1 /***************************************************************************
2
3 Vigilante
4
5 If you have any questions about how this driver works, don't hesitate to
6 ask. - Mike Balfour (mab22@po.cwru.edu)
7
8 ***************************************************************************/
9
10 #include "driver.h"
11 #include "vidhrdw/generic.h"
12 #include "sndhrdw/m72.h"
13
14 /* vidhrdw/vigilant.c */
15 VIDEO_START( vigilant );
16 WRITE_HANDLER( vigilant_paletteram_w );
17 WRITE_HANDLER( vigilant_sprite_paletteram_w );
18 WRITE_HANDLER( vigilant_horiz_scroll_w );
19 WRITE_HANDLER( vigilant_rear_horiz_scroll_w );
20 WRITE_HANDLER( vigilant_rear_color_w );
21 VIDEO_UPDATE( vigilant );
22 VIDEO_UPDATE( kikcubic );
23
24
WRITE_HANDLER(vigilant_bank_select_w)25 WRITE_HANDLER( vigilant_bank_select_w )
26 {
27 int bankaddress;
28 unsigned char *RAM = memory_region(REGION_CPU1);
29
30 bankaddress = 0x10000 + (data & 0x07) * 0x4000;
31 cpu_setbank(1,&RAM[bankaddress]);
32 }
33
34 /***************************************************************************
35 vigilant_out2_w
36 **************************************************************************/
WRITE_HANDLER(vigilant_out2_w)37 WRITE_HANDLER( vigilant_out2_w )
38 {
39 /* D0 = FILP = Flip screen? */
40 /* D1 = COA1 = Coin Counter A? */
41 /* D2 = COB1 = Coin Counter B? */
42
43 /* The hardware has both coin counters hooked up to a single meter. */
44 coin_counter_w(0,data & 0x02);
45 coin_counter_w(1,data & 0x04);
46 }
47
WRITE_HANDLER(kikcubic_coin_w)48 WRITE_HANDLER( kikcubic_coin_w )
49 {
50 /* bits 0 is flip screen */
51
52 /* bit 1 is used but unknown */
53
54 /* bits 4/5 are coin counters */
55 coin_counter_w(0,data & 0x10);
56 coin_counter_w(1,data & 0x20);
57 }
58
59
60
MEMORY_READ_START(vigilant_readmem)61 static MEMORY_READ_START( vigilant_readmem )
62 { 0x0000, 0x7fff, MRA_ROM },
63 { 0x8000, 0xbfff, MRA_BANK1 },
64 { 0xc020, 0xc0df, MRA_RAM },
65 { 0xc800, 0xcfff, MRA_RAM },
66 { 0xd000, 0xdfff, videoram_r },
67 { 0xe000, 0xefff, MRA_RAM },
68 MEMORY_END
69
70 static MEMORY_WRITE_START( vigilant_writemem )
71 { 0x0000, 0xbfff, MWA_ROM },
72 { 0xc020, 0xc0df, MWA_RAM, &spriteram, &spriteram_size },
73 { 0xc800, 0xcfff, vigilant_paletteram_w, &paletteram },
74 { 0xd000, 0xdfff, videoram_w, &videoram, &videoram_size },
75 { 0xe000, 0xefff, MWA_RAM },
76 MEMORY_END
77
78 static PORT_READ_START( vigilant_readport )
79 { 0x00, 0x00, input_port_0_r },
80 { 0x01, 0x01, input_port_1_r },
81 { 0x02, 0x02, input_port_2_r },
82 { 0x03, 0x03, input_port_3_r },
83 { 0x04, 0x04, input_port_4_r },
84 PORT_END
85
86 static PORT_WRITE_START( vigilant_writeport )
87 { 0x00, 0x00, m72_sound_command_w }, /* SD */
88 { 0x01, 0x01, vigilant_out2_w }, /* OUT2 */
89 { 0x04, 0x04, vigilant_bank_select_w }, /* PBANK */
90 { 0x80, 0x81, vigilant_horiz_scroll_w }, /* HSPL, HSPH */
91 { 0x82, 0x83, vigilant_rear_horiz_scroll_w }, /* RHSPL, RHSPH */
92 { 0x84, 0x84, vigilant_rear_color_w }, /* RCOD */
93 PORT_END
94
95 static MEMORY_READ_START( kikcubic_readmem )
96 { 0x0000, 0x7fff, MRA_ROM },
97 { 0x8000, 0xbfff, MRA_BANK1 },
98 { 0xc000, 0xc0ff, MRA_RAM },
99 { 0xc800, 0xcaff, MRA_RAM },
100 { 0xd000, 0xdfff, videoram_r },
101 { 0xe000, 0xffff, MRA_RAM },
102 MEMORY_END
103
104 static MEMORY_WRITE_START( kikcubic_writemem )
105 { 0x0000, 0xbfff, MWA_ROM },
106 { 0xc000, 0xc0ff, MWA_RAM, &spriteram, &spriteram_size },
107 { 0xc800, 0xcaff, vigilant_paletteram_w, &paletteram },
