1 /***************************************************************************
2
3 Baraduke/Metro-Cross (c) Namco 1985
4
5 Driver by Manuel Abadia <manu@teleline.es>
6
7 TO DO:
8 - in Metro-Cross test mode, inputs are unnecessarily repeated, so
9 selecting the sound you want to listen to is almost impossible.
10 - remove the sound kludge in Baraduke.
11
12 ***************************************************************************/
13
14 #include "driver.h"
15 #include "vidhrdw/generic.h"
16 #include "cpu/m6800/m6800.h"
17
18 static unsigned char *sharedram;
19 extern unsigned char *baraduke_textram, *spriteram, *baraduke_videoram;
20
21 /* from vidhrdw/baraduke.c */
22 VIDEO_START( baraduke );
23 VIDEO_START( metrocrs );
24 VIDEO_UPDATE( baraduke );
25 VIDEO_UPDATE( metrocrs );
26 READ_HANDLER( baraduke_textlayer_r );
27 READ_HANDLER( baraduke_videoram_r );
28 WRITE_HANDLER( baraduke_textlayer_w );
29 WRITE_HANDLER( baraduke_videoram_w );
30 WRITE_HANDLER( baraduke_scroll0_w );
31 WRITE_HANDLER( baraduke_scroll1_w );
32 PALETTE_INIT( baraduke );
33
34 static int inputport_selected;
35
WRITE_HANDLER(inputport_select_w)36 static WRITE_HANDLER( inputport_select_w )
37 {
38 if ((data & 0xe0) == 0x60)
39 inputport_selected = data & 0x07;
40 else if ((data & 0xe0) == 0xc0)
41 {
42 coin_lockout_global_w(~data & 1);
43 coin_counter_w(0,data & 2);
44 coin_counter_w(1,data & 4);
45 }
46 }
47
48 #define reverse_bitstrm(data) ((data & 0x01) << 4) | ((data & 0x02) << 2) | (data & 0x04) \
49 | ((data & 0x08) >> 2) | ((data & 0x10) >> 4)
50
READ_HANDLER(inputport_r)51 static READ_HANDLER( inputport_r )
52 {
53 int data = 0;
54
55 switch (inputport_selected){
56 case 0x00: /* DSW A (bits 0-4) */
57 data = ~(reverse_bitstrm(readinputport(0) & 0x1f)); break;
58 case 0x01: /* DSW A (bits 5-7), DSW B (bits 0-1) */
59 data = ~(reverse_bitstrm((((readinputport(0) & 0xe0) >> 5) | ((readinputport(1) & 0x03) << 3)))); break;
60 case 0x02: /* DSW B (bits 2-6) */
61 data = ~(reverse_bitstrm(((readinputport(1) & 0x7c) >> 2))); break;
62 case 0x03: /* DSW B (bit 7), DSW C (bits 0-3) */
63 data = ~(reverse_bitstrm((((readinputport(1) & 0x80) >> 7) | ((readinputport(2) & 0x0f) << 1)))); break;
64 case 0x04: /* coins, start */
65 data = ~(readinputport(3)); break;
66 case 0x05: /* 2P controls */
67 data = ~(readinputport(5)); break;
68 case 0x06: /* 1P controls */
69 data = ~(readinputport(4)); break;
70 default:
71 data = 0xff;
72 }
73
74 return data;
75 }
76
WRITE_HANDLER(baraduke_lamps_w)77 static WRITE_HANDLER( baraduke_lamps_w )
78 {
79 set_led_status(0,data & 0x08);
80 set_led_status(1,data & 0x10);
81 }
82
READ_HANDLER(baraduke_sharedram_r)83 READ_HANDLER( baraduke_sharedram_r )
84 {
85 return sharedram[offset];
86 }
WRITE_HANDLER(baraduke_sharedram_w)87 WRITE_HANDLER( baraduke_sharedram_w )
88 {
89 sharedram[offset] = data;
90 }
91
MEMORY_READ_START(baraduke_readmem)92 static MEMORY_READ_START( baraduke_readmem )
93 { 0x0000, 0x17ff, MRA_RAM }, /* RAM */
94 { 0x1800, 0x1fff, MRA_RAM }, /* Sprite RAM */
95 { 0x2000, 0x3fff, baraduke_videoram_r }, /* Video RAM */
96 { 0x4000, 0x40ff, namcos1_wavedata_r }, /* PSG device, shared RAM */
97 { 0x4000, 0x43ff, baraduke_sharedram_r }, /* shared RAM with the MCU */
98 { 0x4800, 0x4fff, MRA_RAM }, /* video RAM (text layer) */
99 { 0x6000, 0xffff, MRA_ROM }, /* ROM */
100 MEMORY_END
101
102 static MEMORY_WRITE_START( baraduke_writemem )
103 { 0x0000, 0x17ff, MWA_RAM }, /* RAM */
104 { 0x1800, 0x1fff, MWA_RAM, &spriteram }, /* Sprite RAM */
105 { 0x2000, 0x3fff, baraduke_videoram_w, &baraduke_videoram },/* Video RAM */
