1 #include "../vidhrdw/vigilant.c"
2
3 /***************************************************************************
4
5 Vigilante
6
7 If you have any questions about how this driver works, don't hesitate to
8 ask. - Mike Balfour (mab22@po.cwru.edu)
9
10 ***************************************************************************/
11
12 #include "driver.h"
13 #include "vidhrdw/generic.h"
14 #include "sndhrdw/m72.h"
15
16 /* vidhrdw/vigilant.c */
17 int vigilant_vh_start(void);
18 void vigilant_vh_stop(void);
19 WRITE_HANDLER( vigilant_paletteram_w );
20 WRITE_HANDLER( vigilant_sprite_paletteram_w );
21 WRITE_HANDLER( vigilant_horiz_scroll_w );
22 WRITE_HANDLER( vigilant_rear_horiz_scroll_w );
23 WRITE_HANDLER( vigilant_rear_color_w );
24 void vigilant_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
25 void kikcubic_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
26
27
WRITE_HANDLER(vigilant_bank_select_w)28 WRITE_HANDLER( vigilant_bank_select_w )
29 {
30 int bankaddress;
31 unsigned char *RAM = memory_region(REGION_CPU1);
32
33 bankaddress = 0x10000 + (data & 0x07) * 0x4000;
34 cpu_setbank(1,&RAM[bankaddress]);
35 }
36
37 /***************************************************************************
38 vigilant_out2_w
39 **************************************************************************/
WRITE_HANDLER(vigilant_out2_w)40 WRITE_HANDLER( vigilant_out2_w )
41 {
42 /* D0 = FILP = Flip screen? */
43 /* D1 = COA1 = Coin Counter A? */
44 /* D2 = COB1 = Coin Counter B? */
45
46 /* The hardware has both coin counters hooked up to a single meter. */
47 coin_counter_w(0,data & 0x02);
48 coin_counter_w(1,data & 0x04);
49 }
50
WRITE_HANDLER(kikcubic_coin_w)51 WRITE_HANDLER( kikcubic_coin_w )
52 {
53 /* bits 0 is flip screen */
54
55 /* bit 1 is used but unknown */
56
57 /* bits 4/5 are coin counters */
58 coin_counter_w(0,data & 0x10);
59 coin_counter_w(1,data & 0x20);
60 }
61
62
63
64 static struct MemoryReadAddress vigilant_readmem[] =
65 {
66 { 0x0000, 0x7fff, MRA_ROM },
67 { 0x8000, 0xbfff, MRA_BANK1 },
68 { 0xc020, 0xc0df, MRA_RAM },
69 { 0xc800, 0xcfff, MRA_RAM },
70 { 0xd000, 0xdfff, videoram_r },
71 { 0xe000, 0xefff, MRA_RAM },
72 { -1 } /* end of table */
73 };
74
75 static struct MemoryWriteAddress vigilant_writemem[] =
76 {
77 { 0x0000, 0xbfff, MWA_ROM },
78 { 0xc020, 0xc0df, MWA_RAM, &spriteram, &spriteram_size },
79 { 0xc800, 0xcfff, vigilant_paletteram_w, &paletteram },
80 { 0xd000, 0xdfff, videoram_w, &videoram, &videoram_size },
81 { 0xe000, 0xefff, MWA_RAM },
82 { -1 } /* end of table */
83 };
84
85 static struct IOReadPort vigilant_readport[] =
86 {
87 { 0x00, 0x00, input_port_0_r },
88 { 0x01, 0x01, input_port_1_r },
89 { 0x02, 0x02, input_port_2_r },
90 { 0x03, 0x03, input_port_3_r },
91 { 0x04, 0x04, input_port_4_r },
92 { -1 } /* end of table */
93 };
94
95 static struct IOWritePort vigilant_writeport[] =
96 {
97 { 0x00, 0x00, m72_sound_command_w }, /* SD */
98 { 0x01, 0x01, vigilant_out2_w }, /* OUT2 */
99 { 0x04, 0x04, vigilant_bank_select_w }, /* PBANK */
100 { 0x80, 0x81, vigilant_horiz_scroll_w }, /* HSPL, HSPH */
101 { 0x82, 0x83, vigilant_rear_horiz_scroll_w }, /* RHSPL, RHSPH */
102 { 0x84, 0x84, vigilant_rear_color_w }, /* RCOD */
103 { -1 } /* end of table */
104 };
105
106 static struct MemoryReadAddress kikcubic_readmem[] =
107 {
108 { 0x0000, 0x7fff, MRA_ROM },
109 { 0x8000, 0xbfff, MRA_BANK1 },
110 { 0xc000, 0xc0ff, MRA_RAM },
111 { 0xc800, 0xcaff, MRA_RAM },
112 { 0xd000, 0xdfff, videoram_r },
