1 /***************************************************************************
2
3 Bank Panic memory map (preliminary)
4 Similar to Appoooh
5
6 driver by Nicola Salmoria
7
8
9 0000-dfff ROM
10 e000-e7ff RAM
11 f000-f3ff Video RAM #1
12 f400-f7ff Color RAM #1
13 f800-fbff Video RAM #2
14 fc00-ffff Color RAM #2
15
16 I/O
17 read:
18 00 IN0
19 01 IN1
20 02 IN2
21 04 DSW
22
23 write:
24 00 SN76496 #1
25 01 SN76496 #2
26 02 SN76496 #3
27 05 horizontal scroll
28 07 bit 0-1 = at least one of these two controls the playfield priority
29 bit 2-3 = ?
30 bit 4 = NMI enable
31 bit 5 = flip screen
32 bit 6-7 = ?
33
34 ***************************************************************************/
35
36 #include "driver.h"
37 #include "vidhrdw/generic.h"
38
39
40 extern UINT8 *bankp_videoram2;
41 extern UINT8 *bankp_colorram2;
42
43 extern WRITE_HANDLER( bankp_videoram_w );
44 extern WRITE_HANDLER( bankp_colorram_w );
45 extern WRITE_HANDLER( bankp_videoram2_w );
46 extern WRITE_HANDLER( bankp_colorram2_w );
47 extern WRITE_HANDLER( bankp_scroll_w );
48 extern WRITE_HANDLER( bankp_out_w );
49
50 extern PALETTE_INIT( bankp );
51 extern VIDEO_START( bankp );
52 extern VIDEO_UPDATE( bankp );
53
54
55
MEMORY_READ_START(readmem)56 static MEMORY_READ_START( readmem )
57 { 0x0000, 0xdfff, MRA_ROM },
58 { 0xe000, 0xe7ff, MRA_RAM },
59 { 0xf000, 0xffff, MRA_RAM },
60 MEMORY_END
61
62 static MEMORY_WRITE_START( writemem )
63 { 0x0000, 0xdfff, MWA_ROM },
64 { 0xe000, 0xe7ff, MWA_RAM },
65 { 0xf000, 0xf3ff, bankp_videoram_w, &videoram },
66 { 0xf400, 0xf7ff, bankp_colorram_w, &colorram },
67 { 0xf800, 0xfbff, bankp_videoram2_w, &bankp_videoram2 },
68 { 0xfc00, 0xffff, bankp_colorram2_w, &bankp_colorram2 },
69 MEMORY_END
70
71
72 static PORT_READ_START( readport )
73 { 0x00, 0x00, input_port_0_r }, /* IN0 */
74 { 0x01, 0x01, input_port_1_r }, /* IN1 */
75 { 0x02, 0x02, input_port_2_r }, /* IN2 */
76 { 0x04, 0x04, input_port_3_r }, /* DSW */
77 PORT_END
78
79 static PORT_WRITE_START( writeport )
80 { 0x00, 0x00, SN76496_0_w },
81 { 0x01, 0x01, SN76496_1_w },
82 { 0x02, 0x02, SN76496_2_w },
83 { 0x05, 0x05, bankp_scroll_w },
84 { 0x07, 0x07, bankp_out_w },
85 PORT_END
86
87
88
89 INPUT_PORTS_START( bankp )
90 PORT_START /* IN0 */
91 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
92 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY )
93 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
94 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY )
95 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
96 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
97 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
98 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 )
99
100 PORT_START /* IN1 */
101 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
102 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
103 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
104 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
105 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
106 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
107 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
108 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
109
110 PORT_START /* IN2 */
111 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 )
112 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_COCKTAIL )
113 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
114 PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
115
116 PORT_START /* DSW */
117 PORT_DIPNAME( 0x03, 0x00, "Coin A/B" )
118 PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) )
119 PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
120 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
121 PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
122 PORT_DIPNAME( 0x04, 0x00, "Coin C" )
123 PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
124 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
125 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) )
126 PORT_DIPSETTING( 0x00, "3" )
127 PORT_DIPSETTING( 0x08, "4" )
128 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) )
129 PORT_DIPSETTING( 0x00, "70K 200K 500K ..." )
130 PORT_DIPSETTING( 0x10, "100K 400K 800K ..." )
131 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) )
132 PORT_DIPSETTING( 0x00, "Easy" )
133 PORT_DIPSETTING( 0x20, "Hard" )
134 PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
135 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
136 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
