1 /***************************************************************************
2
3 Hole Land
4
5 driver by Mathis Rosenhauer
6
7 TODO:
8 - tile/sprite priority in holeland
9 - missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode
10 in crzrally)
11
12 ***************************************************************************/
13
14 #include "driver.h"
15 #include "vidhrdw/generic.h"
16
17 VIDEO_START( holeland );
18 VIDEO_START( crzrally );
19 VIDEO_UPDATE( holeland );
20 VIDEO_UPDATE( crzrally );
21
22 WRITE_HANDLER( holeland_videoram_w );
23 WRITE_HANDLER( holeland_colorram_w );
24 WRITE_HANDLER( holeland_flipscreen_w );
25 WRITE_HANDLER( holeland_pal_offs_w );
26 WRITE_HANDLER( holeland_scroll_w );
27
28
MEMORY_READ_START(readmem)29 static MEMORY_READ_START( readmem )
30 { 0x0000, 0x7fff, MRA_ROM },
31 { 0x8000, 0x87ff, MRA_RAM },
32 { 0xa000, 0xbfff, MRA_ROM },
33 { 0xf000, 0xf3ff, MRA_RAM },
34 MEMORY_END
35
36 static MEMORY_WRITE_START( writemem )
37 { 0x0000, 0x7fff, MWA_ROM },
38 { 0x8000, 0x87ff, MWA_RAM },
39 { 0xa000, 0xbfff, MWA_ROM },
40 { 0xc000, 0xc001, holeland_pal_offs_w },
41 { 0xc006, 0xc007, holeland_flipscreen_w },
42 { 0xe000, 0xe3ff, holeland_colorram_w, &colorram },
43 { 0xe400, 0xe7ff, holeland_videoram_w, &videoram, &videoram_size },
44 { 0xf000, 0xf3ff, MWA_RAM, &spriteram, &spriteram_size },
45 MEMORY_END
46
47 static MEMORY_READ_START( crzrally_readmem )
48 { 0x0000, 0xbfff, MRA_ROM },
49 { 0xc000, 0xc7ff, MRA_RAM },
50 { 0xe800, 0xebff, MRA_RAM },
51 MEMORY_END
52
53 static MEMORY_WRITE_START( crzrally_writemem )
54 { 0x0000, 0xbfff, MWA_ROM },
55 { 0xc000, 0xc7ff, MWA_RAM },
56 { 0xe000, 0xe3ff, holeland_colorram_w, &colorram },
57 { 0xe400, 0xe7ff, holeland_videoram_w, &videoram, &videoram_size },
58 { 0xe800, 0xebff, MWA_RAM, &spriteram, &spriteram_size },
59 { 0xf000, 0xf000, holeland_scroll_w },
60 { 0xf800, 0xf801, holeland_pal_offs_w },
61 MEMORY_END
62
63 static PORT_READ_START( readport )
64 { 0x01, 0x01, watchdog_reset_r }, /* ? */
65 { 0x04, 0x04, AY8910_read_port_0_r },
66 { 0x06, 0x06, AY8910_read_port_1_r },
67 PORT_END
68
69 static PORT_WRITE_START( writeport )
70 { 0x04, 0x04, AY8910_control_port_0_w },
71 { 0x05, 0x05, AY8910_write_port_0_w },
72 { 0x06, 0x06, AY8910_control_port_1_w },
73 { 0x07, 0x07, AY8910_write_port_1_w },
74 PORT_END
75
76
77
78 INPUT_PORTS_START( holeland )
79 PORT_START /* IN0 */
80 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 )
81 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
82 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
83 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
84 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
85 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
86 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
87 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
88
89 PORT_START /* IN1 */
90 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
91 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
92 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
93 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
94 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_PLAYER2 )
95 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_PLAYER2 )
96 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
97 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
98
99 PORT_START
100 PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
101 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
