1 /*******************************************************************************
2
3 Equites (c) 1984 Alpha Denshi Co./Sega
4 Bull Fighter (c) 1984 Alpha Denshi Co./Sega
5 The Koukouyakyuh (c) 1985 Alpha Denshi Co.
6 Splendor Blast (c) 1985 Alpha Denshi Co.
7 High Voltage (c) 1985 Alpha Denshi Co.
8
9 drivers by Acho A. Tang
10
11 Stephh's notes (based on the games M68000 code and some tests) :
12
13 0) all games
14
15 - To enter sort of "test mode", bits 0 and 1 need to be ON when the game is reset.
16 Acho said that it could be a switch (but I'm not sure of that), and that's why
17 I've added a EASY_TEST_MODE compilation switch.
18
19
20 1) 'equites'
21
22 - When in "test mode", press START1 to cycle through next sound, and press START2
23 to directly test the inputs and the Dip Switches.
24 - When the number of buttons is set to 2, you need to press BOTH BUTTON1 and
25 BUTTON2 to have the same effect as BUTTON3.
26
27
28 2) 'bullfgtr'
29
30 - When in "test mode", press START1 to cycle through next sound, and press START2
31 to directly test the inputs and the Dip Switches.
32 - I'm not sure I understand how the coinage is handled, and so it's hard to make
33 a good description. Anyway, the values are correct.
34
35
36 3) 'kouyakyu'
37
38 - When in "test mode", press START1 to cycle through next sound, and press START2
39 to directly test the inputs and the Dip Switches.
40 - Bit 1 of Dip Switch is only read in combinaison of bit 0 during P.O.S.T. to
41 enter the "test mode", but it doesn't add any credit ! That's why I've patched
42 the inputs, so you can enter the "test mode" by pressing COIN1 during P.O.S.T.
43
44
45 4) 'splndrbt'
46
47 - When starting a 2 players game, when player 1 game is over, the game enters in
48 an infinite loop on displaying the "GAME OVER" message.
49 - You can test player 2 by putting 0xff instead of 0x00 at 0x040009 ($9,A6).
50 - FYI, what should change the contents of $9,A6 is the routine at 0x000932,
51 but I haven't found where this routine could be called 8( 8303 issue ?
52
53
54 5) 'hvoltage'
55
56 - When starting a 2 players game, when player 1 game is over, the game becomes
57 buggy on displaying the "GAME OVER" message and you can't start a new game
58 anymore.
59 - You can test player 2 by putting 0xff instead of 0x00 at 0x040009 ($9,A6).
60 - FYI, what should change the contents of $9,A6 is the routine at 0x000fc4,
61 but I haven't found where this routine could be called 8( 8404 issue ?
62
63 - There is sort of "debug mode" that you can access if 0x000038.w returns 0x0000
64 instead of 0xffff. To enable it, turn HVOLTAGE_HACK to 1 then enable the fake
65 Dip Switch.
66 - When you are in "debug mode", the Inputs and Dip Switches have special features.
67 Here is IMO the full list :
68
69 * pressing IPT_JOYSTICK_DOWN of player 2 freezes the game
70 * pressing IPT_JOYSTICK_UP of player 2 unfreezes the game
71 * pressing IPT_COIN1 gives invulnerability (the collision routine isn't called)
72 * pressing IPT_COIN2 speeds up the game and you don't need to kill the bosses
73 * when bit 2 is On, you are given invulnerability (same effect as IPT_COIN1)
74 * when bit 3 is On, you don't need to kill the bosses (only the last one)
75 * when bit 4 is On ("Lives" Dip Switch set to "5"), some coordonates are displayed
76 * when bit 7 is On ("Coinage" Dip Switch set to "A 1/3C B 1/6C" or "A 2/1C B 3/1C"),
77 a "band" is displayed at the left of the screen
78
79 TO DO :
80
81 - support screen flipping in 'equites' and 'splndrbt'.
82
83
84 Hardware Deficiencies
85 ---------------------
86
87 - Lack of 8303/8404 tech info. All MCU results are guessed.
88
89 equites_8404rule(unsigned pc, int offset, int data) details:
90
91 pc: 68000 code address where the program queries the MCU
92 offset: 8404 memory offset(in bytes) from where MCU data is read
93 data: fake byte-value to return (negative numbers trigger special conditions)
94
95 The following ROMs need redump:
96
97 - Bull Fighter's RGB PROMs (the ones in use are fake make-up's)
98 - The Koukouyakyuh's epr-6706.bin (the one in use is patched)
99
100
101 Emulation Deficiencies
102 ----------------------
103
104 - Equites has sprite lag in the post-rotate X direction depends on interrupt timing.
105 - Scale factors in High Voltage and Splendor Blast are inaccurate. Actual values are believed
106 to be in the three unknown ROM s3.8l, 1.9j and 4.7m but the equations are unknown.
107
108 - MSM5232 clock speed and capacitor values are not known.
109 - There seems to be a rheostat on Equites' soundboard to adjust the MSM5232's music pitch.
110 - It hasn't been confirmed whether music tempos are the same across all games.
111
112
113 * Special Thanks to:
114
115 Jarek Burczynski for a superb MSM5232 emulation
116 The Equites WIP webmasters for the vital screenshots and sound clips
117 Yasuhiro Ogawa for the correct Equites ROM information
118
119
120 Other unemulated Alpha Denshi and SNK games that may use similar hardware:
121 -----------------------------------------------------------
122 Maker Year Genre Name Japanese Name
123 -----------------------------------------------------------
124 Alpha Denshi 1984 (SPT) Champion Croquet チャンピオンクロッケー
125 Alpha Denshi 1985 (???) Tune Pit(?) チェーンピット
126 Alpha Denshi 1985 (MAJ) Perfect Janputer パーフェクトジャンピューター
127 SNK/Eastern 1985 (ACT) Gekisoh 激走
128
129 *******************************************************************************/
130 /* Directives*/
131
132 #include "driver.h"
133 #include "vidhrdw/generic.h"
134
135 #define HVOLTAGE_HACK 0
136 #define EASY_TEST_MODE 1
137
138 /* Equites Hardware*/
139 #define BMPAD 8
140
141 /******************************************************************************/
142 /* Imports*/
143
144 /* Common Hardware Start*/
145 #define EQUITES_ADD_SOUNDBOARD7 \
146 MDRV_CPU_ADD(8085A, 5000000) \
147 MDRV_CPU_FLAGS(CPU_AUDIO_CPU) \
148 MDRV_CPU_MEMORY(equites_s_readmem, equites_s_writemem) \
149 MDRV_CPU_PORTS(0, equites_s_writeport) \
150 MDRV_CPU_PERIODIC_INT(nmi_line_pulse, 4000) \
151 MDRV_SOUND_ADD(MSM5232, equites_5232intf) \
152 MDRV_SOUND_ADD(AY8910, equites_8910intf) \
153 MDRV_SOUND_ADD(DAC, equites_dacintf)
154
155 extern void equites_8404init(void);
156 extern void equites_8404rule(unsigned pc, int offset, int data);
157
158 extern READ16_HANDLER(equites_8404_r);
159 extern WRITE_HANDLER(equites_5232_w);
160 extern WRITE_HANDLER(equites_8910control_w);
161 extern WRITE_HANDLER(equites_8910data_w);
162 extern WRITE_HANDLER(equites_dac0_w);
163 extern WRITE_HANDLER(equites_dac1_w);
164
165 extern data16_t *equites_8404ram;
166 extern struct MSM5232interface equites_5232intf;
167 extern struct AY8910interface equites_8910intf;
168 extern struct DACinterface equites_dacintf;
169
MEMORY_READ_START(equites_s_readmem)170 static MEMORY_READ_START( equites_s_readmem )
171 { 0x0000, 0xbfff, MRA_ROM }, /* sound program*/
172 { 0xc000, 0xc000, soundlatch_r },
173 { 0xe000, 0xe0ff, MRA_RAM }, /* stack and variables*/
174 MEMORY_END
175
176 static MEMORY_WRITE_START( equites_s_writemem )
177 { 0x0000, 0xbfff, MWA_ROM }, /* sound program*/
178 { 0xc080, 0xc08d, equites_5232_w },
179 { 0xc0a0, 0xc0a0, equites_8910data_w },
180 { 0xc0a1, 0xc0a1, equites_8910control_w },
181 { 0xc0b0, 0xc0b0, MWA_NOP }, /* INTR: sync with main melody*/
182 { 0xc0c0, 0xc0c0, MWA_NOP }, /* INTR: sync with specific beats*/
183 { 0xc0d0, 0xc0d0, equites_dac0_w },
184 { 0xc0e0, 0xc0e0, equites_dac1_w },
185 { 0xc0f8, 0xc0fe, MWA_NOP }, /* soundboard I/O, ignored*/
186 { 0xc0ff, 0xc0ff, soundlatch_clear_w },
187 { 0xe000, 0xe0ff, MWA_RAM }, /* stack and variables*/
188 MEMORY_END
189
190 static PORT_WRITE_START( equites_s_writeport )
191 { 0x00e0, 0x00e5, MWA_NOP }, /* soundboard I/O, ignored*/
192 PORT_END
193 /* Common Hardware End*/
194
195 /* Equites Hardware*/
196 extern PALETTE_INIT( equites );
197 extern VIDEO_START( equites );
198 extern VIDEO_UPDATE( equites );
199 extern READ16_HANDLER(equites_spriteram_r);
200 extern WRITE16_HANDLER(equites_charram_w);
201 extern WRITE16_HANDLER(equites_scrollreg_w);
