1 /***************************************************************************
2
3 -= Clash Road =-
4
5 driver by Luca Elia (l.elia@tin.it)
6
7 Main CPU : Z80A
8
9 Video Chips : ?
10
11 Sound CPU : Z80A
12
13 Sound Chips : Custom (NAMCO)
14
15 XTAL : 18.432 MHz
16
17
18 ***************************************************************************/
19
20 #include "driver.h"
21 #include "vidhrdw/generic.h"
22
23 data8_t *clshroad_sharedram;
24
25 /* Variables & functions defined in vidhrdw: */
26
27 extern data8_t *clshroad_vram_0, *clshroad_vram_1;
28 extern data8_t *clshroad_vregs;
29
30 WRITE_HANDLER( clshroad_vram_0_w );
31 WRITE_HANDLER( clshroad_vram_1_w );
32 WRITE_HANDLER( clshroad_flipscreen_w );
33
34 PALETTE_INIT( firebatl );
35 PALETTE_INIT( clshroad );
36 VIDEO_START( firebatl );
37 VIDEO_START( clshroad );
38 VIDEO_UPDATE( clshroad );
39
40 extern unsigned char *wiping_soundregs;
41 int wiping_sh_start(const struct MachineSound *msound);
42 void wiping_sh_stop(void);
43 WRITE_HANDLER( wiping_sound_w );
44
45
46
MACHINE_INIT(clshroad)47 MACHINE_INIT( clshroad )
48 {
49 flip_screen_set(0);
50 }
51
52
53 /* Shared RAM with the sound CPU */
54
READ_HANDLER(clshroad_sharedram_r)55 READ_HANDLER ( clshroad_sharedram_r ) { return clshroad_sharedram[offset]; }
WRITE_HANDLER(clshroad_sharedram_w)56 WRITE_HANDLER( clshroad_sharedram_w ) { clshroad_sharedram[offset] = data; }
57
READ_HANDLER(clshroad_input_r)58 READ_HANDLER( clshroad_input_r )
59 {
60 return ((~readinputport(0) & (1 << offset)) ? 1 : 0) |
61 ((~readinputport(1) & (1 << offset)) ? 2 : 0) |
62 ((~readinputport(2) & (1 << offset)) ? 4 : 0) |
63 ((~readinputport(3) & (1 << offset)) ? 8 : 0) ;
64 }
65
66
MEMORY_READ_START(clshroad_readmem)67 static MEMORY_READ_START( clshroad_readmem )
68 { 0x0000, 0x7fff, MRA_ROM }, /* ROM*/
69 { 0x8000, 0x95ff, MRA_RAM }, /* Work RAM*/
70 { 0x9600, 0x97ff, clshroad_sharedram_r }, /* Shared RAM*/
71 { 0x9800, 0x9dff, MRA_RAM }, /* Work RAM*/
72 { 0x9e00, 0x9fff, MRA_RAM }, /* Sprite RAM*/
73 { 0xa100, 0xa107, clshroad_input_r }, /* Inputs*/
74 { 0xa800, 0xafff, MRA_RAM }, /* Layer 1*/
75 { 0xc000, 0xc7ff, MRA_RAM }, /* Layers 0*/
76 MEMORY_END
77
78 static MEMORY_WRITE_START( clshroad_writemem )
79 { 0x0000, 0x7fff, MWA_ROM }, /* ROM*/
80 { 0x8000, 0x95ff, MWA_RAM }, /* Work RAM*/
81 { 0x9600, 0x97ff, clshroad_sharedram_w, &clshroad_sharedram }, /* Shared RAM*/
82 { 0x9800, 0x9dff, MWA_RAM }, /* Work RAM*/
83 { 0x9e00, 0x9fff, MWA_RAM, &spriteram, &spriteram_size }, /* Sprite RAM*/
84 { 0xa001, 0xa001, MWA_NOP }, /* ? Interrupt related*/
85 { 0xa004, 0xa004, clshroad_flipscreen_w }, /* Flip Screen*/
86 { 0xa800, 0xafff, clshroad_vram_1_w, &clshroad_vram_1 }, /* Layer 1*/
87 { 0xb000, 0xb003, MWA_RAM, &clshroad_vregs }, /* Scroll*/
88 { 0xc000, 0xc7ff, clshroad_vram_0_w, &clshroad_vram_0 }, /* Layers 0*/
89 MEMORY_END
90
91 static MEMORY_READ_START( clshroad_sound_readmem )
92 { 0x0000, 0x1fff, MRA_ROM }, /* ROM*/
93 { 0x9600, 0x97ff, clshroad_sharedram_r }, /* Shared RAM*/
94 MEMORY_END
95
96 static MEMORY_WRITE_START( clshroad_sound_writemem )
97 { 0x0000, 0x1fff, MWA_ROM }, /* ROM*/
98 { 0x4000, 0x7fff, wiping_sound_w, &wiping_soundregs },
99 { 0x9600, 0x97ff, clshroad_sharedram_w }, /* Shared RAM*/
100 { 0xa003, 0xa003, MWA_NOP }, /* ? Interrupt related*/
101 MEMORY_END
102
103
104
105 INPUT_PORTS_START( clshroad )
106 PORT_START /* IN0 - Player 1*/
107 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
108 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
109 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
110 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
111 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
