1 #include "../vidhrdw/travrusa.c"
2 
3 /****************************************************************************
4 Traverse USA Driver
5 
6 Lee Taylor
7 John Clegg
8 
9 Loosely based on the our previous 10 Yard Fight driver.
10 
11 
12 - I haven't understood how char/sprite priority works. This is used for
13   tunnels. I hacked it just by making the two needed colors opaque. They
14   don't seem to be used anywhere else.
15 
16 ****************************************************************************/
17 
18 #include "driver.h"
19 #include "sndhrdw/irem.h"
20 
21 extern unsigned char *spriteram;
22 extern size_t spriteram_size;
23 
24 extern unsigned char *travrusa_videoram;
25 
26 void travrusa_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
27 int travrusa_vh_start(void);
28 WRITE_HANDLER( travrusa_videoram_w );
29 WRITE_HANDLER( travrusa_scroll_x_low_w );
30 WRITE_HANDLER( travrusa_scroll_x_high_w );
31 WRITE_HANDLER( travrusa_flipscreen_w );
32 void travrusa_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
33 
34 
35 
36 static struct MemoryReadAddress readmem[] =
37 {
38 	{ 0x0000, 0x7fff, MRA_ROM },
39 	{ 0x8000, 0x8fff, MRA_RAM },        /* Video and Color ram */
40 	{ 0xd000, 0xd000, input_port_0_r },	/* IN0 */
41 	{ 0xd001, 0xd001, input_port_1_r },	/* IN1 */
42 	{ 0xd002, 0xd002, input_port_2_r },	/* IN2 */
43 	{ 0xd003, 0xd003, input_port_3_r },	/* DSW1 */
44 	{ 0xd004, 0xd004, input_port_4_r },	/* DSW2 */
45 	{ 0xe000, 0xefff, MRA_RAM },
46 	{ -1 }	/* end of table */
47 };
48 
49 static struct MemoryWriteAddress writemem[] =
50 {
51 	{ 0x0000, 0x7fff, MWA_ROM },
52 	{ 0x8000, 0x8fff, travrusa_videoram_w, &travrusa_videoram },
53 	{ 0x9000, 0x9000, travrusa_scroll_x_low_w },
54 	{ 0xa000, 0xa000, travrusa_scroll_x_high_w },
55 	{ 0xc800, 0xc9ff, MWA_RAM, &spriteram, &spriteram_size },
56 	{ 0xd000, 0xd000, irem_sound_cmd_w },
57 	{ 0xd001, 0xd001, travrusa_flipscreen_w },	/* + coin counters */
58 	{ 0xe000, 0xefff, MWA_RAM },
59 	{ -1 }	/* end of table */
60 };
61 
62 
63 
64 INPUT_PORTS_START( travrusa )
65 	PORT_START	/* IN0 */
66 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
67 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
68 	/* coin input must be active for 19 frames to be consistently recognized */
69 	PORT_BIT_IMPULSE( 0x04, IP_ACTIVE_LOW, IPT_COIN3, 19 )
70 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
71 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
72 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
73 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
74 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
75 
76 	PORT_START	/* IN1 */
77 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
78 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
79 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
80 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
81 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
82 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
83 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
84 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
85 
86 	PORT_START	/* IN2 */
87 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
88 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
89 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
90 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
91 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
92 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
93 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
94 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
95 
96 	PORT_START	/* DSW1 */
97 	PORT_DIPNAME( 0x03, 0x03, "Fuel Reduced on Collision" )
98 	PORT_DIPSETTING(    0x03, "Low" )
99 	PORT_DIPSETTING(    0x02, "Med" )
100 	PORT_DIPSETTING(    0x01, "Hi" )
101 	PORT_DIPSETTING(    0x00, "Max" )
102 	PORT_DIPNAME( 0x04, 0x04, "Fuel Consumption" )
103 	PORT_DIPSETTING(    0x04, "Low" )
104 	PORT_DIPSETTING(    0x00, "Hi" )
105 	PORT_DIPNAME( 0x08, 0x00, "Allow Continue" )
106 	PORT_DIPSETTING(    0x08, DEF_STR( No ) )
107 	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
