1 #include "../vidhrdw/tagteam.c"
2
3 /***************************************************************************
4
5 Tag Team Wrestling hardware description:
6
7 This hardware is very similar to the BurgerTime/Lock N Chase family of games
8 but there are just enough differences to make it a pain to share the
9 codebase. It looks like this hardware is a bridge between the BurgerTime
10 family and the later Technos games, like Mat Mania and Mysterious Stones.
11
12 The video hardware supports 3 sprite banks instead of 1
13 The sound hardware appears nearly identical to Mat Mania
14
15 TODO:
16 * fix hi-score (reset) bug
17
18 ***************************************************************************/
19
20 #include "driver.h"
21 #include "vidhrdw/generic.h"
22 #include "cpu/m6502/m6502.h"
23
24 void tagteam_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
25
26 READ_HANDLER( tagteam_mirrorvideoram_r );
27 WRITE_HANDLER( tagteam_mirrorvideoram_w );
28 READ_HANDLER( tagteam_mirrorcolorram_r );
29 WRITE_HANDLER( tagteam_mirrorcolorram_w );
30 WRITE_HANDLER( tagteam_video_control_w );
31 WRITE_HANDLER( tagteam_control_w );
32
33 int tagteam_vh_start (void);
34 void tagteam_vh_stop (void);
35 void tagteam_vh_screenrefresh (struct osd_bitmap *bitmap, int full_refresh);
36
WRITE_HANDLER(sound_command_w)37 static WRITE_HANDLER( sound_command_w )
38 {
39 soundlatch_w(offset,data);
40 cpu_cause_interrupt(1,M6502_INT_IRQ);
41 }
42
43
44 static struct MemoryReadAddress readmem[] =
45 {
46 { 0x0000, 0x07ff, MRA_RAM },
47 { 0x2000, 0x2000, input_port_1_r }, /* IN1 */
48 { 0x2001, 0x2001, input_port_0_r }, /* IN0 */
49 { 0x2002, 0x2002, input_port_2_r }, /* DSW2 */
50 { 0x2003, 0x2003, input_port_3_r }, /* DSW1 */
51 { 0x4000, 0x43ff, tagteam_mirrorvideoram_r },
52 { 0x4400, 0x47ff, tagteam_mirrorcolorram_r },
53 { 0x4800, 0x4fff, MRA_RAM },
54 { 0x8000, 0xffff, MRA_ROM },
55 { -1 } /* end of table */
56 };
57
58 static struct MemoryWriteAddress writemem[] =
59 {
60 { 0x0000, 0x07ff, MWA_RAM },
61 // { 0x2000, 0x2000, tagteam_unk_w },
62 { 0x2001, 0x2001, tagteam_control_w },
63 { 0x2002, 0x2002, sound_command_w },
64 // { 0x2003, 0x2003, MWA_NOP }, /* Appears to increment when you're out of the ring */
65 { 0x4000, 0x43ff, tagteam_mirrorvideoram_w },
66 { 0x4400, 0x47ff, tagteam_mirrorcolorram_w },
67 { 0x4800, 0x4bff, videoram_w, &videoram, &videoram_size },
68 { 0x4c00, 0x4fff, colorram_w, &colorram },
69 { 0x8000, 0xffff, MWA_ROM },
70 { -1 } /* end of table */
71 };
72
73
74 static struct MemoryReadAddress sound_readmem[] =
75 {
76 { 0x0000, 0x03ff, MRA_RAM },
77 { 0x2007, 0x2007, soundlatch_r },
78 { 0x4000, 0xffff, MRA_ROM },
79 { -1 } /* end of table */
80 };
81
82 static struct MemoryWriteAddress sound_writemem[] =
83 {
84 { 0x0000, 0x03ff, MWA_RAM },
85 { 0x2000, 0x2000, AY8910_write_port_0_w },
86 { 0x2001, 0x2001, AY8910_control_port_0_w },
87 { 0x2002, 0x2002, AY8910_write_port_1_w },
88 { 0x2003, 0x2003, AY8910_control_port_1_w },
89 { 0x2004, 0x2004, DAC_0_data_w },
90 { 0x2005, 0x2005, interrupt_enable_w },
91 { -1 } /* end of table */
92 };
93
94
95
tagteam_interrupt(void)96 static int tagteam_interrupt(void)
97 {
98 static int coin;
99 int port;
100
101 port = readinputport(0) & 0xc0;
102
103 if (port != 0xc0) /* Coin */
104 {
105 if (coin == 0)
106 {
107 coin = 1;
108 return nmi_interrupt();
109 }
110 }
111 else coin = 0;
112
113 return ignore_interrupt();
114 }
115
116 INPUT_PORTS_START( tagteam )
117 PORT_START /* IN0 */
118 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
119 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
120 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
121 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
122 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
123 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
124 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
125 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
126
127 PORT_START /* IN1 */
128 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
129 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
130 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
131 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
132 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
