1 /***************************************************************************
2 
3 	Ninja Gaiden / Tecmo Knights Video Hardware
4 
5 ***************************************************************************/
6 
7 #include "driver.h"
8 #include "vidhrdw/generic.h"
9 
10 unsigned char *gaiden_videoram;
11 unsigned char *gaiden_videoram2;
12 unsigned char *gaiden_videoram3;
13 
14 static struct tilemap *text_layer,*foreground,*background;
15 
16 
17 /***************************************************************************
18 
19   Callbacks for the TileMap code
20 
21 ***************************************************************************/
22 
get_bg_tile_info(int tile_index)23 static void get_bg_tile_info(int tile_index)
24 {
25 	UINT16 *videoram1 = (UINT16 *)&gaiden_videoram3[0x1000];
26 	UINT16 *videoram2 = (UINT16 *)gaiden_videoram3;
27 	SET_TILE_INFO(1,videoram1[tile_index] & 0xfff,(videoram2[tile_index] & 0xf0) >> 4)
28 }
29 
get_fg_tile_info(int tile_index)30 static void get_fg_tile_info(int tile_index)
31 {
32 	UINT16 *videoram1 = (UINT16 *)&gaiden_videoram2[0x1000];
33 	UINT16 *videoram2 = (UINT16 *)gaiden_videoram2;
34 	SET_TILE_INFO(2,videoram1[tile_index] & 0xfff,(videoram2[tile_index] & 0xf0) >> 4)
35 }
36 
get_tx_tile_info(int tile_index)37 static void get_tx_tile_info(int tile_index)
38 {
39 	UINT16 *videoram1 = (UINT16 *)&gaiden_videoram[0x0800];
40 	UINT16 *videoram2 = (UINT16 *)gaiden_videoram;
41 	SET_TILE_INFO(0,videoram1[tile_index] & 0x7ff,(videoram2[tile_index] & 0xf0) >> 4)
42 }
43 
44 
45 /***************************************************************************
46 
47   Start the video hardware emulation.
48 
49 ***************************************************************************/
50 
gaiden_vh_start(void)51 int gaiden_vh_start(void)
52 {
53 	background = tilemap_create(get_bg_tile_info,tilemap_scan_rows,TILEMAP_TRANSPARENT,16,16,64,32);
54 	foreground = tilemap_create(get_fg_tile_info,tilemap_scan_rows,TILEMAP_TRANSPARENT,16,16,64,32);
55 	text_layer = tilemap_create(get_tx_tile_info,tilemap_scan_rows,TILEMAP_TRANSPARENT, 8, 8,32,32);
56 
57 	if (!text_layer || !foreground || !background)
58 		return 1;
59 
60 	background->transparent_pen = 0;
61 	foreground->transparent_pen = 0;
62 	text_layer->transparent_pen = 0;
63 	palette_transparent_color = 0x200; /* background color */
64 	return 0;
65 }
66 
67 
68 
69 /***************************************************************************
70 
71   Memory handlers
72 
73 ***************************************************************************/
74 
WRITE_HANDLER(gaiden_txscrollx_w)75 WRITE_HANDLER( gaiden_txscrollx_w )
76 {
77 	static UINT16 oldword;
78 	oldword = COMBINE_WORD(oldword,data);
79 	tilemap_set_scrollx(text_layer,0,oldword);
80 }
81 
WRITE_HANDLER(gaiden_txscrolly_w)82 WRITE_HANDLER( gaiden_txscrolly_w )
83 {
84 	static UINT16 oldword;
85 	oldword = COMBINE_WORD(oldword,data);
86 	tilemap_set_scrolly(text_layer,0,oldword);
87 }
88 
WRITE_HANDLER(gaiden_fgscrollx_w)89 WRITE_HANDLER( gaiden_fgscrollx_w )
90 {
91 	static UINT16 oldword;
92 	oldword = COMBINE_WORD(oldword,data);
93 	tilemap_set_scrollx(foreground,0,oldword);
94 }
95 
WRITE_HANDLER(gaiden_fgscrolly_w)96 WRITE_HANDLER( gaiden_fgscrolly_w )
97 {
98 	static UINT16 oldword;
