140 typedef struct IDirect3DDevice3      *LPDIRECT3DDEVICE3;
141 typedef struct IDirect3DMaterial3    *LPDIRECT3DMATERIAL3;
142 typedef struct IDirect3DViewport3    *LPDIRECT3DVIEWPORT3;
143 typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
144 #endif /* DIRECT3D_VERSION >= 0x0600 */
145 
146 #if(DIRECT3D_VERSION >= 0x0700)
147 struct IDirect3D7;
148 struct IDirect3DDevice7;
149 struct IDirect3DVertexBuffer7;
150 typedef struct IDirect3D7             *LPDIRECT3D7;
151 typedef struct IDirect3DDevice7       *LPDIRECT3DDEVICE7;
152 typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
153 #endif /* DIRECT3D_VERSION >= 0x0700 */
154 
155 #else
156 
157 typedef struct IDirect3D        *LPDIRECT3D;
158 typedef struct IDirect3DDevice      *LPDIRECT3DDEVICE;
159 typedef struct IDirect3DExecuteBuffer   *LPDIRECT3DEXECUTEBUFFER;
160 typedef struct IDirect3DLight       *LPDIRECT3DLIGHT;
161 typedef struct IDirect3DMaterial    *LPDIRECT3DMATERIAL;
162 typedef struct IDirect3DTexture     *LPDIRECT3DTEXTURE;
163 typedef struct IDirect3DViewport    *LPDIRECT3DVIEWPORT;
164 
165 #if(DIRECT3D_VERSION >= 0x0500)
166 typedef struct IDirect3D2           *LPDIRECT3D2;
167 typedef struct IDirect3DDevice2     *LPDIRECT3DDEVICE2;
168 typedef struct IDirect3DMaterial2   *LPDIRECT3DMATERIAL2;
169 typedef struct IDirect3DTexture2    *LPDIRECT3DTEXTURE2;
170 typedef struct IDirect3DViewport2   *LPDIRECT3DVIEWPORT2;
171 #endif /* DIRECT3D_VERSION >= 0x0500 */
172 
173 #if(DIRECT3D_VERSION >= 0x0600)
174 typedef struct IDirect3D3            *LPDIRECT3D3;
175 typedef struct IDirect3DDevice3      *LPDIRECT3DDEVICE3;
176 typedef struct IDirect3DMaterial3    *LPDIRECT3DMATERIAL3;
177 typedef struct IDirect3DViewport3    *LPDIRECT3DVIEWPORT3;
178 typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
179 #endif /* DIRECT3D_VERSION >= 0x0600 */
180 
181 #if(DIRECT3D_VERSION >= 0x0700)
182 typedef struct IDirect3D7             *LPDIRECT3D7;
183 typedef struct IDirect3DDevice7       *LPDIRECT3DDEVICE7;
184 typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
185 #endif /* DIRECT3D_VERSION >= 0x0700 */
186 
187 #endif
188 
189 #include "d3dtypes.h"
190 #include "d3dcaps.h"
191 
192 
193 #ifdef __cplusplus
194 extern "C" {
195 #endif
196 
197 /*
198  * Direct3D interfaces
199  */
200 #undef INTERFACE
201 #define INTERFACE IDirect3D
202 
DECLARE_INTERFACE_(IDirect3D,IUnknown)203 DECLARE_INTERFACE_(IDirect3D, IUnknown)
204 {
205     /*** IUnknown methods ***/
206     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
207     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
208     STDMETHOD_(ULONG,Release)(THIS) PURE;
209 
210     /*** IDirect3D methods ***/
211     STDMETHOD(Initialize)(THIS_ REFCLSID) PURE;
212     STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
213     STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,IUnknown*) PURE;
214     STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL*,IUnknown*) PURE;
215     STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT*,IUnknown*) PURE;
216     STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
217 };
218 
219 typedef struct IDirect3D *LPDIRECT3D;
220 
221 #if !defined(__cplusplus) || defined(CINTERFACE)
222 #define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
223 #define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
224 #define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
225 #define IDirect3D_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
226 #define IDirect3D_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
227 #define IDirect3D_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
228 #define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
229 #define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
230 #define IDirect3D_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
231 #else
232 #define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
233 #define IDirect3D_AddRef(p) (p)->AddRef()
234 #define IDirect3D_Release(p) (p)->Release()
235 #define IDirect3D_Initialize(p,a) (p)->Initialize(a)
236 #define IDirect3D_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
237 #define IDirect3D_CreateLight(p,a,b) (p)->CreateLight(a,b)
238 #define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
239 #define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
240 #define IDirect3D_FindDevice(p,a,b) (p)->FindDevice(a,b)
241 #endif
242 
243 #if(DIRECT3D_VERSION >= 0x0500)
244 #undef INTERFACE
245 #define INTERFACE IDirect3D2
246 
DECLARE_INTERFACE_(IDirect3D2,IUnknown)247 DECLARE_INTERFACE_(IDirect3D2, IUnknown)
248 {
249     /*** IUnknown methods ***/
250     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
251     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
252     STDMETHOD_(ULONG,Release)(THIS) PURE;
253 
254     /*** IDirect3D2 methods ***/
255     STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
256     STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,IUnknown*) PURE;
257     STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL2*,IUnknown*) PURE;
258     STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT2*,IUnknown*) PURE;
259     STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
260     STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE,LPDIRECT3DDEVICE2*) PURE;
261 };
262 
263 typedef struct IDirect3D2 *LPDIRECT3D2;
264 
265 #if !defined(__cplusplus) || defined(CINTERFACE)
266 #define IDirect3D2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
267 #define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p)
268 #define IDirect3D2_Release(p) (p)->lpVtbl->Release(p)
269 #define IDirect3D2_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
270 #define IDirect3D2_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
271 #define IDirect3D2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
272 #define IDirect3D2_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
273 #define IDirect3D2_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
274 #define IDirect3D2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
275 #else
276 #define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
277 #define IDirect3D2_AddRef(p) (p)->AddRef()
278 #define IDirect3D2_Release(p) (p)->Release()
279 #define IDirect3D2_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
280 #define IDirect3D2_CreateLight(p,a,b) (p)->CreateLight(a,b)
281 #define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
282 #define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
283 #define IDirect3D2_FindDevice(p,a,b) (p)->FindDevice(a,b)
284 #define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
285 #endif
286 #endif /* DIRECT3D_VERSION >= 0x0500 */
287 
288 #if(DIRECT3D_VERSION >= 0x0600)
289 #undef INTERFACE
290 #define INTERFACE IDirect3D3
291 
DECLARE_INTERFACE_(IDirect3D3,IUnknown)292 DECLARE_INTERFACE_(IDirect3D3, IUnknown)
293 {
294     /*** IUnknown methods ***/
295     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
296     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
297     STDMETHOD_(ULONG,Release)(THIS) PURE;
298 
299     /*** IDirect3D3 methods ***/
300     STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
301     STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,LPUNKNOWN) PURE;
302     STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL3*,LPUNKNOWN) PURE;
303     STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT3*,LPUNKNOWN) PURE;
304     STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
305     STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE4,LPDIRECT3DDEVICE3*,LPUNKNOWN) PURE;
306     STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC,LPDIRECT3DVERTEXBUFFER*,DWORD,LPUNKNOWN) PURE;
307     STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID,LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
308     STDMETHOD(EvictManagedTextures)(THIS) PURE;
309 };
310 
311 typedef struct IDirect3D3 *LPDIRECT3D3;
312 
313 #if !defined(__cplusplus) || defined(CINTERFACE)
314 #define IDirect3D3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
315 #define IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p)
316 #define IDirect3D3_Release(p) (p)->lpVtbl->Release(p)
317 #define IDirect3D3_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
318 #define IDirect3D3_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
319 #define IDirect3D3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
320 #define IDirect3D3_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
321 #define IDirect3D3_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
322 #define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->lpVtbl->CreateDevice(p,a,b,c,d)
323 #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d)
324 #define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
325 #define IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
326 #else
327 #define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
328 #define IDirect3D3_AddRef(p) (p)->AddRef()
329 #define IDirect3D3_Release(p) (p)->Release()
330 #define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
331 #define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b)
332 #define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
333 #define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
334 #define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b)
335 #define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d)
336 #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d)
337 #define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
338 #define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures()
339 #endif
340 #endif /* DIRECT3D_VERSION >= 0x0600 */
341 
342 #if(DIRECT3D_VERSION >= 0x0700)
343 #undef INTERFACE
344 #define INTERFACE IDirect3D7
345 
DECLARE_INTERFACE_(IDirect3D7,IUnknown)346 DECLARE_INTERFACE_(IDirect3D7, IUnknown)
347 {
348     /*** IUnknown methods ***/
349     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
350     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
351     STDMETHOD_(ULONG,Release)(THIS) PURE;
352 
353     /*** IDirect3D7 methods ***/
354     STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK7,LPVOID) PURE;
355     STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE7,LPDIRECT3DDEVICE7*) PURE;
356     STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC,LPDIRECT3DVERTEXBUFFER7*,DWORD) PURE;
357     STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID,LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
358     STDMETHOD(EvictManagedTextures)(THIS) PURE;
359 };
360 
361 typedef struct IDirect3D7 *LPDIRECT3D7;
362 
363 #if !defined(__cplusplus) || defined(CINTERFACE)
364 #define IDirect3D7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
365 #define IDirect3D7_AddRef(p) (p)->lpVtbl->AddRef(p)
366 #define IDirect3D7_Release(p) (p)->lpVtbl->Release(p)
367 #define IDirect3D7_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