202 extern WRITE16_HANDLER(equites_bgcolor_w);
203
204 /* Splendor Blast Hareware*/
205 extern MACHINE_INIT( splndrbt );
206 extern PALETTE_INIT( splndrbt );
207 extern VIDEO_START( splndrbt );
208 extern VIDEO_UPDATE( splndrbt );
209 extern READ16_HANDLER(splndrbt_bankedchar_r);
210 extern WRITE16_HANDLER(splndrbt_charram_w);
211 extern WRITE16_HANDLER(splndrbt_bankedchar_w);
212 extern WRITE16_HANDLER(splndrbt_selchar0_w);
213 extern WRITE16_HANDLER(splndrbt_selchar1_w);
214 extern WRITE16_HANDLER(splndrbt_scrollram_w);
215 extern WRITE16_HANDLER(splndrbt_bgcolor_w);
216 extern data16_t *splndrbt_scrollx, *splndrbt_scrolly;
217
218 /******************************************************************************/
219 /* Locals*/
220
221 /* Equites Hardware*/
222 static int disablejoyport2 = 0;
223
224 /******************************************************************************/
225 /* Exports*/
226
227 /* Common*/
228 data16_t *equites_workram;
229 int equites_id;
230
231 /* Equites Hardware*/
232 int equites_flip;
233
234 /* Splendor Blast Hardware*/
235 int splndrbt_flip;
236
237 /******************************************************************************/
238 /* Local Functions*/
239
240 /******************************************************************************/
241 /* Interrupt Handlers*/
242
243 /* Equites Hardware*/
INTERRUPT_GEN(equites_interrupt)244 static INTERRUPT_GEN( equites_interrupt )
245 {
246 if (cpu_getiloops())
247 cpu_set_irq_line(0, 2, HOLD_LINE);
248 else
249 cpu_set_irq_line(0, 1, HOLD_LINE);
250 }
251
252 /* Splendor Blast Hareware*/
INTERRUPT_GEN(splndrbt_interrupt)253 static INTERRUPT_GEN( splndrbt_interrupt )
254 {
255 if (cpu_getiloops())
256 cpu_set_irq_line(0, 2, HOLD_LINE);
257 else
258 cpu_set_irq_line(0, 1, HOLD_LINE);
259 }
260
261 /******************************************************************************/
262 /* Main CPU Handlers*/
263
264 /* Equites Hardware*/
READ16_HANDLER(equites_joyport_r)265 static READ16_HANDLER(equites_joyport_r)
266 {
267 int data;
268
269 data = readinputport(0);
270 if (disablejoyport2) data = (data & 0x80ff) | (data<<8 & 0x7f00);
271
272 return (data);
273 }
274
WRITE16_HANDLER(equites_flip0_w)275 static WRITE16_HANDLER(equites_flip0_w)
276 {
277 if (ACCESSING_LSB) disablejoyport2 = 1;
278 if (ACCESSING_MSB) equites_flip = 0;
279 }
280
WRITE16_HANDLER(equites_flip1_w)281 static WRITE16_HANDLER(equites_flip1_w)
282 {
283 if (ACCESSING_LSB) disablejoyport2 = 0;
284 if (ACCESSING_MSB) equites_flip = 1;
285 }
286
287 /* Splendor Blast Hardware*/
288 #if HVOLTAGE_HACK
READ16_HANDLER(hvoltage_debug_r)289 static READ16_HANDLER(hvoltage_debug_r)
290 {
291 return(readinputport(2));
292 }
293 #endif
294
WRITE16_HANDLER(splndrbt_flip0_w)295 static WRITE16_HANDLER(splndrbt_flip0_w)
296 {
297 if (ACCESSING_LSB) splndrbt_flip = 0;
298 if (ACCESSING_MSB) equites_bgcolor_w(offset, data, 0x00ff);
299 }
300
WRITE16_HANDLER(splndrbt_flip1_w)301 static WRITE16_HANDLER(splndrbt_flip1_w)
302 {
303 if (ACCESSING_LSB) splndrbt_flip = 1;
304 }
305 #if 0
306 static WRITE16_HANDLER(log16_w)
307 {
308 int pc = activecpu_get_pc();
309
310 usrintf_showmessage("%04x: %04x(w)\n", pc, data);
311 log_cb(RETRO_LOG_DEBUG, LOGPRE "%04x: %04x(w)\n", pc, data);
312 }
313 #endif
314 /******************************************************************************/
315 /* Main CPU Memory Map*/
316
317 /* Equites Hardware*/
MEMORY_READ16_START(equites_readmem)318 static MEMORY_READ16_START( equites_readmem )
319 { 0x000000, 0x00ffff, MRA16_ROM }, /* main program*/
320 { 0x040000, 0x040fff, MRA16_RAM }, /* work RAM*/
321 { 0x080000, 0x080fff, MRA16_RAM }, /* char RAM*/
322 { 0x0c0000, 0x0c0fff, MRA16_RAM }, /* scroll RAM*/
323 { 0x100000, 0x100fff, equites_spriteram_r }, /* sprite RAM*/
324 { 0x140000, 0x1407ff, equites_8404_r }, /* 8404 RAM*/
325 { 0x180000, 0x180001, input_port_1_word_r }, /* MSB: DIP switches*/
326 { 0x1c0000, 0x1c0001, equites_joyport_r }, /* joyport[2211] (shares the same addr with scrollreg)*/
327 MEMORY_END
328
329 static MEMORY_WRITE16_START( equites_writemem )
330 { 0x000000, 0x00ffff, MWA16_NOP }, /* ROM area is written several times (dev system?)*/
331 { 0x040000, 0x040fff, MWA16_RAM, &equites_workram },
332 { 0x080000, 0x080fff, equites_charram_w, &videoram16 },
333 { 0x0c0000, 0x0c0fff, MWA16_RAM, &spriteram16_2 },
334 { 0x100000, 0x100fff, MWA16_RAM, &spriteram16, &spriteram_size },
335 { 0x140000, 0x1407ff, MWA16_RAM, &equites_8404ram },
336 { 0x180000, 0x180001, soundlatch_word_w }, /* LSB: sound latch*/
337 { 0x184000, 0x184001, equites_flip0_w }, /* [MMLL] MM: normal screen, LL: use joystick 1 only*/
338 { 0x188000, 0x188001, MWA16_NOP }, /* 8404 control port1*/
339 { 0x18c000, 0x18c001, MWA16_NOP }, /* 8404 control port2*/
340 { 0x1a4000, 0x1a4001, equites_flip1_w }, /* [MMLL] MM: flip screen, LL: use both joysticks*/
341 { 0x1a8000, 0x1a8001, MWA16_NOP }, /* 8404 control port3*/
342 { 0x1ac000, 0x1ac001, MWA16_NOP }, /* 8404 control port4*/
343 { 0x1c0000, 0x1c0001, equites_scrollreg_w }, /* scroll register[XXYY]*/
344 { 0x380000, 0x380001, equites_bgcolor_w }, /* bg color register[CC--]*/
345 { 0x780000, 0x780001, MWA16_NOP }, /* watchdog*/
346 MEMORY_END
347
348 /* Splendor Blast Hardware*/
349 static MEMORY_READ16_START( splndrbt_readmem )
350 { 0x000000, 0x00ffff, MRA16_ROM }, /* main program*/
351 { 0x040000, 0x040fff, MRA16_RAM }, /* work RAM*/
352 { 0x080000, 0x080001, input_port_0_word_r }, /* joyport [2211]*/
353 { 0x0c0000, 0x0c0001, input_port_1_word_r }, /* MSB: DIP switches LSB: not used*/
354 { 0x100000, 0x100001, MRA16_RAM }, /* no read*/
355 { 0x1c0000, 0x1c0001, MRA16_RAM }, /* LSB: watchdog*/
356 { 0x180000, 0x1807ff, equites_8404_r }, /* 8404 RAM*/
357 { 0x200000, 0x200fff, MRA16_RAM }, /* char page 0*/
358 { 0x201000, 0x201fff, splndrbt_bankedchar_r }, /* banked char page 1, 2*/
359 { 0x400000, 0x400fff, MRA16_RAM }, /* scroll RAM 0,1*/
360 { 0x600000, 0x6001ff, MRA16_RAM }, /* sprite RAM 0,1,2*/
361 MEMORY_END
362
363 static MEMORY_WRITE16_START( splndrbt_writemem )
364 { 0x000000, 0x00ffff, MWA16_NOP },
365 { 0x040000, 0x040fff, MWA16_RAM, &equites_workram }, /* work RAM*/
366 { 0x0c0000, 0x0c0001, splndrbt_flip0_w }, /* [MMLL] MM: bg color register, LL: normal screen*/
367 { 0x0c4000, 0x0c4001, MWA16_NOP }, /* 8404 control port1*/
368 { 0x0c8000, 0x0c8001, MWA16_NOP }, /* 8404 control port2*/
369 { 0x0cc000, 0x0cc001, splndrbt_selchar0_w }, /* select active char map*/
370 { 0x0e0000, 0x0e0001, splndrbt_flip1_w }, /* [MMLL] MM: not used, LL: flip screen*/
371 { 0x0e4000, 0x0e4001, MWA16_NOP }, /* 8404 control port3*/
372 { 0x0e8000, 0x0e8001, MWA16_NOP }, /* 8404 control port4*/
373 { 0x0ec000, 0x0ec001, splndrbt_selchar1_w }, /* select active char map*/
374 { 0x100000, 0x100001, MWA16_RAM, &splndrbt_scrollx }, /* scrollx*/
375 { 0x140000, 0x140001, soundlatch_word_w }, /* LSB: sound command*/
376 { 0x1c0000, 0x1c0001, MWA16_RAM, &splndrbt_scrolly }, /* scrolly*/
377 { 0x180000, 0x1807ff, MWA16_RAM, &equites_8404ram }, /* 8404 RAM*/
378 { 0x200000, 0x200fff, splndrbt_charram_w, &videoram16, &videoram_size }, /* char RAM page 0*/
379 { 0x201000, 0x201fff, splndrbt_bankedchar_w }, /* banked char RAM page 1,2*/
380 { 0x400000, 0x400fff, splndrbt_scrollram_w, &spriteram16_2 }, /* scroll RAM 0,1*/
381 { 0x600000, 0x6001ff, MWA16_RAM, &spriteram16, &spriteram_size }, /* sprite RAM 0,1,2*/
382 MEMORY_END
383
384 /******************************************************************************/
385 /* Common Port Map*/
386
387 #define EQUITES_PLAYER_INPUT_LSB( button1, button2, button3, start ) \
388 PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY ) \
389 PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY ) \
390 PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY ) \
391 PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY ) \
392 PORT_BIT( 0x0010, IP_ACTIVE_HIGH, button1 ) \
393 PORT_BIT( 0x0020, IP_ACTIVE_HIGH, button2 ) \
394 PORT_BIT( 0x0040, IP_ACTIVE_HIGH, button3 ) \
395 PORT_BIT( 0x0080, IP_ACTIVE_HIGH, start )
396