106 { 0x4000, 0x40ff, namcos1_wavedata_w }, /* PSG device, shared RAM */
107 { 0x4000, 0x43ff, baraduke_sharedram_w, &sharedram },/* shared RAM with the MCU */
108 { 0x4800, 0x4fff, MWA_RAM, &baraduke_textram },/* video RAM (text layer) */
109 { 0x8000, 0x8000, watchdog_reset_w }, /* watchdog reset */
110 /* { 0x8800, 0x8800, MWA_NOP }, // ??? /*/
111 { 0xb000, 0xb002, baraduke_scroll0_w }, /* scroll (layer 0) */
112 { 0xb004, 0xb006, baraduke_scroll1_w }, /* scroll (layer 1) */
113 { 0x6000, 0xffff, MWA_ROM }, /* ROM */
114 MEMORY_END
115
116 READ_HANDLER( soundkludge_r )
117 {
118 static int counter;
119
120 return ((counter++) >> 4) & 0xff;
121 }
122
MEMORY_READ_START(mcu_readmem)123 static MEMORY_READ_START( mcu_readmem )
124 { 0x0000, 0x001f, hd63701_internal_registers_r },/* internal registers */
125 { 0x0080, 0x00ff, MRA_RAM }, /* built in RAM */
126 { 0x1000, 0x10ff, namcos1_wavedata_r }, /* PSG device, shared RAM */
127 { 0x1105, 0x1105, soundkludge_r }, /* cures speech */
128 { 0x1100, 0x113f, MRA_RAM }, /* PSG device */
129 { 0x1000, 0x13ff, baraduke_sharedram_r }, /* shared RAM with the 6809 */
130 { 0x8000, 0xbfff, MRA_ROM }, /* MCU external ROM */
131 { 0xc000, 0xc800, MRA_RAM }, /* RAM */
132 { 0xf000, 0xffff, MRA_ROM }, /* MCU internal ROM */
133 MEMORY_END
134
135 static MEMORY_WRITE_START( mcu_writemem )
136 { 0x0000, 0x001f, hd63701_internal_registers_w },/* internal registers */
137 { 0x0080, 0x00ff, MWA_RAM }, /* built in RAM */
138 { 0x1000, 0x10ff, namcos1_wavedata_w, &namco_wavedata },/* PSG device, shared RAM */
139 { 0x1100, 0x113f, namcos1_sound_w, &namco_soundregs },/* PSG device */
140 { 0x1000, 0x13ff, baraduke_sharedram_w }, /* shared RAM with the 6809 */
141 /* { 0x8000, 0x8000, MWA_NOP }, // ??? /*/
142 /* { 0x8800, 0x8800, MWA_NOP }, // ??? /*/
143 { 0x8000, 0xbfff, MWA_ROM }, /* MCU external ROM */
144 { 0xc000, 0xc800, MWA_RAM }, /* RAM */
145 { 0xf000, 0xffff, MWA_ROM }, /* MCU internal ROM */
146 MEMORY_END
147
148 static PORT_READ_START( mcu_readport )
149 { HD63701_PORT1, HD63701_PORT1, inputport_r }, /* input ports read */
150 PORT_END
151
152 static PORT_WRITE_START( mcu_writeport )
153 { HD63701_PORT1, HD63701_PORT1, inputport_select_w }, /* input port select */
154 { HD63701_PORT2, HD63701_PORT2, baraduke_lamps_w }, /* lamps */
155 PORT_END
156
157 INPUT_PORTS_START( baraduke )
158 PORT_START /* DSW A */
159 PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
160 PORT_DIPNAME( 0x06, 0x00, DEF_STR( Lives ) )
161 PORT_DIPSETTING( 0x04, "2" )
162 PORT_DIPSETTING( 0x00, "3" )
163 PORT_DIPSETTING( 0x02, "4" )
164 PORT_DIPSETTING( 0x06, "5" )
165 PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_A ) )
166 PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
167 PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
168 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
169 PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
170 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
171 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
172 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
173 PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
174 PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) )
175 PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
176 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
177 PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
178
179 PORT_START /* DSW B */
180 PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) )
181 PORT_DIPSETTING( 0x02, "Every 10k" )
182 PORT_DIPSETTING( 0x00, "10k and every 20k" )
183 PORT_DIPSETTING( 0x01, "Every 20k" )
184 PORT_DIPSETTING( 0x03, "None" )