108 { 0xd000, 0xdfff, videoram_w, &videoram, &videoram_size },
109 { 0xe000, 0xffff, MWA_RAM },
110 MEMORY_END
111
112 static PORT_READ_START( kikcubic_readport )
113 { 0x00, 0x00, input_port_3_r },
114 { 0x01, 0x01, input_port_4_r },
115 { 0x02, 0x02, input_port_0_r },
116 { 0x03, 0x03, input_port_1_r },
117 { 0x04, 0x04, input_port_2_r },
118 PORT_END
119
120 static PORT_WRITE_START( kikcubic_writeport )
121 { 0x00, 0x00, kikcubic_coin_w }, /* also flip screen, and...? */
122 { 0x04, 0x04, vigilant_bank_select_w },
123 { 0x06, 0x06, m72_sound_command_w },
124 // { 0x07, 0x07, IOWP_NOP }, /* ?? */
125 PORT_END
126
127 static MEMORY_READ_START( sound_readmem )
128 { 0x0000, 0xbfff, MRA_ROM },
129 { 0xf000, 0xffff, MRA_RAM },
130 MEMORY_END
131
132 static MEMORY_WRITE_START( sound_writemem )
133 { 0x0000, 0xbfff, MWA_ROM },
134 { 0xf000, 0xffff, MWA_RAM },
135 MEMORY_END
136
137 static PORT_READ_START( sound_readport )
138 { 0x01, 0x01, YM2151_status_port_0_r },
139 { 0x80, 0x80, soundlatch_r }, /* SDRE */
140 { 0x84, 0x84, m72_sample_r }, /* S ROM C */
141 PORT_END
142
143 static PORT_WRITE_START( sound_writeport )
144 { 0x00, 0x00, YM2151_register_port_0_w },
145 { 0x01, 0x01, YM2151_data_port_0_w },
146 { 0x80, 0x81, vigilant_sample_addr_w }, /* STL / STH */
147 { 0x82, 0x82, m72_sample_w }, /* COUNT UP */
148 { 0x83, 0x83, m72_sound_irq_ack_w }, /* IRQ clear */
149 PORT_END
150
151
152 INPUT_PORTS_START( vigilant )
153 PORT_START
154 PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_START1 )
155 PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_START2 )
156 PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_COIN3 )
157 PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_COIN1 )
158 PORT_BIT(0xF0, IP_ACTIVE_LOW, IPT_UNKNOWN )
159
160 PORT_START
161 PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
162 PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
163 PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
164 PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
165 PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
166 PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
167 PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
168 PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
169
170 PORT_START
171 PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_COCKTAIL )
172 PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_COCKTAIL )
173 PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_COCKTAIL )
174 PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_COCKTAIL )
175 PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_COIN2 )
176 PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
177 PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
178 PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
179
180 PORT_START
181 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
182 PORT_DIPSETTING( 0x02, "2" )
183 PORT_DIPSETTING( 0x03, "3" )
184 PORT_DIPSETTING( 0x01, "4" )
185 PORT_DIPSETTING( 0x00, "5" )
186 PORT_DIPNAME( 0x04, 0x04, DEF_STR( Difficulty ) )
187 PORT_DIPSETTING( 0x04, "Normal" )
188 PORT_DIPSETTING( 0x00, "Hard" )
189 PORT_DIPNAME( 0x08, 0x08, "Decrease of Energy" )
190 PORT_DIPSETTING( 0x08, "Slow" )
191 PORT_DIPSETTING( 0x00, "Fast" )
192 /* TODO: support the different settings which happen in Coin Mode 2 */
193 PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coinage ) )
194 PORT_DIPSETTING( 0xa0, DEF_STR( 6C_1C ) )
195 PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