99 	oldword = COMBINE_WORD(oldword,data);
100 	tilemap_set_scrolly(foreground,0,oldword);
101 }
102 
WRITE_HANDLER(gaiden_bgscrollx_w)103 WRITE_HANDLER( gaiden_bgscrollx_w )
104 {
105 	static UINT16 oldword;
106 	oldword = COMBINE_WORD(oldword,data);
107 	tilemap_set_scrollx(background,0,oldword);
108 }
109 
WRITE_HANDLER(gaiden_bgscrolly_w)110 WRITE_HANDLER( gaiden_bgscrolly_w )
111 {
112 	static UINT16 oldword;
113 	oldword = COMBINE_WORD(oldword,data);
114 	tilemap_set_scrolly(background,0,oldword);
115 }
116 
WRITE_HANDLER(gaiden_videoram3_w)117 WRITE_HANDLER( gaiden_videoram3_w )
118 {
119 	int oldword = READ_WORD(&gaiden_videoram3[offset]);
120 	int newword = COMBINE_WORD(oldword,data);
121 
122 	if (oldword != newword)
123 	{
124 		int tile_index = (offset/2)&0x7ff;
125 		WRITE_WORD(&gaiden_videoram3[offset],newword);
126 		tilemap_mark_tile_dirty(background,tile_index);
127 	}
128 }
129 
READ_HANDLER(gaiden_videoram3_r)130 READ_HANDLER( gaiden_videoram3_r )
131 {
132    return READ_WORD(&gaiden_videoram3[offset]);
133 }
134 
WRITE_HANDLER(gaiden_videoram2_w)135 WRITE_HANDLER( gaiden_videoram2_w )
136 {
137 	int oldword = READ_WORD(&gaiden_videoram2[offset]);
138 	int newword = COMBINE_WORD(oldword,data);
139 
140 	if (oldword != newword)
141 	{
142 		int tile_index = (offset/2)&0x7ff;
143 		WRITE_WORD(&gaiden_videoram2[offset],newword);
144 		tilemap_mark_tile_dirty(foreground,tile_index);
145 	}
146 }
147 
READ_HANDLER(gaiden_videoram2_r)148 READ_HANDLER( gaiden_videoram2_r )
149 {
150    return READ_WORD(&gaiden_videoram2[offset]);
151 }
152 
WRITE_HANDLER(gaiden_videoram_w)153 WRITE_HANDLER( gaiden_videoram_w )
154 {
155 	int oldword = READ_WORD(&gaiden_videoram[offset]);
156 	int newword = COMBINE_WORD(oldword,data);
157 
158 	if (oldword != newword)
159 	{
160 		int tile_index = (offset/2)&0x3ff;
161 		WRITE_WORD(&gaiden_videoram[offset],newword);
162 		tilemap_mark_tile_dirty(text_layer,tile_index);
163 	}
164 }
165 
READ_HANDLER(gaiden_videoram_r)166 READ_HANDLER( gaiden_videoram_r )
167 {
168 	return READ_WORD(&gaiden_videoram[offset]);
169 }
170 
171 
172 
173 /***************************************************************************
174 
175   Display refresh
176 
177 ***************************************************************************/
178 
179 /* sprite format:
180  *
181  *	word		bit					usage
182  * --------+-fedcba9876543210-+----------------
183  *    0    | ---------------x | flip x
184  *         | --------------x- | flip y
185  *         | -------------x-- | enable
186  *         | ----------x----- | flicker
187  *         | --------xx------ | sprite-tile priority
188  *    1    | xxxxxxxxxxxxxxxx | number
189  *    2    | --------xxxx---- | palette
190  *         | --------------xx | size: 8x8, 16x16, 32x32, 64x64
191  *    3    | xxxxxxxxxxxxxxxx | y position
192  *    4    | xxxxxxxxxxxxxxxx | x position
193  *    5,6,7|                  | unused
194  */
195 
196 #define NUM_SPRITES 128
197 
mark_sprite_colors(void)198 static void mark_sprite_colors(void)
199 {
200 	const UINT16 *source = (UINT16 *)spriteram;
201 	const struct GfxElement *gfx = Machine->gfx[3];
202 	int i;
203 	for (i = 0;i < NUM_SPRITES;i++)
204 	{
205 		UINT32 attributes = source[0];
206 		if (attributes & 0x04)	/* visible */
207 		{