185 PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Difficulty ) )
186 PORT_DIPSETTING( 0x08, "Easy" )
187 PORT_DIPSETTING( 0x00, "Normal" )
188 PORT_DIPSETTING( 0x04, "Hard" )
189 PORT_DIPSETTING( 0x0c, "Very hard" )
190 PORT_BITX( 0x10, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Rack test", IP_KEY_NONE, IP_JOY_NONE )
191 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
192 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
193 PORT_DIPNAME( 0x20, 0x00, "Freeze" )
194 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
195 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
196 PORT_DIPNAME( 0x40, 0x00, "Allow continue from last level" )
197 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
198 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
199 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
200 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
201 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
202
203 PORT_START /* DSW C */
204 PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
205 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
206 PORT_DIPSETTING( 0x01, DEF_STR( On ) )
207 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
208 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
209 PORT_DIPSETTING( 0x02, DEF_STR( On ) )
210 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
211 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
212 PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
213 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) /* Another service dip */
214 PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
215
216 PORT_START /* IN 0 */
217 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 )
218 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
219 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
220 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
221 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
222 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
223 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
224 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
225
226 PORT_START /* IN 1 */
227 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
228 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
229 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
230 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
231 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
232 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
233 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
234 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
235
236 PORT_START /* IN 2 */
237 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
238 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
239 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
240 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
241 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
242 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
243 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
244 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
245 INPUT_PORTS_END
246
247 INPUT_PORTS_START( metrocrs )
248 PORT_START /* DSW A */
249 PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
250 PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coin_A ) )
251 PORT_DIPSETTING( 0x06, DEF_STR( 3C_1C ) )
252 PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
253 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
254 PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
255 PORT_DIPNAME( 0x18, 0x00, DEF_STR( Difficulty ) )