108 	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coinage ) )
109 	PORT_DIPSETTING(    0xa0, DEF_STR( 6C_1C ) )
110 	PORT_DIPSETTING(    0xb0, DEF_STR( 5C_1C ) )
111 	PORT_DIPSETTING(    0xc0, DEF_STR( 4C_1C ) )
112 	PORT_DIPSETTING(    0xd0, DEF_STR( 3C_1C ) )
113 	PORT_DIPSETTING(    0xe0, DEF_STR( 2C_1C ) )
114 	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
115 	PORT_DIPSETTING(    0x70, DEF_STR( 1C_2C ) )
116 	PORT_DIPSETTING(    0x60, DEF_STR( 1C_3C ) )
117 	PORT_DIPSETTING(    0x50, DEF_STR( 1C_4C ) )
118 	PORT_DIPSETTING(    0x40, DEF_STR( 1C_5C ) )
119 	PORT_DIPSETTING(    0x30, DEF_STR( 1C_6C ) )
120 	PORT_DIPSETTING(    0x20, DEF_STR( 1C_7C ) )
121 
122 	/* PORT_DIPSETTING( 0x10, "INVALID" ) */
123 	/* PORT_DIPSETTING( 0x00, "INVALID" ) */
124 
125 	PORT_START	/* DSW2 */
126 	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
127 	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
128 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
129 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
130 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
131 	PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
132 	PORT_DIPNAME( 0x04, 0x04, "Coin Mode" )
133 	PORT_DIPSETTING(    0x04, "Mode 1" )
134 	PORT_DIPSETTING(    0x00, "Mode 2" )
135 	PORT_DIPNAME( 0x08, 0x08, "Speed Type" )
136 	PORT_DIPSETTING(    0x08, "M/H" )
137 	PORT_DIPSETTING(    0x00, "Km/H" )
138 	/* In stop mode, press 2 to stop and 1 to restart */
139 	PORT_BITX   ( 0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Stop Mode", IP_KEY_NONE, IP_JOY_NONE )
140 	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
141 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
142 	PORT_DIPNAME( 0x20, 0x20, "Title" )
143 	PORT_DIPSETTING(    0x20, "Traverse USA" )
144 	PORT_DIPSETTING(    0x00, "Zippy Race" )
145 	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
146 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
147 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
148 	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
149 INPUT_PORTS_END
150 
151 /* same as travrusa, no "Title" switch */
152 INPUT_PORTS_START( motorace )
153 	PORT_START	/* IN0 */
154 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
155 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
156 	/* coin input must be active for 19 frames to be consistently recognized */
157 	PORT_BIT_IMPULSE( 0x04, IP_ACTIVE_LOW, IPT_COIN3, 19 )
158 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
159 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
160 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
161 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
162 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
163 
164 	PORT_START	/* IN1 */
165 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
166 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
167 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
168 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
169 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
170 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
171 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
172 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
173 
174 	PORT_START	/* IN2 */
175 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
176 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
177 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
178 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
179 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
180 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
181 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
182 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
183 
184 	PORT_START	/* DSW1 */
185 	PORT_DIPNAME( 0x03, 0x03, "Fuel Reduced on Collision" )
186 	PORT_DIPSETTING(    0x03, "Low" )
187 	PORT_DIPSETTING(    0x02, "Med" )
188 	PORT_DIPSETTING(    0x01, "Hi" )
189 	PORT_DIPSETTING(    0x00, "Max" )
190 	PORT_DIPNAME( 0x04, 0x04, "Fuel Consumption" )
191 	PORT_DIPSETTING(    0x04, "Low" )
192 	PORT_DIPSETTING(    0x00, "Hi" )