196 PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) )
197 PORT_DIPSETTING( 0xd0, DEF_STR( 3C_1C ) )
198 PORT_DIPSETTING( 0x10, DEF_STR( 8C_3C ) )
199 PORT_DIPSETTING( 0xe0, DEF_STR( 2C_1C ) )
200 PORT_DIPSETTING( 0x20, DEF_STR( 5C_3C ) )
201 PORT_DIPSETTING( 0x30, DEF_STR( 3C_2C ) )
202 PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
203 PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) )
204 PORT_DIPSETTING( 0x90, DEF_STR( 1C_2C ) )
205 PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) )
206 PORT_DIPSETTING( 0x70, DEF_STR( 1C_4C ) )
207 PORT_DIPSETTING( 0x60, DEF_STR( 1C_5C ) )
208 PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
209 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
210
211 PORT_START
212 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
213 PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
214 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
215 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
216 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
217 PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
218 /* This activates a different coin mode. Look at the dip switch setting schematic */
219 PORT_DIPNAME( 0x04, 0x04, "Coin Mode" )
220 PORT_DIPSETTING( 0x04, "Mode 1" )
221 PORT_DIPSETTING( 0x00, "Mode 2" )
222 PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
223 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
224 PORT_DIPSETTING( 0x08, DEF_STR( On ) )
225 PORT_DIPNAME( 0x10, 0x10, "Allow Continue" )
226 PORT_DIPSETTING( 0x00, DEF_STR( No ) )
227 PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
228 /* In stop mode, press 2 to stop and 1 to restart */
229 PORT_BITX ( 0x20, 0x20, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Stop Mode", IP_KEY_NONE, IP_JOY_NONE )
230 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
231 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
232 PORT_BITX( 0x40, 0x40, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
233 PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
234 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
235 PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
236 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
237 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
238 INPUT_PORTS_END
239
240 INPUT_PORTS_START( kikcubic )
241 PORT_START
242 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
243 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
244 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
245 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
246 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
247 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
248 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
249 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
250
251 PORT_START
252 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
253 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
254 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
255 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
256 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
257 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
258 PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN3, 19 )
259 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
260
261 PORT_START
262 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
263 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
264 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