256 PORT_DIPSETTING( 0x10, "Easy" )
257 PORT_DIPSETTING( 0x00, "Normal" )
258 PORT_DIPSETTING( 0x08, "Hard" )
259 PORT_DIPSETTING( 0x18, "Very hard" )
260 PORT_DIPNAME( 0x20, 0x00, "Allow Continue" )
261 PORT_DIPSETTING( 0x20, DEF_STR( No ) )
262 PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
263 PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
264 PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) )
265 PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
266 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
267 PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
268
269 PORT_START /* DSW B */
270 PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
271 PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
272 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
273 PORT_BITX( 0x02, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Rack test", IP_KEY_NONE, IP_JOY_NONE )
274 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
275 PORT_DIPSETTING( 0x02, DEF_STR( On ) )
276 PORT_DIPNAME( 0x04, 0x00, "Freeze" )
277 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
278 PORT_DIPSETTING( 0x04, DEF_STR( On ) )
279 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
280 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
281 PORT_DIPSETTING( 0x08, DEF_STR( On ) )
282 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
283 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
284 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
285 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
286 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
287 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
288 PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
289 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
290 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
291 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
292 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
293 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
294
295 PORT_START /* DSW C */
296 PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
297 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
298 PORT_DIPSETTING( 0x01, DEF_STR( On ) )
299 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
300 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
301 PORT_DIPSETTING( 0x02, DEF_STR( On ) )
302 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
303 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
304 PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
305 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) /* Another service dip */
306 PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
307
308 PORT_START /* IN 0 */
309 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 )
310 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
311 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
312 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
313 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
314 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
315 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
316 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
317
318 PORT_START /* IN 1 */
319 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
320 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
321 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
322 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
323 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
324 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
325 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