112 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
113 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
114 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
115
116 PORT_START /* IN1 - Player 2*/
117 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_COCKTAIL )
118 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_COCKTAIL )
119 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_COCKTAIL )
120 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_COCKTAIL )
121 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
122 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
123 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
124 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
125
126 PORT_START /* IN2 - DSW 1*/
127 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
128 PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
129 PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
130 PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
131 PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
132 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
133 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
134 PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
135 PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) /* Damage when falling*/
136 PORT_DIPSETTING( 0x18, "Normal" ) /* 8*/
137 PORT_DIPSETTING( 0x10, "Hard" ) /* A*/
138 PORT_DIPSETTING( 0x08, "Harder" ) /* C*/
139 PORT_DIPSETTING( 0x00, "Hardest" ) /* E*/
140 PORT_BITX( 0x20, 0x20, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
141 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
142 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
143 PORT_DIPNAME( 0x40, 0x40, "Unknown 1-6" )
144 PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
145 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
146 PORT_DIPNAME( 0x80, 0x80, "Unknown 1-7" )
147 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
148 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
149
150 PORT_START /* IN3 - DSW 2*/
151 /*
152 first bit OFF is: 0 0 <- value
153 1 1
154 2 2
155 3 3
156 4 4
157 5 5
158 6 6
159 else FF
160
161 But the values seems unused then.
162 */
163 PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" )
164 PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
165 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
166 PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
167 PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
168 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
169 PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
170 PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
171 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
172 PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" )
173 PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
174 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
175 PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
176 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
177 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
178 PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
179 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
180 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
181 PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
182 PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
183 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
184 PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" ) /*?*/
185 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
186 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
187 INPUT_PORTS_END
188