265 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
266 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
267 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
268 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
269 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
270
271 PORT_START
272 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
273 PORT_DIPSETTING( 0x02, "Easy" )
274 PORT_DIPSETTING( 0x03, "Medium" )
275 PORT_DIPSETTING( 0x01, "Hard" )
276 PORT_DIPSETTING( 0x00, "Hardest" )
277 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
278 PORT_DIPSETTING( 0x08, "1" )
279 PORT_DIPSETTING( 0x04, "2" )
280 PORT_DIPSETTING( 0x0c, "3" )
281 PORT_DIPSETTING( 0x00, "4" )
282 /* TODO: support the different settings which happen in Coin Mode 2 */
283 PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coinage ) )
284 PORT_DIPSETTING( 0xa0, DEF_STR( 6C_1C ) )
285 PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
286 PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) )
287 PORT_DIPSETTING( 0xd0, DEF_STR( 3C_1C ) )
288 PORT_DIPSETTING( 0xe0, DEF_STR( 2C_1C ) )
289 PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
290 PORT_DIPSETTING( 0x70, DEF_STR( 1C_2C ) )
291 PORT_DIPSETTING( 0x60, DEF_STR( 1C_3C ) )
292 PORT_DIPSETTING( 0x50, DEF_STR( 1C_4C ) )
293 PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
294 PORT_DIPSETTING( 0x30, DEF_STR( 1C_6C ) )
295 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
296 // PORT_DIPSETTING( 0x10, "Undefined" )
297 // PORT_DIPSETTING( 0x20, "Undefined" )
298 // PORT_DIPSETTING( 0x80, "Undefined" )
299 // PORT_DIPSETTING( 0x90, "Undefined" )
300
301 PORT_START
302 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
303 PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
304 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
305 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
306 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
307 PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
308 /* This activates a different coin mode. Look at the dip switch setting schematic */
309 PORT_DIPNAME( 0x04, 0x04, "Coin Mode" )
310 PORT_DIPSETTING( 0x04, "Mode 1" )
311 PORT_DIPSETTING( 0x00, "Mode 2" )
312 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) )
313 PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
314 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
315 PORT_BITX( 0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
316 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
317 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
318 PORT_DIPNAME( 0x20, 0x00, "Level Select" )
319 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
320 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
321 PORT_DIPNAME( 0x40, 0x40, "Player Adding" )
322 PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
323 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
324 PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
325 INPUT_PORTS_END
326
327
328
329 static struct GfxLayout text_layout =
330 {
331 8,8, /* tile size */
332 4096, /* number of tiles */
333 4, /* bits per pixel */
334 {64*1024*8,64*1024*8+4,0,4}, /* plane offsets */
335 { 0,1,2,3, 64+0,64+1,64+2,64+3 }, /* x offsets */
336 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, /* y offsets */
337 128
338 };
339
340 static struct GfxLayout sprite_layout =
341 {
342 16,16, /* tile size */
343 4096, /* number of sprites ($1000) */