326 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
327
328 PORT_START /* IN 2 */
329 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
330 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
331 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
332 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
333 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
334 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
335 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
336 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
337 INPUT_PORTS_END
338
339
340
341 static struct GfxLayout text_layout =
342 {
343 8,8, /* 8*8 characters */
344 512, /* 512 characters */
345 2, /* 2 bits per pixel */
346 { 0, 4 }, /* the bitplanes are packed in the same byte */
347 { 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },
348 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
349 16*8 /* every char takes 16 consecutive bytes */
350 };
351
352 static struct GfxLayout tile_layout1 =
353 {
354 8,8, /* 8*8 characters */
355 512, /* 512 characters */
356 3, /* 3 bits per pixel */
357 { 0x8000*8, 0, 4 },
358 { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
359 { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
360 16*8 /* every char takes 16 consecutive bytes */
361 };
362
363 static struct GfxLayout tile_layout2 =
364 {
365 8,8, /* 8*8 characters */
366 512, /* 512 characters */
367 3, /* 3 bits per pixel */
368 { 0x8000*8+4, 0x2000*8, 0x2000*8+4 },
369 { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
370 { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
371 16*8 /* every char takes 16 consecutive bytes */
372 };
373
374 static struct GfxLayout tile_layout3 =
375 {
376 8,8, /* 8*8 characters */
377 512, /* 512 characters */
378 3, /* 3 bits per pixel */
379 { 0xa000*8, 0x4000*8, 0x4000*8+4 },
380 { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
381 { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
382 16*8 /* every char takes 16 consecutive bytes */
383 };
384
385 static struct GfxLayout tile_layout4 =
386 {
387 8,8, /* 8*8 characters */
388 512, /* 512 characters */
389 3, /* 3 bits per pixel */
390 { 0xa000*8+4, 0x6000*8, 0x6000*8+4 },
391 { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
392 { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
393 16*8 /* every char takes 16 consecutive bytes */
394 };
395
396 static struct GfxLayout spritelayout =
397 {
398 16,16, /* 16*16 sprites */
399 512, /* 512 sprites */
400 4, /* 4 bits per pixel */
401 { 0, 1, 2, 3 },
402 { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
403 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 },
404 { 8*8*0, 8*8*1, 8*8*2, 8*8*3, 8*8*4, 8*8*5, 8*8*6, 8*8*7,
405 8*8*8, 8*8*9, 8*8*10, 8*8*11, 8*8*12, 8*8*13, 8*8*14, 8*8*15 },
406 128*8 /* every sprite takes 128 consecutive bytes */
407 };
408
409 static struct GfxDecodeInfo gfxdecodeinfo[] =
410 {
411 { REGION_GFX1, 0, &text_layout, 0, 512 },
412 { REGION_GFX2, 0, &tile_layout1, 0, 256 },
413 { REGION_GFX2, 0, &tile_layout2, 0, 256 },
414 { REGION_GFX2, 0, &tile_layout3, 0, 256 },
415 { REGION_GFX2, 0, &tile_layout4, 0, 256 },
416 { REGION_GFX3, 0, &spritelayout, 0, 128 },
417 { -1 }
418 };
419
420 static struct namco_interface namco_interface =
421 {
422 49152000/2048, /* 24000Hz */
423 8, /* number of voices */
424 100, /* playback volume */
425 -1, /* memory region */
426 0 /* stereo */
427 };
428
429
430 static MACHINE_DRIVER_START( baraduke )
431
432 /* basic machine hardware */
433 MDRV_CPU_ADD(M6809,49152000/32) /* ??? */
MDRV_CPU_MEMORY(baraduke_readmem,baraduke_writemem)434 MDRV_CPU_MEMORY(baraduke_readmem,baraduke_writemem)
