1 /***************************************************************************
2 
3   stadhero video emulation - Bryan McPhail, mish@tendril.co.uk
4 
5 *********************************************************************
6 
7 	MXC-06 chip to produce sprites, see dec0.c
8 	BAC-06 chip for background?
9 
10 ***************************************************************************/
11 
12 #include "driver.h"
13 #include "vidhrdw/generic.h"
14 
15 unsigned char *stadhero_pf1_data,*stadhero_pf2_data;
16 static unsigned char *stadhero_pf2_dirty;
17 static struct osd_bitmap *stadhero_pf2_bitmap;
18 
19 static unsigned char stadhero_pf2_control_0[8];
20 static unsigned char stadhero_pf2_control_1[8];
21 
22 /******************************************************************************/
23 
stadhero_drawsprites(struct osd_bitmap * bitmap,int pri_mask,int pri_val)24 static void stadhero_drawsprites(struct osd_bitmap *bitmap,int pri_mask,int pri_val)
25 {
26 	int offs;
27 
28 	for (offs = 0;offs < 0x800;offs += 8)
29 	{
30 		int x,y,sprite,colour,multi,fx,fy,inc,flash;
31 
32 		y = READ_WORD(&spriteram[offs]);
33 		if ((y&0x8000) == 0) continue;
34 
35 		x = READ_WORD(&spriteram[offs+4]);
36 		colour = x >> 12;
37 		if ((colour & pri_mask) != pri_val) continue;
38 
39 		flash=x&0x800;
40 		if (flash && (cpu_getcurrentframe() & 1)) continue;
41 
42 		fx = y & 0x2000;
43 		fy = y & 0x4000;
44 		multi = (1 << ((y & 0x1800) >> 11)) - 1;	/* 1x, 2x, 4x, 8x height */
45 											/* multi = 0   1   3   7 */
46 
47 		sprite = READ_WORD (&spriteram[offs+2]) & 0x0fff;
48 
49 		x = x & 0x01ff;
50 		y = y & 0x01ff;
51 		if (x >= 256) x -= 512;
52 		if (y >= 256) y -= 512;
53 		x = 240 - x;
54 		y = 240 - y;
55 
56 		if (x>256) continue; /* Speedup */
57 
58 		sprite &= ~multi;
59 		if (fy)
60 			inc = -1;
61 		else
62 		{
63 			sprite += multi;
64 			inc = 1;
65 		}
66 
67 		while (multi >= 0)
68 		{
69 			drawgfx(bitmap,Machine->gfx[2],
70 					sprite - multi * inc,
71 					colour,
72 					fx,fy,
73 					x,y - 16 * multi,
74 					&Machine->visible_area,TRANSPARENCY_PEN,0);
75 
76 			multi--;
77 		}
78 	}
79 }
80 
81 /******************************************************************************/
82 
stadhero_pf2_update(void)83 static void stadhero_pf2_update(void)
84 {
85 	int offs,mx,my,color,tile,quarter;
86 	int offsetx[16],offsety[16];
87 
88 	offsetx[0]=0; offsety[0]=0;
89 	offsetx[1]=0; offsety[1]=256;
90 	offsetx[2]=0; offsety[2]=512;
91 	offsetx[3]=0; offsety[3]=768;
92 
93 	offsetx[4]=256; offsety[4]=0;
94 	offsetx[5]=256; offsety[5]=256;
95 	offsetx[6]=256; offsety[6]=512;
96 	offsetx[7]=256; offsety[7]=768;
97 
98 	offsetx[8]=512; offsety[8]=0;
99 	offsetx[9]=512; offsety[9]=256;
100 	offsetx[10]=512; offsety[10]=512;
101 	offsetx[11]=512; offsety[11]=768;
102 
103 	offsetx[12]=768; offsety[12]=0;
104 	offsetx[13]=768; offsety[13]=256;
105 	offsetx[14]=768; offsety[14]=512;
106 	offsetx[15]=768; offsety[15]=768;
107 
108 	for (quarter = 0;quarter < 16;quarter++)
109 	{