189 INPUT_PORTS_START( firebatl )
190 PORT_START /* IN0 - Player 1*/
191 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
192 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
193 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
194 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
195 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
196 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
197 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
198 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
199
200 PORT_START /* IN1 - Player 2*/
201 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_COCKTAIL )
202 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_COCKTAIL )
203 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_COCKTAIL )
204 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_COCKTAIL )
205 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
206 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
207 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
208 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
209
210 PORT_START /* IN2 - DSW 1*/
211 PORT_DIPNAME( 0x01, 0x01, "Unknown 1-0" )
212 PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
213 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
214 PORT_DIPNAME( 0x02, 0x02, "Unknown 1-1" )
215 PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
216 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
217 PORT_BITX( 0x04, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Infinite Lives", IP_KEY_NONE, IP_JOY_NONE )
218 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
219 PORT_DIPSETTING( 0x04, DEF_STR( On ) )
220 PORT_DIPNAME( 0x08, 0x08, "Unknown 1-3" )
221 PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
222 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
223 PORT_DIPNAME( 0x10, 0x10, "Unknown 1-4" )
224 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
225 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
226 PORT_DIPNAME( 0x20, 0x20, "Unknown 1-5" )
227 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
228 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
229 PORT_DIPNAME( 0x40, 0x40, "Unknown 1-6" )
230 PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
231 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
232 PORT_DIPNAME( 0x80, 0x80, "Unknown 1-7" )
233 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
234 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
235
236 PORT_START /* IN3 - DSW 2*/
237 PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" )
238 PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
239 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
240 PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
241 PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
242 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
243 PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
244 PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
245 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
246 PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" )
247 PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
248 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
249 PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
250 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
251 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
252 PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
253 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
254 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
255 PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
256 PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