435 MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
436
437 MDRV_CPU_ADD(HD63701,49152000/32) /* or compatible 6808 with extra instructions */
438 MDRV_CPU_MEMORY(mcu_readmem,mcu_writemem)
439 MDRV_CPU_PORTS(mcu_readport,mcu_writeport)
440 MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
441
442 MDRV_FRAMES_PER_SECOND(60.606060)
443 MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
444 MDRV_INTERLEAVE(100) /* we need heavy synch */
445
446 /* video hardware */
447 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
448 MDRV_SCREEN_SIZE(36*8, 28*8)
449 MDRV_VISIBLE_AREA(0*8, 36*8-1, 0*8, 28*8-1)
450 MDRV_GFXDECODE(gfxdecodeinfo)
451 MDRV_PALETTE_LENGTH(2048)
452 MDRV_COLORTABLE_LENGTH(2048*4)
453
454 MDRV_PALETTE_INIT(baraduke)
455 MDRV_VIDEO_START(baraduke)
456 MDRV_VIDEO_UPDATE(baraduke)
457
458 /* sound hardware */
459 MDRV_SOUND_ADD(NAMCO_15XX, namco_interface)
460 MACHINE_DRIVER_END
461
462 static MACHINE_DRIVER_START( metrocrs )
463
464 /* basic machine hardware */
465 MDRV_CPU_ADD(M6809,49152000/32) /* ??? */
466 MDRV_CPU_MEMORY(baraduke_readmem,baraduke_writemem)
467 MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
468
469 MDRV_CPU_ADD(HD63701,49152000/32) /* or compatible 6808 with extra instructions */
470 MDRV_CPU_MEMORY(mcu_readmem,mcu_writemem)
471 MDRV_CPU_PORTS(mcu_readport,mcu_writeport)
472 MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
473
474 MDRV_FRAMES_PER_SECOND(60.606060)
475 MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
476 MDRV_INTERLEAVE(100) /* we need heavy synch */
477
478 /* video hardware */
479 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
480 MDRV_SCREEN_SIZE(36*8, 28*8)
481 MDRV_VISIBLE_AREA(0*8, 36*8-1, 0*8, 28*8-1)
482 MDRV_GFXDECODE(gfxdecodeinfo)
483 MDRV_PALETTE_LENGTH(2048)
484 MDRV_COLORTABLE_LENGTH(2048*4)
485
486 MDRV_PALETTE_INIT(baraduke)
487 MDRV_VIDEO_START(baraduke)
488 MDRV_VIDEO_UPDATE(metrocrs)
489
490 /* sound hardware */
491 MDRV_SOUND_ADD(NAMCO_15XX, namco_interface)
492 MACHINE_DRIVER_END
493
494 ROM_START( baraduke )
495 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 6809 code */
496 ROM_LOAD( "prg1.9c", 0x6000, 0x02000, CRC(ea2ea790) SHA1(ab6f523803b2b0ea04b78f2f252de6c2d344a26c) )
497 ROM_LOAD( "prg2.9a", 0x8000, 0x04000, CRC(9a0a9a87) SHA1(6d88fb5b443c822ede4884d4452e333834b16aca) )
498 ROM_LOAD( "prg3.9b", 0xc000, 0x04000, CRC(383e5458) SHA1(091f25e287f0a81649c9a4fa196ebe4112a82295) )
499
500 ROM_REGION( 0x10000 , REGION_CPU2, 0 ) /* MCU code */
501 ROM_LOAD( "prg4.3b", 0x8000, 0x4000, CRC(abda0fe7) SHA1(f7edcb5f9fa47bb38a8207af5678cf4ccc243547) ) /* subprogram for the MCU */
502 ROM_LOAD( "pl1-mcu.bin",0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* The MCU internal code is missing */
503 /* Using Pacland code (probably similar) */
504 ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE )
505 ROM_LOAD( "ch1.3j", 0x00000, 0x2000, CRC(706b7fee) SHA1(e5694289bd4346c1a3a004feaa940710cea755c6) ) /* characters */
506
507 ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE )
508 ROM_LOAD( "ch2.4p", 0x00000, 0x4000, CRC(b0bb0710) SHA1(797832aea59bf80342fd2a3505645f2766bde65b) ) /* tiles */
509 ROM_LOAD( "ch3.4n", 0x04000, 0x4000, CRC(0d7ebec9) SHA1(6b86b476db61f5760bc8610b51adc1115cfdad96) )
510 ROM_LOAD( "ch4.4m", 0x08000, 0x4000, CRC(e5da0896) SHA1(abb8bf7e9dc1c60bc0a20a691109fb145bb1d8e0) )
511
512 ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE )
513 ROM_LOAD( "obj1.8k", 0x00000, 0x4000, CRC(87a29acc) SHA1(3aa00efc95d1da50f6e4637d101640328287dea1) ) /* sprites */