113 { 0xe000, 0xffff, MRA_RAM },
114 { -1 } /* end of table */
115 };
116
117 static struct MemoryWriteAddress kikcubic_writemem[] =
118 {
119 { 0x0000, 0xbfff, MWA_ROM },
120 { 0xc000, 0xc0ff, MWA_RAM, &spriteram, &spriteram_size },
121 { 0xc800, 0xcaff, vigilant_paletteram_w, &paletteram },
122 { 0xd000, 0xdfff, videoram_w, &videoram, &videoram_size },
123 { 0xe000, 0xffff, MWA_RAM },
124 { -1 } /* end of table */
125 };
126
127 static struct IOReadPort kikcubic_readport[] =
128 {
129 { 0x00, 0x00, input_port_3_r },
130 { 0x01, 0x01, input_port_4_r },
131 { 0x02, 0x02, input_port_0_r },
132 { 0x03, 0x03, input_port_1_r },
133 { 0x04, 0x04, input_port_2_r },
134 { -1 } /* end of table */
135 };
136
137 static struct IOWritePort kikcubic_writeport[] =
138 {
139 { 0x00, 0x00, kikcubic_coin_w }, /* also flip screen, and...? */
140 { 0x04, 0x04, vigilant_bank_select_w },
141 { 0x06, 0x06, m72_sound_command_w },
142 // { 0x07, 0x07, IOWP_NOP }, /* ?? */
143 { -1 } /* end of table */
144 };
145
146 static struct MemoryReadAddress sound_readmem[] =
147 {
148 { 0x0000, 0xbfff, MRA_ROM },
149 { 0xf000, 0xffff, MRA_RAM },
150 { -1 } /* end of table */
151 };
152
153 static struct MemoryWriteAddress sound_writemem[] =
154 {
155 { 0x0000, 0xbfff, MWA_ROM },
156 { 0xf000, 0xffff, MWA_RAM },
157 { -1 } /* end of table */
158 };
159
160 static struct IOReadPort sound_readport[] =
161 {
162 { 0x01, 0x01, YM2151_status_port_0_r },
163 { 0x80, 0x80, soundlatch_r }, /* SDRE */
164 { 0x84, 0x84, m72_sample_r }, /* S ROM C */
165 { -1 } /* end of table */
166 };
167
168 static struct IOWritePort sound_writeport[] =
169 {
170 { 0x00, 0x00, YM2151_register_port_0_w },
171 { 0x01, 0x01, YM2151_data_port_0_w },
172 { 0x80, 0x81, vigilant_sample_addr_w }, /* STL / STH */
173 { 0x82, 0x82, m72_sample_w }, /* COUNT UP */
174 { 0x83, 0x83, m72_sound_irq_ack_w }, /* IRQ clear */
175 { -1 } /* end of table */
176 };
177
178
179 INPUT_PORTS_START( vigilant )
180 PORT_START
181 PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_START1 )
182 PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_START2 )
183 PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_COIN3 )
184 PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_COIN1 )
185 PORT_BIT(0xF0, IP_ACTIVE_LOW, IPT_UNKNOWN )
186
187 PORT_START
188 PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
189 PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
190 PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
191 PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
192 PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
193 PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
194 PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
195 PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
196
197 PORT_START
198 PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_COCKTAIL )
199 PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_COCKTAIL )
200 PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_COCKTAIL )
201 PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_COCKTAIL )
202 PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_COIN2 )
203 PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
204 PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
205 PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
206
207 PORT_START
208 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
209 PORT_DIPSETTING( 0x02, "2" )
210 PORT_DIPSETTING( 0x03, "3" )
211 PORT_DIPSETTING( 0x01, "4" )
212 PORT_DIPSETTING( 0x00, "5" )