257 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
258 PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
259 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
260 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
261 INPUT_PORTS_END
262
263
264 static struct GfxLayout layout_8x8x2 =
265 {
266 8,8,
267 RGN_FRAC(1,1),
268 2,
269 { 0, 4 },
270 { STEP4(0,1), STEP4(8,1) },
271 { STEP8(0,8*2) },
272 8*8*2
273 };
274
275 static struct GfxLayout layout_8x8x4 =
276 {
277 8,8,
278 RGN_FRAC(1,2),
279 4,
280 { RGN_FRAC(1,2) + 0, RGN_FRAC(1,2) + 4, 0, 4 },
281 { STEP4(0,1), STEP4(8,1) },
282 { STEP8(0,8*2) },
283 8*8*2
284 };
285
286 static struct GfxLayout layout_16x16x4 =
287 {
288 16,16,
289 RGN_FRAC(1,2),
290 4,
291 { RGN_FRAC(1,2) + 0, RGN_FRAC(1,2) + 4, 0, 4 },
292 { STEP4(0,1), STEP4(8,1), STEP4(8*8*2+0,1), STEP4(8*8*2+8,1) },
293 { STEP8(0,8*2), STEP8(8*8*2*2,8*2) },
294 16*16*2
295 };
296
297 static struct GfxDecodeInfo firebatl_gfxdecodeinfo[] =
298 {
299 { REGION_GFX1, 0, &layout_16x16x4, 0, 16 }, /* [0] Sprites*/
300 { REGION_GFX2, 0, &layout_16x16x4, 16, 1 }, /* [1] Layer 0*/
301 { REGION_GFX3, 0, &layout_8x8x2, 512, 64 }, /* [2] Layer 1*/
302 { -1 }
303 };
304
305 static struct GfxDecodeInfo clshroad_gfxdecodeinfo[] =
306 {
307 { REGION_GFX1, 0, &layout_16x16x4, 0, 16 }, /* [0] Sprites*/
308 { REGION_GFX2, 0, &layout_16x16x4, 0x90, 1 }, /* [1] Layer 0*/
309 { REGION_GFX3, 0, &layout_8x8x4, 0, 16 }, /* [2] Layer 1*/
310 { -1 }
311 };
312
313
314
315 static struct CustomSound_interface custom_interface =
316 {
317 wiping_sh_start,
318 wiping_sh_stop,
319 0
320 };
321
322
323
324 static MACHINE_DRIVER_START( firebatl )
325
326 /* basic machine hardware */
327 MDRV_CPU_ADD(Z80, 3000000) /* ? */
MDRV_CPU_MEMORY(clshroad_readmem,clshroad_writemem)328 MDRV_CPU_MEMORY(clshroad_readmem,clshroad_writemem)
329 MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* IRQ, no NMI */
330
331 MDRV_CPU_ADD(Z80, 3000000) /* ? */
332 MDRV_CPU_FLAGS(CPU_AUDIO_CPU)
333 MDRV_CPU_MEMORY(clshroad_sound_readmem,clshroad_sound_writemem)
334 MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* IRQ, no NMI */
335
336 MDRV_FRAMES_PER_SECOND(60)
337 MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
338
339 MDRV_MACHINE_INIT(clshroad)
340
341 /* video hardware */
342 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
343 MDRV_SCREEN_SIZE(0x120, 0x100)
344 MDRV_VISIBLE_AREA(0, 0x120-1, 0x0+16, 0x100-16-1)
345 MDRV_GFXDECODE(firebatl_gfxdecodeinfo)
346 MDRV_PALETTE_LENGTH(512)
347 MDRV_COLORTABLE_LENGTH(512+64*4)
348
349 MDRV_PALETTE_INIT(firebatl)
350 MDRV_VIDEO_START(firebatl)
351 MDRV_VIDEO_UPDATE(clshroad)
352
353 /* sound hardware */
354 MDRV_SOUND_ADD(CUSTOM, custom_interface)
355 MACHINE_DRIVER_END
356
357 static MACHINE_DRIVER_START( clshroad )
358
359 /* basic machine hardware */
360 MDRV_CPU_ADD(Z80, 18432000/6) /* ? */
361 MDRV_CPU_MEMORY(clshroad_readmem,clshroad_writemem)
362 MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* IRQ, no NMI */
363
364 MDRV_CPU_ADD(Z80, 18432000/6) /* ? */
365 MDRV_CPU_FLAGS(CPU_AUDIO_CPU)
366 MDRV_CPU_MEMORY(clshroad_sound_readmem,clshroad_sound_writemem)
367 MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* IRQ, no NMI */
368
369 MDRV_FRAMES_PER_SECOND(60)
370 MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
371
372 MDRV_MACHINE_INIT(clshroad)
373
374 /* video hardware */
375 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
376 MDRV_SCREEN_SIZE(0x120, 0x100)
377 MDRV_VISIBLE_AREA(0, 0x120-1, 0x0+16, 0x100-16-1)
378 MDRV_GFXDECODE(clshroad_gfxdecodeinfo)
379 MDRV_PALETTE_LENGTH(256)
380
381 MDRV_PALETTE_INIT(clshroad)
382 MDRV_VIDEO_START(clshroad)