110 		mx = -1;
111 		my = 0;
112 
113 		for (offs = 0x200 * quarter; offs < 0x200 * quarter + 0x200;offs += 2)
114 		{
115 			mx++;
116 			if (mx == 16)
117 			{
118 				mx = 0;
119 				my++;
120 			}
121 
122 			if (stadhero_pf2_dirty[offs])
123 			{
124 				stadhero_pf2_dirty[offs] = 0;
125 				tile = READ_WORD(&stadhero_pf2_data[offs]);
126 				color = (tile & 0xf000) >> 12;
127 
128 				drawgfx(stadhero_pf2_bitmap,Machine->gfx[1],
129 						tile & 0x0fff,
130 						color,
131 						0,0,
132 						16*mx + offsetx[quarter],16*my + offsety[quarter],
133 						0,TRANSPARENCY_NONE,0);
134 			}
135 		}
136 	}
137 }
138 
139 /******************************************************************************/
140 
stadhero_pf2_draw(struct osd_bitmap * bitmap)141 void stadhero_pf2_draw(struct osd_bitmap *bitmap)
142 {
143 	int scrolly,scrollx;
144 
145 	scrollx = - READ_WORD(&stadhero_pf2_control_1[0]);
146 	scrolly = - READ_WORD(&stadhero_pf2_control_1[2]);
147 
148 	copyscrollbitmap(bitmap,stadhero_pf2_bitmap,1,&scrollx,1,&scrolly,&Machine->visible_area,TRANSPARENCY_NONE,0);
149 }
150 
151 /******************************************************************************/
152 
stadhero_vh_screenrefresh(struct osd_bitmap * bitmap,int full_refresh)153 void stadhero_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
154 {
155 	int offs;
156 	int color,code,i;
157 	int colmask[16];
158 	int pal_base;
159 	int mx,my,tile;
160 
161 	palette_init_used_colors();
162 
163 	pal_base = Machine->drv->gfxdecodeinfo[0].color_codes_start;
164 	for (color = 0;color < 16;color++) colmask[color] = 0;
165 	for (offs = 0; offs < 0x800;offs += 2)
166 	{
167 		code = READ_WORD(&stadhero_pf1_data[offs]);
168 		color = (code & 0xf000) >> 12;
169 		code &= 0x0fff;
170 		colmask[color] |= Machine->gfx[0]->pen_usage[code];
171 	}
172 
173 	for (color = 0;color < 16;color++)
174 	{
175 		if (colmask[color] & (1 << 0))
176 			palette_used_colors[pal_base + 8 * color] = PALETTE_COLOR_TRANSPARENT;
177 		for (i = 1;i < 8;i++)
178 		{
179 			if (colmask[color] & (1 << i))
180 				palette_used_colors[pal_base + 8 * color + i] = PALETTE_COLOR_USED;
181 		}
182 	}
183 
184 	pal_base = Machine->drv->gfxdecodeinfo[1].color_codes_start;
185 	for (color = 0;color < 16;color++) colmask[color] = 0;
186 	for (offs = 0; offs < 0x2000;offs += 2)
187 	{
188 		code = READ_WORD(&stadhero_pf2_data[offs]);
189 		color = (code & 0xf000) >> 12;
190 		code &= 0x0fff;
191 		colmask[color] |= Machine->gfx[1]->pen_usage[code];
192 	}
193 
194 	for (color = 0;color < 16;color++)
195 	{
196 		for (i = 0;i < 8;i++)
197 		{
198 			if (colmask[color] & (1 << i))
199 				palette_used_colors[pal_base + 8 * color + i] = PALETTE_COLOR_USED;
200 		}
201 	}
202 
203 	pal_base = Machine->drv->gfxdecodeinfo[2].color_codes_start;
204 	for (color = 0;color < 16;color++) colmask[color] = 0;
205 	for (offs = 0;offs < 0x800;offs += 8)
206 	{
207 		int x,y,sprite,multi;
208 
209 		y = READ_WORD(&spriteram[offs]);
210 		if ((y&0x8000) == 0) continue;
211 