368 #define IDirect3D7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
369 #define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c)
370 #define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
371 #define IDirect3D7_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
372 #else
373 #define IDirect3D7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
374 #define IDirect3D7_AddRef(p) (p)->AddRef()
375 #define IDirect3D7_Release(p) (p)->Release()
376 #define IDirect3D7_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
377 #define IDirect3D7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
378 #define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->CreateVertexBuffer(a,b,c)
379 #define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
380 #define IDirect3D7_EvictManagedTextures(p) (p)->EvictManagedTextures()
381 #endif
382 #endif /* DIRECT3D_VERSION >= 0x0700 */
383 /*
384  * Direct3D Device interfaces
385  */
386 #undef INTERFACE
387 #define INTERFACE IDirect3DDevice
388 
DECLARE_INTERFACE_(IDirect3DDevice,IUnknown)389 DECLARE_INTERFACE_(IDirect3DDevice, IUnknown)
390 {
391     /*** IUnknown methods ***/
392     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
393     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
394     STDMETHOD_(ULONG,Release)(THIS) PURE;
395 
396     /*** IDirect3DDevice methods ***/
397     STDMETHOD(Initialize)(THIS_ LPDIRECT3D,LPGUID,LPD3DDEVICEDESC) PURE;
398     STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
399     STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE,LPDIRECT3DTEXTURE) PURE;
400     STDMETHOD(CreateExecuteBuffer)(THIS_ LPD3DEXECUTEBUFFERDESC,LPDIRECT3DEXECUTEBUFFER*,IUnknown*) PURE;
401     STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
402     STDMETHOD(Execute)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD) PURE;
403     STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE;
404     STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE;
405     STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT,LPDIRECT3DVIEWPORT*,DWORD) PURE;
406     STDMETHOD(Pick)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD,LPD3DRECT) PURE;
407     STDMETHOD(GetPickRecords)(THIS_ LPDWORD,LPD3DPICKRECORD) PURE;
408     STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE;
409     STDMETHOD(CreateMatrix)(THIS_ LPD3DMATRIXHANDLE) PURE;
410     STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE,const LPD3DMATRIX) PURE;
411     STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE,LPD3DMATRIX) PURE;
412     STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE) PURE;
413     STDMETHOD(BeginScene)(THIS) PURE;
414     STDMETHOD(EndScene)(THIS) PURE;
415     STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D*) PURE;
416 };
417 
418 typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
419 
420 #if !defined(__cplusplus) || defined(CINTERFACE)
421 #define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
422 #define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
423 #define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
424 #define IDirect3DDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
425 #define IDirect3DDevice_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
426 #define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
427 #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c)
428 #define IDirect3DDevice_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
429 #define IDirect3DDevice_Execute(p,a,b,c) (p)->lpVtbl->Execute(p,a,b,c)
430 #define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
431 #define IDirect3DDevice_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
432 #define IDirect3DDevice_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
433 #define IDirect3DDevice_Pick(p,a,b,c,d) (p)->lpVtbl->Pick(p,a,b,c,d)
434 #define IDirect3DDevice_GetPickRecords(p,a,b) (p)->lpVtbl->GetPickRecords(p,a,b)
435 #define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
436 #define IDirect3DDevice_CreateMatrix(p,a) (p)->lpVtbl->CreateMatrix(p,a)
437 #define IDirect3DDevice_SetMatrix(p,a,b) (p)->lpVtbl->SetMatrix(p,a,b)
438 #define IDirect3DDevice_GetMatrix(p,a,b) (p)->lpVtbl->GetMatrix(p,a,b)
439 #define IDirect3DDevice_DeleteMatrix(p,a) (p)->lpVtbl->DeleteMatrix(p,a)
440 #define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
441 #define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
442 #define IDirect3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
443 #else
444 #define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
445 #define IDirect3DDevice_AddRef(p) (p)->AddRef()
446 #define IDirect3DDevice_Release(p) (p)->Release()
447 #define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
448 #define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b)
449 #define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
450 #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c)
451 #define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a)
452 #define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c)
453 #define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
454 #define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a)
455 #define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
456 #define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d)
457 #define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b)
458 #define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
459 #define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a)
460 #define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b)
461 #define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b)
462 #define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a)
463 #define IDirect3DDevice_BeginScene(p) (p)->BeginScene()
464 #define IDirect3DDevice_EndScene(p) (p)->EndScene()
465 #define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a)
466 #endif
467 
468 #if(DIRECT3D_VERSION >= 0x0500)
469 #undef INTERFACE
470 #define INTERFACE IDirect3DDevice2
471 
DECLARE_INTERFACE_(IDirect3DDevice2,IUnknown)472 DECLARE_INTERFACE_(IDirect3DDevice2, IUnknown)
473 {
474     /*** IUnknown methods ***/
475     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
476     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
477     STDMETHOD_(ULONG,Release)(THIS) PURE;
478 
479     /*** IDirect3DDevice2 methods ***/
480     STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
481     STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE2,LPDIRECT3DTEXTURE2) PURE;
482     STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
483     STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
484     STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
485     STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT2,LPDIRECT3DVIEWPORT2*,DWORD) PURE;
486     STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE;
487     STDMETHOD(BeginScene)(THIS) PURE;
488     STDMETHOD(EndScene)(THIS) PURE;
489     STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D2*) PURE;
490     STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
491     STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 *) PURE;
492     STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE,DWORD) PURE;
493     STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE *) PURE;
494     STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,DWORD) PURE;
495     STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE;
496     STDMETHOD(Vertex)(THIS_ LPVOID) PURE;
497     STDMETHOD(Index)(THIS_ WORD) PURE;
498     STDMETHOD(End)(THIS_ DWORD) PURE;
499     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
500     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
501     STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE;
502     STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE;
503     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
504     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
505     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
506     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE;
507     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
508     STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
509     STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
510 };
511 
512 typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
513 
514 #if !defined(__cplusplus) || defined(CINTERFACE)
515 #define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
516 #define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
517 #define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p)
518 #define IDirect3DDevice2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
519 #define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
520 #define IDirect3DDevice2_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
521 #define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
522 #define IDirect3DDevice2_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
523 #define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
524 #define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
525 #define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p)
526 #define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p)
527 #define IDirect3DDevice2_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
528 #define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
529 #define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
530 #define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
531 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
532 #define IDirect3DDevice2_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
533 #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
534 #define IDirect3DDevice2_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
535 #define IDirect3DDevice2_Index(p,a) (p)->lpVtbl->Index(p,a)
536 #define IDirect3DDevice2_End(p,a) (p)->lpVtbl->End(p,a)
537 #define IDirect3DDevice2_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
538 #define IDirect3DDevice2_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
539 #define IDirect3DDevice2_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
540 #define IDirect3DDevice2_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
541 #define IDirect3DDevice2_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
542 #define IDirect3DDevice2_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
543 #define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
544 #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
545 #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
546 #define IDirect3DDevice2_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
547 #define IDirect3DDevice2_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
548 #else
549 #define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
550 #define IDirect3DDevice2_AddRef(p) (p)->AddRef()
551 #define IDirect3DDevice2_Release(p) (p)->Release()