213 PORT_DIPNAME( 0x04, 0x04, DEF_STR( Difficulty ) )
214 PORT_DIPSETTING( 0x04, "Normal" )
215 PORT_DIPSETTING( 0x00, "Hard" )
216 PORT_DIPNAME( 0x08, 0x08, "Decrease of Energy" )
217 PORT_DIPSETTING( 0x08, "Slow" )
218 PORT_DIPSETTING( 0x00, "Fast" )
219 /* TODO: support the different settings which happen in Coin Mode 2 */
220 PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coinage ) )
221 PORT_DIPSETTING( 0xa0, DEF_STR( 6C_1C ) )
222 PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
223 PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) )
224 PORT_DIPSETTING( 0xd0, DEF_STR( 3C_1C ) )
225 PORT_DIPSETTING( 0x10, DEF_STR( 8C_3C ) )
226 PORT_DIPSETTING( 0xe0, DEF_STR( 2C_1C ) )
227 PORT_DIPSETTING( 0x20, DEF_STR( 5C_3C ) )
228 PORT_DIPSETTING( 0x30, DEF_STR( 3C_2C ) )
229 PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
230 PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) )
231 PORT_DIPSETTING( 0x90, DEF_STR( 1C_2C ) )
232 PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )
233 PORT_DIPSETTING( 0x70, DEF_STR( 1C_4C ) )
234 PORT_DIPSETTING( 0x60, DEF_STR( 1C_5C ) )
235 PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
236 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
237
238 PORT_START
239 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
240 PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
241 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
242 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
243 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
244 PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
245 /* This activates a different coin mode. Look at the dip switch setting schematic */
246 PORT_DIPNAME( 0x04, 0x04, "Coin Mode" )
247 PORT_DIPSETTING( 0x04, "Mode 1" )
248 PORT_DIPSETTING( 0x00, "Mode 2" )
249 PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
250 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
251 PORT_DIPSETTING( 0x08, DEF_STR( On ) )
252 PORT_DIPNAME( 0x10, 0x10, "Allow Continue" )
253 PORT_DIPSETTING( 0x00, DEF_STR( No ) )
254 PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
255 /* In stop mode, press 2 to stop and 1 to restart */
256 PORT_BITX ( 0x20, 0x20, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Stop Mode", IP_KEY_NONE, IP_JOY_NONE )
257 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
258 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
259 PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
260 PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
261 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
262 PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
263 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
264 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
265 INPUT_PORTS_END
266
267 INPUT_PORTS_START( kikcubic )
268 PORT_START
269 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
270 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
271 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
272 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
273 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
274 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
275 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
276 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
277
278 PORT_START
279 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
280 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
281 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