397 #define EQUITES_PLAYER_INPUT_MSB( button1, button2, button3, start ) \
398 PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL ) \
399 PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL ) \
400 PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL ) \
401 PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL ) \
402 PORT_BIT( 0x1000, IP_ACTIVE_HIGH, button1 | IPF_COCKTAIL ) \
403 PORT_BIT( 0x2000, IP_ACTIVE_HIGH, button2 | IPF_COCKTAIL ) \
404 PORT_BIT( 0x4000, IP_ACTIVE_HIGH, button3 | IPF_COCKTAIL ) \
405 PORT_BIT( 0x8000, IP_ACTIVE_HIGH, start )
406
407 /******************************************************************************/
408 /* Equites Port Map*/
409
410 INPUT_PORTS_START( equites )
411 PORT_START
412 EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START1 )
413 EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START2 )
414
415 PORT_START
416 PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
417 PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 )
418 #if EASY_TEST_MODE
419 PORT_SERVICE( 0x0300, IP_ACTIVE_HIGH )
420 #endif
421 PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Cabinet ) )
422 PORT_DIPSETTING( 0x0400, DEF_STR( Upright ) )
423 PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
424 PORT_DIPNAME( 0x0800, 0x0800, "Buttons" )
425 PORT_DIPSETTING( 0x0000, "2" )
426 PORT_DIPSETTING( 0x0800, "3" )
427 PORT_DIPNAME( 0x1000, 0x0000, DEF_STR ( Lives ) )
428 PORT_DIPSETTING( 0x0000, "3" )
429 PORT_DIPSETTING( 0x1000, "5" )
430 PORT_DIPNAME( 0x2000, 0x0000, DEF_STR ( Difficulty ) )
431 PORT_DIPSETTING( 0x0000, "Normal" )
432 PORT_DIPSETTING( 0x2000, "Hard" )
433 PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Coinage ) )
434 PORT_DIPSETTING( 0xc000, "A 2C/1C B 3C/1C" )
435 PORT_DIPSETTING( 0x0000, "A 1C/1C B 2C/1C" )
436 PORT_DIPSETTING( 0x8000, "A 1C/2C B 1C/4C" )
437 PORT_DIPSETTING( 0x4000, "A 1C/3C B 1C/6C" )
438 INPUT_PORTS_END
439
440 /******************************************************************************/
441 /* Bull Fighter Port Map*/
442
443 INPUT_PORTS_START( bullfgtr )
444 PORT_START
445 EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START1 )
446 EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START2 )
447
448 PORT_START
449 PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
450 PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 )
451 #if EASY_TEST_MODE
452 PORT_SERVICE( 0x0300, IP_ACTIVE_HIGH )
453 #endif
454 PORT_DIPNAME( 0x0c00, 0x0000, "Game Time" )
455 PORT_DIPSETTING( 0x0c00, "3:00" )
456 PORT_DIPSETTING( 0x0800, "2:00" )
457 PORT_DIPSETTING( 0x0000, "1:30" )
458 PORT_DIPSETTING( 0x0400, "1:00" )
459 PORT_DIPNAME( 0x2000, 0x0000, DEF_STR ( Difficulty ) )
460 PORT_DIPSETTING( 0x0000, "Normal" )
461 PORT_DIPSETTING( 0x2000, "Hard" )
462 PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) )
463 PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
464 PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
465 PORT_DIPNAME( 0x9000, 0x0000, DEF_STR( Coinage ) )
466 /* PORT_DIPSETTING( 0x9000, "A 1C/1C B 1C/1C" ) */ /* More than 1 credit per player needed*/
467 PORT_DIPSETTING( 0x0000, "A 1C/1C B 1C/1C" )
468 PORT_DIPSETTING( 0x8000, "A 1C/1C B 1C/4C" )
469 PORT_DIPSETTING( 0x1000, "A 1C/2C B 1C/3C" )
470 INPUT_PORTS_END
471
472 /******************************************************************************/
473 /* Koukouyakyuh Port Map*/
474
475 INPUT_PORTS_START( kouyakyu )
476 PORT_START
477 EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START1 )
478 EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START2 )
479
480 PORT_START
481 /* PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )*/
482 /* PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_UNUSED )*/
483 PORT_BIT( 0x0300, IP_ACTIVE_HIGH, IPT_COIN1 )
484 #if EASY_TEST_MODE
485 PORT_SERVICE( 0x0300, IP_ACTIVE_HIGH )
486 #endif
487 PORT_DIPNAME( 0x0c00, 0x0000, "Game Points" )
488 PORT_DIPSETTING( 0x0800, "3000" )
489 PORT_DIPSETTING( 0x0400, "4000" )
490 PORT_DIPSETTING( 0x0000, "5000" )
491 PORT_DIPSETTING( 0x0c00, "7000" )
492 PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Unused ) )
493 PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
494 PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
495 PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) )
496 PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
497 PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
498 PORT_DIPNAME( 0x9000, 0x0000, DEF_STR( Coinage ) )
499 PORT_DIPSETTING( 0x9000, "1C/1C (2C per player)" )
500 PORT_DIPSETTING( 0x0000, "1C/1C (1C per player)" )
501 PORT_DIPSETTING( 0x8000, "1C/1C (1C for 2 players)" )
502 PORT_DIPSETTING( 0x1000, "1C/3C (1C per player)" )
503 INPUT_PORTS_END
504
505 /******************************************************************************/
506 /* Splendor Blast Port Map*/
507
508 INPUT_PORTS_START( splndrbt )
509 PORT_START
510 EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_UNKNOWN, IPT_START1 )
511 EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_UNKNOWN, IPT_START2 )
512
513 PORT_START
514 PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
515 PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 )
516 #if EASY_TEST_MODE
517 PORT_SERVICE( 0x0300, IP_ACTIVE_HIGH )
518 #endif
519 PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR ( Difficulty ) )
520 PORT_DIPSETTING( 0x0400, "Easy" )
521 PORT_DIPSETTING( 0x0000, "Normal" )
522 PORT_DIPSETTING( 0x0800, "Hard" )
523 PORT_DIPSETTING( 0x0c00, "Hardest" )
524 PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Demo_Sounds ) )
525 PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
526 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
527 PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Cabinet ) )
528 PORT_DIPSETTING( 0x2000, DEF_STR( Upright ) )
529 PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
530 PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Coinage ) )
531 PORT_DIPSETTING( 0xc000, "A 2C/1C B 3C/1C" )
532 PORT_DIPSETTING( 0x0000, "A 1C/1C B 2C/1C" )
533 PORT_DIPSETTING( 0x4000, "A 1C/2C B 1C/4C" )
534 PORT_DIPSETTING( 0x8000, "A 1C/3C B 1C/6C" )
535 INPUT_PORTS_END
536
537 /******************************************************************************/
538 /* High Voltage Port Map*/
539
540 INPUT_PORTS_START( hvoltage )
541 PORT_START
542 EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_UNKNOWN, IPT_START1 )
543 EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_UNKNOWN, IPT_START2 )
544
545 PORT_START
546 PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
547 PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 )
548 #if EASY_TEST_MODE
549 PORT_SERVICE( 0x0300, IP_ACTIVE_HIGH )
550 #endif
551 #if HVOLTAGE_HACK
552 PORT_DIPNAME( 0x0400, 0x0000, "Invulnerability" )
553 PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
554 PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
555 PORT_DIPNAME( 0x0800, 0x0000, "Need to kill Bosses" )
556 PORT_DIPSETTING( 0x0800, DEF_STR( No ) )
557 PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
558 #else
559 PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR ( Difficulty ) )
560 PORT_DIPSETTING( 0x0400, "Easy" )
561 PORT_DIPSETTING( 0x0000, "Normal" )
562 PORT_DIPSETTING( 0x0800, "Hard" )
563 PORT_DIPSETTING( 0x0c00, "Hardest" )
564 #endif
565 PORT_DIPNAME( 0x1000, 0x0000, DEF_STR ( Lives ) ) /* See notes*/
566 PORT_DIPSETTING( 0x0000, "3" )
567 PORT_DIPSETTING( 0x1000, "5" )
568 PORT_DIPNAME( 0x2000, 0x0000, DEF_STR ( Bonus_Life ) )
569 PORT_DIPSETTING( 0x0000, "50k, 100k then every 100k" )
570 PORT_DIPSETTING( 0x2000, "50k, 200k then every 100k" )
571 PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Coinage ) ) /* See notes*/
572 PORT_DIPSETTING( 0xc000, "A 2C/1C B 3C/1C" )
573 PORT_DIPSETTING( 0x0000, "A 1C/1C B 2C/1C" )
574 PORT_DIPSETTING( 0x4000, "A 1C/2C B 1C/4C" )
575 PORT_DIPSETTING( 0x8000, "A 1C/3C B 1C/6C" )
576
577 #if HVOLTAGE_HACK
578 /* Fake port to handle debug mode */
579 PORT_START
580 PORT_DIPNAME( 0xffff, 0xffff, "Debug Mode" )