552 #define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b)
553 #define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
554 #define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a)
555 #define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
556 #define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a)
557 #define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
558 #define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
559 #define IDirect3DDevice2_BeginScene(p) (p)->BeginScene()
560 #define IDirect3DDevice2_EndScene(p) (p)->EndScene()
561 #define IDirect3DDevice2_GetDirect3D(p,a) (p)->GetDirect3D(a)
562 #define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
563 #define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
564 #define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
565 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
566 #define IDirect3DDevice2_Begin(p,a,b,c) (p)->Begin(a,b,c)
567 #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
568 #define IDirect3DDevice2_Vertex(p,a) (p)->Vertex(a)
569 #define IDirect3DDevice2_Index(p,a) (p)->Index(a)
570 #define IDirect3DDevice2_End(p,a) (p)->End(a)
571 #define IDirect3DDevice2_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
572 #define IDirect3DDevice2_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
573 #define IDirect3DDevice2_GetLightState(p,a,b) (p)->GetLightState(a,b)
574 #define IDirect3DDevice2_SetLightState(p,a,b) (p)->SetLightState(a,b)
575 #define IDirect3DDevice2_SetTransform(p,a,b) (p)->SetTransform(a,b)
576 #define IDirect3DDevice2_GetTransform(p,a,b) (p)->GetTransform(a,b)
577 #define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
578 #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
579 #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
580 #define IDirect3DDevice2_SetClipStatus(p,a) (p)->SetClipStatus(a)
581 #define IDirect3DDevice2_GetClipStatus(p,a) (p)->GetClipStatus(a)
582 #endif
583 #endif /* DIRECT3D_VERSION >= 0x0500 */
584 
585 #if(DIRECT3D_VERSION >= 0x0600)
586 #undef INTERFACE
587 #define INTERFACE IDirect3DDevice3
588 
DECLARE_INTERFACE_(IDirect3DDevice3,IUnknown)589 DECLARE_INTERFACE_(IDirect3DDevice3, IUnknown)
590 {
591     /*** IUnknown methods ***/
592     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
593     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
594     STDMETHOD_(ULONG,Release)(THIS) PURE;
595 
596     /*** IDirect3DDevice3 methods ***/
597     STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
598     STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
599     STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
600     STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
601     STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT3,LPDIRECT3DVIEWPORT3*,DWORD) PURE;
602     STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
603     STDMETHOD(BeginScene)(THIS) PURE;
604     STDMETHOD(EndScene)(THIS) PURE;
605     STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D3*) PURE;
606     STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
607     STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3 *) PURE;
608     STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4,DWORD) PURE;
609     STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4 *) PURE;
610     STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,DWORD,DWORD) PURE;
611     STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
612     STDMETHOD(Vertex)(THIS_ LPVOID) PURE;
613     STDMETHOD(Index)(THIS_ WORD) PURE;
614     STDMETHOD(End)(THIS_ DWORD) PURE;
615     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
616     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
617     STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE;
618     STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE;
619     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
620     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
621     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
622     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
623     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
624     STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
625     STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
626     STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,DWORD) PURE;
627     STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPWORD,DWORD,DWORD) PURE;
628     STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER,DWORD,DWORD,DWORD) PURE;
629     STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER,LPWORD,DWORD,DWORD) PURE;
630     STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR,LPD3DVALUE,DWORD,DWORD,LPDWORD) PURE;
631     STDMETHOD(GetTexture)(THIS_ DWORD,LPDIRECT3DTEXTURE2 *) PURE;
632     STDMETHOD(SetTexture)(THIS_ DWORD,LPDIRECT3DTEXTURE2) PURE;
633     STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,LPDWORD) PURE;
634     STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE;
635     STDMETHOD(ValidateDevice)(THIS_ LPDWORD) PURE;
636 };
637 
638 typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
639 
640 #if !defined(__cplusplus) || defined(CINTERFACE)
641 #define IDirect3DDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
642 #define IDirect3DDevice3_AddRef(p) (p)->lpVtbl->AddRef(p)
643 #define IDirect3DDevice3_Release(p) (p)->lpVtbl->Release(p)
644 #define IDirect3DDevice3_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
645 #define IDirect3DDevice3_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
646 #define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
647 #define IDirect3DDevice3_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
648 #define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
649 #define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
650 #define IDirect3DDevice3_BeginScene(p) (p)->lpVtbl->BeginScene(p)
651 #define IDirect3DDevice3_EndScene(p) (p)->lpVtbl->EndScene(p)
652 #define IDirect3DDevice3_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
653 #define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
654 #define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
655 #define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
656 #define IDirect3DDevice3_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
657 #define IDirect3DDevice3_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
658 #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
659 #define IDirect3DDevice3_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
660 #define IDirect3DDevice3_Index(p,a) (p)->lpVtbl->Index(p,a)
661 #define IDirect3DDevice3_End(p,a) (p)->lpVtbl->End(p,a)
662 #define IDirect3DDevice3_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
663 #define IDirect3DDevice3_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
664 #define IDirect3DDevice3_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
665 #define IDirect3DDevice3_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
666 #define IDirect3DDevice3_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
667 #define IDirect3DDevice3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
668 #define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
669 #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
670 #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
671 #define IDirect3DDevice3_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
672 #define IDirect3DDevice3_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
673 #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
674 #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
675 #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
676 #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e)
677 #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
678 #define IDirect3DDevice3_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
679 #define IDirect3DDevice3_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
680 #define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
681 #define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
682 #define IDirect3DDevice3_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
683 #else
684 #define IDirect3DDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
685 #define IDirect3DDevice3_AddRef(p) (p)->AddRef()
686 #define IDirect3DDevice3_Release(p) (p)->Release()
687 #define IDirect3DDevice3_GetCaps(p,a,b) (p)->GetCaps(a,b)
688 #define IDirect3DDevice3_GetStats(p,a) (p)->GetStats(a)
689 #define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
690 #define IDirect3DDevice3_DeleteViewport(p,a) (p)->DeleteViewport(a)
691 #define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
692 #define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
693 #define IDirect3DDevice3_BeginScene(p) (p)->BeginScene()
694 #define IDirect3DDevice3_EndScene(p) (p)->EndScene()
695 #define IDirect3DDevice3_GetDirect3D(p,a) (p)->GetDirect3D(a)
696 #define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
697 #define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
698 #define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
699 #define IDirect3DDevice3_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
700 #define IDirect3DDevice3_Begin(p,a,b,c) (p)->Begin(a,b,c)
701 #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
702 #define IDirect3DDevice3_Vertex(p,a) (p)->Vertex(a)
703 #define IDirect3DDevice3_Index(p,a) (p)->Index(a)
704 #define IDirect3DDevice3_End(p,a) (p)->End(a)
705 #define IDirect3DDevice3_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
706 #define IDirect3DDevice3_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
707 #define IDirect3DDevice3_GetLightState(p,a,b) (p)->GetLightState(a,b)
708 #define IDirect3DDevice3_SetLightState(p,a,b) (p)->SetLightState(a,b)
709 #define IDirect3DDevice3_SetTransform(p,a,b) (p)->SetTransform(a,b)
710 #define IDirect3DDevice3_GetTransform(p,a,b) (p)->GetTransform(a,b)
711 #define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
712 #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
713 #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
714 #define IDirect3DDevice3_SetClipStatus(p,a) (p)->SetClipStatus(a)
715 #define IDirect3DDevice3_GetClipStatus(p,a) (p)->GetClipStatus(a)
716 #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
717 #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
718 #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
719 #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e)
720 #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
721 #define IDirect3DDevice3_GetTexture(p,a,b) (p)->GetTexture(a,b)
722 #define IDirect3DDevice3_SetTexture(p,a,b) (p)->SetTexture(a,b)
723 #define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
724 #define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
725 #define IDirect3DDevice3_ValidateDevice(p,a) (p)->ValidateDevice(a)
726 #endif
727 #endif /* DIRECT3D_VERSION >= 0x0600 */
728 
