1 #include "../vidhrdw/ssozumo.c"
2 
3 /***************************************************************************
4 
5 Syusse Oozumou
6 (c) 1984 Technos Japan (Licensed by Data East)
7 
8 Driver by Takahiro Nogi (nogi@kt.rim.or.jp) 1999/10/04
9 
10 ***************************************************************************/
11 
12 #include "driver.h"
13 #include "vidhrdw/generic.h"
14 #include "cpu/m6502/m6502.h"
15 #include "cpu/m6809/m6809.h"
16 
17 extern unsigned char *ssozumo_videoram2, *ssozumo_colorram2;
18 extern size_t ssozumo_videoram2_size;
19 extern unsigned char *ssozumo_scroll;
20 
21 WRITE_HANDLER( ssozumo_paletteram_w );
22 void ssozumo_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable, const unsigned char *color_prom);
23 void ssozumo_vh_screenrefresh(struct osd_bitmap *bitmap, int full_refresh);
24 int ssozumo_vh_start(void);
25 void ssozumo_vh_stop(void);
26 
27 
ssozumo_interrupt(void)28 static int ssozumo_interrupt(void)
29 {
30 	static int coin;
31 
32 	if ((readinputport(0) & 0xc0) != 0xc0)
33 	{
34 		if (coin == 0)
35 		{
36 			coin = 1;
37 			return nmi_interrupt();
38 		}
39 	}
40 	else coin = 0;
41 
42 	return interrupt();
43 }
44 
45 
WRITE_HANDLER(ssozumo_sh_command_w)46 WRITE_HANDLER( ssozumo_sh_command_w )
47 {
48 	soundlatch_w(offset, data);
49 	cpu_cause_interrupt(1, M6502_INT_IRQ);
50 }
51 
52 
53 static struct MemoryReadAddress readmem[] =
54 {
55 	{ 0x0000, 0x077f, MRA_RAM },
56 
57 	{ 0x2000, 0x27ff, MRA_RAM },
58 	{ 0x3000, 0x31ff, MRA_RAM },
59 
60 	{ 0x4000, 0x4000, input_port_0_r },
61 	{ 0x4010, 0x4010, input_port_1_r },
62 	{ 0x4020, 0x4020, input_port_2_r },
63 	{ 0x4030, 0x4030, input_port_3_r },
64 
65 	{ 0x6000, 0xffff, MRA_ROM },
66 	{ -1 }	/* end of table */
67 };
68 
69 
70 static struct MemoryWriteAddress writemem[] =
71 {
72 	{ 0x0000, 0x077f, MWA_RAM },
73 
74 	{ 0x0780, 0x07ff, MWA_RAM, &spriteram, &spriteram_size },
75 	{ 0x2000, 0x23ff, MWA_RAM, &ssozumo_videoram2, &ssozumo_videoram2_size },
76 	{ 0x2400, 0x27ff, MWA_RAM, &ssozumo_colorram2 },
77 	{ 0x3000, 0x31ff, videoram_w, &videoram, &videoram_size },
78 	{ 0x3200, 0x33ff, colorram_w, &colorram },
79 	{ 0x3400, 0x35ff, MWA_RAM },
80 	{ 0x3600, 0x37ff, MWA_RAM },
81 
82 	{ 0x4000, 0x4000, MWA_RAM },			// fg page select?