212 		x = READ_WORD(&spriteram[offs+4]);
213 		color = (x & 0xf000) >> 12;
214 
215 		multi = (1 << ((y & 0x1800) >> 11)) - 1;	/* 1x, 2x, 4x, 8x height */
216 											/* multi = 0   1   3   7 */
217 
218 		sprite = READ_WORD (&spriteram[offs+2]) & 0x0fff;
219 		sprite &= ~multi;
220 
221 		while (multi >= 0)
222 		{
223 			colmask[color] |= Machine->gfx[2]->pen_usage[sprite + multi];
224 			multi--;
225 		}
226 	}
227 
228 	for (color = 0;color < 16;color++)
229 	{
230 		for (i = 1;i < 16;i++)
231 		{
232 			if (colmask[color] & (1 << i))
233 				palette_used_colors[pal_base + 16 * color + i] = PALETTE_COLOR_USED;
234 		}
235 	}
236 
237 	if (palette_recalc())
238 	{
239 		memset(stadhero_pf2_dirty,1,0x2000);
240 	}
241 
242 	stadhero_pf2_update();
243 	stadhero_pf2_draw(bitmap);
244 
245 	stadhero_drawsprites(bitmap,0x00,0x00);
246 
247 	for (offs = 0x800 - 2;offs >= 0;offs -= 2)
248 	{
249 		tile=READ_WORD(&stadhero_pf1_data[offs]);
250 
251 		if (!tile) continue;
252 
253 		color=tile>>12;
254 		mx = (offs/2) % 32;
255 		my = (offs/2) / 32;
256 
257 		drawgfx(bitmap,Machine->gfx[0],
258 				tile&0xfff,color,0,0,8*mx,8*my,
259 				&Machine->visible_area,TRANSPARENCY_PEN,0);
260 	}
261 }
262 
263 /******************************************************************************/
264 
WRITE_HANDLER(stadhero_pf1_data_w)265 WRITE_HANDLER( stadhero_pf1_data_w )
266 {
267 	COMBINE_WORD_MEM(&stadhero_pf1_data[offset],data);
268 }
269 
READ_HANDLER(stadhero_pf1_data_r)270 READ_HANDLER( stadhero_pf1_data_r )
271 {
272 	return READ_WORD(&stadhero_pf1_data[offset]);
273 }
274 
WRITE_HANDLER(stadhero_pf2_control_0_w)275 WRITE_HANDLER( stadhero_pf2_control_0_w )
276 {
277 	COMBINE_WORD_MEM(&stadhero_pf2_control_0[offset],data);
278 }
279 
WRITE_HANDLER(stadhero_pf2_control_1_w)280 WRITE_HANDLER( stadhero_pf2_control_1_w )
281 {
282 	COMBINE_WORD_MEM(&stadhero_pf2_control_1[offset],data);
283 }
284 
WRITE_HANDLER(stadhero_pf2_data_w)285 WRITE_HANDLER( stadhero_pf2_data_w )
286 {
287 	int oldword = READ_WORD(&stadhero_pf2_data[offset]);
288 	int newword = COMBINE_WORD(oldword,data);
289 
290 	if (oldword != newword)
291 	{
292 		WRITE_WORD(&stadhero_pf2_data[offset],newword);
293 		stadhero_pf2_dirty[offset] = 1;
294 	}
295 }
296 
READ_HANDLER(stadhero_pf2_data_r)297 READ_HANDLER( stadhero_pf2_data_r )
298 {
299 	return READ_WORD(&stadhero_pf2_data[offset]);
300 }
301 
302 /******************************************************************************/
303 
stadhero_vh_stop(void)304 void stadhero_vh_stop (void)
305 {
306 	bitmap_free(stadhero_pf2_bitmap);
307 	free(stadhero_pf2_dirty);
308 }
309 
stadhero_vh_start(void)310 int stadhero_vh_start (void)
311 {
312 	if ((stadhero_pf2_bitmap = bitmap_alloc(1024,1024)) == 0) {
313 		stadhero_vh_stop ();
314 		return 1;
315 	}
316 
317 	stadhero_pf2_dirty = (unsigned char*)malloc(0x2000);
318 	memset(stadhero_pf2_dirty,1,0x2000);
319 	return 0;
320 }
321 
322 /******************************************************************************/
323