193 	PORT_DIPNAME( 0x08, 0x00, "Allow Continue" )
194 	PORT_DIPSETTING(    0x08, DEF_STR( No ) )
195 	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
196 	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coinage ) )
197 	PORT_DIPSETTING(    0xa0, DEF_STR( 6C_1C ) )
198 	PORT_DIPSETTING(    0xb0, DEF_STR( 5C_1C ) )
199 	PORT_DIPSETTING(    0xc0, DEF_STR( 4C_1C ) )
200 	PORT_DIPSETTING(    0xd0, DEF_STR( 3C_1C ) )
201 	PORT_DIPSETTING(    0xe0, DEF_STR( 2C_1C ) )
202 	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
203 	PORT_DIPSETTING(    0x70, DEF_STR( 1C_2C ) )
204 	PORT_DIPSETTING(    0x60, DEF_STR( 1C_3C ) )
205 	PORT_DIPSETTING(    0x50, DEF_STR( 1C_4C ) )
206 	PORT_DIPSETTING(    0x40, DEF_STR( 1C_5C ) )
207 	PORT_DIPSETTING(    0x30, DEF_STR( 1C_6C ) )
208 	PORT_DIPSETTING(    0x20, DEF_STR( 1C_7C ) )
209 
210 	/* PORT_DIPSETTING( 0x10, "INVALID" ) */
211 	/* PORT_DIPSETTING( 0x00, "INVALID" ) */
212 
213 	PORT_START	/* DSW2 */
214 	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
215 	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
216 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
217 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
218 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
219 	PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
220 	PORT_DIPNAME( 0x04, 0x04, "Coin Mode" )
221 	PORT_DIPSETTING(    0x04, "Mode 1" )
222 	PORT_DIPSETTING(    0x00, "Mode 2" )
223 	PORT_DIPNAME( 0x08, 0x08, "Speed Type" )
224 	PORT_DIPSETTING(    0x08, "M/H" )
225 	PORT_DIPSETTING(    0x00, "Km/H" )
226 	/* In stop mode, press 2 to stop and 1 to restart */
227 	PORT_BITX   ( 0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Stop Mode", IP_KEY_NONE, IP_JOY_NONE )
228 	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
229 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
230 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
231 	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
232 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
233 	PORT_BITX(    0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
234 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
235 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
236 	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
237 INPUT_PORTS_END
238 
239 
240 
241 static struct GfxLayout charlayout =
242 {
243 	8,8,	/* 8*8 characters */
244 	1024,	/* 1024 characters */
245 	3,	/* 3 bits per pixel */
246 	{ 2*1024*8*8, 1024*8*8, 0 },
247 	{ 0, 1, 2, 3, 4, 5, 6, 7 },
248 	{ 8*0, 8*1, 8*2, 8*3, 8*4, 8*5, 8*6, 8*7 },
249 	8*8	/* every char takes 8 consecutive bytes */
250 };
251 static struct GfxLayout spritelayout =
252 {
253 	16,16,	/* 16*16 sprites */
254 	256,	/* 256 sprites */
255 	3,	/* 3 bits per pixel */
256 	{ 2*256*16*16, 256*16*16, 0 },
257 	{ 0, 1, 2, 3, 4, 5, 6, 7, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
258 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
259 	32*8	/* every sprite takes 32 consecutive bytes */
260 };
261 
262 
263 static struct GfxDecodeInfo gfxdecodeinfo[] =
264 {
265 	{ REGION_GFX1, 0, &charlayout,      0, 16 },
266 	{ REGION_GFX2, 0, &spritelayout, 16*8, 16 },
267 	{ -1 } /* end of array */
268 };
269 
270 
271 
272 static struct MachineDriver machine_driver_travrusa =
273 {
274 	/* basic machine hardware */
275 	{
276 		{
277 			CPU_Z80,
278 			4000000,	/* 4 Mhz (?) */
279 			readmem,writemem,0,0,
280 			interrupt,1
281 		},
282 		IREM_AUDIO_CPU
283 	},
284 	57, 1790,	/* accurate frequency, measured on a Moon Patrol board, is 56.75Hz. */
285 				/* the Lode Runner manual (similar but different hardware) */
286 				/* talks about 55Hz and 1790ms vblank duration. */
287 	1,	/* 1 CPU slice per frame - interleaving is forced when a sound command is written */
288 	0,
289 
290 	/* video hardware */
291 	32*8, 32*8, { 1*8, 31*8-1, 0*8, 32*8-1 },
292 	gfxdecodeinfo,
293 	128+32, 16*8+16*8,
294 	travrusa_vh_convert_color_prom,
295 
296 	VIDEO_TYPE_RASTER,
297 	0,
298 	travrusa_vh_start,
299 	0,
300 	travrusa_vh_screenrefresh,
301 
302 	/* sound hardware */
303 	0,0,0,0,
304 	{
305 		IREM_AUDIO