83 	{ 0x4010, 0x4010, ssozumo_sh_command_w },
84 	{ 0x4020, 0x4020, MWA_RAM, &ssozumo_scroll },
85 //	{ 0x4030, 0x4030, MWA_RAM },
86 	{ 0x4050, 0x407f, ssozumo_paletteram_w, &paletteram },
87 
88 	{ 0x6000, 0xffff, MWA_ROM },
89 	{ -1 }	/* end of table */
90 };
91 
92 
93 static struct MemoryReadAddress sound_readmem[] =
94 {
95 	{ 0x0000, 0x01ff, MRA_RAM },
96 	{ 0x2007, 0x2007, soundlatch_r },
97 	{ 0x4000, 0xffff, MRA_ROM },
98 	{ -1 }	/* end of table */
99 };
100 
101 
102 static struct MemoryWriteAddress sound_writemem[] =
103 {
104 	{ 0x0000, 0x01ff, MWA_RAM },
105 	{ 0x2000, 0x2000, AY8910_write_port_0_w },
106 	{ 0x2001, 0x2001, AY8910_control_port_0_w },
107 	{ 0x2002, 0x2002, AY8910_write_port_1_w },
108 	{ 0x2003, 0x2003, AY8910_control_port_1_w },
109 	{ 0x2004, 0x2004, DAC_0_signed_data_w },
110 	{ 0x2005, 0x2005, interrupt_enable_w },
111 	{ 0x4000, 0xffff, MWA_ROM },
112 	{ -1 }	/* end of table */
113 };
114 
115 
116 INPUT_PORTS_START( ssozumo )
117 	PORT_START	/* IN0 */
118 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
119 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY )
120 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY )
121 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY )
122 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
123 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
124 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
125 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
126 
127 	PORT_START	/* IN1 */
128 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
129 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_PLAYER2 )
130 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_PLAYER2 )
131 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_PLAYER2 )
132 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
133 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
134 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
135 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
136 
137 	PORT_START      /* DSW2 */
138 	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Difficulty ) )
139 	PORT_DIPSETTING(    0x01, "Normal" )
140 	PORT_DIPSETTING(    0x00, "Hard" )
141 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
142 	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
143 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
144 	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
145 	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
146 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
147 	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
148 	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
149 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
150 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
151 	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
152 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
153 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
154 	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
155 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
156 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
157 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
158 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
159 	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
160 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
161 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
162 
163 	PORT_START      /* DSW1 */
164 	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) )
165 	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