344 4, /* bits per pixel */
345 {0x40000*8,0x40000*8+4,0,4}, /* plane offsets */
346 { /* x offsets */
347 0x00*8+0,0x00*8+1,0x00*8+2,0x00*8+3,
348 0x10*8+0,0x10*8+1,0x10*8+2,0x10*8+3,
349 0x20*8+0,0x20*8+1,0x20*8+2,0x20*8+3,
350 0x30*8+0,0x30*8+1,0x30*8+2,0x30*8+3
351 },
352 { /* y offsets */
353 0x00*8, 0x01*8, 0x02*8, 0x03*8,
354 0x04*8, 0x05*8, 0x06*8, 0x07*8,
355 0x08*8, 0x09*8, 0x0A*8, 0x0B*8,
356 0x0C*8, 0x0D*8, 0x0E*8, 0x0F*8
357 },
358 0x40*8
359 };
360
361 static struct GfxLayout back_layout =
362 {
363 32,1, /* tile size */
364 3*512*8, /* number of tiles */
365 4, /* bits per pixel */
366 {0,2,4,6}, /* plane offsets */
367 { 0*8+1, 0*8, 1*8+1, 1*8, 2*8+1, 2*8, 3*8+1, 3*8, 4*8+1, 4*8, 5*8+1, 5*8,
368 6*8+1, 6*8, 7*8+1, 7*8, 8*8+1, 8*8, 9*8+1, 9*8, 10*8+1, 10*8, 11*8+1, 11*8,
369 12*8+1, 12*8, 13*8+1, 13*8, 14*8+1, 14*8, 15*8+1, 15*8 }, /* x offsets */
370 { 0 }, /* y offsets */
371 16*8
372 };
373
374 static struct GfxDecodeInfo vigilant_gfxdecodeinfo[] =
375 {
376 { REGION_GFX1, 0, &text_layout, 256, 16 }, /* colors 256-511 */
377 { REGION_GFX2, 0, &sprite_layout, 0, 16 }, /* colors 0-255 */
378 { REGION_GFX3, 0, &back_layout, 512, 2 }, /* actually the background uses colors */
379 /* 256-511, but giving it exclusive */
380 /* pens we can handle it more easily. */
381 { -1 } /* end of array */
382 };
383
384 static struct GfxDecodeInfo kikcubic_gfxdecodeinfo[] =
385 {
386 { REGION_GFX1, 0, &text_layout, 0, 16 },
387 { REGION_GFX2, 0, &sprite_layout, 0, 16 },
388 { -1 } /* end of array */
389 };
390
391
392
393 static struct YM2151interface ym2151_interface =
394 {
395 1, /* 1 chip */
396 3579645, /* 3.579645 MHz */
397 { YM3012_VOL(55,MIXER_PAN_LEFT,55,MIXER_PAN_RIGHT) },
398 { m72_ym2151_irq_handler },
399 { 0 }
400 };
401
402 static struct DACinterface dac_interface =
403 {
404 1,
405 { 100 }
406 };
407
408
409
410 static MACHINE_DRIVER_START( vigilant )
411
412 /* basic machine hardware */
413 MDRV_CPU_ADD(Z80, 3579645) /* 3.579645 MHz */
414 MDRV_CPU_MEMORY(vigilant_readmem,vigilant_writemem)
415 MDRV_CPU_PORTS(vigilant_readport,vigilant_writeport)
416 MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
417
418 MDRV_CPU_ADD(Z80, 3579645)
419 MDRV_CPU_FLAGS(CPU_AUDIO_CPU) /* 3.579645 MHz */
420 MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
421 MDRV_CPU_PORTS(sound_readport,sound_writeport)
422 MDRV_CPU_VBLANK_INT(nmi_line_pulse,128) /* clocked by V1 */
423 /* IRQs are generated by main Z80 and YM2151 */
424 MDRV_FRAMES_PER_SECOND(55)
425 MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
426 MDRV_MACHINE_INIT(m72_sound)
427
428 /* video hardware */
429 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
430 MDRV_SCREEN_SIZE(64*8, 32*8)
431 MDRV_VISIBLE_AREA(16*8, (64-16)*8-1, 0*8, 32*8-1 )
432 MDRV_GFXDECODE(vigilant_gfxdecodeinfo)
433 MDRV_PALETTE_LENGTH(512+32) /* 512 real palette, 32 virtual palette */
434
435 MDRV_VIDEO_START(vigilant)
436 MDRV_VIDEO_UPDATE(vigilant)
437
438 /* sound hardware */
439 MDRV_SOUND_ATTRIBUTES(SOUND_SUPPORTS_STEREO)
440 MDRV_SOUND_ADD(YM2151, ym2151_interface)
441 MDRV_SOUND_ADD(DAC, dac_interface)
442 MACHINE_DRIVER_END
443
444
445 static MACHINE_DRIVER_START( kikcubic )
446
447 /* basic machine hardware */
448 MDRV_CPU_ADD(Z80, 3579645) /* 3.579645 MHz */
449 MDRV_CPU_MEMORY(kikcubic_readmem,kikcubic_writemem)
450 MDRV_CPU_PORTS(kikcubic_readport,kikcubic_writeport)
451 MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
452
453 MDRV_CPU_ADD(Z80, 3579645)