282 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
283 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
284 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
285 PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN3, 19 )
286 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
287
288 PORT_START
289 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
290 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
291 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
292 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
293 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
294 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
295 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
296 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
297
298 PORT_START
299 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
300 PORT_DIPSETTING( 0x02, "Easy" )
301 PORT_DIPSETTING( 0x03, "Medium" )
302 PORT_DIPSETTING( 0x01, "Hard" )
303 PORT_DIPSETTING( 0x00, "Hardest" )
304 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
305 PORT_DIPSETTING( 0x08, "1" )
306 PORT_DIPSETTING( 0x04, "2" )
307 PORT_DIPSETTING( 0x0c, "3" )
308 PORT_DIPSETTING( 0x00, "4" )
309 /* TODO: support the different settings which happen in Coin Mode 2 */
310 PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coinage ) )
311 PORT_DIPSETTING( 0xa0, DEF_STR( 6C_1C ) )
312 PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
313 PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) )
314 PORT_DIPSETTING( 0xd0, DEF_STR( 3C_1C ) )
315 PORT_DIPSETTING( 0xe0, DEF_STR( 2C_1C ) )
316 PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
317 PORT_DIPSETTING( 0x70, DEF_STR( 1C_2C ) )
318 PORT_DIPSETTING( 0x60, DEF_STR( 1C_3C ) )
319 PORT_DIPSETTING( 0x50, DEF_STR( 1C_4C ) )
320 PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
321 PORT_DIPSETTING( 0x30, DEF_STR( 1C_6C ) )
322 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
323 // PORT_DIPSETTING( 0x10, "Undefined" )
324 // PORT_DIPSETTING( 0x20, "Undefined" )
325 // PORT_DIPSETTING( 0x80, "Undefined" )
326 // PORT_DIPSETTING( 0x90, "Undefined" )
327
328 PORT_START
329 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
330 PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
331 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
332 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
333 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
334 PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
335 /* This activates a different coin mode. Look at the dip switch setting schematic */
336 PORT_DIPNAME( 0x04, 0x04, "Coin Mode" )
337 PORT_DIPSETTING( 0x04, "Mode 1" )
338 PORT_DIPSETTING( 0x00, "Mode 2" )
339 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) )
340 PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
341 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
342 PORT_BITX( 0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
343 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
344 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
345 PORT_DIPNAME( 0x20, 0x00, "Level Select" )
346 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
347 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
348 PORT_DIPNAME( 0x40, 0x40, "Player Adding" )
349 PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
350 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
351 PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
352 INPUT_PORTS_END
353
354
355
356 static struct GfxLayout text_layout =