581 PORT_DIPSETTING( 0xffff, DEF_STR( Off ) )
582 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
583 #endif
584 INPUT_PORTS_END
585
586 /******************************************************************************/
587 /* Graphics Layouts*/
588
589 /* Equites Hardware*/
590 static struct GfxLayout eq_charlayout =
591 {
592 8, 8,
593 256,
594 2,
595 { 0, 4 },
596 { 8*8+3, 8*8+2, 8*8+1, 8*8, 3, 2, 1, 0 },
597 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
598 16*8
599 };
600
601 static struct GfxLayout eq_tilelayout =
602 {
603 16, 16,
604 256,
605 3,
606 { 0, 0x4000*8, 0x4000*8+4 },
607 {
608 128*1+3, 128*1+2, 128*1+1, 128*1+0,
609 128*2+3, 128*2+2, 128*2+1, 128*2+0,
610 128*3+3, 128*3+2, 128*3+1, 128*3+0,
611 3, 2, 1, 0
612 },
613 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
614 64*8
615 };
616
617 static struct GfxLayout eq_spritelayout =
618 {
619 16, 14,
620 256,
621 3,
622 { 0, 0x4000*8, 0x4000*8+4 },
623 {
624 3, 2, 1, 0,
625 128*1+3, 128*1+2, 128*1+1, 128*1+0,
626 128*2+3, 128*2+2, 128*2+1, 128*2+0,
627 128*3+3, 128*3+2, 128*3+1, 128*3+0
628 },
629 { 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8 },
630 64*8
631 };
632
633 static struct GfxDecodeInfo equites_gfxdecodeinfo[] =
634 {
635 { REGION_GFX1, 0, &eq_charlayout, 0, 32 }, /* chars*/
636 { REGION_GFX2, 0, &eq_tilelayout, 128, 16 }, /* tile set0*/
637 { REGION_GFX3, 0, &eq_tilelayout, 128, 16 }, /* tile set1*/
638 { REGION_GFX4, 0, &eq_spritelayout, 256, 16 }, /* sprite set0*/
639 { REGION_GFX5, 0, &eq_spritelayout, 256, 16 }, /* sprite set1*/
640 { -1 } /* end of array*/
641 };
642
643 /* Splendor Blast Hardware*/
644 static struct GfxLayout sp_charlayout =
645 {
646 8, 8,
647 512,
648 2,
649 { 0, 4 },
650 { 8*8+3, 8*8+2, 8*8+1, 8*8, 3, 2, 1, 0 },
651 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
652 16*8
653 };
654
655 static struct GfxLayout sp_tilelayout =
656 {
657 16,16,
658 256,
659 2,
660 { 0, 4 },
661 {
662 16*8+3, 16*8+2, 16*8+1, 16*8+0,
663 32*8+3, 32*8+2, 32*8+1, 32*8+0,
664 48*8+3, 48*8+2, 48*8+1, 48*8+0,
665 3, 2, 1, 0
666 },
667 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
668 64*8
669 };
670
671 static struct GfxLayout sp_spritelayout =
672 {
673 32,32,
674 128,
675 3,
676 { 0, 0x8000*8, 0x8000*8+4 },
677 {
678 0*8+3, 0*8+2, 0*8+1, 0*8+0, 1*8+3, 1*8+2, 1*8+1, 1*8+0,
679 2*8+3, 2*8+2, 2*8+1, 2*8+0, 3*8+3, 3*8+2, 3*8+1, 3*8+0,
680 4*8+3, 4*8+2, 4*8+1, 4*8+0, 5*8+3, 5*8+2, 5*8+1, 5*8+0,
681 6*8+3, 6*8+2, 6*8+1, 6*8+0, 7*8+3, 7*8+2, 7*8+1, 7*8+0
682 },
683 {
684 0*8*8, 1*8*8, 2*8*8, 3*8*8, 4*8*8, 5*8*8, 6*8*8, 7*8*8,
685 8*8*8, 9*8*8,10*8*8,11*8*8,12*8*8,13*8*8,14*8*8,15*8*8,
686 31*8*8,30*8*8,29*8*8,28*8*8,27*8*8,26*8*8,25*8*8,24*8*8,
687 23*8*8,22*8*8,21*8*8,20*8*8,19*8*8,18*8*8,17*8*8,16*8*8
688 },
689 8*32*8
690 };
691
692 static struct GfxDecodeInfo splndrbt_gfxdecodeinfo[] =
693 {
694 { REGION_GFX1, 0, &sp_charlayout, 0, 256/4 }, /* 512 4-color chars*/
695 { REGION_GFX2, 0, &sp_tilelayout, 256, 256/4 }, /* 256 4-color tiles*/
696 { REGION_GFX3, 0, &sp_tilelayout, 256, 256/4 }, /* 256 4-color tiles*/
697 { REGION_GFX4, 0, &sp_spritelayout, 512, 256/8 }, /* 256 8-color sprites*/
698 { -1 } /* end of array*/
699 };
700
701 /******************************************************************************/
702 /* Hardware Definitions*/
703
704 static MACHINE_DRIVER_START( equites )
705
706 /* basic machine hardware */
707 MDRV_CPU_ADD(M68000, 12000000/2) /* OSC: 12Mhz*/
MDRV_CPU_MEMORY(equites_readmem,equites_writemem)708 MDRV_CPU_MEMORY(equites_readmem, equites_writemem)
709 MDRV_CPU_VBLANK_INT(equites_interrupt, 2)
710
711 MDRV_FRAMES_PER_SECOND(60)
712 MDRV_VBLANK_DURATION(600)
713
714 /* video hardware */
715 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_UPDATE_AFTER_VBLANK)
716 MDRV_SCREEN_SIZE(256 +BMPAD*2, 256 +BMPAD*2)
717 MDRV_VISIBLE_AREA(0 +BMPAD, 256-1 +BMPAD, 24 +BMPAD, 232-1 +BMPAD)
718 MDRV_PALETTE_LENGTH(256)
719 MDRV_COLORTABLE_LENGTH(384)
720 MDRV_GFXDECODE(equites_gfxdecodeinfo)
721
722 MDRV_PALETTE_INIT(equites)
723 MDRV_VIDEO_START(equites)
724 MDRV_VIDEO_UPDATE(equites)
725
726 /* sound hardware */
727 EQUITES_ADD_SOUNDBOARD7
728
729 MACHINE_DRIVER_END
730
731 static MACHINE_DRIVER_START( splndrbt )
732
733 /* basic machine hardware */
734 MDRV_CPU_ADD(M68000, 12000000/2) /* OSC: 12Mhz*/
735 MDRV_CPU_MEMORY(splndrbt_readmem, splndrbt_writemem)
736 MDRV_CPU_VBLANK_INT(splndrbt_interrupt, 2)
737
738 MDRV_FRAMES_PER_SECOND(60)
739 MDRV_VBLANK_DURATION(600)
740 MDRV_MACHINE_INIT(splndrbt)
741
742 /* video hardware */
743 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_UPDATE_AFTER_VBLANK)
744 MDRV_SCREEN_SIZE(256, 256)
745 MDRV_VISIBLE_AREA(0, 256-1, 64, 256-1)
746 MDRV_PALETTE_LENGTH(256)
747 MDRV_COLORTABLE_LENGTH(1536)
748 MDRV_GFXDECODE(splndrbt_gfxdecodeinfo)
749
750 MDRV_PALETTE_INIT(splndrbt)
751 MDRV_VIDEO_START(splndrbt)
752 MDRV_VIDEO_UPDATE(splndrbt)
753
754 /* sound hardware */
755 EQUITES_ADD_SOUNDBOARD7
756
757 MACHINE_DRIVER_END
758
759 /******************************************************************************/
760 /* Equites ROM Map*/
761
762 ROM_START( equites )
763 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 68000 ROMs*/
764 ROM_LOAD16_BYTE( "ep1", 0x00001, 0x2000, CRC(6a4fe5f7) SHA1(5ff1594a2cee28cc7d59448eb57473088ac6f14b) )
765 ROM_LOAD16_BYTE( "ep5", 0x00000, 0x2000, CRC(00faa3eb) SHA1(6b31d041ad4ca81eda36487f659997cc4030f23c) )
766 ROM_LOAD16_BYTE( "epr-ep2.12d", 0x04001, 0x2000, CRC(0c1bc2e7) SHA1(4c3510dfeee2fb2f295a32e2fe2021c4c7f08e8a) )
767 ROM_LOAD16_BYTE( "epr-ep6.12b", 0x04000, 0x2000, CRC(bbed3dcc) SHA1(46ef2c60ccfa76a187b19dc0b7e6c594050b183f) )
768 ROM_LOAD16_BYTE( "epr-ep3.10d", 0x08001, 0x2000, CRC(5f2d059a) SHA1(03fe904a445cce89462788fecfd61ac53f4dd17f) )
769 ROM_LOAD16_BYTE( "epr-ep7.10b", 0x08000, 0x2000, CRC(a8f6b8aa) SHA1(ee4edb54c147a95944482e998616b025642a268a) )
770 ROM_LOAD16_BYTE( "ep4", 0x0c001, 0x2000, CRC(b636e086) SHA1(5fc23a86b6051ecf6ff3f95f810f0eb471a203b0) )
771 ROM_LOAD16_BYTE( "ep8", 0x0c000, 0x2000, CRC(d7ee48b0) SHA1(d0398704d8e89f2b0a9ed05e18f7c644d1e047c0) )
772
773 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 ROMs*/
774 ROM_LOAD( "ev1.1m", 0x00000, 0x2000, CRC(43faaf2e) SHA1(c9aaf298d673eb70399366776474f1b242549eb4) )
775 ROM_LOAD( "ev2.1l", 0x02000, 0x2000, CRC(09e6702d) SHA1(896771f73a486e5035909eeed9ef48103d81d4ae) )
776 ROM_LOAD( "ev3.1k", 0x04000, 0x2000, CRC(10ff140b) SHA1(7c28f988a9c8b2a702d007096199e67b447a183c) )
777 ROM_LOAD( "ev4.1h", 0x06000, 0x2000, CRC(b7917264) SHA1(e58345fda088b171fd348959de15082f3cb42514) )
778
779 ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) /* chars*/
780 ROM_LOAD( "ep9", 0x00000, 0x1000, CRC(0325be11) SHA1(d95667b439e3d97b08efeaf08022348546a4f385) )
781
782 ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* tile set1*/
783 ROM_LOAD_NIB_HIGH( "eb5.7h", 0x00000, 0x2000, CRC(cbef7da5) SHA1(c5fcd2341ce5b039a15116fbd85796bb5ddc4701) )
784 ROM_LOAD ( "eb5.7h", 0x02000, 0x2000, CRC(cbef7da5) SHA1(c5fcd2341ce5b039a15116fbd85796bb5ddc4701) )
785 ROM_LOAD ( "eb1.7f", 0x04000, 0x2000, CRC(9a236583) SHA1(fcc4da2efe904f0178bd83fdee25d4752b9cc5ce) )
786 ROM_LOAD ( "eb2.8f", 0x06000, 0x2000, CRC(f0fb6355) SHA1(3c4c009f80e648d02767b29bb8d18f4de7b26d4e) )
787
788 ROM_REGION( 0x8000, REGION_GFX3, ROMREGION_DISPOSE ) /* tile set2*/
789 ROM_LOAD_NIB_HIGH( "eb6.8h", 0x00000, 0x2000, CRC(1e5e5475) SHA1(80ebe9326c628685faafb259f956a98ac435c809) )
790 ROM_LOAD ( "eb6.8h", 0x02000, 0x2000, CRC(1e5e5475) SHA1(80ebe9326c628685faafb259f956a98ac435c809) )
791 ROM_LOAD ( "eb3.10f", 0x04000, 0x2000, CRC(dbd0044b) SHA1(5611517bb0f54bfb0585eeca8af21fbfc2f65b2c) )
792 ROM_LOAD ( "eb4.11f", 0x06000, 0x2000, CRC(f8f8e600) SHA1(c7c97e4dc1f7a73694c98b2b1a3d7fa9f3317a2a) )
793
794 ROM_REGION( 0x8000, REGION_GFX4, ROMREGION_DISPOSE ) /* sprite set1*/
795 ROM_LOAD_NIB_HIGH( "es5.5h", 0x00000, 0x2000, CRC(d5b82e6a) SHA1(956a1413426e53f8a735260e660805b04016ca8d) )
796 ROM_LOAD ( "es5.5h", 0x02000, 0x2000, CRC(d5b82e6a) SHA1(956a1413426e53f8a735260e660805b04016ca8d) )