102 PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
103 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
104 PORT_DIPNAME( 0x04, 0x00, "Language" )
105 PORT_DIPSETTING( 0x00, "English" )
106 PORT_DIPSETTING( 0x04, "Nihongo" )
107 PORT_DIPNAME( 0x08, 0x08, DEF_STR( Cabinet ) )
108 PORT_DIPSETTING( 0x08, DEF_STR( Upright ) )
109 PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
110 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Free_Play ) )
111 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
112 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
113 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
114 PORT_DIPSETTING( 0x00, "60000" )
115 PORT_DIPSETTING( 0x20, "90000" )
116 PORT_DIPNAME( 0x40, 0x00, "Fase 3 Difficulty")
117 PORT_DIPSETTING( 0x00, "Easy" )
118 PORT_DIPSETTING( 0x40, "Hard" )
119 PORT_DIPNAME( 0x80, 0x80, "Coin Mode" )
120 PORT_DIPSETTING( 0x80, "A" )
121 PORT_DIPSETTING( 0x00, "B" )
122
123 PORT_START
124 PORT_DIPNAME( 0x03, 0x00, "Coin Case" )
125 PORT_DIPSETTING( 0x00, "1" )
126 PORT_DIPSETTING( 0x01, "2" )
127 PORT_DIPSETTING( 0x02, "3" )
128 PORT_DIPSETTING( 0x03, "4" )
129 PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
130 PORT_DIPSETTING( 0x00, "2" )
131 PORT_DIPSETTING( 0x04, "3" )
132 PORT_DIPSETTING( 0x08, "4" )
133 PORT_DIPSETTING( 0x0c, "5" )
134 PORT_DIPNAME( 0x30, 0x00, DEF_STR( Difficulty ) )
135 PORT_DIPSETTING( 0x00, "Very Easy" )
136 PORT_DIPSETTING( 0x10, "Easy" )
137 PORT_DIPSETTING( 0x20, "Hard" )
138 PORT_DIPSETTING( 0x30, "Very Hard" )
139 PORT_DIPNAME( 0x40, 0x40, "Monsters" )
140 PORT_DIPSETTING( 0x40, "Min" )
141 PORT_DIPSETTING( 0x00, "Max" )
142 PORT_DIPNAME( 0x80, 0x80, "Mode" ) /* seems to have no effect */
143 PORT_DIPSETTING( 0x00, "Stop" )
144 PORT_DIPSETTING( 0x80, "Play" )
145 INPUT_PORTS_END
146
147 INPUT_PORTS_START( crzrally )
148 PORT_START /* IN0 */
149 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
150 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
151 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
152 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
153 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
154 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
155 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
156 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
157
158 PORT_START /* IN1 */
159 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
160 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
161 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
162 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
163 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_PLAYER2 )
164 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_PLAYER2 )
165 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
166 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
167
168 PORT_START
169 PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
170 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
171 PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
172 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
173 PORT_DIPNAME( 0x0c, 0x00, "Drive" )
174 PORT_DIPSETTING( 0x00, "A" )
175 PORT_DIPSETTING( 0x04, "B" )
176 PORT_DIPSETTING( 0x08, "C" )
177 PORT_DIPSETTING( 0x0c, "D" )
178 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Free_Play ) )
179 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
180 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