729 #if(DIRECT3D_VERSION >= 0x0700)
730 #undef INTERFACE
731 #define INTERFACE IDirect3DDevice7
732 
DECLARE_INTERFACE_(IDirect3DDevice7,IUnknown)733 DECLARE_INTERFACE_(IDirect3DDevice7, IUnknown)
734 {
735     /*** IUnknown methods ***/
736     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
737     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
738     STDMETHOD_(ULONG,Release)(THIS) PURE;
739 
740     /*** IDirect3DDevice7 methods ***/
741     STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC7) PURE;
742     STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
743     STDMETHOD(BeginScene)(THIS) PURE;
744     STDMETHOD(EndScene)(THIS) PURE;
745     STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D7*) PURE;
746     STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7,DWORD) PURE;
747     STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7 *) PURE;
748     STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD,D3DCOLOR,D3DVALUE,DWORD) PURE;
749     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
750     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
751     STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT7) PURE;
752     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
753     STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT7) PURE;
754     STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL7) PURE;
755     STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL7) PURE;
756     STDMETHOD(SetLight)(THIS_ DWORD,LPD3DLIGHT7) PURE;
757     STDMETHOD(GetLight)(THIS_ DWORD,LPD3DLIGHT7) PURE;
758     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
759     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
760     STDMETHOD(BeginStateBlock)(THIS) PURE;
761     STDMETHOD(EndStateBlock)(THIS_ LPDWORD) PURE;
762     STDMETHOD(PreLoad)(THIS_ LPDIRECTDRAWSURFACE7) PURE;
763     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
764     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
765     STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
766     STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
767     STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,DWORD) PURE;
768     STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPWORD,DWORD,DWORD) PURE;
769     STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER7,DWORD,DWORD,DWORD) PURE;
770     STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER7,DWORD,DWORD,LPWORD,DWORD,DWORD) PURE;
771     STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR,LPD3DVALUE,DWORD,DWORD,LPDWORD) PURE;
772     STDMETHOD(GetTexture)(THIS_ DWORD,LPDIRECTDRAWSURFACE7 *) PURE;
773     STDMETHOD(SetTexture)(THIS_ DWORD,LPDIRECTDRAWSURFACE7) PURE;
774     STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,LPDWORD) PURE;
775     STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE;
776     STDMETHOD(ValidateDevice)(THIS_ LPDWORD) PURE;
777     STDMETHOD(ApplyStateBlock)(THIS_ DWORD) PURE;
778     STDMETHOD(CaptureStateBlock)(THIS_ DWORD) PURE;
779     STDMETHOD(DeleteStateBlock)(THIS_ DWORD) PURE;
780     STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE,LPDWORD) PURE;
781     STDMETHOD(Load)(THIS_ LPDIRECTDRAWSURFACE7,LPPOINT,LPDIRECTDRAWSURFACE7,LPRECT,DWORD) PURE;
782     STDMETHOD(LightEnable)(THIS_ DWORD,BOOL) PURE;
783     STDMETHOD(GetLightEnable)(THIS_ DWORD,BOOL*) PURE;
784     STDMETHOD(SetClipPlane)(THIS_ DWORD,D3DVALUE*) PURE;
785     STDMETHOD(GetClipPlane)(THIS_ DWORD,D3DVALUE*) PURE;
786     STDMETHOD(GetInfo)(THIS_ DWORD,LPVOID,DWORD) PURE;
787 };
788 
789 typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7;
790 
791 #if !defined(__cplusplus) || defined(CINTERFACE)
792 #define IDirect3DDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
793 #define IDirect3DDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
794 #define IDirect3DDevice7_Release(p) (p)->lpVtbl->Release(p)
795 #define IDirect3DDevice7_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
796 #define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
797 #define IDirect3DDevice7_BeginScene(p) (p)->lpVtbl->BeginScene(p)
798 #define IDirect3DDevice7_EndScene(p) (p)->lpVtbl->EndScene(p)
799 #define IDirect3DDevice7_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
800 #define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
801 #define IDirect3DDevice7_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
802 #define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
803 #define IDirect3DDevice7_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
804 #define IDirect3DDevice7_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
805 #define IDirect3DDevice7_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
806 #define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
807 #define IDirect3DDevice7_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
808 #define IDirect3DDevice7_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
809 #define IDirect3DDevice7_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
810 #define IDirect3DDevice7_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
811 #define IDirect3DDevice7_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
812 #define IDirect3DDevice7_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
813 #define IDirect3DDevice7_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
814 #define IDirect3DDevice7_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
815 #define IDirect3DDevice7_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
816 #define IDirect3DDevice7_PreLoad(p,a) (p)->lpVtbl->PreLoad(p,a)
817 #define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
818 #define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
819 #define IDirect3DDevice7_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
820 #define IDirect3DDevice7_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
821 #define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
822 #define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
823 #define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
824 #define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g)
825 #define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
826 #define IDirect3DDevice7_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
827 #define IDirect3DDevice7_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
828 #define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
829 #define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
830 #define IDirect3DDevice7_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
831 #define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
832 #define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
833 #define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
834 #define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
835 #define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
836 #define IDirect3DDevice7_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
837 #define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
838 #define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
839 #define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
840 #define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
841 #else
842 #define IDirect3DDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
843 #define IDirect3DDevice7_AddRef(p) (p)->AddRef()
844 #define IDirect3DDevice7_Release(p) (p)->Release()
845 #define IDirect3DDevice7_GetCaps(p,a) (p)->GetCaps(a)
846 #define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
847 #define IDirect3DDevice7_BeginScene(p) (p)->BeginScene()
848 #define IDirect3DDevice7_EndScene(p) (p)->EndScene()
849 #define IDirect3DDevice7_GetDirect3D(p,a) (p)->GetDirect3D(a)
850 #define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
851 #define IDirect3DDevice7_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
852 #define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
853 #define IDirect3DDevice7_SetTransform(p,a,b) (p)->SetTransform(a,b)
854 #define IDirect3DDevice7_GetTransform(p,a,b) (p)->GetTransform(a,b)
855 #define IDirect3DDevice7_SetViewport(p,a) (p)->SetViewport(a)
856 #define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
857 #define IDirect3DDevice7_GetViewport(p,a) (p)->GetViewport(a)
858 #define IDirect3DDevice7_SetMaterial(p,a) (p)->SetMaterial(a)
859 #define IDirect3DDevice7_GetMaterial(p,a) (p)->GetMaterial(a)
860 #define IDirect3DDevice7_SetLight(p,a,b) (p)->SetLight(a,b)
861 #define IDirect3DDevice7_GetLight(p,a,b) (p)->GetLight(a,b)
862 #define IDirect3DDevice7_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
863 #define IDirect3DDevice7_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
864 #define IDirect3DDevice7_BeginStateBlock(p) (p)->BeginStateBlock()
865 #define IDirect3DDevice7_EndStateBlock(p,a) (p)->EndStateBlock(a)
866 #define IDirect3DDevice7_PreLoad(p,a) (p)->PreLoad(a)
867 #define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
868 #define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
869 #define IDirect3DDevice7_SetClipStatus(p,a) (p)->SetClipStatus(a)
870 #define IDirect3DDevice7_GetClipStatus(p,a) (p)->GetClipStatus(a)
871 #define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
872 #define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
873 #define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
874 #define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e,f,g)
875 #define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
876 #define IDirect3DDevice7_GetTexture(p,a,b) (p)->GetTexture(a,b)
877 #define IDirect3DDevice7_SetTexture(p,a,b) (p)->SetTexture(a,b)
878 #define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
879 #define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
880 #define IDirect3DDevice7_ValidateDevice(p,a) (p)->ValidateDevice(a)
881 #define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
882 #define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
883 #define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
884 #define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
885 #define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
886 #define IDirect3DDevice7_LightEnable(p,a,b) (p)->LightEnable(a,b)
887 #define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
888 #define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
889 #define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
890 #define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
891 #endif
892 #endif /* DIRECT3D_VERSION >= 0x0700 */
893 
894 /*
895  * Execute Buffer interface
896  */
897 #undef INTERFACE
898 #define INTERFACE IDirect3DExecuteBuffer
899 
DECLARE_INTERFACE_(IDirect3DExecuteBuffer,IUnknown)900 DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown)
901 {
902     /*** IUnknown methods ***/
903     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
904     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