797 ROM_LOAD ( "es1.5f", 0x04000, 0x2000, CRC(cf81a2cd) SHA1(a1b45451cafeaceabe3dfe24eb073098a33ab22b) )
798 ROM_LOAD ( "es2.4f", 0x06000, 0x2000, CRC(ae3111d8) SHA1(d63633b531339fa04af757f42e956b8eb1debc4e) )
799
800 ROM_REGION( 0x8000, REGION_GFX5, ROMREGION_DISPOSE ) /* sprite set2*/
801 ROM_LOAD_NIB_HIGH( "es6.4h", 0x00000, 0x2000, CRC(cb4f5da9) SHA1(5af8f6aca0a3bb6417430e0179ec97c33d4014e3) )
802 ROM_LOAD ( "es6.4h", 0x02000, 0x2000, CRC(cb4f5da9) SHA1(5af8f6aca0a3bb6417430e0179ec97c33d4014e3) )
803 ROM_LOAD ( "es3.2f", 0x04000, 0x2000, CRC(3d44f815) SHA1(1835aef280a6915acbf7cad771d65bf1074f0f98) )
804 ROM_LOAD ( "es4.1f", 0x06000, 0x2000, CRC(16e6d18a) SHA1(44f9045ad034808070cd6497a3b94c3d8cc93262) )
805
806 ROM_REGION( 0x0300, REGION_PROMS, 0 ) /* RGB PROMs*/
807 ROM_LOAD( "bprom.3a", 0x00000, 0x100, CRC(2fcdf217) SHA1(4acf67d37e844c2773028ecffe72a66754ed5bca) ) /* R*/
808 ROM_LOAD( "bprom.1a", 0x00100, 0x100, CRC(d7e6cd1f) SHA1(ce330e43ba8a97ab79040c053a25e46e8fe60bdb) ) /* G*/
809 ROM_LOAD( "bprom.2a", 0x00200, 0x100, CRC(e3d106e8) SHA1(6b153eb8140d36b4d194e26106a5ba5bffd1a851) ) /* B*/
810
811 ROM_REGION( 0x0100, REGION_USER1, 0 ) /* CLUT(same PROM x 4)*/
812 ROM_LOAD( "bprom.6b", 0x0000, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
813 ROM_LOAD( "bprom.7b", 0x0000, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
814 ROM_LOAD( "bprom.9b", 0x0000, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
815 ROM_LOAD( "bprom.10b", 0x0000, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
816
817 ROM_REGION( 0x0020, REGION_USER2, 0 ) /* MSM5232 PROM?*/
818 ROM_LOAD( "bprom.3h", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
819 ROM_END
820
821 ROM_START( equitess )
822 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 68000 ROMs*/
823 ROM_LOAD16_BYTE( "epr-ep1.13d", 0x00001, 0x2000, CRC(c6edf1cd) SHA1(21dba62e692f4fdc79155ce169a48ae827bd5994) )
824 ROM_LOAD16_BYTE( "epr-ep5.13b", 0x00000, 0x2000, CRC(c11f0759) SHA1(5caf2b6b777b2fdabc26ea232225be2d789e87f3) )
825 ROM_LOAD16_BYTE( "epr-ep2.12d", 0x04001, 0x2000, CRC(0c1bc2e7) SHA1(4c3510dfeee2fb2f295a32e2fe2021c4c7f08e8a) )
826 ROM_LOAD16_BYTE( "epr-ep6.12b", 0x04000, 0x2000, CRC(bbed3dcc) SHA1(46ef2c60ccfa76a187b19dc0b7e6c594050b183f) )
827 ROM_LOAD16_BYTE( "epr-ep3.10d", 0x08001, 0x2000, CRC(5f2d059a) SHA1(03fe904a445cce89462788fecfd61ac53f4dd17f) )
828 ROM_LOAD16_BYTE( "epr-ep7.10b", 0x08000, 0x2000, CRC(a8f6b8aa) SHA1(ee4edb54c147a95944482e998616b025642a268a) )
829 ROM_LOAD16_BYTE( "epr-ep4.9d", 0x0c001, 0x2000, CRC(956a06bd) SHA1(a716f9aaf0c32c522968f4ff13de904d6e8c7f98) )
830 ROM_LOAD16_BYTE( "epr-ep8.9b", 0x0c000, 0x2000, CRC(4c78d60d) SHA1(207a82779e2fe3e9082f4fa09b87c713a51167e6) )
831
832 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 ROMs*/
833 ROM_LOAD( "ev1.1m", 0x00000, 0x2000, CRC(43faaf2e) SHA1(c9aaf298d673eb70399366776474f1b242549eb4) )
834 ROM_LOAD( "ev2.1l", 0x02000, 0x2000, CRC(09e6702d) SHA1(896771f73a486e5035909eeed9ef48103d81d4ae) )
835 ROM_LOAD( "ev3.1k", 0x04000, 0x2000, CRC(10ff140b) SHA1(7c28f988a9c8b2a702d007096199e67b447a183c) )
836 ROM_LOAD( "ev4.1h", 0x06000, 0x2000, CRC(b7917264) SHA1(e58345fda088b171fd348959de15082f3cb42514) )
837
838 ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) /* chars*/
839 ROM_LOAD( "epr-ep0.3e", 0x00000, 0x1000, CRC(3f5a81c3) SHA1(8fd5bc621f483bfa46be7e40e6480b25243bdf70) )
840
841 ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* tile set1*/
842 ROM_LOAD_NIB_HIGH( "eb5.7h", 0x00000, 0x2000, CRC(cbef7da5) SHA1(c5fcd2341ce5b039a15116fbd85796bb5ddc4701) )
843 ROM_LOAD ( "eb5.7h", 0x02000, 0x2000, CRC(cbef7da5) SHA1(c5fcd2341ce5b039a15116fbd85796bb5ddc4701) )
844 ROM_LOAD ( "eb1.7f", 0x04000, 0x2000, CRC(9a236583) SHA1(fcc4da2efe904f0178bd83fdee25d4752b9cc5ce) )
845 ROM_LOAD ( "eb2.8f", 0x06000, 0x2000, CRC(f0fb6355) SHA1(3c4c009f80e648d02767b29bb8d18f4de7b26d4e) )
846
847 ROM_REGION( 0x8000, REGION_GFX3, ROMREGION_DISPOSE ) /* tile set2*/
848 ROM_LOAD_NIB_HIGH( "eb6.8h", 0x00000, 0x2000, CRC(1e5e5475) SHA1(80ebe9326c628685faafb259f956a98ac435c809) )
849 ROM_LOAD ( "eb6.8h", 0x02000, 0x2000, CRC(1e5e5475) SHA1(80ebe9326c628685faafb259f956a98ac435c809) )
850 ROM_LOAD ( "eb3.10f", 0x04000, 0x2000, CRC(dbd0044b) SHA1(5611517bb0f54bfb0585eeca8af21fbfc2f65b2c) )
851 ROM_LOAD ( "eb4.11f", 0x06000, 0x2000, CRC(f8f8e600) SHA1(c7c97e4dc1f7a73694c98b2b1a3d7fa9f3317a2a) )
852
853 ROM_REGION( 0x8000, REGION_GFX4, ROMREGION_DISPOSE ) /* sprite set1*/
854 ROM_LOAD_NIB_HIGH( "es5.5h", 0x00000, 0x2000, CRC(d5b82e6a) SHA1(956a1413426e53f8a735260e660805b04016ca8d) )
855 ROM_LOAD ( "es5.5h", 0x02000, 0x2000, CRC(d5b82e6a) SHA1(956a1413426e53f8a735260e660805b04016ca8d) )
856 ROM_LOAD ( "es1.5f", 0x04000, 0x2000, CRC(cf81a2cd) SHA1(a1b45451cafeaceabe3dfe24eb073098a33ab22b) )
857 ROM_LOAD ( "es2.4f", 0x06000, 0x2000, CRC(ae3111d8) SHA1(d63633b531339fa04af757f42e956b8eb1debc4e) )
858
859 ROM_REGION( 0x8000, REGION_GFX5, ROMREGION_DISPOSE ) /* sprite set2*/
860 ROM_LOAD_NIB_HIGH( "es6.4h", 0x00000, 0x2000, CRC(cb4f5da9) SHA1(5af8f6aca0a3bb6417430e0179ec97c33d4014e3) )
861 ROM_LOAD ( "es6.4h", 0x02000, 0x2000, CRC(cb4f5da9) SHA1(5af8f6aca0a3bb6417430e0179ec97c33d4014e3) )
862 ROM_LOAD ( "es3.2f", 0x04000, 0x2000, CRC(3d44f815) SHA1(1835aef280a6915acbf7cad771d65bf1074f0f98) )
863 ROM_LOAD ( "es4.1f", 0x06000, 0x2000, CRC(16e6d18a) SHA1(44f9045ad034808070cd6497a3b94c3d8cc93262) )
864
865 ROM_REGION( 0x0300, REGION_PROMS, 0 ) /* RGB PROMs*/
866 ROM_LOAD( "bprom.3a", 0x00000, 0x100, CRC(2fcdf217) SHA1(4acf67d37e844c2773028ecffe72a66754ed5bca) ) /* R*/
867 ROM_LOAD( "bprom.1a", 0x00100, 0x100, CRC(d7e6cd1f) SHA1(ce330e43ba8a97ab79040c053a25e46e8fe60bdb) ) /* G*/
868 ROM_LOAD( "bprom.2a", 0x00200, 0x100, CRC(e3d106e8) SHA1(6b153eb8140d36b4d194e26106a5ba5bffd1a851) ) /* B*/
869
870 ROM_REGION( 0x0100, REGION_USER1, 0 ) /* CLUT(same PROM x 4)*/
871 ROM_LOAD( "bprom.6b", 0x0000, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
872 ROM_LOAD( "bprom.7b", 0x0000, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
873 ROM_LOAD( "bprom.9b", 0x0000, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
874 ROM_LOAD( "bprom.10b", 0x0000, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
875
876 ROM_REGION( 0x0020, REGION_USER2, 0 ) /* MSM5232 PROM?*/
877 ROM_LOAD( "bprom.3h", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
878 ROM_END
879
880 /******************************************************************************/
881 /* Koukouyakyuh ROM Map*/
882
883 ROM_START( kouyakyu )
884 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 68000 ROMs*/
885 ROM_LOAD16_BYTE( "epr-6704.bin", 0x00001, 0x2000, CRC(c7ac2292) SHA1(614bfb0949620d4c260768f14a116b076dd38438) )
886 ROM_LOAD16_BYTE( "epr-6707.bin", 0x00000, 0x2000, CRC(9cb2962e) SHA1(bd1bcbc53a3346e22789f24a35ab3aa681317d02) )
887 ROM_LOAD16_BYTE( "epr-6705.bin", 0x04001, 0x2000, CRC(985327cb) SHA1(86969fe763cbaa527d64de35844773b5ab1d7f83) )
888 ROM_LOAD16_BYTE( "epr-6708.bin", 0x04000, 0x2000, CRC(f8863dc5) SHA1(bfdd294d51420dd70aa97942909a9b8a95ffc05c) )
889 ROM_LOAD16_BYTE( "epr-6706.bin", 0x08001, 0x2000, BAD_DUMP CRC(79e94cd2) SHA1(f44c2292614b46116818fad9a7eb48cceeb3b819) ) /* was bad, manually patched*/
890 ROM_LOAD16_BYTE( "epr-6709.bin", 0x08000, 0x2000, CRC(f41cb58c) SHA1(f0d1048e949d51432739755f985e4df65b8e918b) )
891 ROM_FILL( 0x0c000, 0x4000, 0 )
892
893 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 ROMs*/
894 ROM_LOAD( "epr-6703.bin", 0x00000, 0x2000, CRC(fbff3a86) SHA1(4ed2887b1e4509ded853a230f735d4d2aa475886) )
895 ROM_LOAD( "epr-6702.bin", 0x02000, 0x2000, CRC(27ddf031) SHA1(2f11d3b693e46852762669ed1e35a667990edec7) )
896 ROM_LOAD( "epr-6701.bin", 0x04000, 0x2000, CRC(3c83588a) SHA1(a84c813ba9d464cffc855397aaacbb9177c86fb4) )
897 ROM_LOAD( "epr-6700.bin", 0x06000, 0x2000, CRC(ee579266) SHA1(94dfcf506049fc78db00084ff7031d19520d9a85) )
898 ROM_LOAD( "epr-6699.bin", 0x08000, 0x2000, CRC(9bfa4a72) SHA1(8ac4d308dab0d67a26b4e3550c2e8064aaf36a74) )
899 ROM_LOAD( "epr-6698.bin", 0x0a000, 0x2000, CRC(7adfd1ff) SHA1(b543dd6734a681a187dabf602bea390de663039c) )
900