454 MDRV_CPU_FLAGS(CPU_AUDIO_CPU) /* 3.579645 MHz */
455 MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
456 MDRV_CPU_PORTS(sound_readport,sound_writeport)
457 MDRV_CPU_VBLANK_INT(nmi_line_pulse,128) /* clocked by V1 */
458 /* IRQs are generated by main Z80 and YM2151 */
459 MDRV_FRAMES_PER_SECOND(55)
460 MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
461 MDRV_MACHINE_INIT(m72_sound)
462
463 /* video hardware */
464 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
465 MDRV_SCREEN_SIZE(64*8, 32*8)
466 MDRV_VISIBLE_AREA(8*8, (64-8)*8-1, 0*8, 32*8-1 )
467 MDRV_GFXDECODE(kikcubic_gfxdecodeinfo)
468 MDRV_PALETTE_LENGTH(256)
469
470 MDRV_VIDEO_START(vigilant)
471 MDRV_VIDEO_UPDATE(kikcubic)
472
473 /* sound hardware */
474 MDRV_SOUND_ATTRIBUTES(SOUND_SUPPORTS_STEREO)
475 MDRV_SOUND_ADD(YM2151, ym2151_interface)
476 MDRV_SOUND_ADD(DAC, dac_interface)
477 MACHINE_DRIVER_END
478
479
480
481 /***************************************************************************
482
483 Game ROMs
484
485 ***************************************************************************/
486
487 ROM_START( vigilant )
488 ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* 64k for code + 128k for bankswitching */
489 ROM_LOAD( "g07_c03.bin", 0x00000, 0x08000, CRC(9dcca081) SHA1(6d086b70e6bf1fbafa746ef5c82334645f199be9) )
490 ROM_LOAD( "j07_c04.bin", 0x10000, 0x10000, CRC(e0159105) SHA1(da6d74ec075863c67c0ce21b07a54029d138f688) )
491 /* 0x20000-0x2ffff empty */
492
493 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound */
494 ROM_LOAD( "g05_c02.bin", 0x00000, 0x10000, CRC(10582b2d) SHA1(6e7e5f07c49b347b427572efeb180c89f49bf2c7) )
495
496 ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE )
497 ROM_LOAD( "f05_c08.bin", 0x00000, 0x10000, CRC(01579d20) SHA1(e58d8ca0ea0ac9d77225bf55faa499d1565924f9) )
498 ROM_LOAD( "h05_c09.bin", 0x10000, 0x10000, CRC(4f5872f0) SHA1(6af21ba1c94097eecce30585983b4b07528c8635) )
499
500 ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )
501 ROM_LOAD( "n07_c12.bin", 0x00000, 0x10000, CRC(10af8eb2) SHA1(664b178b248babc43a9af0fe140fe57bc7367762) )
502 ROM_LOAD( "k07_c10.bin", 0x10000, 0x10000, CRC(9576f304) SHA1(0ec2a7d3d82208e2a9a4ef9ab2824e6fe26ebbe5) )
503 ROM_LOAD( "o07_c13.bin", 0x20000, 0x10000, CRC(b1d9d4dc) SHA1(1aacf6b0ff8d102880d3dce3b55cd1488edb90cf) )
504 ROM_LOAD( "l07_c11.bin", 0x30000, 0x10000, CRC(4598be4a) SHA1(6b68ec94bdee0e58133a8d3891054ef44a8ff0e5) )
505 ROM_LOAD( "t07_c16.bin", 0x40000, 0x10000, CRC(f5425e42) SHA1(c401263b6a266d3e9cd23133f1d823fb4b095e3d) )
506 ROM_LOAD( "p07_c14.bin", 0x50000, 0x10000, CRC(cb50a17c) SHA1(eb15704f715b6475ae7096f8d82f1b20f8277c71) )
507 ROM_LOAD( "v07_c17.bin", 0x60000, 0x10000, CRC(959ba3c7) SHA1(dcd2a885ae7b61210cbd55a38ccbe91c73d071b0) )
508 ROM_LOAD( "s07_c15.bin", 0x70000, 0x10000, CRC(7f2e91c5) SHA1(27dcc9b696834897c36c0b7a1c6202d93f41ad8d) )
509
510 ROM_REGION( 0x30000, REGION_GFX3, ROMREGION_DISPOSE )
511 ROM_LOAD( "d01_c05.bin", 0x00000, 0x10000, CRC(81b1ee5c) SHA1(2014165ec71f089fecb5a3e60b939cc0f565d7f1) )
512 ROM_LOAD( "e01_c06.bin", 0x10000, 0x10000, CRC(d0d33673) SHA1(39761d97a71deaf7f17233d5bd5a55dbb1e6b30e) )
513 ROM_LOAD( "f01_c07.bin", 0x20000, 0x10000, CRC(aae81695) SHA1(ca8e136eca3543b27f3a61b105d4a280711cd6ea) )
514
515 ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* samples */
516 ROM_LOAD( "d04_c01.bin", 0x00000, 0x10000, CRC(9b85101d) SHA1(6b8a0f33b9b66bb968f7b61e49d19a6afad8db95) )
517 ROM_END
518
519 ROM_START( vigilntu )