306 	}
307 };
308 
309 
310 /***************************************************************************
311 
312   Game driver(s)
313 
314 ***************************************************************************/
315 
316 
317 ROM_START( travrusa )
318 	ROM_REGION( 0x10000, REGION_CPU1 )	/* 64k for code */
319 	ROM_LOAD( "zippyrac.000", 0x0000, 0x2000, 0xbe066c0a )
320 	ROM_LOAD( "zippyrac.005", 0x2000, 0x2000, 0x145d6b34 )
321 	ROM_LOAD( "zippyrac.006", 0x4000, 0x2000, 0xe1b51383 )
322 	ROM_LOAD( "zippyrac.007", 0x6000, 0x2000, 0x85cd1a51 )
323 
324 	ROM_REGION( 0x10000, REGION_CPU2 )	/* 64k for sound cpu */
325 	ROM_LOAD( "mr10.1a",      0xf000, 0x1000, 0xa02ad8a0 )
326 
327 	ROM_REGION( 0x06000, REGION_GFX1 | REGIONFLAG_DISPOSE )
328 	ROM_LOAD( "zippyrac.001", 0x00000, 0x2000, 0xaa8994dd )
329 	ROM_LOAD( "mr8.3c",       0x02000, 0x2000, 0x3a046dd1 )
330 	ROM_LOAD( "mr9.3a",       0x04000, 0x2000, 0x1cc3d3f4 )
331 
332 	ROM_REGION( 0x06000, REGION_GFX2 | REGIONFLAG_DISPOSE )
333 	ROM_LOAD( "zippyrac.008", 0x00000, 0x2000, 0x3e2c7a6b )
334 	ROM_LOAD( "zippyrac.009", 0x02000, 0x2000, 0x13be6a14 )
335 	ROM_LOAD( "zippyrac.010", 0x04000, 0x2000, 0x6fcc9fdb )
336 
337 	ROM_REGION( 0x0220, REGION_PROMS )
338 	ROM_LOAD( "mmi6349.ij",   0x0000, 0x0200, 0xc9724350 ) /* character palette - last $100 are unused */
339 	ROM_LOAD( "tbp18s.2",     0x0100, 0x0020, 0xa1130007 ) /* sprite palette */
340 	ROM_LOAD( "tbp24s10.3",   0x0120, 0x0100, 0x76062638 ) /* sprite lookup table */
341 ROM_END
342 
ROM_START(motorace)343 ROM_START( motorace )
344 	ROM_REGION( 0x12000, REGION_CPU1 )	/* 64k for code */
345 	ROM_LOAD( "mr.cpu",       0x10000, 0x2000, 0x89030b0c )	/* we load the ROM at 10000-11fff, */
346 														/* it will be decrypted at 0000 */
347 	ROM_LOAD( "mr1.3l",       0x2000, 0x2000, 0x0904ed58 )
348 	ROM_LOAD( "mr2.3k",       0x4000, 0x2000, 0x8a2374ec )
349 	ROM_LOAD( "mr3.3j",       0x6000, 0x2000, 0x2f04c341 )
350 
351 	ROM_REGION( 0x10000, REGION_CPU2 )	/* 64k for sound cpu */
352 	ROM_LOAD( "mr10.1a",      0xf000, 0x1000, 0xa02ad8a0 )
353 
354 	ROM_REGION( 0x06000, REGION_GFX1 | REGIONFLAG_DISPOSE )
355 	ROM_LOAD( "mr7.3e",       0x00000, 0x2000, 0x492a60be )
356 	ROM_LOAD( "mr8.3c",       0x02000, 0x2000, 0x3a046dd1 )
357 	ROM_LOAD( "mr9.3a",       0x04000, 0x2000, 0x1cc3d3f4 )
358 
359 	ROM_REGION( 0x06000, REGION_GFX2 | REGIONFLAG_DISPOSE )
360 	ROM_LOAD( "mr4.3n",       0x00000, 0x2000, 0x5cf1a0d6 )
361 	ROM_LOAD( "mr5.3m",       0x02000, 0x2000, 0xf75f2aad )
362 	ROM_LOAD( "mr6.3k",       0x04000, 0x2000, 0x518889a0 )
363 
364 	ROM_REGION( 0x0220, REGION_PROMS )
365 	ROM_LOAD( "mmi6349.ij",   0x0000, 0x0200, 0xc9724350 ) /* character palette - last $100 are unused */
366 	ROM_LOAD( "tbp18s.2",     0x0100, 0x0020, 0xa1130007 ) /* sprite palette */
367 	ROM_LOAD( "tbp24s10.3",   0x0120, 0x0100, 0x76062638 ) /* sprite lookup table */
368 ROM_END
369 
370 
371 
372 void init_motorace(void)
373 {
374 	int A,i,j;
375 	unsigned char *RAM = memory_region(REGION_CPU1);
376 
377 
378 	/* The first CPU ROM has the address and data lines scrambled */
379 	for (A = 0;A < 0x2000;A++)
380 	{
381 		int bit[13];
382 
383 
384 		for (i = 0;i < 13;i++)
385 			bit[i] = (A >> i) & 1;
386 
387 		j =
388 			(bit[11] <<  0) +
389 			(bit[ 0] <<  1) +
390 			(bit[ 2] <<  2) +
391 			(bit[ 4] <<  3) +
392 			(bit[ 6] <<  4) +
393 			(bit[ 8] <<  5) +
394 			(bit[10] <<  6) +
395 			(bit[12] <<  7) +
396 			(bit[ 1] <<  8) +
397 			(bit[ 3] <<  9) +
398 			(bit[ 5] << 10) +
399 			(bit[ 7] << 11) +
400 			(bit[ 9] << 12);
401 
402 		for (i = 0;i < 8;i++)
403 			bit[i] = (RAM[A + 0x10000] >> i) & 1;
404 
405 		RAM[j] =
406 			(bit[5] << 0) +
407 			(bit[0] << 1) +
408 			(bit[3] << 2) +
409 			(bit[6] << 3) +
410 			(bit[1] << 4) +
411 			(bit[4] << 5) +
412 			(bit[7] << 6) +
413 			(bit[2] << 7);
414 	}
415 }
416 
417 
418 
419 GAME( 1983, travrusa, 0,        travrusa, travrusa, 0,        ROT270, "Irem", "Traverse USA / Zippy Race" )
420 GAME( 1983, motorace, travrusa, travrusa, motorace, motorace, ROT270, "Irem (Williams license)", "MotoRace USA" )
421