208 			UINT32 pen_usage = 0xfffe;
209 			UINT32 color = (source[2] >> 4) & 0xf;
210 			const UINT16 *pal_data = &gfx->colortable[gfx->color_granularity * color];
211 			int indx = pal_data - Machine->remapped_colortable;
212 			while (pen_usage)
213 			{
214 				if (pen_usage & 1) palette_used_colors[indx] = PALETTE_COLOR_USED;
215 				pen_usage >>= 1;
216 				indx++;
217 			}
218 		}
219 		source += 8;
220 	}
221 }
222 
draw_sprites(struct osd_bitmap * bitmap)223 static void draw_sprites( struct osd_bitmap *bitmap )
224 {
225 	const UINT8 layout[8][8] =
226 	{
227 		{0,1,4,5,16,17,20,21},
228 		{2,3,6,7,18,19,22,23},
229 		{8,9,12,13,24,25,28,29},
230 		{10,11,14,15,26,27,30,31},
231 		{32,33,36,37,48,49,52,53},
232 		{34,35,38,39,50,51,54,55},
233 		{40,41,44,45,56,57,60,61},
234 		{42,43,46,47,58,59,62,63}
235 	};
236 
237 	const struct rectangle *clip = &Machine->visible_area;
238 	const struct GfxElement *gfx = Machine->gfx[3];
239 	const UINT16 *source = (NUM_SPRITES-1)*8 + (UINT16 *)spriteram;
240 	int count = NUM_SPRITES;
241 
242 	/* draw all sprites from front to back */
243 	while( count-- )
244 	{
245 		UINT32 attributes = source[0];
246 		if ( (attributes&0x04) && ((attributes&0x20)==0 || (cpu_getcurrentframe() & 1)) )
247 		{
248 			UINT32 priority = (attributes>>6)&3;
249 			UINT32 number = (source[1]&0x7fff);
250 			UINT32 color = source[2];
251 			UINT32 size = 1<<(color&0x3); // 1,2,4,8
252 			UINT32 flipx = (attributes&1);
253 			UINT32 flipy = (attributes&2);
254 			UINT32 priority_mask;
255 			int ypos = source[3] & 0x1ff;
256 			int xpos = source[4] & 0x1ff;
257 			int col,row;
258 			color = (color>>4)&0xf;
259 
260 			/* wraparound */
261 			if( xpos >= 256) xpos -= 512;
262 			if( ypos >= 256) ypos -= 512;
263 
264 			/* bg: 1; fg:2; text: 4 */
265 			switch( priority )
266 			{
267 				default:
268 				case 0x0: priority_mask = 0; break;
269 				case 0x1: priority_mask = 0xf0; break; /* obscured by text layer */
270 				case 0x2: priority_mask = 0xf0|0xcc; break;	/* obscured by foreground */
271 				case 0x3: priority_mask = 0xf0|0xcc|0xaa; break; /* obscured by bg and fg */
272 			}
273 
274 			for( row=0; row<size; row++ )
275 			{
276 				for( col=0; col<size; col++ )
277 				{
278 					int sx = xpos + 8*(flipx?(size-1-col):col);
279 					int sy = ypos + 8*(flipy?(size-1-row):row);
280 					pdrawgfx(bitmap,gfx,
281 						number + layout[row][col],
282 						color,
283 						flipx,flipy,
284 						sx,sy,
285 						clip,TRANSPARENCY_PEN,0,
286 						priority_mask);
287 				}
288 			}
289 		}
290 		source -= 8;
291 	}
292 }
293 
gaiden_vh_screenrefresh(struct osd_bitmap * bitmap,int full_refresh)294 void gaiden_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
295 {
296 	tilemap_update(ALL_TILEMAPS);
297 
298 	palette_init_used_colors();
299 	mark_sprite_colors();
300 	palette_used_colors[0x200] = PALETTE_COLOR_USED;
301 
302 	if (palette_recalc()) tilemap_mark_all_pixels_dirty(ALL_TILEMAPS);
303 
304 	tilemap_render(ALL_TILEMAPS);
305 
306 	fillbitmap(priority_bitmap,0,NULL);
307 	fillbitmap(bitmap,Machine->pens[0x200],&Machine->visible_area);
308 	tilemap_draw(bitmap,background,1<<16);
309 	tilemap_draw(bitmap,foreground,2<<16);
310 	tilemap_draw(bitmap,text_layer,4<<16);
311 
312 	draw_sprites( bitmap );
313 }
314