905     STDMETHOD_(ULONG,Release)(THIS) PURE;
906 
907     /*** IDirect3DExecuteBuffer methods ***/
908     STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPD3DEXECUTEBUFFERDESC) PURE;
909     STDMETHOD(Lock)(THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
910     STDMETHOD(Unlock)(THIS) PURE;
911     STDMETHOD(SetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE;
912     STDMETHOD(GetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE;
913     STDMETHOD(Validate)(THIS_ LPDWORD,LPD3DVALIDATECALLBACK,LPVOID,DWORD) PURE;
914     STDMETHOD(Optimize)(THIS_ DWORD) PURE;
915 };
916 
917 typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
918 
919 #if !defined(__cplusplus) || defined(CINTERFACE)
920 #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
921 #define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
922 #define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
923 #define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
924 #define IDirect3DExecuteBuffer_Lock(p,a) (p)->lpVtbl->Lock(p,a)
925 #define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
926 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a)
927 #define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->lpVtbl->GetExecuteData(p,a)
928 #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->lpVtbl->Validate(p,a,b,c,d)
929 #define IDirect3DExecuteBuffer_Optimize(p,a) (p)->lpVtbl->Optimize(p,a)
930 #else
931 #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
932 #define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef()
933 #define IDirect3DExecuteBuffer_Release(p) (p)->Release()
934 #define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->Initialize(a,b)
935 #define IDirect3DExecuteBuffer_Lock(p,a) (p)->Lock(a)
936 #define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock()
937 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a)
938 #define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a)
939 #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d)
940 #define IDirect3DExecuteBuffer_Optimize(p,a) (p)->Optimize(a)
941 #endif
942 
943 /*
944  * Light interfaces
945  */
946 #undef INTERFACE
947 #define INTERFACE IDirect3DLight
948 
DECLARE_INTERFACE_(IDirect3DLight,IUnknown)949 DECLARE_INTERFACE_(IDirect3DLight, IUnknown)
950 {
951     /*** IUnknown methods ***/
952     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
953     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
954     STDMETHOD_(ULONG,Release)(THIS) PURE;
955 
956     /*** IDirect3DLight methods ***/
957     STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
958     STDMETHOD(SetLight)(THIS_ LPD3DLIGHT) PURE;
959     STDMETHOD(GetLight)(THIS_ LPD3DLIGHT) PURE;
960 };
961 
962 typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
963 
964 #if !defined(__cplusplus) || defined(CINTERFACE)
965 #define IDirect3DLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
966 #define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
967 #define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
968 #define IDirect3DLight_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
969 #define IDirect3DLight_SetLight(p,a) (p)->lpVtbl->SetLight(p,a)
970 #define IDirect3DLight_GetLight(p,a) (p)->lpVtbl->GetLight(p,a)
971 #else
972 #define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
973 #define IDirect3DLight_AddRef(p) (p)->AddRef()
974 #define IDirect3DLight_Release(p) (p)->Release()
975 #define IDirect3DLight_Initialize(p,a) (p)->Initialize(a)
976 #define IDirect3DLight_SetLight(p,a) (p)->SetLight(a)
977 #define IDirect3DLight_GetLight(p,a) (p)->GetLight(a)
978 #endif
979 
980 /*
981  * Material interfaces
982  */
983 #undef INTERFACE
984 #define INTERFACE IDirect3DMaterial
985 
DECLARE_INTERFACE_(IDirect3DMaterial,IUnknown)986 DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown)
987 {
988     /*** IUnknown methods ***/
989     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
990     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
991     STDMETHOD_(ULONG,Release)(THIS) PURE;
992 
993     /*** IDirect3DMaterial methods ***/
994     STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
995     STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
996     STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
997     STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DMATERIALHANDLE) PURE;
998     STDMETHOD(Reserve)(THIS) PURE;
999     STDMETHOD(Unreserve)(THIS) PURE;
1000 };
1001 
1002 typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
1003 
1004 #if !defined(__cplusplus) || defined(CINTERFACE)
1005 #define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1006 #define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
1007 #define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
1008 #define IDirect3DMaterial_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
1009 #define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
1010 #define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
1011 #define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
1012 #define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
1013 #define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
1014 #else
1015 #define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1016 #define IDirect3DMaterial_AddRef(p) (p)->AddRef()
1017 #define IDirect3DMaterial_Release(p) (p)->Release()
1018 #define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a)
1019 #define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a)
1020 #define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a)
1021 #define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b)
1022 #define IDirect3DMaterial_Reserve(p) (p)->Reserve()
1023 #define IDirect3DMaterial_Unreserve(p) (p)->Unreserve()
1024 #endif
1025 
1026 #if(DIRECT3D_VERSION >= 0x0500)
1027 #undef INTERFACE
1028 #define INTERFACE IDirect3DMaterial2
1029 
DECLARE_INTERFACE_(IDirect3DMaterial2,IUnknown)1030 DECLARE_INTERFACE_(IDirect3DMaterial2, IUnknown)
1031 {
1032     /*** IUnknown methods ***/
1033     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1034     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1035     STDMETHOD_(ULONG,Release)(THIS) PURE;
1036 
1037     /*** IDirect3DMaterial2 methods ***/
1038     STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
1039     STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
1040     STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DMATERIALHANDLE) PURE;
1041 };
1042 
1043 typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
1044 
1045 #if !defined(__cplusplus) || defined(CINTERFACE)
1046 #define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1047 #define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p)
1048 #define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p)
1049 #define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
1050 #define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
1051 #define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
1052 #else
1053 #define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1054 #define IDirect3DMaterial2_AddRef(p) (p)->AddRef()
1055 #define IDirect3DMaterial2_Release(p) (p)->Release()
1056 #define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a)
1057 #define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a)
1058 #define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b)
1059 #endif
1060 #endif /* DIRECT3D_VERSION >= 0x0500 */
1061 
1062 #if(DIRECT3D_VERSION >= 0x0600)
1063 #undef INTERFACE
1064 #define INTERFACE IDirect3DMaterial3
1065 
DECLARE_INTERFACE_(IDirect3DMaterial3,IUnknown)1066 DECLARE_INTERFACE_(IDirect3DMaterial3, IUnknown)
1067 {
1068     /*** IUnknown methods ***/
1069     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1070     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1071     STDMETHOD_(ULONG,Release)(THIS) PURE;
1072 
1073     /*** IDirect3DMaterial3 methods ***/
1074     STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
1075     STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
1076     STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE3,LPD3DMATERIALHANDLE) PURE;
1077 };
1078 
1079 typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
1080 
1081 #if !defined(__cplusplus) || defined(CINTERFACE)
1082 #define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1083 #define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p)
1084 #define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p)
1085 #define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
1086 #define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
1087 #define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
1088 #else
1089 #define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1090 #define IDirect3DMaterial3_AddRef(p) (p)->AddRef()
1091 #define IDirect3DMaterial3_Release(p) (p)->Release()
1092 #define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a)
1093 #define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a)
1094 #define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b)
1095 #endif
1096 #endif /* DIRECT3D_VERSION >= 0x0600 */
1097 
1098 /*
1099  * Texture interfaces
1100  */
1101 #undef INTERFACE
1102 #define INTERFACE IDirect3DTexture
1103 
DECLARE_INTERFACE_(IDirect3DTexture,IUnknown)1104 DECLARE_INTERFACE_(IDirect3DTexture, IUnknown)
1105 {
1106     /*** IUnknown methods ***/
1107     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1108     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1109     STDMETHOD_(ULONG,Release)(THIS) PURE;
1110 
1111     /*** IDirect3DTexture methods ***/
1112     STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPDIRECTDRAWSURFACE) PURE;
1113     STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DTEXTUREHANDLE) PURE;
1114     STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE;
1115     STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE) PURE;
1116     STDMETHOD(Unload)(THIS) PURE;
1117 };
1118 
1119 typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
1120 
1121 #if !defined(__cplusplus) || defined(CINTERFACE)
1122 #define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1123 #define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
1124 #define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
1125 #define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
1126 #define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
1127 #define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
1128 #define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a)
1129 #define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
1130 #else
1131 #define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1132 #define IDirect3DTexture_AddRef(p) (p)->AddRef()
1133 #define IDirect3DTexture_Release(p) (p)->Release()
1134 #define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b)
1135 #define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b)