520 ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* 64k for code + 128k for bankswitching */
521 ROM_LOAD( "a-8h", 0x00000, 0x08000, CRC(8d15109e) SHA1(9ef57047a0b53cd0143a260193b33e3d5680ca71) )
522 ROM_LOAD( "a-8l", 0x10000, 0x10000, CRC(7f95799b) SHA1(a371671c3c26976314aaac4e410bff0f13a8a085) )
523 /* 0x20000-0x2ffff empty */
524
525 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound */
526 ROM_LOAD( "g05_c02.bin", 0x00000, 0x10000, CRC(10582b2d) SHA1(6e7e5f07c49b347b427572efeb180c89f49bf2c7) )
527
528 ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE )
529 ROM_LOAD( "f05_c08.bin", 0x00000, 0x10000, CRC(01579d20) SHA1(e58d8ca0ea0ac9d77225bf55faa499d1565924f9) )
530 ROM_LOAD( "h05_c09.bin", 0x10000, 0x10000, CRC(4f5872f0) SHA1(6af21ba1c94097eecce30585983b4b07528c8635) )
531
532 ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )
533 ROM_LOAD( "n07_c12.bin", 0x00000, 0x10000, CRC(10af8eb2) SHA1(664b178b248babc43a9af0fe140fe57bc7367762) )
534 ROM_LOAD( "k07_c10.bin", 0x10000, 0x10000, CRC(9576f304) SHA1(0ec2a7d3d82208e2a9a4ef9ab2824e6fe26ebbe5) )
535 ROM_LOAD( "o07_c13.bin", 0x20000, 0x10000, CRC(b1d9d4dc) SHA1(1aacf6b0ff8d102880d3dce3b55cd1488edb90cf) )
536 ROM_LOAD( "l07_c11.bin", 0x30000, 0x10000, CRC(4598be4a) SHA1(6b68ec94bdee0e58133a8d3891054ef44a8ff0e5) )
537 ROM_LOAD( "t07_c16.bin", 0x40000, 0x10000, CRC(f5425e42) SHA1(c401263b6a266d3e9cd23133f1d823fb4b095e3d) )
538 ROM_LOAD( "p07_c14.bin", 0x50000, 0x10000, CRC(cb50a17c) SHA1(eb15704f715b6475ae7096f8d82f1b20f8277c71) )
539 ROM_LOAD( "v07_c17.bin", 0x60000, 0x10000, CRC(959ba3c7) SHA1(dcd2a885ae7b61210cbd55a38ccbe91c73d071b0) )
540 ROM_LOAD( "s07_c15.bin", 0x70000, 0x10000, CRC(7f2e91c5) SHA1(27dcc9b696834897c36c0b7a1c6202d93f41ad8d) )
541
542 ROM_REGION( 0x30000, REGION_GFX3, ROMREGION_DISPOSE )
543 ROM_LOAD( "d01_c05.bin", 0x00000, 0x10000, CRC(81b1ee5c) SHA1(2014165ec71f089fecb5a3e60b939cc0f565d7f1) )
544 ROM_LOAD( "e01_c06.bin", 0x10000, 0x10000, CRC(d0d33673) SHA1(39761d97a71deaf7f17233d5bd5a55dbb1e6b30e) )
545 ROM_LOAD( "f01_c07.bin", 0x20000, 0x10000, CRC(aae81695) SHA1(ca8e136eca3543b27f3a61b105d4a280711cd6ea) )
546
547 ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* samples */
548 ROM_LOAD( "d04_c01.bin", 0x00000, 0x10000, CRC(9b85101d) SHA1(6b8a0f33b9b66bb968f7b61e49d19a6afad8db95) )
549 ROM_END
550
551 ROM_START( vigilntj )
552 ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* 64k for code + 128k for bankswitching */
553 ROM_LOAD( "vg_a-8h.rom", 0x00000, 0x08000, CRC(ba848713) SHA1(b357cbf404fb1874d555797ed9fb37f946cc4340) )
554 ROM_LOAD( "vg_a-8l.rom", 0x10000, 0x10000, CRC(3b12b1d8) SHA1(2f9207f8d8ec41ea1b8f5bf3c69a97d1d09f6c3f) )
555 /* 0x20000-0x2ffff empty */
556
557 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound */
558 ROM_LOAD( "g05_c02.bin", 0x00000, 0x10000, CRC(10582b2d) SHA1(6e7e5f07c49b347b427572efeb180c89f49bf2c7) )
559
560 ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE )
561 ROM_LOAD( "f05_c08.bin", 0x00000, 0x10000, CRC(01579d20) SHA1(e58d8ca0ea0ac9d77225bf55faa499d1565924f9) )
562 ROM_LOAD( "h05_c09.bin", 0x10000, 0x10000, CRC(4f5872f0) SHA1(6af21ba1c94097eecce30585983b4b07528c8635) )
563
564 ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )
565 ROM_LOAD( "n07_c12.bin", 0x00000, 0x10000, CRC(10af8eb2) SHA1(664b178b248babc43a9af0fe140fe57bc7367762) )
566 ROM_LOAD( "k07_c10.bin", 0x10000, 0x10000, CRC(9576f304) SHA1(0ec2a7d3d82208e2a9a4ef9ab2824e6fe26ebbe5) )