514 ROM_LOAD( "obj2.8l", 0x04000, 0x4000, CRC(72b6d20c) SHA1(e40b48dacefce4fd62ab28d3e6ff3932d4ff005b) )
515 ROM_LOAD( "obj3.8m", 0x08000, 0x4000, CRC(3076af9c) SHA1(57ce09b298fd0bae94e4d8c817a34ce812c3ddfc) )
516 ROM_LOAD( "obj4.8n", 0x0c000, 0x4000, CRC(8b4c09a3) SHA1(46e0ef39cb313c6780f6137769153dc4a054c77f) )
517
518 ROM_REGION( 0x1000, REGION_PROMS, 0 )
519 ROM_LOAD( "prmcolbg.1n",0x0000, 0x0800, CRC(0d78ebc6) SHA1(0a0c1e23eb4d1748c4e6c448284d785286c77911) ) /* Blue + Green palette */
520 ROM_LOAD( "prmcolr.2m", 0x0800, 0x0800, CRC(03f7241f) SHA1(16ae059f084ba0ac4ddaa95dbeed113295f106ea) ) /* Red palette */
521 ROM_END
522
523 ROM_START( baraduka )
524 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 6809 code */
525 ROM_LOAD( "prg1.9c", 0x6000, 0x02000, CRC(ea2ea790) SHA1(ab6f523803b2b0ea04b78f2f252de6c2d344a26c) )
526 ROM_LOAD( "bd1_1.9a", 0x8000, 0x04000, CRC(4e9f2bdc) SHA1(bc6e71d4d3b2064e662a105c1a77d2731070d58e) )
527 ROM_LOAD( "bd1_2.9b", 0xc000, 0x04000, CRC(40617fcd) SHA1(51d17f3a2fc96e13c8ef5952efece526e0fb33f4) )
528
529 ROM_REGION( 0x10000 , REGION_CPU2, 0 ) /* MCU code */
530 ROM_LOAD( "bd1_4b.3b", 0x8000, 0x4000, CRC(a47ecd32) SHA1(a2a75e65deb28224a5729ed134ee4d5ea8c50706) ) /* subprogram for the MCU */
531 ROM_LOAD( "pl1-mcu.bin",0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* The MCU internal code is missing */
532 /* Using Pacland code (probably similar) */
533 ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE )
534 ROM_LOAD( "ch1.3j", 0x00000, 0x2000, CRC(706b7fee) SHA1(e5694289bd4346c1a3a004feaa940710cea755c6) ) /* characters */
535
536 ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE )
537 ROM_LOAD( "ch2.4p", 0x00000, 0x4000, CRC(b0bb0710) SHA1(797832aea59bf80342fd2a3505645f2766bde65b) ) /* tiles */
538 ROM_LOAD( "ch3.4n", 0x04000, 0x4000, CRC(0d7ebec9) SHA1(6b86b476db61f5760bc8610b51adc1115cfdad96) )
539 ROM_LOAD( "ch4.4m", 0x08000, 0x4000, CRC(e5da0896) SHA1(abb8bf7e9dc1c60bc0a20a691109fb145bb1d8e0) )
540
541 ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE )
542 ROM_LOAD( "obj1.8k", 0x00000, 0x4000, CRC(87a29acc) SHA1(3aa00efc95d1da50f6e4637d101640328287dea1) ) /* sprites */
543 ROM_LOAD( "obj2.8l", 0x04000, 0x4000, CRC(72b6d20c) SHA1(e40b48dacefce4fd62ab28d3e6ff3932d4ff005b) )
544 ROM_LOAD( "obj3.8m", 0x08000, 0x4000, CRC(3076af9c) SHA1(57ce09b298fd0bae94e4d8c817a34ce812c3ddfc) )
545 ROM_LOAD( "obj4.8n", 0x0c000, 0x4000, CRC(8b4c09a3) SHA1(46e0ef39cb313c6780f6137769153dc4a054c77f) )
546
547 ROM_REGION( 0x1000, REGION_PROMS, 0 )
548 ROM_LOAD( "prmcolbg.1n",0x0000, 0x0800, CRC(0d78ebc6) SHA1(0a0c1e23eb4d1748c4e6c448284d785286c77911) ) /* Blue + Green palette */
549 ROM_LOAD( "prmcolr.2m", 0x0800, 0x0800, CRC(03f7241f) SHA1(16ae059f084ba0ac4ddaa95dbeed113295f106ea) ) /* Red palette */
550 ROM_END
551
552 ROM_START( metrocrs )
553 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 6809 code */
554 ROM_LOAD( "mc1-3.9c", 0x6000, 0x02000, CRC(3390b33c) SHA1(0733aece368acc913e2ff32e8817194cb4b630fb) )
555 ROM_LOAD( "mc1-1.9a", 0x8000, 0x04000, CRC(10b0977e) SHA1(6266d173b55075da1f252092bf38185880bc4969) )
556 ROM_LOAD( "mc1-2.9b", 0xc000, 0x04000, CRC(5c846f35) SHA1(3c98a0f1131f2e2477fc75a588123c57ff5350ad) )
557
558 ROM_REGION( 0x10000 , REGION_CPU2, 0 ) /* MCU code */
559 ROM_LOAD( "mc1-4.3b", 0x8000, 0x02000, CRC(9c88f898) SHA1(d6d0345002b70c5aca41c664f34181715cd87669) ) /* subprogram for the MCU */
560 ROM_LOAD( "pl1-mcu.bin",0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* The MCU internal code is missing */
561 /* Using Pacland code (probably similar) */
562 ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE )
563 ROM_LOAD( "mc1-5.3j", 0x00000, 0x2000, CRC(9b5ea33a) SHA1(a8108e71e3440b645ebdb5cdbd87712151299789) ) /* characters */
564
565 ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE )
566 ROM_LOAD( "mc1-7.4p", 0x00000, 0x4000, CRC(c9dfa003) SHA1(86e8f9fc25de67691ce5385d93b723e7eb836b2b) ) /* tiles */
567 ROM_LOAD( "mc1-6.4n", 0x04000, 0x4000, CRC(9686dc3c) SHA1(1caf712eedb1f70559169685e5421e11866e518c) )
568 /* empty space to decode the roms as 3bpp */
569
570 ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE )
571 ROM_LOAD( "mc1-8.8k", 0x00000, 0x4000, CRC(265b31fa) SHA1(d46e6db5d6f325954d2b6159157b11e10fe5838d) ) /* sprites */
572 ROM_LOAD( "mc1-9.8l", 0x04000, 0x4000, CRC(541ec029) SHA1(a3096d8405b6bbc862b03773889f6cbd43739f5b) )
573 /* 8000-ffff empty */
574
575 ROM_REGION( 0x1000, REGION_PROMS, 0 )
576 ROM_LOAD( "mc1-1.1n", 0x0000, 0x0800, CRC(32a78a8b) SHA1(545a59bc3c5868ac1749d2947210110205fb3da2) ) /* Blue + Green palette */
577 ROM_LOAD( "mc1-2.2m", 0x0800, 0x0800, CRC(6f4dca7b) SHA1(781134c02853aded2cba63719c0e4c78b227da1c) ) /* Red palette */
578 ROM_END
579
580 ROM_START( metrocra )
581 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 6809 code */
582 ROM_LOAD( "mc2-3.9b", 0x6000, 0x02000, CRC(ffe08075) SHA1(4e1341d5a9a58f171e1e6f9aa18092d5557a6947) )
583 ROM_LOAD( "mc2-1.9a", 0x8000, 0x04000, CRC(05a239ea) SHA1(3e7c7d305d0f48e2431d60b176a0cb451ddc4637) )
584 ROM_LOAD( "mc2-2.9a", 0xc000, 0x04000, CRC(db9b0e6d) SHA1(2772b59fe7dc0e78ee29dd001a6bba75b94e0334) )
585
586 ROM_REGION( 0x10000 , REGION_CPU2, 0 ) /* MCU code */
587 ROM_LOAD( "mc1-4.3b", 0x8000, 0x02000, CRC(9c88f898) SHA1(d6d0345002b70c5aca41c664f34181715cd87669) ) /* subprogram for the MCU */
588 ROM_LOAD( "pl1-mcu.bin",0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* The MCU internal code is missing */
589 /* Using Pacland code (probably similar) */
590 ROM_REGION( 0x02000, REGION_GFX1, ROMREGION_DISPOSE )
591 ROM_LOAD( "mc1-5.3j", 0x00000, 0x2000, CRC(9b5ea33a) SHA1(a8108e71e3440b645ebdb5cdbd87712151299789) ) /* characters */
592
593 ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE )
594 ROM_LOAD( "mc1-7.4p", 0x00000, 0x4000, CRC(c9dfa003) SHA1(86e8f9fc25de67691ce5385d93b723e7eb836b2b) ) /* tiles */
595 ROM_LOAD( "mc1-6.4n", 0x04000, 0x4000, CRC(9686dc3c) SHA1(1caf712eedb1f70559169685e5421e11866e518c) )
596 /* empty space to decode the roms as 3bpp */
597
598 ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE )
599 ROM_LOAD( "mc1-8.8k", 0x00000, 0x4000, CRC(265b31fa) SHA1(d46e6db5d6f325954d2b6159157b11e10fe5838d) ) /* sprites */
600 ROM_LOAD( "mc1-9.8l", 0x04000, 0x4000, CRC(541ec029) SHA1(a3096d8405b6bbc862b03773889f6cbd43739f5b) )
601 /* 8000-ffff empty */
602
603 ROM_REGION( 0x1000, REGION_PROMS, 0 )
604 ROM_LOAD( "mc1-1.1n", 0x0000, 0x0800, CRC(32a78a8b) SHA1(545a59bc3c5868ac1749d2947210110205fb3da2) ) /* Blue + Green palette */
605 ROM_LOAD( "mc1-2.2m", 0x0800, 0x0800, CRC(6f4dca7b) SHA1(781134c02853aded2cba63719c0e4c78b227da1c) ) /* Red palette */
606 ROM_END
607
608 static DRIVER_INIT( metrocrs )
609 {
610 int i;
611 unsigned char *rom = memory_region(REGION_GFX2);
612
613 for(i = 0x8000;i < memory_region_length(REGION_GFX2);i++)
614 rom[i] = 0xff;
615 }
616
617
618
619 GAME( 1985, baraduke, 0, baraduke, baraduke, 0, ROT0, "Namco", "Baraduke (set 1)" )
620 GAME( 1985, baraduka, baraduke, baraduke, baraduke, 0, ROT0, "Namco", "Baraduke (set 2)" )
621 GAME( 1985, metrocrs, 0, metrocrs, metrocrs, metrocrs, ROT0, "Namco", "Metro-Cross (set 1)" )
622 GAME( 1985, metrocra, metrocrs, metrocrs, metrocrs, metrocrs, ROT0, "Namco", "Metro-Cross (set 2)" )
623