133 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
134 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
135 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
136
137 PORT_START /* DSW1 - 7 not used?, 8 = VBLANK! */
138 PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
139 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
140 PORT_DIPSETTING( 0x0c, "A 2C/1C B 1C/1C" )
141 PORT_DIPSETTING( 0x08, "A 2C/1C B 1C/2C" )
142 PORT_DIPSETTING( 0x04, "A 2C/1C B 1C/3C" )
143 PORT_DIPSETTING( 0x03, "A 1C/1C B 2C/1C" )
144 PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
145 PORT_DIPSETTING( 0x0b, "A 1C/1C B 1C/2C" )
146 PORT_DIPSETTING( 0x07, "A 1C/1C B 1C/3C" )
147 PORT_DIPSETTING( 0x02, "A 1C/2C B 2C/1C" )
148 PORT_DIPSETTING( 0x0a, DEF_STR( 1C_2C ) )
149 PORT_DIPSETTING( 0x0e, "A 1C/2C B 1C/1C" )
150 PORT_DIPSETTING( 0x06, "A 1C/2C B 1C/3C" )
151 PORT_DIPSETTING( 0x01, "A 1C/3C B 2C/1C" )
152 PORT_DIPSETTING( 0x0d, "A 1C/3C B 1C/1C" )
153 PORT_DIPSETTING( 0x09, "A 1C/3C B 1C/2C" )
154 PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
155 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) )
156 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
157 PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) )
158 PORT_DIPNAME( 0x20, 0x00, "Control Panel" )
159 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
160 PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
161 PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
162 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
163 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
164 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
165
166 PORT_START /* DSW2 - 3,4,5,6,7,8 = not used? */
167 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Difficulty ) )
168 PORT_DIPSETTING( 0x01, "Normal" )
169 PORT_DIPSETTING( 0x00, "Hard" )
170 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
171 PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
172 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
173 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
174 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
175 PORT_DIPSETTING( 0x04, DEF_STR( On ) )
176 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
177 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
178 PORT_DIPSETTING( 0x08, DEF_STR( On ) )
179 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
180 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
181 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
182 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
183 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
184 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
185 PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
186 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
187 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
188 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
189 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
190 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
191 INPUT_PORTS_END
192
193
194
195 static struct GfxLayout charlayout =
196 {
197 8,8, /* 8*8 characters */
198 3072, /* 3072 characters */
199 3, /* 3 bits per pixel */
200 { 2*3072*8*8, 3072*8*8, 0 }, /* the bitplanes are separated */
201 { 0, 1, 2, 3, 4, 5, 6, 7 },
202 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
203 8*8 /* every char takes 8 consecutive bytes */
204 };
205
206
207 static struct GfxLayout spritelayout =
208 {
209 16,16, /* 16*16 sprites */
210 768, /* 768 sprites */
211 3, /* 3 bits per pixel */
212 { 2*768*16*16, 768*16*16, 0 }, /* the bitplanes are separated */
213 { 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
214 0, 1, 2, 3, 4, 5, 6, 7 },
215 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
216 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
217 32*8 /* every sprite takes 32 consecutive bytes */
218 };
219
220 static struct GfxDecodeInfo tagteam_gfxdecodeinfo[] =
221 {
222 { REGION_GFX1, 0, &charlayout, 0, 4 }, /* chars */
223 { REGION_GFX1, 0, &spritelayout, 0, 4 }, /* sprites */
224 { -1 } /* end of array */
225 };
226
227
228
229 static struct AY8910interface ay8910_interface =
230 {
231 2, /* 2 chips */
232 1500000, /* 1.5 MHz ?? */
233 { 25, 25 },
234 { 0 },