901 ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) /* chars*/
902 ROM_LOAD( "epr-6710.bin", 0x00000, 0x1000, CRC(accda190) SHA1(265d2fd92574d65e7890e48d5f305bf903a67bc8) )
903
904 ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* tile set1*/
905 ROM_LOAD_NIB_HIGH( "epr-6695.bin", 0x00000, 0x2000, CRC(22bea465) SHA1(4860d7ee3c386cdacc9c608ffe74ec8bfa58edcb) )
906 ROM_LOAD ( "epr-6695.bin", 0x02000, 0x2000, CRC(22bea465) SHA1(4860d7ee3c386cdacc9c608ffe74ec8bfa58edcb) )
907 ROM_LOAD ( "epr-6689.bin", 0x04000, 0x2000, CRC(53bf7587) SHA1(0046cd04d11ce789ff69e0807700a624af96eb36) )
908 ROM_LOAD ( "epr-6688.bin", 0x06000, 0x2000, CRC(ceb76c5b) SHA1(81fa236871f10c77eb201e1c9771bd57406df15b) )
909
910 ROM_REGION( 0x8000, REGION_GFX3, ROMREGION_DISPOSE ) /* tile set2*/
911 ROM_LOAD_NIB_HIGH( "epr-6694.bin", 0x00000, 0x2000, CRC(51a7345e) SHA1(184c890559ed633e23cb459c313e6179cc3eb542) )
912 ROM_LOAD ( "epr-6694.bin", 0x02000, 0x2000, CRC(51a7345e) SHA1(184c890559ed633e23cb459c313e6179cc3eb542) )
913 ROM_LOAD ( "epr-6687.bin", 0x04000, 0x2000, CRC(9c1f49df) SHA1(1a5cf5278777f829d3654e838bd2bb9f4dbb57ba) )
914 ROM_LOAD ( "epr-6686.bin", 0x06000, 0x2000, CRC(3d9e516f) SHA1(498614821f87dbcc39edb1756e1af6b536044e6a) )
915
916 ROM_REGION( 0x8000, REGION_GFX4, ROMREGION_DISPOSE ) /* sprite set1*/
917 ROM_LOAD_NIB_HIGH( "epr-6696.bin", 0x00000, 0x2000, CRC(0625f48e) SHA1(bea09ccf37f38678fb53c55bd0a79557d6c81b3f) )
918 ROM_LOAD ( "epr-6696.bin", 0x02000, 0x2000, CRC(0625f48e) SHA1(bea09ccf37f38678fb53c55bd0a79557d6c81b3f) )
919 ROM_LOAD ( "epr-6690.bin", 0x04000, 0x2000, CRC(a142a11d) SHA1(209c7e0591622434ada4445f3f8789059c5f4f77) )
920 ROM_LOAD ( "epr-6691.bin", 0x06000, 0x2000, CRC(b640568c) SHA1(8cef1387c469abec8b488621a94cc9575d6c5fcc) )
921
922 ROM_REGION( 0x8000, REGION_GFX5, ROMREGION_DISPOSE ) /* sprite set2*/
923 ROM_LOAD_NIB_HIGH( "epr-6697.bin", 0x00000, 0x2000, CRC(f18afabe) SHA1(abd7f6c0bd0de145c423166a2f4e86ccdb12b1ce) )
924 ROM_LOAD ( "epr-6697.bin", 0x02000, 0x2000, CRC(f18afabe) SHA1(abd7f6c0bd0de145c423166a2f4e86ccdb12b1ce) )
925 ROM_LOAD ( "epr-6692.bin", 0x04000, 0x2000, CRC(b91d8172) SHA1(8d8f6ea78ebf652f295ce96abf19e628fe777d07) )
926 ROM_LOAD ( "epr-6693.bin", 0x06000, 0x2000, CRC(874e3acc) SHA1(29438f196811fc2c8f54b6c47f1c175e4797dd4c) )
927
928 ROM_REGION( 0x0300, REGION_PROMS, 0 ) /* RGB PROMS*/
929 ROM_LOAD( "pr6627.bpr", 0x00000, 0x100, CRC(5ec5480d) SHA1(f966a277539a5d257f32692cdd92ce44b08599e8) ) /* R*/
930 ROM_LOAD( "pr6629.bpr", 0x00100, 0x100, CRC(29c7a393) SHA1(67cced39c0a80655c420aad668dfe836c1d7c643) ) /* G*/
931 ROM_LOAD( "pr6628.bpr", 0x00200, 0x100, CRC(8af247a4) SHA1(01702fbce53dd4875e4825f0487e7aed9cf212fa) ) /* B*/
932
933 ROM_REGION( 0x0100, REGION_USER1, 0 ) /* CLUT(same PROM x 4)*/
934 ROM_LOAD( "pr6630a.bpr", 0x0000, 0x100, CRC(d6e202da) SHA1(500ebd5c95d2d2c33535d25cf7f8f649897dc224) )
935 ROM_LOAD( "pr6630b.bpr", 0x0000, 0x100, CRC(d6e202da) SHA1(500ebd5c95d2d2c33535d25cf7f8f649897dc224) )
936 ROM_LOAD( "pr6630c.bpr", 0x0000, 0x100, CRC(d6e202da) SHA1(500ebd5c95d2d2c33535d25cf7f8f649897dc224) )
937 ROM_LOAD( "pr6630d.bpr", 0x0000, 0x100, CRC(d6e202da) SHA1(500ebd5c95d2d2c33535d25cf7f8f649897dc224) )
938
939 ROM_REGION( 0x0020, REGION_USER2, 0 ) /* MSM5232 PROM?(identical to bprom.3h in Equites)*/
940 ROM_LOAD( "pr.bpr", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
941 ROM_END
942
943 /******************************************************************************/
944 /* Bull Fighter ROM Map*/
945
946 ROM_START( bullfgtr )
947 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 68000 ROMs*/
948 ROM_LOAD16_BYTE( "m_d13.bin", 0x00001, 0x2000, CRC(7c35dd4b) SHA1(6bd604ee32c0c5db17f90e24aa254ec7072d27dd) )
949 ROM_LOAD16_BYTE( "m_b13.bin", 0x00000, 0x2000, CRC(c4adddce) SHA1(48b6ddbad52a3941d3e651642b26d9adf70f71f5) )
950 ROM_LOAD16_BYTE( "m_d12.bin", 0x04001, 0x2000, CRC(5d51be2b) SHA1(55d2718479cb71ceefefbaf40c14285e5603e526) )
951 ROM_LOAD16_BYTE( "m_b12.bin", 0x04000, 0x2000, CRC(d98390ef) SHA1(17006503325627055c8b22052d7ed94e474f4ef7) )
952 ROM_LOAD16_BYTE( "m_dd10.bin", 0x08001, 0x2000, CRC(21875752) SHA1(016db4125b1a4584ae277af427370780d96a17c5) )
953 ROM_LOAD16_BYTE( "m_b10.bin", 0x08000, 0x2000, CRC(9d84f678) SHA1(32584d54788cb570bd5210992836f28ba9c87aac) )
954 ROM_FILL( 0x0c000, 0x4000, 0 )
955
956 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 ROMs*/
957 ROM_LOAD( "s_m1.bin", 0x00000, 0x2000, CRC(2a8e6fcf) SHA1(866903408e05938a982ffef4c9b849203c6cc060) )
958 ROM_LOAD( "s_l2.bin", 0x02000, 0x2000, CRC(026e1533) SHA1(6271869a3faaafacfac35262746e87a83c158b93) )
959 ROM_LOAD( "s_k1.bin", 0x04000, 0x2000, CRC(51ee751c) SHA1(60bf848dfdfe313ab05df5a5c05819b0fa87ca50) )
960 ROM_LOAD( "s_h1.bin", 0x06000, 0x2000, CRC(62c7a25b) SHA1(237d3cbdfbf45b33c2f65d30faba151380866a93) )
961
962 ROM_REGION( 0x1000, REGION_GFX1, ROMREGION_DISPOSE ) /* chars*/
963 ROM_LOAD( "m_e4.bin", 0x000000, 0x1000, CRC(c6894c9a) SHA1(0d5a55cded4fd833211bdc733a78c6c8423897de) )
964
965 ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* tile set1*/
966 ROM_LOAD_NIB_HIGH( "l_h7.bin", 0x00000, 0x2000, CRC(6d05e9f2) SHA1(4b5c92b72bf73a08a2359fe889a327a696a45e8a) )
967 ROM_LOAD ( "l_h7.bin", 0x02000, 0x2000, CRC(6d05e9f2) SHA1(4b5c92b72bf73a08a2359fe889a327a696a45e8a) )
968 ROM_LOAD ( "l_f7.bin", 0x04000, 0x2000, CRC(4352d069) SHA1(bac687f050837b023da00cb53bb524b2a76310d4) )
969 ROM_LOAD ( "l_f9.bin", 0x06000, 0x2000, CRC(24edfd7d) SHA1(be8a40d8d5ccff06f37c1ab67341f56e41a5ea88) )
970
971 ROM_REGION( 0x8000, REGION_GFX3, ROMREGION_DISPOSE ) /* tile set2*/
972 ROM_LOAD_NIB_HIGH( "l_h9.bin", 0x00000, 0x2000, CRC(016340ae) SHA1(f980d39337c711a15520388967ca4503e7970e18) )
973 ROM_LOAD ( "l_h9.bin", 0x02000, 0x2000, CRC(016340ae) SHA1(f980d39337c711a15520388967ca4503e7970e18) )
974 ROM_LOAD ( "l_f10.bin", 0x04000, 0x2000, CRC(4947114e) SHA1(822dc3f14b71dc9e5b69078aefbed6b438aa0690) )
975 ROM_LOAD ( "l_f12.bin", 0x06000, 0x2000, CRC(fa296cb3) SHA1(2ba864766655cb3dd2999a6cdf96dcefd6818135) )
976
977 ROM_REGION( 0x8000, REGION_GFX4, ROMREGION_DISPOSE ) /* sprite set1*/
978 ROM_LOAD_NIB_HIGH( "l_h6.bin", 0x00000, 0x2000, CRC(48394389) SHA1(a5c6021b60226a775b2052909e8d21b5f79d9ec5) )
979 ROM_LOAD ( "l_h6.bin", 0x02000, 0x2000, CRC(48394389) SHA1(a5c6021b60226a775b2052909e8d21b5f79d9ec5) )
980 ROM_LOAD ( "l_f6.bin", 0x04000, 0x2000, CRC(7c69b473) SHA1(abc181b4e5b3f48c667a0bb4814c3818dfc6e9e2) )
981 ROM_LOAD ( "l_f4.bin", 0x06000, 0x2000, CRC(c3dc713f) SHA1(c2072cc71ea61e0c718c339bda1460d93343469e) )
982
983 ROM_REGION( 0x8000, REGION_GFX5, ROMREGION_DISPOSE ) /* sprite set2*/
984 ROM_LOAD_NIB_HIGH( "l_h4.bin", 0x00000, 0x2000, CRC(141409ec) SHA1(3cc542fa34fdbd71e392c7c22da5d5120642be86) )
985 ROM_LOAD ( "l_h4.bin", 0x02000, 0x2000, CRC(141409ec) SHA1(3cc542fa34fdbd71e392c7c22da5d5120642be86) )
986 ROM_LOAD ( "l_f3.bin", 0x04000, 0x2000, CRC(883f93fd) SHA1(a96df701f82e62582522953830049d29bcb3d458) )
987 ROM_LOAD ( "l_f1.bin", 0x06000, 0x2000, CRC(578ace7b) SHA1(933e85d49db7b27fd85e4713f0984612bc29e134) )
988
989 /* all color PROMs of current dump are bad and have wrong sizes*/
990 ROM_REGION( 0x0300, REGION_PROMS, 0 ) /* RGB PROMs*/
991 ROM_LOAD( "m_a3.bin", 0x00000, 0x100, BAD_DUMP CRC(8203ee60) SHA1(5bf5e54615c77945365c39d6ae95586ae187ebed) ) /* R (made up, dump was bad)*/
992 ROM_LOAD( "m_a1.bin", 0x00100, 0x100, BAD_DUMP CRC(2eb1a3de) SHA1(80b0e0f882210f2119d7ee307deb856dcc288352) ) /* G (made up, dump was bad)*/
993 ROM_LOAD( "m_a2.bin", 0x00200, 0x100, BAD_DUMP CRC(2e769d4c) SHA1(4de42319aed5073e88742c006b641efdd52cac80) ) /* B (made up, dump was bad)*/
994
995 ROM_REGION( 0x0100, REGION_USER1, 0 ) /* CLUT(same PROM x 4)*/
996 ROM_LOAD( "l_b6.bin", 0x0000, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )
997 ROM_LOAD( "l_b7.bin", 0x0000, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )
998 ROM_LOAD( "l_b9.bin", 0x0000, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )
999 ROM_LOAD( "l_b10.bin", 0x0000, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )
1000
1001 ROM_REGION( 0x0020, REGION_USER2, 0 ) /* MSM5232 PROMs?(identical to bprom.3h in Equites)*/