1136 #define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
1137 #define IDirect3DTexture_Load(p,a) (p)->Load(a)
1138 #define IDirect3DTexture_Unload(p) (p)->Unload()
1139 #endif
1140 
1141 #if(DIRECT3D_VERSION >= 0x0500)
1142 #undef INTERFACE
1143 #define INTERFACE IDirect3DTexture2
1144 
DECLARE_INTERFACE_(IDirect3DTexture2,IUnknown)1145 DECLARE_INTERFACE_(IDirect3DTexture2, IUnknown)
1146 {
1147     /*** IUnknown methods ***/
1148     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1149     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1150     STDMETHOD_(ULONG,Release)(THIS) PURE;
1151 
1152     /*** IDirect3DTexture2 methods ***/
1153     STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DTEXTUREHANDLE) PURE;
1154     STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE;
1155     STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE2) PURE;
1156 };
1157 
1158 typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
1159 
1160 #if !defined(__cplusplus) || defined(CINTERFACE)
1161 #define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1162 #define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p)
1163 #define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p)
1164 #define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
1165 #define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
1166 #define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a)
1167 #else
1168 #define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1169 #define IDirect3DTexture2_AddRef(p) (p)->AddRef()
1170 #define IDirect3DTexture2_Release(p) (p)->Release()
1171 #define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b)
1172 #define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
1173 #define IDirect3DTexture2_Load(p,a) (p)->Load(a)
1174 #endif
1175 #endif /* DIRECT3D_VERSION >= 0x0500 */
1176 
1177 /*
1178  * Viewport interfaces
1179  */
1180 #undef INTERFACE
1181 #define INTERFACE IDirect3DViewport
1182 
DECLARE_INTERFACE_(IDirect3DViewport,IUnknown)1183 DECLARE_INTERFACE_(IDirect3DViewport, IUnknown)
1184 {
1185     /*** IUnknown methods ***/
1186     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1187     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1188     STDMETHOD_(ULONG,Release)(THIS) PURE;
1189 
1190     /*** IDirect3DViewport methods ***/
1191     STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
1192     STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
1193     STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
1194     STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
1195     STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
1196     STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
1197     STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
1198     STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
1199     STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
1200     STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
1201     STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
1202     STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
1203     STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
1204 };
1205 
1206 typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
1207 
1208 #if !defined(__cplusplus) || defined(CINTERFACE)
1209 #define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1210 #define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
1211 #define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
1212 #define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
1213 #define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
1214 #define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
1215 #define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
1216 #define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
1217 #define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
1218 #define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
1219 #define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
1220 #define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
1221 #define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
1222 #define IDirect3DViewport_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
1223 #define IDirect3DViewport_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
1224 #define IDirect3DViewport_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
1225 #else
1226 #define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1227 #define IDirect3DViewport_AddRef(p) (p)->AddRef()
1228 #define IDirect3DViewport_Release(p) (p)->Release()
1229 #define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a)
1230 #define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a)
1231 #define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a)
1232 #define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
1233 #define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b)
1234 #define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a)
1235 #define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b)
1236 #define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
1237 #define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
1238 #define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c)
1239 #define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a)
1240 #define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a)
1241 #define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
1242 #endif
1243 
1244 #if(DIRECT3D_VERSION >= 0x0500)
1245 #undef INTERFACE
1246 #define INTERFACE IDirect3DViewport2
1247 
DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport)1248 DECLARE_INTERFACE_(IDirect3DViewport2, IDirect3DViewport)
1249 {
1250     /*** IUnknown methods ***/
1251     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1252     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1253     STDMETHOD_(ULONG,Release)(THIS) PURE;
1254 
1255     /*** IDirect3DViewport methods ***/
1256     STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
1257     STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
1258     STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
1259     STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
1260     STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
1261     STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
1262     STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
1263     STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
1264     STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
1265     STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
1266     STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
1267     STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
1268     STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
1269     STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
1270     STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
1271 };
1272 
1273 typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
1274 
1275 #if !defined(__cplusplus) || defined(CINTERFACE)
1276 #define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1277 #define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
1278 #define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p)
1279 #define IDirect3DViewport2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
1280 #define IDirect3DViewport2_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
1281 #define IDirect3DViewport2_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
1282 #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
1283 #define IDirect3DViewport2_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
1284 #define IDirect3DViewport2_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
1285 #define IDirect3DViewport2_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
1286 #define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
1287 #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
1288 #define IDirect3DViewport2_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
1289 #define IDirect3DViewport2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
1290 #define IDirect3DViewport2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
1291 #define IDirect3DViewport2_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
1292 #define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
1293 #define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
1294 #else
1295 #define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1296 #define IDirect3DViewport2_AddRef(p) (p)->AddRef()
1297 #define IDirect3DViewport2_Release(p) (p)->Release()
1298 #define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a)
1299 #define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a)
1300 #define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a)
1301 #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
1302 #define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b)
1303 #define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a)
1304 #define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b)
1305 #define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
1306 #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
1307 #define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c)
1308 #define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a)
1309 #define IDirect3DViewport2_DeleteLight(p,a) (p)->DeleteLight(a)
1310 #define IDirect3DViewport2_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
1311 #define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a)
1312 #define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a)
1313 #endif
1314 #endif /* DIRECT3D_VERSION >= 0x0500 */
1315 
1316 #if(DIRECT3D_VERSION >= 0x0600)
1317 
1318 #undef INTERFACE
1319 #define INTERFACE IDirect3DViewport3
1320 
DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)1321 DECLARE_INTERFACE_(IDirect3DViewport3, IDirect3DViewport2)
1322 {
1323     /*** IUnknown methods ***/
1324     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1325     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1326     STDMETHOD_(ULONG,Release)(THIS) PURE;
1327 
1328     /*** IDirect3DViewport2 methods ***/
1329     STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
1330     STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
1331     STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
1332     STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
1333     STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
1334     STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
1335     STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
1336     STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
1337     STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
1338     STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
1339     STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
1340     STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
