1 /***************************************************************************
2 
3 Bank Panic memory map (preliminary)
4 Similar to Appoooh
5 
6 driver by Nicola Salmoria
7 
8 
9 0000-dfff ROM
10 e000-e7ff RAM
11 f000-f3ff Video RAM #1
12 f400-f7ff Color RAM #1
13 f800-fbff Video RAM #2
14 fc00-ffff Color RAM #2
15 
16 I/O
17 read:
18 00  IN0
19 01  IN1
20 02  IN2
21 04  DSW
22 
23 write:
24 00  SN76496 #1
25 01  SN76496 #2
26 02  SN76496 #3
27 05  horizontal scroll
28 07  bit 0-1 = at least one of these two controls the playfield priority
29     bit 2-3 = ?
30     bit 4 = NMI enable
31     bit 5 = flip screen
32     bit 6-7 = ?
33 
34 ***************************************************************************/
35 
36 #include "driver.h"
37 #include "vidhrdw/generic.h"
38 
39 
40 extern UINT8 *bankp_videoram2;
41 extern UINT8 *bankp_colorram2;
42 
43 extern WRITE_HANDLER( bankp_videoram_w );
44 extern WRITE_HANDLER( bankp_colorram_w );
45 extern WRITE_HANDLER( bankp_videoram2_w );
46 extern WRITE_HANDLER( bankp_colorram2_w );
47 extern WRITE_HANDLER( bankp_scroll_w );
48 extern WRITE_HANDLER( bankp_out_w );
49 
50 extern PALETTE_INIT( bankp );
51 extern VIDEO_START( bankp );
52 extern VIDEO_UPDATE( bankp );
53 
54 
55 
MEMORY_READ_START(readmem)56 static MEMORY_READ_START( readmem )
57 	{ 0x0000, 0xdfff, MRA_ROM },
58 	{ 0xe000, 0xe7ff, MRA_RAM },
59 	{ 0xf000, 0xffff, MRA_RAM },
60 MEMORY_END
61 
62 static MEMORY_WRITE_START( writemem )
63 	{ 0x0000, 0xdfff, MWA_ROM },
64 	{ 0xe000, 0xe7ff, MWA_RAM },
65 	{ 0xf000, 0xf3ff, bankp_videoram_w, &videoram },
66 	{ 0xf400, 0xf7ff, bankp_colorram_w, &colorram },
67 	{ 0xf800, 0xfbff, bankp_videoram2_w, &bankp_videoram2 },
68 	{ 0xfc00, 0xffff, bankp_colorram2_w, &bankp_colorram2 },
69 MEMORY_END
70 
71 
72 static PORT_READ_START( readport )
73 	{ 0x00, 0x00, input_port_0_r },	/* IN0 */
74 	{ 0x01, 0x01, input_port_1_r },	/* IN1 */
75 	{ 0x02, 0x02, input_port_2_r },	/* IN2 */
76 	{ 0x04, 0x04, input_port_3_r },	/* DSW */
77 PORT_END
78 
79 static PORT_WRITE_START( writeport )
80 	{ 0x00, 0x00, SN76496_0_w },
81 	{ 0x01, 0x01, SN76496_1_w },
82 	{ 0x02, 0x02, SN76496_2_w },
83 	{ 0x05, 0x05, bankp_scroll_w },
84 	{ 0x07, 0x07, bankp_out_w },
85 PORT_END
86 
87 
88 
89 INPUT_PORTS_START( bankp )
90 	PORT_START	/* IN0 */
91 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* probably unused */
92 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY )
93 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* probably unused */
94 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY )
95 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
96 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
97 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
98 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 )
99 
100 	PORT_START	/* IN1 */
101 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* probably unused */
102 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
103 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* probably unused */
104 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
105 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
106 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
107 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
108 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
109 
110 	PORT_START	/* IN2 */
111 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 )
112 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_COCKTAIL )
113 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
114 	PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* probably unused */
115 
116 	PORT_START	/* DSW */
117 	PORT_DIPNAME( 0x03, 0x00, "Coin A/B" )
118 	PORT_DIPSETTING(    0x03, DEF_STR( 3C_1C ) )
119 	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
120 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
121 	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
122 	PORT_DIPNAME( 0x04, 0x00, "Coin C" )
123 	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
124 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
125 	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) )
126 	PORT_DIPSETTING(    0x00, "3" )
127 	PORT_DIPSETTING(    0x08, "4" )
128 	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) )
129 	PORT_DIPSETTING(    0x00, "70K 200K 500K ..." )
130 	PORT_DIPSETTING(    0x10, "100K 400K 800K ..." )
131 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) )
132 	PORT_DIPSETTING(    0x00, "Easy" )
133 	PORT_DIPSETTING(    0x20, "Hard" )
134 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
135 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