383 MDRV_VIDEO_UPDATE(clshroad)
384
385 /* sound hardware */
386 MDRV_SOUND_ADD(CUSTOM, custom_interface)
387 MACHINE_DRIVER_END
388
389
390
391 ROM_START( firebatl )
392 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* Main Z80 Code */
393 ROM_LOAD( "rom01", 0x00000, 0x2000, CRC(10e24ef6) SHA1(b6dae9824eb3cecececbdfdb416a90b1b61ff18d) )
394 ROM_LOAD( "rom02", 0x02000, 0x2000, CRC(47f79bee) SHA1(23e64ff69ff5112b0413d12a283ca90cf3642389) )
395 ROM_LOAD( "rom03", 0x04000, 0x2000, CRC(693459b9) SHA1(8bba526960f49c9e6c7bca40eb8fbbfc81588660) )
396
397 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */
398 ROM_LOAD( "rom04", 0x0000, 0x2000, CRC(5f232d9a) SHA1(d0b9926cb02203f1a1f7fd0d0d7b1fe8eddc6511) )
399
400 ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */
401 ROM_LOAD( "rom14", 0x0000, 0x2000, CRC(36a508a7) SHA1(9b2dede4332d2b8e55e7c5f916d8cf370d7e77fc) )
402 ROM_LOAD( "rom13", 0x2000, 0x2000, CRC(a2ec508e) SHA1(a6dd7b9729f320ed3a28e0cd8ea7b26c2a639e1a) )
403 ROM_LOAD( "rom12", 0x4000, 0x2000, CRC(f80ece92) SHA1(2cc4317b2c58be48dc285bb3a667863e2ca8d5b7) )
404 ROM_LOAD( "rom11", 0x6000, 0x2000, CRC(b293e701) SHA1(9dacaa9897d91dc465f2c1907804fed9bfb7207b) )
405
406 ROM_REGION( 0x08000, REGION_GFX2, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Layer 0 */
407 ROM_LOAD( "rom09", 0x0000, 0x2000, CRC(77ea3e39) SHA1(c897664bd4f4b163a557d39d12374dae08a0a0c2) )
408 ROM_LOAD( "rom08", 0x2000, 0x2000, CRC(1b7585dd) SHA1(e402c879c5651bf0fa21dcf1ff3c4b7bf690cbaa) )
409 ROM_LOAD( "rom07", 0x4000, 0x2000, CRC(e3ec9825) SHA1(ea266683a48e8515d40ed077fd55d15a1859c942) )
410 ROM_LOAD( "rom06", 0x6000, 0x2000, CRC(d29fab5f) SHA1(de5f8d57d3dd9090e6c056ff7f1ab0bb59630863) )
411
412 ROM_REGION( 0x01000, REGION_GFX3, ROMREGION_DISPOSE ) /* Layer 1 */
413 ROM_LOAD( "rom15", 0x0000, 0x1000, CRC(8b5464d6) SHA1(e65acd280c0d9776cb80073241cf260b76ff0ca6) )
414
415 ROM_REGION( 0x0a20, REGION_PROMS, 0 )
416 ROM_LOAD( "prom6.bpr", 0x0000, 0x0100, CRC(b117d22c) SHA1(357efed6597757907077a7e5130bfa643d5dd197) ) /* palette red? */
417 ROM_LOAD( "prom7.bpr", 0x0100, 0x0100, CRC(9b6b4f56) SHA1(7fd726a20fce40b8ba4b8ef05fb51a85ad9fd282) ) /* palette green? */
418 ROM_LOAD( "prom8.bpr", 0x0200, 0x0100, CRC(67cb68ae) SHA1(9b54c7e51d8db0d8699723173709f04dd2fdfa77) ) /* palette blue? */
419 ROM_LOAD( "prom9.bpr", 0x0300, 0x0100, CRC(dd015b80) SHA1(ce45577204cfbbe623121c1bd99a190464ae7895) ) /* char lookup table msb? */
420 ROM_LOAD( "prom10.bpr", 0x0400, 0x0100, CRC(71b768c7) SHA1(3d8c106758d279daf8e989d4c1bb72de3419d2d6) ) /* char lookup table lsb? */
421 ROM_LOAD( "prom4.bpr", 0x0500, 0x0100, CRC(06523b81) SHA1(0042c364fd2fabd6b04cb2d59a71a7e6deb90ab3) ) /* unknown */
422 ROM_LOAD( "prom5.bpr", 0x0600, 0x0100, CRC(75ea8f70) SHA1(1a2c478e7b87fa7f8725a3d1ff06c5c9422dd524) ) /* unknown */
423 ROM_LOAD( "prom11.bpr", 0x0700, 0x0100, CRC(ba42a582) SHA1(2e8f3dab82a34078b866e9875978e83fef045f86) ) /* unknown */
424 ROM_LOAD( "prom12.bpr", 0x0800, 0x0100, CRC(f2540c51) SHA1(126f698eb65e54fa16a1abfa5b40b0161cb66254) ) /* unknown */
425 ROM_LOAD( "prom13.bpr", 0x0900, 0x0100, CRC(4e2a2781) SHA1(7be2e066499ea0af76f6ae926fe87e02f8c36a6f) ) /* unknown */
426 ROM_LOAD( "prom1.bpr", 0x0a00, 0x0020, CRC(1afc04f0) SHA1(38207cf3e15bac7034ac06469b95708d22b57da4) ) /* timing? (on the cpu board) */
427
428 ROM_REGION( 0x2000, REGION_SOUND1, 0 ) /* samples */
429 ROM_LOAD( "rom05", 0x0000, 0x2000, CRC(21544cd6) SHA1(b9644ab3c4393cd2669d2b5b3c80d7a9f1c91ca6) )
430
431 ROM_REGION( 0x0200, REGION_SOUND2, 0 ) /* 4bit->8bit sample expansion PROMs */
432 ROM_LOAD( "prom3.bpr", 0x0000, 0x0100, CRC(bd2c080b) SHA1(9782bb5001e96db56bc29df398187f700bce4f8e) ) /* low 4 bits */