1341     STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
1342     STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
1343     STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
1344     STDMETHOD(SetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4) PURE;
1345     STDMETHOD(GetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4*,LPBOOL) PURE;
1346     STDMETHOD(Clear2)(THIS_ DWORD,LPD3DRECT,DWORD,D3DCOLOR,D3DVALUE,DWORD) PURE;
1347 };
1348 
1349 typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
1350 
1351 #if !defined(__cplusplus) || defined(CINTERFACE)
1352 #define IDirect3DViewport3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1353 #define IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p)
1354 #define IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p)
1355 #define IDirect3DViewport3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
1356 #define IDirect3DViewport3_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
1357 #define IDirect3DViewport3_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
1358 #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
1359 #define IDirect3DViewport3_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
1360 #define IDirect3DViewport3_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
1361 #define IDirect3DViewport3_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
1362 #define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
1363 #define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
1364 #define IDirect3DViewport3_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
1365 #define IDirect3DViewport3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
1366 #define IDirect3DViewport3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
1367 #define IDirect3DViewport3_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
1368 #define IDirect3DViewport3_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
1369 #define IDirect3DViewport3_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
1370 #define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->lpVtbl->SetBackgroundDepth2(p,a)
1371 #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b)
1372 #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->lpVtbl->Clear2(p,a,b,c,d,e,f)
1373 #else
1374 #define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1375 #define IDirect3DViewport3_AddRef(p) (p)->AddRef()
1376 #define IDirect3DViewport3_Release(p) (p)->Release()
1377 #define IDirect3DViewport3_Initialize(p,a) (p)->Initialize(a)
1378 #define IDirect3DViewport3_GetViewport(p,a) (p)->GetViewport(a)
1379 #define IDirect3DViewport3_SetViewport(p,a) (p)->SetViewport(a)
1380 #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
1381 #define IDirect3DViewport3_LightElements(p,a,b) (p)->LightElements(a,b)
1382 #define IDirect3DViewport3_SetBackground(p,a) (p)->SetBackground(a)
1383 #define IDirect3DViewport3_GetBackground(p,a,b) (p)->GetBackground(a,b)
1384 #define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
1385 #define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
1386 #define IDirect3DViewport3_Clear(p,a,b,c) (p)->Clear(a,b,c)
1387 #define IDirect3DViewport3_AddLight(p,a) (p)->AddLight(a)
1388 #define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a)
1389 #define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
1390 #define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a)
1391 #define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a)
1392 #define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->SetBackgroundDepth2(a)
1393 #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b)
1394 #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->Clear2(a,b,c,d,e,f)
1395 #endif
1396 #endif /* DIRECT3D_VERSION >= 0x0600 */
1397 
1398 #if(DIRECT3D_VERSION >= 0x0600)
1399 #undef INTERFACE
1400 #define INTERFACE IDirect3DVertexBuffer
1401 
DECLARE_INTERFACE_(IDirect3DVertexBuffer,IUnknown)1402 DECLARE_INTERFACE_(IDirect3DVertexBuffer, IUnknown)
1403 {
1404     /*** IUnknown methods ***/
1405     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1406     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1407     STDMETHOD_(ULONG,Release)(THIS) PURE;
1408 
1409     /*** IDirect3DVertexBuffer methods ***/
1410     STDMETHOD(Lock)(THIS_ DWORD,LPVOID*,LPDWORD) PURE;
1411     STDMETHOD(Unlock)(THIS) PURE;
1412     STDMETHOD(ProcessVertices)(THIS_ DWORD,DWORD,DWORD,LPDIRECT3DVERTEXBUFFER,DWORD,LPDIRECT3DDEVICE3,DWORD) PURE;
1413     STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC) PURE;
1414     STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE3,DWORD) PURE;
1415 };
1416 
1417 typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
1418 
1419 #if !defined(__cplusplus) || defined(CINTERFACE)
1420 #define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1421 #define IDirect3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
1422 #define IDirect3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
1423 #define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
1424 #define IDirect3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
1425 #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
1426 #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
1427 #define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
1428 #else
1429 #define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1430 #define IDirect3DVertexBuffer_AddRef(p) (p)->AddRef()
1431 #define IDirect3DVertexBuffer_Release(p) (p)->Release()
1432 #define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->Lock(a,b,c)
1433 #define IDirect3DVertexBuffer_Unlock(p) (p)->Unlock()
1434 #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
1435 #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
1436 #define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->Optimize(a,b)
1437 #endif
1438 #endif /* DIRECT3D_VERSION >= 0x0600 */
1439 
1440 #if(DIRECT3D_VERSION >= 0x0700)
1441 #undef INTERFACE
1442 #define INTERFACE IDirect3DVertexBuffer7
1443 
DECLARE_INTERFACE_(IDirect3DVertexBuffer7,IUnknown)1444 DECLARE_INTERFACE_(IDirect3DVertexBuffer7, IUnknown)
1445 {
1446     /*** IUnknown methods ***/
1447     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1448     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1449     STDMETHOD_(ULONG,Release)(THIS) PURE;
1450 
1451     /*** IDirect3DVertexBuffer7 methods ***/
1452     STDMETHOD(Lock)(THIS_ DWORD,LPVOID*,LPDWORD) PURE;
1453     STDMETHOD(Unlock)(THIS) PURE;
1454     STDMETHOD(ProcessVertices)(THIS_ DWORD,DWORD,DWORD,LPDIRECT3DVERTEXBUFFER7,DWORD,LPDIRECT3DDEVICE7,DWORD) PURE;
1455     STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC) PURE;
1456     STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE7,DWORD) PURE;
1457     STDMETHOD(ProcessVerticesStrided)(THIS_ DWORD,DWORD,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPDIRECT3DDEVICE7,DWORD) PURE;
1458 };
1459 
1460 typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
1461 
1462 #if !defined(__cplusplus) || defined(CINTERFACE)
1463 #define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1464 #define IDirect3DVertexBuffer7_AddRef(p) (p)->lpVtbl->AddRef(p)
1465 #define IDirect3DVertexBuffer7_Release(p) (p)->lpVtbl->Release(p)
1466 #define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
1467 #define IDirect3DVertexBuffer7_Unlock(p) (p)->lpVtbl->Unlock(p)
1468 #define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
1469 #define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
1470 #define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
1471 #define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVerticesStrided(p,a,b,c,d,e,f,g)
1472 #else
1473 #define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1474 #define IDirect3DVertexBuffer7_AddRef(p) (p)->AddRef()
1475 #define IDirect3DVertexBuffer7_Release(p) (p)->Release()
1476 #define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->Lock(a,b,c)
1477 #define IDirect3DVertexBuffer7_Unlock(p) (p)->Unlock()
1478 #define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
1479 #define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
1480 #define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->Optimize(a,b)
1481 #define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->ProcessVerticesStrided(a,b,c,d,e,f,g)
1482 #endif
1483 #endif /* DIRECT3D_VERSION >= 0x0700 */
1484 
1485 #if(DIRECT3D_VERSION >= 0x0500)
1486 /****************************************************************************
1487  *
1488  * Flags for IDirect3DDevice::NextViewport
1489  *
1490  ****************************************************************************/
1491 
1492 /*
1493  * Return the next viewport
1494  */
1495 #define D3DNEXT_NEXT    0x00000001l
1496 
1497 /*
1498  * Return the first viewport
1499  */
1500 #define D3DNEXT_HEAD    0x00000002l
1501 
1502 /*
1503  * Return the last viewport
1504  */
1505 #define D3DNEXT_TAIL    0x00000004l
1506 
1507 
1508 /****************************************************************************
1509  *
1510  * Flags for DrawPrimitive/DrawIndexedPrimitive
1511  *   Also valid for Begin/BeginIndexed
1512  *   Also valid for VertexBuffer::CreateVertexBuffer
1513  ****************************************************************************/
1514 
1515 /*
1516  * Wait until the device is ready to draw the primitive
1517  * This will cause DP to not return DDERR_WASSTILLDRAWING
1518  */
1519 #define D3DDP_WAIT                  0x00000001l
1520 #endif /* DIRECT3D_VERSION >= 0x0500 */
1521 
1522 #if (DIRECT3D_VERSION == 0x0500)
1523 /*
1524  * Hint that it is acceptable to render the primitive out of order.
1525  */
1526 #define D3DDP_OUTOFORDER            0x00000002l
1527 #endif
1528 
1529 
1530 #if(DIRECT3D_VERSION >= 0x0500)
1531 /*
1532  * Hint that the primitives have been clipped by the application.
1533  */
1534 #define D3DDP_DONOTCLIP             0x00000004l
1535 
1536 /*
1537  * Hint that the extents need not be updated.
1538  */
1539 #define D3DDP_DONOTUPDATEEXTENTS    0x00000008l
1540 #endif /* DIRECT3D_VERSION >= 0x0500 */
1541 
1542 #if(DIRECT3D_VERSION >= 0x0600)
1543 
1544 /*
1545  * Hint that the lighting should not be applied on vertices.
1546  */
1547 
1548 #define D3DDP_DONOTLIGHT            0x00000010l
1549 
1550 #endif /* DIRECT3D_VERSION >= 0x0600 */
1551 
1552 /*
1553  * Direct3D Errors
1554  * DirectDraw error codes are used when errors not specified here.
1555  */
1556 #define D3D_OK              DD_OK
1557 #define D3DERR_BADMAJORVERSION      MAKE_DDHRESULT(700)
1558 #define D3DERR_BADMINORVERSION      MAKE_DDHRESULT(701)
1559 
1560 #if(DIRECT3D_VERSION >= 0x0500)
1561 /*
1562  * An invalid device was requested by the application.
1563  */
1564 #define D3DERR_INVALID_DEVICE   MAKE_DDHRESULT(705)
1565 #define D3DERR_INITFAILED       MAKE_DDHRESULT(706)
1566 
1567 /*
1568  * SetRenderTarget attempted on a device that was
1569  * QI'd off the render target.