166 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
167 	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
168 	PORT_DIPSETTING(    0x01, DEF_STR( 1C_3C ) )
169 	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
170 	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
171 	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
172 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
173 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_3C ) )
174 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
175 	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
176 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
177 #if 0
178 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
179 	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
180 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
181 #endif
182 	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
183 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
184 	PORT_DIPSETTING(    0x40, DEF_STR( Cocktail ) )
185 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
186 INPUT_PORTS_END
187 
188 
189 
190 static struct GfxLayout charlayout =
191 {
192 	8,8,		/* 8*8 characters */
193 	1024,		/* 1024 characters */
194 	3,		/* 3 bits per pixel */
195 	{ 2*1024*8*8, 1024*8*8, 0 },	/* the bitplanes are separated */
196 	{ 0, 1, 2, 3, 4, 5, 6, 7 },
197 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
198 	8*8		/* every char takes 8 consecutive bytes */
199 };
200 
201 
202 static struct GfxLayout tilelayout =
203 {
204 	16,16,	/* 16*16 tiles */
205 	256,	/* 256 tiles */
206 	3,		/* 3 bits per pixel */
207 	{ 2*256*16*16, 256*16*16, 0 },	/* the bitplanes are separated */
208 	{ 16*8 + 0, 16*8 + 1, 16*8 + 2, 16*8 + 3, 16*8 + 4, 16*8 + 5, 16*8 + 6, 16*8 + 7,
209 			0, 1, 2, 3, 4, 5, 6, 7 },
210 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
211 			8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
212 	32*8		/* every tile takes 16 consecutive bytes */
213 };
214 
215 
216 static struct GfxLayout spritelayout =
217 {
218 	16,16,		/* 16*16 sprites */
219 	1280,		/* 1280 sprites */
220 	3,		/* 3 bits per pixel */
221 	{ 2*1280*16*16, 1280*16*16, 0 },	/* the bitplanes are separated */
222 	{ 16*8 + 0, 16*8 + 1, 16*8 + 2, 16*8 + 3, 16*8 + 4, 16*8 + 5, 16*8 + 6, 16*8 + 7,
223 			0, 1, 2, 3, 4, 5, 6, 7 },
224 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
225 			8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
226 	32*8		/* every sprite takes 16 consecutive bytes */
227 };
228 
229 
230 static struct GfxDecodeInfo gfxdecodeinfo[] =
231 {
232 	{ REGION_GFX1, 0, &charlayout,     0, 4 },
233 	{ REGION_GFX2, 0, &tilelayout,   4*8, 4 },
234 	{ REGION_GFX3, 0, &spritelayout, 8*8, 2 },
235 	{ -1 }		/* end of array */
236 };
237 
238 
239 static struct AY8910interface ay8910_interface =
240 {
241 	2,		/* 2 chips */
242 	1500000,	/* 1.5 MHz?????? */
243 	{ 30, 30 },
244 	{ 0 },
245 	{ 0 },
246 	{ 0 },
247 	{ 0 }
248 };
249 
250 
251 static struct DACinterface dac_interface =
252 {
253 	1,
254 	{ 30 }
255 };
256 
257 
258 static struct MachineDriver machine_driver_ssozumo =
259 {
260 	/* basic machine hardware */
261 	{
262 		{
263 			CPU_M6502,
264 			1200000,	/* 1.2 Mhz ???? */
265 			readmem, writemem, 0, 0,
266 			ssozumo_interrupt, 1
267 		},
268 		{
269 			CPU_M6502 | CPU_AUDIO_CPU,
270 			975000, 		/* 975 kHz ?? */
271 			sound_readmem, sound_writemem, 0, 0,
272 			nmi_interrupt,16	/* IRQs are triggered by the main CPU */
273 		}
274 	},
275 	60, DEFAULT_REAL_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
276 	1,					/* 1 CPU slice per frame - interleaving is forced when a sound command is written */