567 ROM_LOAD( "o07_c13.bin", 0x20000, 0x10000, CRC(b1d9d4dc) SHA1(1aacf6b0ff8d102880d3dce3b55cd1488edb90cf) )
568 ROM_LOAD( "l07_c11.bin", 0x30000, 0x10000, CRC(4598be4a) SHA1(6b68ec94bdee0e58133a8d3891054ef44a8ff0e5) )
569 ROM_LOAD( "t07_c16.bin", 0x40000, 0x10000, CRC(f5425e42) SHA1(c401263b6a266d3e9cd23133f1d823fb4b095e3d) )
570 ROM_LOAD( "p07_c14.bin", 0x50000, 0x10000, CRC(cb50a17c) SHA1(eb15704f715b6475ae7096f8d82f1b20f8277c71) )
571 ROM_LOAD( "v07_c17.bin", 0x60000, 0x10000, CRC(959ba3c7) SHA1(dcd2a885ae7b61210cbd55a38ccbe91c73d071b0) )
572 ROM_LOAD( "s07_c15.bin", 0x70000, 0x10000, CRC(7f2e91c5) SHA1(27dcc9b696834897c36c0b7a1c6202d93f41ad8d) )
573
574 ROM_REGION( 0x30000, REGION_GFX3, ROMREGION_DISPOSE )
575 ROM_LOAD( "d01_c05.bin", 0x00000, 0x10000, CRC(81b1ee5c) SHA1(2014165ec71f089fecb5a3e60b939cc0f565d7f1) )
576 ROM_LOAD( "e01_c06.bin", 0x10000, 0x10000, CRC(d0d33673) SHA1(39761d97a71deaf7f17233d5bd5a55dbb1e6b30e) )
577 ROM_LOAD( "f01_c07.bin", 0x20000, 0x10000, CRC(aae81695) SHA1(ca8e136eca3543b27f3a61b105d4a280711cd6ea) )
578
579 ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* samples */
580 ROM_LOAD( "d04_c01.bin", 0x00000, 0x10000, CRC(9b85101d) SHA1(6b8a0f33b9b66bb968f7b61e49d19a6afad8db95) )
581 ROM_END
582
583 ROM_START( kikcubic )
584 ROM_REGION( 0x30000, REGION_CPU1, 0 ) /* 64k for code + 128k for bankswitching */
585 ROM_LOAD( "mqj-p0", 0x00000, 0x08000, CRC(9cef394a) SHA1(be9cc78420b4c35f8f9523b529bd56315749762c) )
586 ROM_LOAD( "mqj-b0", 0x10000, 0x10000, CRC(d9bcf4cd) SHA1(f1f1cb8609343dae8637f115e5c96fd88a00f5eb) )
587 ROM_LOAD( "mqj-b1", 0x20000, 0x10000, CRC(54a0abe1) SHA1(0fb1d050c1e299394609214c903bcf4cf11329ff) )
588
589 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound */
590 ROM_LOAD( "mqj-sp", 0x00000, 0x10000, CRC(bbcf3582) SHA1(4a5b9d4161b26e3ca400573fa78268893e42d5db) )
591
592 ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE )
593 ROM_LOAD( "mqj-c0", 0x00000, 0x10000, CRC(975585c5) SHA1(eb8245e458a5d4880add5b4a305a4468fa8f6491) )
594 ROM_LOAD( "mqj-c1", 0x10000, 0x10000, CRC(49d9936d) SHA1(c4169ddd481c19e8e24457e2fe011db1b34db6d3) )
595
596 ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )
597 ROM_LOAD( "mqj-00", 0x00000, 0x40000, CRC(7fb0c58f) SHA1(f70ff39e2d648606686c87cf1a7a3ffb46c2656a) )
598 ROM_LOAD( "mqj-10", 0x40000, 0x40000, CRC(3a189205) SHA1(063d664d4cf709931b5e3a5b6eb7c75bcd57b518) )
599
600 ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* samples */
601 ROM_LOAD( "mqj-v0", 0x00000, 0x10000, CRC(54762956) SHA1(f08e983af28b16d27505d465ca64e7c7a93373a4) )
602
603 ROM_REGION( 0x0140, REGION_PROMS, 0 )
604 ROM_LOAD( "8d", 0x0000, 0x0100, CRC(7379bb12) SHA1(cf0c4e27911505f937004ea5eac1154956ec5d3b) ) /* unknown (timing?) */
605 ROM_LOAD( "6h", 0x0100, 0x0020, CRC(face0cbb) SHA1(c56aea3b7aaabbd4ff1b4546fcad94f51b473cde) ) /* unknown (bad read?) */
606 ROM_LOAD( "7s", 0x0120, 0x0020, CRC(face0cbb) SHA1(c56aea3b7aaabbd4ff1b4546fcad94f51b473cde) ) /* unknown (bad read?) */
607 ROM_END
608
609
610
611 GAMEX( 1988, vigilant, 0, vigilant, vigilant, 0, ROT0, "Irem", "Vigilante (World)", GAME_NO_COCKTAIL )
612 GAMEX( 1988, vigilntu, vigilant, vigilant, vigilant, 0, ROT0, "Irem (Data East USA license)", "Vigilante (US)", GAME_NO_COCKTAIL )
613 GAMEX( 1988, vigilntj, vigilant, vigilant, vigilant, 0, ROT0, "Irem", "Vigilante (Japan)", GAME_NO_COCKTAIL )
614 GAMEX( 1988, kikcubic, 0, kikcubic, kikcubic, 0, ROT0, "Irem", "Meikyu Jima (Japan)", GAME_NO_COCKTAIL ) /* English title is Kickle Cubicle */
615