1570  */
1571 #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
1572 #endif /* DIRECT3D_VERSION >= 0x0500 */
1573 
1574 #define D3DERR_EXECUTE_CREATE_FAILED    MAKE_DDHRESULT(710)
1575 #define D3DERR_EXECUTE_DESTROY_FAILED   MAKE_DDHRESULT(711)
1576 #define D3DERR_EXECUTE_LOCK_FAILED  MAKE_DDHRESULT(712)
1577 #define D3DERR_EXECUTE_UNLOCK_FAILED    MAKE_DDHRESULT(713)
1578 #define D3DERR_EXECUTE_LOCKED       MAKE_DDHRESULT(714)
1579 #define D3DERR_EXECUTE_NOT_LOCKED   MAKE_DDHRESULT(715)
1580 
1581 #define D3DERR_EXECUTE_FAILED       MAKE_DDHRESULT(716)
1582 #define D3DERR_EXECUTE_CLIPPED_FAILED   MAKE_DDHRESULT(717)
1583 
1584 #define D3DERR_TEXTURE_NO_SUPPORT   MAKE_DDHRESULT(720)
1585 #define D3DERR_TEXTURE_CREATE_FAILED    MAKE_DDHRESULT(721)
1586 #define D3DERR_TEXTURE_DESTROY_FAILED   MAKE_DDHRESULT(722)
1587 #define D3DERR_TEXTURE_LOCK_FAILED  MAKE_DDHRESULT(723)
1588 #define D3DERR_TEXTURE_UNLOCK_FAILED    MAKE_DDHRESULT(724)
1589 #define D3DERR_TEXTURE_LOAD_FAILED  MAKE_DDHRESULT(725)
1590 #define D3DERR_TEXTURE_SWAP_FAILED  MAKE_DDHRESULT(726)
1591 #define D3DERR_TEXTURE_LOCKED       MAKE_DDHRESULT(727)
1592 #define D3DERR_TEXTURE_NOT_LOCKED   MAKE_DDHRESULT(728)
1593 #define D3DERR_TEXTURE_GETSURF_FAILED   MAKE_DDHRESULT(729)
1594 
1595 #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
1596 #define D3DERR_MATRIX_DESTROY_FAILED    MAKE_DDHRESULT(731)
1597 #define D3DERR_MATRIX_SETDATA_FAILED    MAKE_DDHRESULT(732)
1598 #define D3DERR_MATRIX_GETDATA_FAILED    MAKE_DDHRESULT(733)
1599 #define D3DERR_SETVIEWPORTDATA_FAILED   MAKE_DDHRESULT(734)
1600 
1601 #if(DIRECT3D_VERSION >= 0x0500)
1602 #define D3DERR_INVALIDCURRENTVIEWPORT   MAKE_DDHRESULT(735)
1603 #define D3DERR_INVALIDPRIMITIVETYPE     MAKE_DDHRESULT(736)
1604 #define D3DERR_INVALIDVERTEXTYPE        MAKE_DDHRESULT(737)
1605 #define D3DERR_TEXTURE_BADSIZE          MAKE_DDHRESULT(738)
1606 #define D3DERR_INVALIDRAMPTEXTURE       MAKE_DDHRESULT(739)
1607 #endif /* DIRECT3D_VERSION >= 0x0500 */
1608 
1609 #define D3DERR_MATERIAL_CREATE_FAILED   MAKE_DDHRESULT(740)
1610 #define D3DERR_MATERIAL_DESTROY_FAILED  MAKE_DDHRESULT(741)
1611 #define D3DERR_MATERIAL_SETDATA_FAILED  MAKE_DDHRESULT(742)
1612 #define D3DERR_MATERIAL_GETDATA_FAILED  MAKE_DDHRESULT(743)
1613 
1614 #if(DIRECT3D_VERSION >= 0x0500)
1615 #define D3DERR_INVALIDPALETTE           MAKE_DDHRESULT(744)
1616 
1617 #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
1618 #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY  MAKE_DDHRESULT(746)
1619 #define D3DERR_SURFACENOTINVIDMEM       MAKE_DDHRESULT(747)
1620 #endif /* DIRECT3D_VERSION >= 0x0500 */
1621 
1622 #define D3DERR_LIGHT_SET_FAILED     MAKE_DDHRESULT(750)
1623 #if(DIRECT3D_VERSION >= 0x0500)
1624 #define D3DERR_LIGHTHASVIEWPORT     MAKE_DDHRESULT(751)
1625 #define D3DERR_LIGHTNOTINTHISVIEWPORT           MAKE_DDHRESULT(752)
1626 #endif /* DIRECT3D_VERSION >= 0x0500 */
1627 
1628 #define D3DERR_SCENE_IN_SCENE       MAKE_DDHRESULT(760)
1629 #define D3DERR_SCENE_NOT_IN_SCENE   MAKE_DDHRESULT(761)
1630 #define D3DERR_SCENE_BEGIN_FAILED   MAKE_DDHRESULT(762)
1631 #define D3DERR_SCENE_END_FAILED     MAKE_DDHRESULT(763)
1632 
1633 #if(DIRECT3D_VERSION >= 0x0500)
1634 #define D3DERR_INBEGIN                  MAKE_DDHRESULT(770)
1635 #define D3DERR_NOTINBEGIN               MAKE_DDHRESULT(771)
1636 #define D3DERR_NOVIEWPORTS              MAKE_DDHRESULT(772)
1637 #define D3DERR_VIEWPORTDATANOTSET       MAKE_DDHRESULT(773)
1638 #define D3DERR_VIEWPORTHASNODEVICE      MAKE_DDHRESULT(774)
1639 #define D3DERR_NOCURRENTVIEWPORT        MAKE_DDHRESULT(775)
1640 #endif /* DIRECT3D_VERSION >= 0x0500 */
1641 
1642 #if(DIRECT3D_VERSION >= 0x0600)
1643 #define D3DERR_INVALIDVERTEXFORMAT              MAKE_DDHRESULT(2048)
1644 
1645 /*
1646  * Attempted to CreateTexture on a surface that had a color key
1647  */
1648 #define D3DERR_COLORKEYATTACHED                 MAKE_DDHRESULT(2050)
1649 
1650 #define D3DERR_VERTEXBUFFEROPTIMIZED            MAKE_DDHRESULT(2060)
1651 #define D3DERR_VBUF_CREATE_FAILED               MAKE_DDHRESULT(2061)
1652 #define D3DERR_VERTEXBUFFERLOCKED               MAKE_DDHRESULT(2062)
1653 #define D3DERR_VERTEXBUFFERUNLOCKFAILED         MAKE_DDHRESULT(2063)
1654 
1655 #define D3DERR_ZBUFFER_NOTPRESENT               MAKE_DDHRESULT(2070)
1656 #define D3DERR_STENCILBUFFER_NOTPRESENT         MAKE_DDHRESULT(2071)
1657 
1658 #define D3DERR_WRONGTEXTUREFORMAT               MAKE_DDHRESULT(2072)
1659 #define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_DDHRESULT(2073)
1660 #define D3DERR_UNSUPPORTEDCOLORARG              MAKE_DDHRESULT(2074)
1661 #define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_DDHRESULT(2075)
1662 #define D3DERR_UNSUPPORTEDALPHAARG              MAKE_DDHRESULT(2076)
1663 #define D3DERR_TOOMANYOPERATIONS                MAKE_DDHRESULT(2077)
1664 #define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_DDHRESULT(2078)
1665 #define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_DDHRESULT(2079)
1666 #define D3DERR_CONFLICTINGRENDERSTATE           MAKE_DDHRESULT(2081)
1667 #define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_DDHRESULT(2082)
1668 #define D3DERR_TOOMANYPRIMITIVES                MAKE_DDHRESULT(2083)
1669 #define D3DERR_INVALIDMATRIX                    MAKE_DDHRESULT(2084)
1670 #define D3DERR_TOOMANYVERTICES                  MAKE_DDHRESULT(2085)
1671 #define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_DDHRESULT(2086)
1672 
1673 #endif /* DIRECT3D_VERSION >= 0x0600 */
1674 
1675 #if(DIRECT3D_VERSION >= 0x0700)
1676 #define D3DERR_INVALIDSTATEBLOCK        MAKE_DDHRESULT(2100)
1677 #define D3DERR_INBEGINSTATEBLOCK        MAKE_DDHRESULT(2101)
1678 #define D3DERR_NOTINBEGINSTATEBLOCK     MAKE_DDHRESULT(2102)
1679 #endif /* DIRECT3D_VERSION >= 0x0700 */
1680 
1681 
1682 #ifdef __cplusplus
1683 };
1684 #endif
1685 
1686 #endif /* (DIRECT3D_VERSION < 0x0800) */
1687 #endif /* _D3D_H_ */
1688 
1689