235 { 0 },
236 { 0 },
237 { 0 }
238 };
239
240 static struct DACinterface dac_interface =
241 {
242 1,
243 { 255 }
244 };
245
246 static struct MachineDriver machine_driver_tagteam =
247 {
248 /* basic machine hardware */
249 {
250 {
251 CPU_M6502,
252 1500000, /* 1.5 Mhz ?? */
253 readmem,writemem,0,0,
254 tagteam_interrupt,1
255 },
256 {
257 CPU_M6502 | CPU_AUDIO_CPU,
258 975000, /* 975 kHz ?? */
259 sound_readmem,sound_writemem,0,0,
260 nmi_interrupt,16 /* IRQs are triggered by the main CPU */
261 }
262 },
263 57, 3072, /* frames per second, vblank duration */
264 1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
265 0,
266
267 /* video hardware */
268 32*8, 32*8, { 0*8, 32*8-1, 1*8, 31*8-1 },
269 tagteam_gfxdecodeinfo,
270 32, 32,
271 tagteam_vh_convert_color_prom,
272
273 VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
274 0,
275 generic_vh_start,
276 generic_vh_stop,
277 tagteam_vh_screenrefresh,
278
279 /* sound hardware */
280 0,0,0,0,
281 {
282 {
283 SOUND_AY8910,
284 &ay8910_interface
285 },
286 {
287 SOUND_DAC,
288 &dac_interface
289 }
290 }
291 };
292
293
294
295 ROM_START( bigprowr )
296 ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
297 ROM_LOAD( "bf00-1.20", 0x08000, 0x2000, 0x8aba32c9 )
298 ROM_LOAD( "bf01.33", 0x0a000, 0x2000, 0x0a41f3ae )
299 ROM_LOAD( "bf02.34", 0x0c000, 0x2000, 0xa28b0a0e )
300 ROM_LOAD( "bf03.46", 0x0e000, 0x2000, 0xd4cf7ec7 )
301
302 ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for audio code */
303 ROM_LOAD( "bf4.8", 0x04000, 0x2000, 0x0558e1d8 )
304 ROM_LOAD( "bf5.7", 0x06000, 0x2000, 0xc1073f24 )
305 ROM_LOAD( "bf6.6", 0x08000, 0x2000, 0x208cd081 )
306 ROM_LOAD( "bf7.3", 0x0a000, 0x2000, 0x34a033dc )
307 ROM_LOAD( "bf8.2", 0x0c000, 0x2000, 0xeafe8056 )
308 ROM_LOAD( "bf9.1", 0x0e000, 0x2000, 0xd589ce1b )
309
310 ROM_REGION( 0x12000, REGION_GFX1 | REGIONFLAG_DISPOSE )
311 ROM_LOAD( "bf10.89", 0x00000, 0x2000, 0xb1868746 )
312 ROM_LOAD( "bf11.94", 0x02000, 0x2000, 0xc3fe99c1 )
313 ROM_LOAD( "bf12.103", 0x04000, 0x2000, 0xc8717a46 )
314 ROM_LOAD( "bf13.91", 0x06000, 0x2000, 0x23ee34d3 )
315 ROM_LOAD( "bf14.95", 0x08000, 0x2000, 0xa6721142 )
316 ROM_LOAD( "bf15.105", 0x0a000, 0x2000, 0x60ae1078 )
317 ROM_LOAD( "bf16.93", 0x0c000, 0x2000, 0xd33dc245 )
318 ROM_LOAD( "bf17.96", 0x0e000, 0x2000, 0xccf42380 )
319 ROM_LOAD( "bf18.107", 0x10000, 0x2000, 0xfd6f006d )
320
321 ROM_REGION( 0x0040, REGION_PROMS )
322 ROM_LOAD( "fko.8", 0x0000, 0x0020, 0xb6ee1483 )
323 ROM_LOAD( "fjo.25", 0x0020, 0x0020, 0x24da2b63 ) /* What is this prom for? */
324 ROM_END
325
326 ROM_START( tagteam )
327 ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
328 ROM_LOAD( "prowbf0.bin", 0x08000, 0x2000, 0x6ec3afae )
329 ROM_LOAD( "prowbf1.bin", 0x0a000, 0x2000, 0xb8fdd176 )
330 ROM_LOAD( "prowbf2.bin", 0x0c000, 0x2000, 0x3d33a923 )
331 ROM_LOAD( "prowbf3.bin", 0x0e000, 0x2000, 0x518475d2 )
332
333 ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for audio code */
334 ROM_LOAD( "bf4.8", 0x04000, 0x2000, 0x0558e1d8 )
335 ROM_LOAD( "bf5.7", 0x06000, 0x2000, 0xc1073f24 )
336 ROM_LOAD( "bf6.6", 0x08000, 0x2000, 0x208cd081 )
337 ROM_LOAD( "bf7.3", 0x0a000, 0x2000, 0x34a033dc )
338 ROM_LOAD( "bf8.2", 0x0c000, 0x2000, 0xeafe8056 )
339 ROM_LOAD( "bf9.1", 0x0e000, 0x2000, 0xd589ce1b )
340
341 ROM_REGION( 0x12000, REGION_GFX1 | REGIONFLAG_DISPOSE )
342 ROM_LOAD( "prowbf10.bin", 0x00000, 0x2000, 0x48165902 )
343 ROM_LOAD( "bf11.94", 0x02000, 0x2000, 0xc3fe99c1 )
344 ROM_LOAD( "prowbf12.bin", 0x04000, 0x2000, 0x69de1ea2 )
345 ROM_LOAD( "prowbf13.bin", 0x06000, 0x2000, 0xecfa581d )
346 ROM_LOAD( "bf14.95", 0x08000, 0x2000, 0xa6721142 )
347 ROM_LOAD( "prowbf15.bin", 0x0a000, 0x2000, 0xd0de7e03 )
348 ROM_LOAD( "prowbf16.bin", 0x0c000, 0x2000, 0x75ee5705 )
349 ROM_LOAD( "bf17.96", 0x0e000, 0x2000, 0xccf42380 )
350 ROM_LOAD( "prowbf18.bin", 0x10000, 0x2000, 0xe73a4bba )
351
352 ROM_REGION( 0x0040, REGION_PROMS )
353 ROM_LOAD( "fko.8", 0x0000, 0x0020, 0xb6ee1483 )
354 ROM_LOAD( "fjo.25", 0x0020, 0x0020, 0x24da2b63 ) /* What is this prom for? */
355 ROM_END
356
357
358
359 GAME( 1983, bigprowr, 0, tagteam, tagteam, 0, ROT270, "Technos", "The Big Pro Wrestling!" )
360 GAME( 1983, tagteam, bigprowr, tagteam, tagteam, 0, ROT270, "Technos (Data East license)", "Tag Team Wrestling" )
361