357 {
358 8,8, /* tile size */
359 4096, /* number of tiles */
360 4, /* bits per pixel */
361 {64*1024*8,64*1024*8+4,0,4}, /* plane offsets */
362 { 0,1,2,3, 64+0,64+1,64+2,64+3 }, /* x offsets */
363 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, /* y offsets */
364 128
365 };
366
367 static struct GfxLayout sprite_layout =
368 {
369 16,16, /* tile size */
370 4096, /* number of sprites ($1000) */
371 4, /* bits per pixel */
372 {0x40000*8,0x40000*8+4,0,4}, /* plane offsets */
373 { /* x offsets */
374 0x00*8+0,0x00*8+1,0x00*8+2,0x00*8+3,
375 0x10*8+0,0x10*8+1,0x10*8+2,0x10*8+3,
376 0x20*8+0,0x20*8+1,0x20*8+2,0x20*8+3,
377 0x30*8+0,0x30*8+1,0x30*8+2,0x30*8+3
378 },
379 { /* y offsets */
380 0x00*8, 0x01*8, 0x02*8, 0x03*8,
381 0x04*8, 0x05*8, 0x06*8, 0x07*8,
382 0x08*8, 0x09*8, 0x0A*8, 0x0B*8,
383 0x0C*8, 0x0D*8, 0x0E*8, 0x0F*8
384 },
385 0x40*8
386 };
387
388 static struct GfxLayout back_layout =
389 {
390 32,1, /* tile size */
391 3*512*8, /* number of tiles */
392 4, /* bits per pixel */
393 {0,2,4,6}, /* plane offsets */
394 { 0*8+1, 0*8, 1*8+1, 1*8, 2*8+1, 2*8, 3*8+1, 3*8, 4*8+1, 4*8, 5*8+1, 5*8,
395 6*8+1, 6*8, 7*8+1, 7*8, 8*8+1, 8*8, 9*8+1, 9*8, 10*8+1, 10*8, 11*8+1, 11*8,
396 12*8+1, 12*8, 13*8+1, 13*8, 14*8+1, 14*8, 15*8+1, 15*8 }, /* x offsets */
397 { 0 }, /* y offsets */
398 16*8
399 };
400
401 static struct GfxDecodeInfo vigilant_gfxdecodeinfo[] =
402 {
403 { REGION_GFX1, 0, &text_layout, 256, 16 }, /* colors 256-511 */
404 { REGION_GFX2, 0, &sprite_layout, 0, 16 }, /* colors 0-255 */
405 { REGION_GFX3, 0, &back_layout, 512, 2 }, /* actually the background uses colors */
406 /* 256-511, but giving it exclusive */
407 /* pens we can handle it more easily. */
408 { -1 } /* end of array */
409 };
410
411 static struct GfxDecodeInfo kikcubic_gfxdecodeinfo[] =
412 {
413 { REGION_GFX1, 0, &text_layout, 0, 16 },
414 { REGION_GFX2, 0, &sprite_layout, 0, 16 },
415 { -1 } /* end of array */
416 };
417
418
419
420 static struct YM2151interface ym2151_interface =
421 {
422 1, /* 1 chip */
423 3579645, /* 3.579645 MHz */
424 { YM3012_VOL(55,MIXER_PAN_LEFT,55,MIXER_PAN_RIGHT) },
425 { m72_ym2151_irq_handler },
426 { 0 }
427 };
428
429 static struct DACinterface dac_interface =
430 {
431 1,
432 { 100 }
433 };
434
435
436
437 static struct MachineDriver machine_driver_vigilant =
438 {
439 /* basic machine hardware */
440 {
441 {
442 CPU_Z80,
443 3579645, /* 3.579645 MHz */
444 vigilant_readmem,vigilant_writemem,vigilant_readport,vigilant_writeport,
445 interrupt,1
446 },
447 {
448 CPU_Z80 | CPU_AUDIO_CPU,
449 3579645, /* 3.579645 MHz */
450 sound_readmem,sound_writemem,sound_readport,sound_writeport,
451 nmi_interrupt,128 /* clocked by V1 */
452 /* IRQs are generated by main Z80 and YM2151 */
453 }
454 },
455 55, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
456 1, /* no need for interleaving */
457 m72_init_sound,
458
459 /* video hardware */
460 64*8, 32*8, { 16*8, (64-16)*8-1, 0*8, 32*8-1 },
461 vigilant_gfxdecodeinfo,
462 512+32, 512+32,
463 0, /* no color prom */
464
465 VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
466 0,
467 vigilant_vh_start,
468 vigilant_vh_stop,
469 vigilant_vh_screenrefresh,
470
471 /* sound hardware */
472 SOUND_SUPPORTS_STEREO,0,0,0,
473 {
474 {
475 SOUND_YM2151,
476 &ym2151_interface
477 },
478 {
479 SOUND_DAC,
480 &dac_interface
481 }
482 }
483 };
484
485 static struct MachineDriver machine_driver_kikcubic =
486 {
487 /* basic machine hardware */
488 {
489 {
490 CPU_Z80,