137 PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
138 PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
139 PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
140 INPUT_PORTS_END
141
142
143
144 static struct GfxLayout charlayout =
145 {
146 8,8, /* 8*8 characters */
147 1024, /* 1024 characters */
148 2, /* 2 bits per pixel */
149 { 0, 4 }, /* the bitplanes are packed in one byte */
150 { 8*8+3, 8*8+2, 8*8+1, 8*8+0, 3, 2, 1, 0 },
151 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
152 16*8 /* every char takes 8 consecutive bytes */
153 };
154 static struct GfxLayout charlayout2 =
155 {
156 8,8, /* 8*8 characters */
157 2048, /* 2048 characters */
158 3, /* 3 bits per pixel */
159 { 0, 2048*8*8, 2*2048*8*8 }, /* the bitplanes are separated */
160 { 7, 6, 5, 4, 3, 2, 1, 0 },
161 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
162 8*8 /* every char takes 8 consecutive bytes */
163 };
164
165 static struct GfxDecodeInfo gfxdecodeinfo[] =
166 {
167 { REGION_GFX1, 0, &charlayout, 0, 32 },
168 { REGION_GFX2, 0, &charlayout2, 32*4, 16 },
169 { -1 } /* end of array */
170 };
171
172
173
174 static struct SN76496interface sn76496_interface =
175 {
176 3, /* 3 chips */
177 { 3867120, 3867120, 3867120 }, /* ?? the main oscillator is 15.46848 MHz */
178 { 100, 100, 100 }
179 };
180
181
182
183 static MACHINE_DRIVER_START( bankp )
184
185 /* basic machine hardware */
186 MDRV_CPU_ADD(Z80, 3867120) /* ?? the main oscillator is 15.46848 MHz */
187 MDRV_CPU_MEMORY(readmem,writemem)
188 MDRV_CPU_PORTS(readport,writeport)
189 MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
190
191 MDRV_FRAMES_PER_SECOND(60)
192 MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
193
194 /* video hardware */
195 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
196 MDRV_SCREEN_SIZE(32*8, 32*8)
197 MDRV_VISIBLE_AREA(3*8, 31*8-1, 2*8, 30*8-1)
198 MDRV_GFXDECODE(gfxdecodeinfo)
199 MDRV_PALETTE_LENGTH(32)
200 MDRV_COLORTABLE_LENGTH(32*4+16*8)
201
202 MDRV_PALETTE_INIT(bankp)
203 MDRV_VIDEO_START(bankp)
204 MDRV_VIDEO_UPDATE(bankp)
205
206 /* sound hardware */
207 MDRV_SOUND_ADD(SN76496, sn76496_interface)
208 MACHINE_DRIVER_END
209
210
211
212 /***************************************************************************
213
214 Game driver(s)
215
216 ***************************************************************************/
217
218 ROM_START( bankp )
219 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
220 ROM_LOAD( "epr6175.bin", 0x0000, 0x4000, CRC(044552b8) SHA1(8d50ba062483d4789cfd3ed86cea53dff0ff6968) )
221 ROM_LOAD( "epr6174.bin", 0x4000, 0x4000, CRC(d29b1598) SHA1(8c1ee4d23d8d6f93af3e22f2cba189b0055994fb) )
222 ROM_LOAD( "epr6173.bin", 0x8000, 0x4000, CRC(b8405d38) SHA1(0f62a972f38b4ddcea77eb0e1d76c70ddbcb7b11) )
223 ROM_LOAD( "epr6176.bin", 0xc000, 0x2000, CRC(c98ac200) SHA1(1bdb87868deebe03da18280e617530c24118da1c) )
224
225 ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE )
226 ROM_LOAD( "epr6165.bin", 0x0000, 0x2000, CRC(aef34a93) SHA1(513895cd3144977b3d9b5ac7f2bf40384d69e157) ) /* playfield #1 chars */
227 ROM_LOAD( "epr6166.bin", 0x2000, 0x2000, CRC(ca13cb11) SHA1(3aca0b0d3f052a742e1cd0b96bfad834e78fcd7d) )
228
229 ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE )
230 ROM_LOAD( "epr6172.bin", 0x0000, 0x2000, CRC(c4c4878b) SHA1(423143d81408eda96f87bdc3a306517c473cbe00) ) /* playfield #2 chars */
231 ROM_LOAD( "epr6171.bin", 0x2000, 0x2000, CRC(a18165a1) SHA1(9a7513ea84f9231edba4e637df28a1705c8cdeb0) )
232 ROM_LOAD( "epr6170.bin", 0x4000, 0x2000, CRC(b58aa8fa) SHA1(432b43cd9af4e3dab579cfd191b731aa11ceb121) )
233 ROM_LOAD( "epr6169.bin", 0x6000, 0x2000, CRC(1aa37fce) SHA1(6e2402683145de8972a53c9ec01da9a422392bed) )
234 ROM_LOAD( "epr6168.bin", 0x8000, 0x2000, CRC(05f3a867) SHA1(9da11c3cea967c5f0d7397c0ff4f87b4b1446c4c) )
235 ROM_LOAD( "epr6167.bin", 0xa000, 0x2000, CRC(3fa337e1) SHA1(5fdc45436be27cceb5157bd6201c30e3de28fd7b) )
236
237 ROM_REGION( 0x0220, REGION_PROMS, 0 )
238 ROM_LOAD( "pr6177.clr", 0x0000, 0x020, CRC(eb70c5ae) SHA1(13613dad6c14004278f777d6f3f62712a2a85773) ) /* palette */
239 ROM_LOAD( "pr6178.clr", 0x0020, 0x100, CRC(0acca001) SHA1(54c354d825a24a9085867b114a2cd6835baebe55) ) /* charset #1 lookup table */
240 ROM_LOAD( "pr6179.clr", 0x0120, 0x100, CRC(e53bafdb) SHA1(7a414f6db5476dd7d0217e5b846ed931381eda02) ) /* charset #2 lookup table */
241 ROM_END
242
243
244 GAME( 1984, bankp, 0, bankp, bankp, 0, ROT0, "[Sanritsu] Sega", "Bank Panic" )
245