1002 ROM_LOAD( "s_h3.bin", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
1003 ROM_END
1004
1005 /******************************************************************************/
1006 /* Splendor Blast ROM Map*/
1007
1008 ROM_START( splndrbt )
1009 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 68000 ROMs(16k x 4)*/
1010 ROM_LOAD16_BYTE( "1.16a", 0x00001, 0x4000, CRC(4bf4b047) SHA1(ef0efffa2f49905e17e4ed3a03cac419793b26d1) )
1011 ROM_LOAD16_BYTE( "2.16c", 0x00000, 0x4000, CRC(27acb656) SHA1(5f2f8d05f2f1c6c92c8364e9e6831ca525cbacd0) )
1012 ROM_LOAD16_BYTE( "3.15a", 0x08001, 0x4000, CRC(5b182189) SHA1(50ebb1fddcb6838442e8a20261f200f3386ce8a8) )
1013 ROM_LOAD16_BYTE( "4.15c", 0x08000, 0x4000, CRC(cde99613) SHA1(250b59f75eee84442da3cc7c599d1e16f0294df9) )
1014
1015 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 ROMs(8k x 4)*/
1016 ROM_LOAD( "1_v.1m", 0x00000, 0x2000, CRC(1b3a6e42) SHA1(41a4f0503c939ec0a739c8bc6bf3c8fc354912ee) )
1017 ROM_LOAD( "2_v.1l", 0x02000, 0x2000, CRC(2a618c72) SHA1(6ad459d94352c317150ae6344d4db9bb613938dd) )
1018 ROM_LOAD( "3_v.1k", 0x04000, 0x2000, CRC(bbee5346) SHA1(753cb784b04f081fa1f8590dc28056d9918f313b) )
1019 ROM_LOAD( "4_v.1h", 0x06000, 0x2000, CRC(10f45af4) SHA1(00fa599bad8bf3ba6deee54165f381403096e8f9) )
1020
1021 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) /* 512 chars(8k x 1)*/
1022 ROM_LOAD( "10.8c", 0x00000, 0x2000, CRC(501887d4) SHA1(3cf4401d6fddff1500066219a71ac3b30ecbdd28) )
1023
1024 ROM_REGION( 0x4000, REGION_GFX2, ROMREGION_DISPOSE ) /* 256 tiles(16k x 1)*/
1025 ROM_LOAD( "8.14m", 0x00000, 0x4000, CRC(c2c86621) SHA1(a715c70ace98502f2c0d4a81539cd79d19e9b6c4) )
1026
1027 ROM_REGION( 0x4000, REGION_GFX3, ROMREGION_DISPOSE ) /* 256 tiles(16k x 1)*/
1028 ROM_LOAD( "9.12m", 0x00000, 0x4000, CRC(4f7da6ff) SHA1(0516271df4a36d6ea38d1b8a5e471e1d2a79e8c1) )
1029
1030 ROM_REGION( 0x10000, REGION_GFX4, ROMREGION_DISPOSE ) /* 256 sprites*/
1031 ROM_LOAD_NIB_HIGH( "6.18n", 0x00000, 0x2000, CRC(aa72237f) SHA1(0a26746a6c448a7fb853ef708e2bdeb76edd99cf) )
1032 ROM_CONTINUE ( 0x04000, 0x2000 )
1033 ROM_LOAD ( "6.18n", 0x02000, 0x2000, CRC(aa72237f) SHA1(0a26746a6c448a7fb853ef708e2bdeb76edd99cf) )
1034 ROM_CONTINUE ( 0x06000, 0x2000 )
1035 ROM_LOAD ( "5.18m", 0x08000, 0x4000, CRC(5f618b39) SHA1(2891067e71b8e1183ee5741487faa1561316cade) )
1036 ROM_LOAD ( "7.17m", 0x0c000, 0x4000, CRC(abdd8483) SHA1(df8c8338c24fa487c49b01ce26db7eb28c8c6b85) )
1037
1038 ROM_REGION( 0x0300, REGION_PROMS, 0 ) /* RGB PROMs*/
1039 ROM_LOAD( "r.3a", 0x00000, 0x100, CRC(ca1f08ce) SHA1(e46e2850d3ee3c8cbb23c10645f07d406c7ff50b) ) /* R*/
1040 ROM_LOAD( "g.1a", 0x00100, 0x100, CRC(66f89177) SHA1(caa51c1bf071764d5089487342794cbf023136c0) ) /* G*/
1041 ROM_LOAD( "b.2a", 0x00200, 0x100, CRC(d14318bc) SHA1(e219963b3e40eb246e608fbe10daa85dbb4c1226) ) /* B*/
1042
1043 ROM_REGION( 0x0500, REGION_USER1, 0 ) /* CLUT(256bytes x 5)*/
1044 ROM_LOAD( "2.8k", 0x00000, 0x100, CRC(e1770ad3) SHA1(e408b175b8fff934e07b0ded1ee21d7f91a9523d) )
1045 ROM_LOAD( "s5.15p", 0x00100, 0x100, CRC(7f6cf709) SHA1(5938faf937b682dcc83e53444cbf5e0bd7741363) )
1046 ROM_LOAD( "s3.8l", 0x00200, 0x100, CRC(1314b0b5) SHA1(31ef4b916110581390afc1ba90c5dca7c08c619f) ) /* unknown*/
1047 ROM_LOAD( "1.9j", 0x00300, 0x100, CRC(f5b9b777) SHA1(a4ec731be77306db6baf319391c4fe78517fe43e) ) /* unknown*/
1048 ROM_LOAD( "4.7m", 0x00400, 0x100, CRC(12cbcd2c) SHA1(a7946820bbf3f7e110a328b673123988af97ce7e) ) /* unknown*/
1049
1050 ROM_REGION( 0x2000, REGION_USER2, 0 ) /* unknown(8k x 1)*/
1051 ROM_LOAD( "0.8h", 0x00000, 0x2000, CRC(12681fb5) SHA1(7a0930819d4cd00475d1897128daa6ac865e07d0) )
1052
1053 ROM_REGION( 0x0020, REGION_USER3, 0 ) /* MSM5232 PROMs?(identical to bprom.3h in Equites)*/
1054 ROM_LOAD( "3h.bpr", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
1055 ROM_END
1056
1057 /******************************************************************************/
1058 /* High Voltage ROM Map*/
1059
1060 ROM_START( hvoltage )
1061 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 68000 ROMs(16k x 4)*/
1062 ROM_LOAD16_BYTE( "1.16a", 0x00001, 0x4000, CRC(82606e3b) SHA1(25c3172928d8f1eda2c4c757d505fdfd91f21ea1) )
1063 ROM_LOAD16_BYTE( "2.16c", 0x00000, 0x4000, CRC(1d74fef2) SHA1(3df3dc98a78a137da8c5cddf6a8519b477824fb9) )
1064 ROM_LOAD16_BYTE( "3.15a", 0x08001, 0x4000, CRC(677abe14) SHA1(78b343122f9ad187c823bf49e8f001288c762586) )
1065 ROM_LOAD16_BYTE( "4.15c", 0x08000, 0x4000, CRC(8aab5a20) SHA1(fb90817173ad69c0e00d03814b4e10b18955c07e) )
1066
1067 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 ROMs(8k x 3)*/
1068 ROM_LOAD( "5_v.1l", 0x00000, 0x4000, CRC(ed9bb6ea) SHA1(73b0251b86835368ec2a4e98a5f61e28e58fd234) )
1069 ROM_LOAD( "6_v.1h", 0x04000, 0x4000, CRC(e9542211) SHA1(482f2c90e842fe5cc31cc6a39025adf65ba47ce9) )
1070 ROM_LOAD( "7_v.1e", 0x08000, 0x4000, CRC(44d38554) SHA1(6765971376eafa218fda1accb1e173a7c1850cc8) )
1071
1072 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) /* 512 chars(8k x 1)*/
1073 ROM_LOAD( "5.8c", 0x00000, 0x2000, CRC(656d53cd) SHA1(9971ed7e7da0e8bf46e97e8f75a2c2201b33fc2f) )
1074
1075 ROM_REGION( 0x4000, REGION_GFX2, ROMREGION_DISPOSE ) /* 256 tiles(16k x 1)*/
1076 ROM_LOAD( "9.14m", 0x00000, 0x4000, CRC(506a0989) SHA1(0e7f2c9bab5e83f06a8148f69d8d0cbfe7d55c5e) )
1077
1078 ROM_REGION( 0x4000, REGION_GFX3, ROMREGION_DISPOSE ) /* 256 tiles(16k x 1)*/
1079 ROM_LOAD( "10.12m", 0x00000, 0x4000, CRC(98f87d4f) SHA1(94a7a14b0905597993595b347102436d97fc1dc9) )
1080
1081 ROM_REGION( 0x10000, REGION_GFX4, ROMREGION_DISPOSE ) /* 256 sprites*/
1082 ROM_LOAD_NIB_HIGH( "8.18n", 0x00000, 0x2000, CRC(725acae5) SHA1(ba54598a087f8bb5fa7182b0e85d0e038003e622) )
1083 ROM_CONTINUE ( 0x04000, 0x2000 )
1084 ROM_LOAD ( "8.18n", 0x02000, 0x2000, CRC(725acae5) SHA1(ba54598a087f8bb5fa7182b0e85d0e038003e622) )
1085 ROM_CONTINUE ( 0x06000, 0x2000 )
1086 ROM_LOAD ( "6.18m", 0x08000, 0x4000, CRC(9baf2c68) SHA1(208e5ac8eb157d4bf949ab4330827da032a04235) )
1087 ROM_LOAD ( "7.17m", 0x0c000, 0x4000, CRC(12d25fb1) SHA1(99f5d68bd6d6ee5f2acb7685aceacfb0894c4961) )
1088
1089 ROM_REGION( 0x0300, REGION_PROMS, 0 ) /* RGB PROMs*/
1090 ROM_LOAD( "r.3a", 0x00000, 0x100, CRC(98eccbf6) SHA1(a55755e8388d3edf3020b1129a638fe1e99362b6) ) /* R*/
1091 ROM_LOAD( "g.1a", 0x00100, 0x100, CRC(fab2ed23) SHA1(6f63b6a3196dda76eb9a885b17d886a14365f922) ) /* G*/
1092 ROM_LOAD( "b.2a", 0x00200, 0x100, CRC(7274961b) SHA1(d13070060e216d633675a528cf0dc3de94c95ffb) ) /* B*/
1093
1094 ROM_REGION( 0x0500, REGION_USER1, 0 ) /* CLUT(256bytes x 5)*/
1095 ROM_LOAD( "2.8k", 0x00000, 0x100, CRC(685f4e44) SHA1(110cb8f5a37f22ce9d391bd0cd46dcbb8fcf66b8) )
1096 ROM_LOAD( "s5.15p", 0x00100, 0x100, CRC(b09bcc73) SHA1(f8139feaa9563324b69aeac5c17beccfdbfa0864) )
1097 ROM_LOAD( "3.8l", 0x00200, 0x100, CRC(1314b0b5) SHA1(31ef4b916110581390afc1ba90c5dca7c08c619f) ) /* unknown(identical to s3.8l in Splendor Blast)*/
1098 ROM_LOAD( "1.9j", 0x00300, 0x100, CRC(f5b9b777) SHA1(a4ec731be77306db6baf319391c4fe78517fe43e) ) /* unknown(identical to 1.9j in Splendor Blast)*/
1099 ROM_LOAD( "4.7m", 0x00400, 0x100, CRC(12cbcd2c) SHA1(a7946820bbf3f7e110a328b673123988af97ce7e) ) /* unknown(identical to 4.7m in Splendor Blast)*/
1100
1101 ROM_REGION( 0x2000, REGION_USER2, 0 ) /* unknown(8k x 1, identical to 0.8h in Splendor Blast )*/
1102 ROM_LOAD( "0.8h", 0x00000, 0x2000, CRC(12681fb5) SHA1(7a0930819d4cd00475d1897128daa6ac865e07d0) )
1103
1104 ROM_REGION( 0x0020, REGION_USER3, 0 ) /* MSM5232 PROMs?(identical to bprom.3h in Equites)*/
1105 ROM_LOAD( "3h.bpr", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
1106 ROM_END
1107
1108 /******************************************************************************/
1109 /* Initializations*/
1110
1111 static void equites_init_common(void)
1112 {
1113 equites_flip = 0;
1114
1115 equites_8404init();
1116 }
1117
splndrbt_init_common(void)1118 static void splndrbt_init_common(void)
1119 {
1120 equites_8404init();
1121 }
1122
DRIVER_INIT(equites)1123 static DRIVER_INIT( equites )
1124 {
1125 equites_id = 0x8400;
1126
1127 equites_init_common();