277 	0,
278 
279 	/* video hardware */
280 	32*8, 32*8, { 0*8, 32*8 - 1, 1*8, 31*8 - 1 },
281 	gfxdecodeinfo,
282 	64 + 16, 64 + 16,
283 	ssozumo_vh_convert_color_prom,
284 
285 	VIDEO_TYPE_RASTER|VIDEO_MODIFIES_PALETTE,
286 	0,
287 	ssozumo_vh_start,
288 	ssozumo_vh_stop,
289 	ssozumo_vh_screenrefresh,
290 
291 	/* sound hardware */
292 	0, 0, 0, 0,
293 	{
294 		{
295 			SOUND_AY8910,
296 			&ay8910_interface
297 		},
298 		{
299 			SOUND_DAC,
300 			&dac_interface
301 		}
302 	}
303 };
304 
305 
306 
307 ROM_START( ssozumo )
308 	ROM_REGION( 0x10000, REGION_CPU1 )
309 	/* Main Program ROMs */
310 	ROM_LOAD( "ic61.g01",	0x06000, 0x2000, 0x86968f46 )	// m1
311 	ROM_LOAD( "ic60.g11",	0x08000, 0x2000, 0x1a5143dd )	// m2
312 	ROM_LOAD( "ic59.g21",	0x0a000, 0x2000, 0xd3df04d7 )	// m3
313 	ROM_LOAD( "ic58.g31",	0x0c000, 0x2000, 0x0ee43a78 )	// m4
314 	ROM_LOAD( "ic57.g41",	0x0e000, 0x2000, 0xac77aa4c )	// m5
315 
316 	ROM_REGION( 0x10000, REGION_CPU2 )
317 	/* Sound Program & Voice Sample ROMs*/
318 	ROM_LOAD( "ic47.g50",	0x04000, 0x2000, 0xb64ec829 )	// a1
319 	ROM_LOAD( "ic46.g60",	0x06000, 0x2000, 0x630d7380 )	// a2
320 	ROM_LOAD( "ic45.g70",	0x08000, 0x2000, 0x1854b657 )	// a3
321 	ROM_LOAD( "ic44.g80",	0x0a000, 0x2000, 0x40b9a0da )	// a4
322 	ROM_LOAD( "ic43.g90",	0x0c000, 0x2000, 0x20262064 )	// a5
323 	ROM_LOAD( "ic42.ga0",	0x0e000, 0x2000, 0x98d7e998 )	// a6
324 
325 	ROM_REGION( 0x06000, REGION_GFX1 | REGIONFLAG_DISPOSE )
326 	/* Character ROMs */
327 	ROM_LOAD( "ic22.gq0",	0x00000, 0x2000, 0xb4c7e612 )	// c1
328 	ROM_LOAD( "ic23.gr0",	0x02000, 0x2000, 0x90bb9fda )	// c2
329 	ROM_LOAD( "ic21.gs0",	0x04000, 0x2000, 0xd8cd5c78 )	// c3
330 
331 	ROM_REGION( 0x06000, REGION_GFX2 | REGIONFLAG_DISPOSE )
332 	/* tile set ROMs */
333 	ROM_LOAD( "ic69.gt0",	0x00000, 0x2000, 0x771116ca )	// t1
334 	ROM_LOAD( "ic59.gu0",	0x02000, 0x2000, 0x68035bfd )	// t2
335 	ROM_LOAD( "ic81.gv0",	0x04000, 0x2000, 0xcdda1f9f )	// t3
336 
337 	ROM_REGION( 0x1e000, REGION_GFX3 | REGIONFLAG_DISPOSE )
338 	/* sprites ROMs */
339 	ROM_LOAD( "ic06.gg0",	0x00000, 0x2000, 0xd2342c50 )	// s1a
340 	ROM_LOAD( "ic05.gh0",	0x02000, 0x2000, 0x14a3cb10 )	// s1b
341 	ROM_LOAD( "ic04.gi0",	0x04000, 0x2000, 0x169276c1 )	// s1c
342 	ROM_LOAD( "ic03.gj0",	0x06000, 0x2000, 0xe71b9f28 )	// s1d
343 	ROM_LOAD( "ic02.gk0",	0x08000, 0x2000, 0x6e94773c )	// s1e
344 	ROM_LOAD( "ic29.gl0",	0x0a000, 0x2000, 0x40f67cc4 )	// s2a
345 	ROM_LOAD( "ic28.gm0",	0x0c000, 0x2000, 0x8c97b1a2 )	// s2b
346 	ROM_LOAD( "ic27.gn0",	0x0e000, 0x2000, 0xbe8bb3dd )	// s2c
347 	ROM_LOAD( "ic26.go0",	0x10000, 0x2000, 0x9c098a2c )	// s2d
348 	ROM_LOAD( "ic25.gp0",	0x12000, 0x2000, 0xf73f8a76 )	// s2e
349 	ROM_LOAD( "ic44.gb0",	0x14000, 0x2000, 0xcdd7f2eb )	// s3a
350 	ROM_LOAD( "ic43.gc0",	0x16000, 0x2000, 0x7b4c632e )	// s3b
351 	ROM_LOAD( "ic42.gd0",	0x18000, 0x2000, 0xcd1c8fe6 )	// s3c
352 	ROM_LOAD( "ic41.ge0",	0x1a000, 0x2000, 0x935578d0 )	// s3d
353 	ROM_LOAD( "ic40.gf0",	0x1c000, 0x2000, 0x5a3bf1ba )	// s3e
354 
355 	ROM_REGION( 0x0080, REGION_PROMS )
356 	ROM_LOAD( "ic33.gz0",	0x00000, 0x0020, 0x523d29ad )	/* char palette red and green components */
357 	ROM_LOAD( "ic30.gz2",	0x00020, 0x0020, 0x0de202e1 )	/* tile palette red and green components */
358 	ROM_LOAD( "ic32.gz1",	0x00040, 0x0020, 0x6fbff4d2 )	/* char palette blue component */
359 	ROM_LOAD( "ic31.gz3",	0x00060, 0x0020, 0x18e7fe63 )	/* tile palette blue component */
360 ROM_END
361 
362 
363 
364 GAMEX( 1984, ssozumo, 0, ssozumo, ssozumo, 0, ROT270, "Technos", "Syusse Oozumou (Japan)", GAME_NO_COCKTAIL )
365