491 3579645, /* 3.579645 MHz */
492 kikcubic_readmem,kikcubic_writemem,kikcubic_readport,kikcubic_writeport,
493 interrupt,1
494 },
495 {
496 CPU_Z80 | CPU_AUDIO_CPU,
497 3579645, /* 3.579645 MHz */
498 sound_readmem,sound_writemem,sound_readport,sound_writeport,
499 nmi_interrupt,128 /* clocked by V1 */
500 /* IRQs are generated by main Z80 and YM2151 */
501 }
502 },
503 55, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
504 1, /* no need for interleaving */
505 m72_init_sound,
506
507 /* video hardware */
508 64*8, 32*8, { 8*8, (64-8)*8-1, 0*8, 32*8-1 },
509 kikcubic_gfxdecodeinfo,
510 256, 256,
511 0, /* no color prom */
512
513 VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
514 0,
515 vigilant_vh_start,
516 vigilant_vh_stop,
517 kikcubic_vh_screenrefresh,
518
519 /* sound hardware */
520 SOUND_SUPPORTS_STEREO,0,0,0,
521 {
522 {
523 SOUND_YM2151,
524 &ym2151_interface
525 },
526 {
527 SOUND_DAC,
528 &dac_interface
529 }
530 }
531 };
532
533
534
535 /***************************************************************************
536
537 Game ROMs
538
539 ***************************************************************************/
540
541 ROM_START( vigilant )
542 ROM_REGION( 0x30000, REGION_CPU1 ) /* 64k for code + 128k for bankswitching */
543 ROM_LOAD( "g07_c03.bin", 0x00000, 0x08000, 0x9dcca081 )
544 ROM_LOAD( "j07_c04.bin", 0x10000, 0x10000, 0xe0159105 )
545 /* 0x20000-0x2ffff empty */
546
547 ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound */
548 ROM_LOAD( "g05_c02.bin", 0x00000, 0x10000, 0x10582b2d )
549
550 ROM_REGION( 0x20000, REGION_GFX1 | REGIONFLAG_DISPOSE )
551 ROM_LOAD( "f05_c08.bin", 0x00000, 0x10000, 0x01579d20 )
552 ROM_LOAD( "h05_c09.bin", 0x10000, 0x10000, 0x4f5872f0 )
553
554 ROM_REGION( 0x80000, REGION_GFX2 | REGIONFLAG_DISPOSE )
555 ROM_LOAD( "n07_c12.bin", 0x00000, 0x10000, 0x10af8eb2 )
556 ROM_LOAD( "k07_c10.bin", 0x10000, 0x10000, 0x9576f304 )
557 ROM_LOAD( "o07_c13.bin", 0x20000, 0x10000, 0xb1d9d4dc )
558 ROM_LOAD( "l07_c11.bin", 0x30000, 0x10000, 0x4598be4a )
559 ROM_LOAD( "t07_c16.bin", 0x40000, 0x10000, 0xf5425e42 )
560 ROM_LOAD( "p07_c14.bin", 0x50000, 0x10000, 0xcb50a17c )
561 ROM_LOAD( "v07_c17.bin", 0x60000, 0x10000, 0x959ba3c7 )
562 ROM_LOAD( "s07_c15.bin", 0x70000, 0x10000, 0x7f2e91c5 )
563
564 ROM_REGION( 0x30000, REGION_GFX3 | REGIONFLAG_DISPOSE )
565 ROM_LOAD( "d01_c05.bin", 0x00000, 0x10000, 0x81b1ee5c )
566 ROM_LOAD( "e01_c06.bin", 0x10000, 0x10000, 0xd0d33673 )
567 ROM_LOAD( "f01_c07.bin", 0x20000, 0x10000, 0xaae81695 )
568
569 ROM_REGION( 0x10000, REGION_SOUND1 ) /* samples */
570 ROM_LOAD( "d04_c01.bin", 0x00000, 0x10000, 0x9b85101d )
571 ROM_END
572
573 ROM_START( vigilntu )
574 ROM_REGION( 0x30000, REGION_CPU1 ) /* 64k for code + 128k for bankswitching */
575 ROM_LOAD( "a-8h", 0x00000, 0x08000, 0x8d15109e )
576 ROM_LOAD( "a-8l", 0x10000, 0x10000, 0x7f95799b )
577 /* 0x20000-0x2ffff empty */
578
579 ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound */
580 ROM_LOAD( "g05_c02.bin", 0x00000, 0x10000, 0x10582b2d )
581
582 ROM_REGION( 0x20000, REGION_GFX1 | REGIONFLAG_DISPOSE )
583 ROM_LOAD( "f05_c08.bin", 0x00000, 0x10000, 0x01579d20 )
584 ROM_LOAD( "h05_c09.bin", 0x10000, 0x10000, 0x4f5872f0 )
585
586 ROM_REGION( 0x80000, REGION_GFX2 | REGIONFLAG_DISPOSE )
587 ROM_LOAD( "n07_c12.bin", 0x00000, 0x10000, 0x10af8eb2 )
588 ROM_LOAD( "k07_c10.bin", 0x10000, 0x10000, 0x9576f304 )
589 ROM_LOAD( "o07_c13.bin", 0x20000, 0x10000, 0xb1d9d4dc )
590 ROM_LOAD( "l07_c11.bin", 0x30000, 0x10000, 0x4598be4a )