1128
1129 equites_8404rule(0x094a, 0x007, 0x04); /* 8404 test*/
1130 equites_8404rule(0x094e, 0x049, 0x00); /* 8404 test*/
1131
1132 equites_8404rule(0x0c76, 0x00b, 0x04); /* death*/
1133 equites_8404rule(0x0c7e, 0x0cf, 0x0c); /* 2nd jmp hi*/
1134 equites_8404rule(0x0c84, 0x0d1, 0xae); /* 2nd jmp lo*/
1135 equites_8404rule(0x0c8c, 0x0d3, 0x0c); /* 1st jmp hi*/
1136 equites_8404rule(0x0c92, 0x0d5, 0x9c); /* 1st jmp lo*/
1137
1138 equites_8404rule(0x92a6, 0x00f, 0x04); /* respawn*/
1139 equites_8404rule(0x92b0, 0x27d,-0x40); /* 2nd jmp hi*/
1140 equites_8404rule(0x92b6, 0x27f,-0x04); /* 2nd jmp lo*/
1141 equites_8404rule(0x92b0, 0x281,-0x50); /* 1st jmp hi*/
1142 equites_8404rule(0x92b6, 0x283,-0x05); /* 1st jmp lo*/
1143
1144 equites_8404rule(0x8f06, 0x013, 0x04); /* ENT*/
1145 equites_8404rule(0x8f0c, 0x481,-0x10); /* ENT jmpaddr hi*/
1146 equites_8404rule(0x8f12, 0x483,-0x01); /* ENT jmpaddr lo*/
1147
1148 equites_8404rule(0x915e, 0x017, 0x04); /* EXT*/
1149 equites_8404rule(0x9164, 0x47d,-0x20); /* scroll y*/
1150 equites_8404rule(0x916a, 0x47f,-0x02); /* player y*/
1151 equites_8404rule(0x9170, 0x481,-0x30); /* exit location hi*/
1152 equites_8404rule(0x9176, 0x483,-0x03); /* exit location lo*/
1153 }
1154
DRIVER_INIT(bullfgtr)1155 static DRIVER_INIT( bullfgtr )
1156 {
1157 equites_id = 0x8401;
1158
1159 equites_init_common();
1160
1161 equites_8404rule(0x0e7a, 0x601, 0x00); /* boot up*/
1162 equites_8404rule(0x3da4, 0x201, 0x0c); /* goal in*/
1163 }
1164
DRIVER_INIT(kouyakyu)1165 static DRIVER_INIT( kouyakyu )
1166 {
1167 equites_id = 0x8500;
1168
1169 equites_init_common();
1170
1171 equites_8404rule(0x5582, 0x603, 0x05); /* home run*/
1172 }
1173
DRIVER_INIT(splndrbt)1174 static DRIVER_INIT( splndrbt )
1175 {
1176 equites_id = 0x8510;
1177
1178 splndrbt_init_common();
1179
1180 equites_8404rule(0x06f8, 0x007, 0x04); /* 8404 test*/
1181 equites_8404rule(0x06fc, 0x049, 0x00); /* 8404 test*/
1182
1183 equites_8404rule(0x12dc, 0x01b, 0x04); /* guard point*/
1184 equites_8404rule(0x12e4, 0x01f, 0x04); /* guard point*/
1185
1186 equites_8404rule(0x0dc2, 0x00b, 0x04); /* guard point (start race)*/
1187 equites_8404rule(0x0dd4, 0x5e1, 0x00); /* no. of addresses to look up - 1*/
1188 equites_8404rule(0x0dd8, 0x5e3, 0x0c); /* race start/respawn addr hi*/
1189 equites_8404rule(0x0dde, 0x5e5, 0x32); /* race start/respawn addr lo*/
1190
1191 equites_8404rule(0x1268, 0x023, 0x04); /* guard point*/
1192
1193 equites_8404rule(0x1298, 0x25f,-0x0c); /* stage number?*/
1194
1195 /* game params. (180261-18027f)->(40060-4006f)*/
1196 equites_8404rule(0x12a0, 0x261, 0x0a); /* max speed hi*/
1197 equites_8404rule(0x12a0, 0x263, 0x00); /* max speed lo*/
1198 equites_8404rule(0x12a0, 0x265, 0x00); /* accel hi*/
1199 equites_8404rule(0x12a0, 0x267, 0x10); /* accel lo*/
1200 equites_8404rule(0x12a0, 0x269, 0x0c); /* max turbo speed hi*/
1201 equites_8404rule(0x12a0, 0x26b, 0x00); /* max turbo speed lo*/
1202 equites_8404rule(0x12a0, 0x26d, 0x00); /* turbo accel hi*/
1203 equites_8404rule(0x12a0, 0x26f, 0x20); /* turbo accel lo*/
1204 equites_8404rule(0x12a0, 0x271,-0x09); /* random enemy spwan list*/
1205 equites_8404rule(0x12a0, 0x273,-0x09); /* .*/
1206 equites_8404rule(0x12a0, 0x275,-0x09); /* .*/
1207 equites_8404rule(0x12a0, 0x277,-0x09); /* .*/
1208 equites_8404rule(0x12a0, 0x279,-0x09); /* .*/
1209 equites_8404rule(0x12a0, 0x27b,-0x09); /* .*/
1210 equites_8404rule(0x12a0, 0x27d,-0x09); /* .*/
1211 equites_8404rule(0x12a0, 0x27f,-0x09); /* .*/
1212
1213 equites_8404rule(0x500e, 0x281,-0x08); /* power-up's (random?)*/
1214 equites_8404rule(0x500e, 0x283,-0x08); /* power-up's (random?)*/
1215
1216 equites_8404rule(0x132e, 0x285,-0xa0); /* object spawn table addr hi*/
1217 equites_8404rule(0x1334, 0x287,-0x0a); /* object spawn table addr lo*/
1218
1219 equites_8404rule(0x739a, 0x289,-0xb0); /* level section table addr hi*/
1220 equites_8404rule(0x73a0, 0x28b,-0x0b); /* level section table addr lo*/
1221
1222 equites_8404rule(0x0912, 0x017, 0x04); /* guard point*/
1223 equites_8404rule(0x0b4c, 0x013, 0x04); /* guard point*/
1224
1225 equites_8404rule(0x0bfc, 0x00f, 0x04); /* guard point (miss/no gas/end level)*/
1226 equites_8404rule(0x0c08, 0x5e1, 0x05); /* no. of addresses to look up - 1*/
1227 equites_8404rule(0x0c0c, 0x5e3,-0x70); /* game over/respawn addr hi*/
1228 equites_8404rule(0x0c12, 0x5e5,-0x07); /* game over/respawn addr lo*/
1229 equites_8404rule(0x0c0c, 0x5e7,-0x70); /* game over/respawn addr hi*/
1230 equites_8404rule(0x0c12, 0x5e9,-0x07); /* game over/respawn addr lo*/
1231 equites_8404rule(0x0c0c, 0x5eb,-0x70); /* game over/respawn addr hi*/
1232 equites_8404rule(0x0c12, 0x5ed,-0x07); /* game over/respawn addr lo*/
1233 equites_8404rule(0x0c0c, 0x5ef,-0x70); /* game over/respawn addr hi*/
1234 equites_8404rule(0x0c12, 0x5f1,-0x07); /* game over/respawn addr lo*/
1235 equites_8404rule(0x0c0c, 0x5f3,-0x70); /* game over/respawn addr hi*/
1236 equites_8404rule(0x0c12, 0x5f5,-0x07); /* game over/respawn addr lo*/
1237 equites_8404rule(0x0c0c, 0x5f7,-0x70); /* game over/respawn addr hi*/
1238 equites_8404rule(0x0c12, 0x5f9,-0x07); /* game over/respawn addr lo*/
1239 }
1240
DRIVER_INIT(hvoltage)1241 static DRIVER_INIT( hvoltage )
1242 {
1243 int i;
1244
1245 #if HVOLTAGE_HACK
1246 install_mem_read16_handler(0, 0x000038, 0x000039, hvoltage_debug_r);
1247 #endif
1248
1249 equites_id = 0x8511;
1250
1251 splndrbt_init_common();
1252
1253 equites_8404rule(0x0b18, 0x007, 0x04); /* 8404 test*/
1254 equites_8404rule(0x0b1c, 0x049, 0x00); /* 8404 test*/
1255
1256 for(i=0x07; i<0x47; i+=4) equites_8404rule(0x0c64, i, 0xff); /* checksum*/
1257
1258 equites_8404rule(0x0df6, 0x00f, 0x04); /* 1st gateway (init)*/
1259 equites_8404rule(0x0e02, 0x247, 0x01); /* no. of addresses to look up - 1*/
1260 equites_8404rule(0x0e06, 0x249, 0x10); /* addr hi*/
1261 equites_8404rule(0x0e0c, 0x24b, 0x12); /* addr lo*/
1262 equites_8404rule(0x0e06, 0x24d, 0x19); /* addr hi*/
1263 equites_8404rule(0x0e0c, 0x24f, 0x96); /* addr lo*/
1264
1265 equites_8404rule(0x10fc, 0x017, 0x04); /* 2nd gateway (intro)*/
1266 equites_8404rule(0x111e, 0x6a5, 0x00); /* no. of addresses to look up - 1*/
1267 equites_8404rule(0x1122, 0x6a7, 0x11); /* addr hi*/
1268 equites_8404rule(0x1128, 0x6a9, 0xa4); /* addr lo*/
1269
1270 equites_8404rule(0x0f86, 0x013, 0x04); /* 3rd gateway (miss)*/
1271 equites_8404rule(0x0f92, 0x491, 0x03); /* no. of addresses to look up - 1*/
1272 equites_8404rule(0x0f96, 0x493,-0x60); /* addr hi*/
1273 equites_8404rule(0x0f9c, 0x495,-0x06); /* addr lo*/
1274 equites_8404rule(0x0f96, 0x497,-0x60); /* addr hi*/
1275 equites_8404rule(0x0f9c, 0x499,-0x06); /* addr lo*/
1276 equites_8404rule(0x0f96, 0x49b,-0x60); /* addr hi*/
1277 equites_8404rule(0x0f9c, 0x49d,-0x06); /* addr lo*/
1278 equites_8404rule(0x0f96, 0x49f,-0x60); /* addr hi*/
1279 equites_8404rule(0x0f9c, 0x4a1,-0x06); /* addr lo*/
1280 }
1281
1282 /******************************************************************************/
1283
1284 /* Game Entries*/
1285
1286 /* Equites Hardware*/
1287 GAMEX( 1984, equites, 0, equites, equites, equites, ROT90, "Alpha Denshi Co.", "Equites", GAME_UNEMULATED_PROTECTION | GAME_NO_COCKTAIL )
1288 GAMEX( 1984, equitess, equites, equites, equites, equites, ROT90, "Alpha Denshi Co. (Sega license)", "Equites (Sega)", GAME_UNEMULATED_PROTECTION | GAME_NO_COCKTAIL )
1289 GAMEX( 1984, bullfgtr, 0, equites, bullfgtr, bullfgtr, ROT90, "Alpha Denshi Co. (Sega license)", "Bull Fighter", GAME_UNEMULATED_PROTECTION | GAME_WRONG_COLORS )
1290 GAMEX( 1985, kouyakyu, 0, equites, kouyakyu, kouyakyu, ROT0, "Alpha Denshi Co.", "The Koukouyakyuh", GAME_UNEMULATED_PROTECTION )
1291
1292 /* Splendor Blast Hardware*/
1293 GAMEX( 1985, splndrbt, 0, splndrbt, splndrbt, splndrbt, ROT0, "Alpha Denshi Co.", "Splendor Blast", GAME_UNEMULATED_PROTECTION | GAME_NO_COCKTAIL )
1294 GAMEX( 1985, hvoltage, 0, splndrbt, hvoltage, hvoltage, ROT0, "Alpha Denshi Co.", "High Voltage", GAME_UNEMULATED_PROTECTION )
1295
1296 /******************************************************************************/
1297