136 	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
137 	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
138 	PORT_DIPSETTING(    0x80, DEF_STR( Upright ) )
139 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
140 INPUT_PORTS_END
141 
142 
143 
144 static struct GfxLayout charlayout =
145 {
146 	8,8,	/* 8*8 characters */
147 	1024,	/* 1024 characters */
148 	2,	/* 2 bits per pixel */
149 	{ 0, 4 },	/* the bitplanes are packed in one byte */
150 	{ 8*8+3, 8*8+2, 8*8+1, 8*8+0, 3, 2, 1, 0 },
151 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
152 	16*8	/* every char takes 8 consecutive bytes */
153 };
154 static struct GfxLayout charlayout2 =
155 {
156 	8,8,	/* 8*8 characters */
157 	2048,	/* 2048 characters */
158 	3,	/* 3 bits per pixel */
159 	{ 0, 2048*8*8, 2*2048*8*8 },	/* the bitplanes are separated */
160 	{ 7, 6, 5, 4, 3, 2, 1, 0 },
161 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
162 	8*8	/* every char takes 8 consecutive bytes */
163 };
164 
165 static struct GfxDecodeInfo gfxdecodeinfo[] =
166 {
167 	{ REGION_GFX1, 0, &charlayout,      0, 32 },
168 	{ REGION_GFX2, 0, &charlayout2,  32*4, 16 },
169 	{ -1 } /* end of array */
170 };
171 
172 
173 
174 static struct SN76496interface sn76496_interface =
175 {
176 	3,	/* 3 chips */
177 	{ 3867120, 3867120, 3867120 },	/* ?? the main oscillator is 15.46848 MHz */
178 	{ 100, 100, 100 }
179 };
180 
181 
182 
183 static MACHINE_DRIVER_START( bankp )
184 
185 	/* basic machine hardware */
186 	MDRV_CPU_ADD(Z80, 3867120)	/* ?? the main oscillator is 15.46848 MHz */
187 	MDRV_CPU_MEMORY(readmem,writemem)
188 	MDRV_CPU_PORTS(readport,writeport)
189 	MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
190 
191 	MDRV_FRAMES_PER_SECOND(60)
192 	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
193 
194 	/* video hardware */
195 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
196 	MDRV_SCREEN_SIZE(32*8, 32*8)
197 	MDRV_VISIBLE_AREA(3*8, 31*8-1, 2*8, 30*8-1)
198 	MDRV_GFXDECODE(gfxdecodeinfo)
199 	MDRV_PALETTE_LENGTH(32)
200 	MDRV_COLORTABLE_LENGTH(32*4+16*8)
201 
202 	MDRV_PALETTE_INIT(bankp)
203 	MDRV_VIDEO_START(bankp)
204 	MDRV_VIDEO_UPDATE(bankp)
205 
206 	/* sound hardware */
207 	MDRV_SOUND_ADD(SN76496, sn76496_interface)
208 MACHINE_DRIVER_END
209 
210 
211 
212 /***************************************************************************
213 
214   Game driver(s)
215 
216 ***************************************************************************/
217 
218 ROM_START( bankp )
219 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
220 	ROM_LOAD( "epr6175.bin",  0x0000, 0x4000, CRC(044552b8) SHA1(8d50ba062483d4789cfd3ed86cea53dff0ff6968) )
221 	ROM_LOAD( "epr6174.bin",  0x4000, 0x4000, CRC(d29b1598) SHA1(8c1ee4d23d8d6f93af3e22f2cba189b0055994fb) )
222 	ROM_LOAD( "epr6173.bin",  0x8000, 0x4000, CRC(b8405d38) SHA1(0f62a972f38b4ddcea77eb0e1d76c70ddbcb7b11) )
223 	ROM_LOAD( "epr6176.bin",  0xc000, 0x2000, CRC(c98ac200) SHA1(1bdb87868deebe03da18280e617530c24118da1c) )
224 
225 	ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE )
226 	ROM_LOAD( "epr6165.bin",  0x0000, 0x2000, CRC(aef34a93) SHA1(513895cd3144977b3d9b5ac7f2bf40384d69e157) )	/* playfield #1 chars */
227 	ROM_LOAD( "epr6166.bin",  0x2000, 0x2000, CRC(ca13cb11) SHA1(3aca0b0d3f052a742e1cd0b96bfad834e78fcd7d) )
228 
229 	ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE )
230 	ROM_LOAD( "epr6172.bin",  0x0000, 0x2000, CRC(c4c4878b) SHA1(423143d81408eda96f87bdc3a306517c473cbe00) )	/* playfield #2 chars */
231 	ROM_LOAD( "epr6171.bin",  0x2000, 0x2000, CRC(a18165a1) SHA1(9a7513ea84f9231edba4e637df28a1705c8cdeb0) )
232 	ROM_LOAD( "epr6170.bin",  0x4000, 0x2000, CRC(b58aa8fa) SHA1(432b43cd9af4e3dab579cfd191b731aa11ceb121) )
233 	ROM_LOAD( "epr6169.bin",  0x6000, 0x2000, CRC(1aa37fce) SHA1(6e2402683145de8972a53c9ec01da9a422392bed) )
234 	ROM_LOAD( "epr6168.bin",  0x8000, 0x2000, CRC(05f3a867) SHA1(9da11c3cea967c5f0d7397c0ff4f87b4b1446c4c) )
235 	ROM_LOAD( "epr6167.bin",  0xa000, 0x2000, CRC(3fa337e1) SHA1(5fdc45436be27cceb5157bd6201c30e3de28fd7b) )
236 
237 	ROM_REGION( 0x0220, REGION_PROMS, 0 )
238 	ROM_LOAD( "pr6177.clr",   0x0000, 0x020, CRC(eb70c5ae) SHA1(13613dad6c14004278f777d6f3f62712a2a85773) ) 	/* palette */
239 	ROM_LOAD( "pr6178.clr",   0x0020, 0x100, CRC(0acca001) SHA1(54c354d825a24a9085867b114a2cd6835baebe55) ) 	/* charset #1 lookup table */
240 	ROM_LOAD( "pr6179.clr",   0x0120, 0x100, CRC(e53bafdb) SHA1(7a414f6db5476dd7d0217e5b846ed931381eda02) ) 	/* charset #2 lookup table */
241 ROM_END
242 
243 
244 GAME( 1984, bankp, 0, bankp, bankp, 0, ROT0, "[Sanritsu] Sega", "Bank Panic" )
245