433 ROM_LOAD( "prom2.bpr", 0x0100, 0x0100, CRC(4017a2a6) SHA1(dadef2de7a1119758c8e6d397aa42815b0218889) ) /* high 4 bits */
434 ROM_END
435
436 ROM_START( clshroad )
437 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* Main Z80 Code */
438 ROM_LOAD( "clashr3.bin", 0x0000, 0x8000, CRC(865c32ae) SHA1(e5cdd2d624fe6dc8bd6bebf2bd1c79d287408c63) )
439
440 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */
441 ROM_LOAD( "clashr2.bin", 0x0000, 0x2000, CRC(e6389ec1) SHA1(6ec94d5e389e9104f40fc48df6f15674415851c0) )
442
443 ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */
444 ROM_LOAD( "clashr5.bin", 0x0000, 0x4000, CRC(094858b8) SHA1(a19f79cb665bbb1e25a94e9dd09a9e99f553afe8) )
445 ROM_LOAD( "clashr6.bin", 0x4000, 0x4000, CRC(daa1daf3) SHA1(cc24c97c9950adc0041f68832774e40c87d1d4b2) )
446
447 ROM_REGION( 0x08000, REGION_GFX2, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Layer 0 */
448 ROM_LOAD( "clashr8.bin", 0x0000, 0x4000, CRC(cbb66719) SHA1(2497575f84a956bc2b9e4c3f2c71ae42d036355e) )
449 ROM_LOAD( "clashr9.bin", 0x4000, 0x4000, CRC(c15e8eed) SHA1(3b1e7fa014d176a01d5f9214051b0c8cc5556684) )
450
451 ROM_REGION( 0x04000, REGION_GFX3, ROMREGION_DISPOSE | ROMREGION_INVERT) /* Layer 1 */
452 ROM_LOAD( "clashr4.bin", 0x0000, 0x2000, CRC(664201d9) SHA1(4eb85306f0c9683d0e0cf787f6389df8fe4a3d9d) )
453 ROM_LOAD( "clashr7.bin", 0x2000, 0x2000, CRC(97973030) SHA1(cca7a9d2751add7f6dd9bac83f7f63ece8021dbc) )
454
455 ROM_REGION( 0x0b40, REGION_PROMS, 0 )
456 ROM_LOAD( "82s129.6", 0x0000, 0x0100, CRC(38f443da) SHA1(a015217508b18eb3f1987cd5b53f31608b13de08) ) /* r */
457 ROM_LOAD( "82s129.7", 0x0100, 0x0100, CRC(977fab0c) SHA1(78e7b4f1e9891d2d9cf1e1ec0c4f59a311cef1c5) ) /* g */
458 ROM_LOAD( "82s129.8", 0x0200, 0x0100, CRC(ae7ae54d) SHA1(d7d4682e437f2f7adb7fceb813437c06f27f2711) ) /* b */
459 /* all other proms that firebatl has are missing */
460 ROM_LOAD( "clashrd.a2", 0x0900, 0x0100, CRC(4e2a2781) SHA1(7be2e066499ea0af76f6ae926fe87e02f8c36a6f) ) /* unknown */
461 ROM_LOAD( "clashrd.g4", 0x0a00, 0x0020, CRC(1afc04f0) SHA1(38207cf3e15bac7034ac06469b95708d22b57da4) ) /* timing? */
462 ROM_LOAD( "clashrd.b11", 0x0a20, 0x0020, CRC(d453f2c5) SHA1(7fdc5bf59bad9e8f00e970565ff6f6b3773541db) ) /* unknown (possibly bad dump) */
463 ROM_LOAD( "clashrd.g10", 0x0a40, 0x0100, CRC(73afefd0) SHA1(d14c5490c5b174d54043bfdf5c6fb675e67492e7) ) /* unknown (possibly bad dump) */
464
465 ROM_REGION( 0x2000, REGION_SOUND1, 0 ) /* samples */
466 ROM_LOAD( "clashr1.bin", 0x0000, 0x2000, CRC(0d0a8068) SHA1(529878d0c5f078590e07ec0fffc27b212843c0ad) )
467
468 ROM_REGION( 0x0200, REGION_SOUND2, 0 ) /* 4bit->8bit sample expansion PROMs */
469 ROM_LOAD( "clashrd.g8", 0x0000, 0x0100, CRC(bd2c080b) SHA1(9782bb5001e96db56bc29df398187f700bce4f8e) ) /* low 4 bits */
470 ROM_LOAD( "clashrd.g7", 0x0100, 0x0100, CRC(4017a2a6) SHA1(dadef2de7a1119758c8e6d397aa42815b0218889) ) /* high 4 bits */
471 ROM_END
472
473 static DRIVER_INIT ( firebatl )
474 {
475 /*
476 Pugsy> firebatl:0:05C6:C3:100:Fix the Game:It's a hack but seems to make it work!
477 Pugsy> firebatl:0:05C7:8D:600:Fix the Game (2/3)
478 Pugsy> firebatl:0:05C8:23:600:Fix the Game (3/3)
479
480 without this the death sequence never ends so the game is unplayable after you
481 die once, it would be nice to avoid the hack however
482
483 */
484 data8_t *ROM = memory_region(REGION_CPU1);
485
486 ROM[0x05C6] = 0xc3;
487 ROM[0x05C7] = 0x8d;
488 ROM[0x05C8] = 0x23;
489 }
490
491 GAMEX( 1984, firebatl, 0, firebatl, firebatl, firebatl, ROT90, "Taito", "Fire Battle", GAME_IMPERFECT_GRAPHICS )
492 GAME ( 1986, clshroad, 0, clshroad, clshroad, 0, ROT0, "Woodplace Inc.", "Clash-Road" )
493