591 ROM_LOAD( "t07_c16.bin", 0x40000, 0x10000, 0xf5425e42 )
592 ROM_LOAD( "p07_c14.bin", 0x50000, 0x10000, 0xcb50a17c )
593 ROM_LOAD( "v07_c17.bin", 0x60000, 0x10000, 0x959ba3c7 )
594 ROM_LOAD( "s07_c15.bin", 0x70000, 0x10000, 0x7f2e91c5 )
595
596 ROM_REGION( 0x30000, REGION_GFX3 | REGIONFLAG_DISPOSE )
597 ROM_LOAD( "d01_c05.bin", 0x00000, 0x10000, 0x81b1ee5c )
598 ROM_LOAD( "e01_c06.bin", 0x10000, 0x10000, 0xd0d33673 )
599 ROM_LOAD( "f01_c07.bin", 0x20000, 0x10000, 0xaae81695 )
600
601 ROM_REGION( 0x10000, REGION_SOUND1 ) /* samples */
602 ROM_LOAD( "d04_c01.bin", 0x00000, 0x10000, 0x9b85101d )
603 ROM_END
604
605 ROM_START( vigilntj )
606 ROM_REGION( 0x30000, REGION_CPU1 ) /* 64k for code + 128k for bankswitching */
607 ROM_LOAD( "vg_a-8h.rom", 0x00000, 0x08000, 0xba848713 )
608 ROM_LOAD( "vg_a-8l.rom", 0x10000, 0x10000, 0x3b12b1d8 )
609 /* 0x20000-0x2ffff empty */
610
611 ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound */
612 ROM_LOAD( "g05_c02.bin", 0x00000, 0x10000, 0x10582b2d )
613
614 ROM_REGION( 0x20000, REGION_GFX1 | REGIONFLAG_DISPOSE )
615 ROM_LOAD( "f05_c08.bin", 0x00000, 0x10000, 0x01579d20 )
616 ROM_LOAD( "h05_c09.bin", 0x10000, 0x10000, 0x4f5872f0 )
617
618 ROM_REGION( 0x80000, REGION_GFX2 | REGIONFLAG_DISPOSE )
619 ROM_LOAD( "n07_c12.bin", 0x00000, 0x10000, 0x10af8eb2 )
620 ROM_LOAD( "k07_c10.bin", 0x10000, 0x10000, 0x9576f304 )
621 ROM_LOAD( "o07_c13.bin", 0x20000, 0x10000, 0xb1d9d4dc )
622 ROM_LOAD( "l07_c11.bin", 0x30000, 0x10000, 0x4598be4a )
623 ROM_LOAD( "t07_c16.bin", 0x40000, 0x10000, 0xf5425e42 )
624 ROM_LOAD( "p07_c14.bin", 0x50000, 0x10000, 0xcb50a17c )
625 ROM_LOAD( "v07_c17.bin", 0x60000, 0x10000, 0x959ba3c7 )
626 ROM_LOAD( "s07_c15.bin", 0x70000, 0x10000, 0x7f2e91c5 )
627
628 ROM_REGION( 0x30000, REGION_GFX3 | REGIONFLAG_DISPOSE )
629 ROM_LOAD( "d01_c05.bin", 0x00000, 0x10000, 0x81b1ee5c )
630 ROM_LOAD( "e01_c06.bin", 0x10000, 0x10000, 0xd0d33673 )
631 ROM_LOAD( "f01_c07.bin", 0x20000, 0x10000, 0xaae81695 )
632
633 ROM_REGION( 0x10000, REGION_SOUND1 ) /* samples */
634 ROM_LOAD( "d04_c01.bin", 0x00000, 0x10000, 0x9b85101d )
635 ROM_END
636
637 ROM_START( kikcubic )
638 ROM_REGION( 0x30000, REGION_CPU1 ) /* 64k for code + 128k for bankswitching */
639 ROM_LOAD( "mqj-p0", 0x00000, 0x08000, 0x9cef394a )
640 ROM_LOAD( "mqj-b0", 0x10000, 0x10000, 0xd9bcf4cd )
641 ROM_LOAD( "mqj-b1", 0x20000, 0x10000, 0x54a0abe1 )
642
643 ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound */
644 ROM_LOAD( "mqj-sp", 0x00000, 0x10000, 0xbbcf3582 )
645
646 ROM_REGION( 0x20000, REGION_GFX1 | REGIONFLAG_DISPOSE )
647 ROM_LOAD( "mqj-c0", 0x00000, 0x10000, 0x975585c5 )
648 ROM_LOAD( "mqj-c1", 0x10000, 0x10000, 0x49d9936d )
649
650 ROM_REGION( 0x80000, REGION_GFX2 | REGIONFLAG_DISPOSE )
651 ROM_LOAD( "mqj-00", 0x00000, 0x40000, 0x7fb0c58f )
652 ROM_LOAD( "mqj-10", 0x40000, 0x40000, 0x3a189205 )
653
654 ROM_REGION( 0x10000, REGION_SOUND1 ) /* samples */
655 ROM_LOAD( "mqj-v0", 0x00000, 0x10000, 0x54762956 )
656 ROM_END
657
658
659
660 GAMEX( 1988, vigilant, 0, vigilant, vigilant, 0, ROT0, "Irem", "Vigilante (World)", GAME_NO_COCKTAIL )
661 GAMEX( 1988, vigilntu, vigilant, vigilant, vigilant, 0, ROT0, "Irem (Data East USA license)", "Vigilante (US)", GAME_NO_COCKTAIL )
662 GAMEX( 1988, vigilntj, vigilant, vigilant, vigilant, 0, ROT0, "Irem", "Vigilante (Japan)", GAME_NO_COCKTAIL )
663 GAMEX( 1988, kikcubic, 0, kikcubic, kikcubic, 0, ROT0, "Irem", "Meikyu Jima (Japan)", GAME_NO_COCKTAIL ) /* English title is Kickle Cubicle */
664