181 PORT_DIPNAME( 0x60, 0x60, "Extra Time" )
182 PORT_DIPSETTING( 0x00, "None" )
183 PORT_DIPSETTING( 0x20, "5 Sec" )
184 PORT_DIPSETTING( 0x40, "10 Sec" )
185 PORT_DIPSETTING( 0x60, "15 Sec" )
186 PORT_DIPNAME( 0x80, 0x00, "Coin Mode" )
187 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
188 PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
189
190 PORT_START
191 PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_A ) )
192 PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) )
193 PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
194 PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
195 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
196 PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_B ) )
197 PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
198 PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
199 PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) )
200 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ) )
201 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
202 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
203 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
204 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) )
205 PORT_DIPSETTING( 0x00, "Easy" )
206 PORT_DIPSETTING( 0x20, "Hard" )
207 PORT_DIPNAME( 0x40, 0x40, "Controller" )
208 PORT_DIPSETTING( 0x40, "Joystick" )
209 PORT_DIPSETTING( 0x00, "Wheel" )
210 PORT_DIPNAME( 0x80, 0x80, "Mode" ) /* seems to have no effect */
211 PORT_DIPSETTING( 0x00, "Stop" )
212 PORT_DIPSETTING( 0x80, "Play" )
213 INPUT_PORTS_END
214
215
216
217 static struct GfxLayout holeland_charlayout =
218 {
219 16,16,
220 RGN_FRAC(1,1),
221 2,
222 { 4, 0 },
223 { 0,0, 1,1, 2,2, 3,3, 8+0,8+0, 8+1,8+1, 8+2,8+2, 8+3,8+3 },
224 { 0*16,0*16, 1*16,1*16, 2*16,2*16, 3*16,3*16, 4*16,4*16, 5*16,5*16, 6*16,6*16, 7*16,7*16 },
225 8*16
226 };
227
228 static struct GfxLayout crzrally_charlayout =
229 {
230 8,8,
231 RGN_FRAC(1,1),
232 2,
233 { 4, 0 },
234 { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
235 { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
236 8*16
237 };
238
239 static struct GfxLayout holeland_spritelayout =
240 {
241 32,32,
242 RGN_FRAC(1,4),
243 2,
244 { 4, 0 },
245 { 0, 2, 1, 3, 1*8+0, 1*8+2, 1*8+1, 1*8+3, 2*8+0, 2*8+2, 2*8+1, 2*8+3, 3*8+0, 3*8+2, 3*8+1, 3*8+3,
246 4*8+0, 4*8+2, 4*8+1, 4*8+3, 5*8+0, 5*8+2, 5*8+1, 5*8+3, 6*8+0, 6*8+2, 6*8+1, 6*8+3, 7*8+0, 7*8+2, 7*8+1, 7*8+3 },
247 { 0, 4*64, RGN_FRAC(1,4), RGN_FRAC(1,4)+4*64, RGN_FRAC(2,4), RGN_FRAC(2,4)+4*64, RGN_FRAC(3,4), RGN_FRAC(3,4)+4*64,
248 1*64, 5*64, RGN_FRAC(1,4)+1*64, RGN_FRAC(1,4)+5*64, RGN_FRAC(2,4)+1*64, RGN_FRAC(2,4)+5*64, RGN_FRAC(3,4)+1*64, RGN_FRAC(3,4)+5*64,
249 2*64, 6*64, RGN_FRAC(1,4)+2*64, RGN_FRAC(1,4)+6*64, RGN_FRAC(2,4)+2*64, RGN_FRAC(2,4)+6*64, RGN_FRAC(3,4)+2*64, RGN_FRAC(3,4)+6*64,
250 3*64, 7*64, RGN_FRAC(1,4)+3*64, RGN_FRAC(1,4)+7*64, RGN_FRAC(2,4)+3*64, RGN_FRAC(2,4)+7*64, RGN_FRAC(3,4)+3*64, RGN_FRAC(3,4)+7*64 },
251 64*8
252 };
253
254 static struct GfxLayout crzrally_spritelayout =
255 {
256 16,16,
257 RGN_FRAC(1,4),
258 2,
259 { 0, 1 },
260 { 3*2, 2*2, 1*2, 0*2, 7*2, 6*2, 5*2, 4*2,
261 16+3*2, 16+2*2, 16+1*2, 16+0*2, 16+7*2, 16+6*2, 16+5*2, 16+4*2 },
262 { RGN_FRAC(3,4)+0*16, RGN_FRAC(2,4)+0*16, RGN_FRAC(1,4)+0*16, RGN_FRAC(0,4)+0*16,
263 RGN_FRAC(3,4)+2*16, RGN_FRAC(2,4)+2*16, RGN_FRAC(1,4)+2*16, RGN_FRAC(0,4)+2*16,
264 RGN_FRAC(3,4)+4*16, RGN_FRAC(2,4)+4*16, RGN_FRAC(1,4)+4*16, RGN_FRAC(0,4)+4*16,
265 RGN_FRAC(3,4)+6*16, RGN_FRAC(2,4)+6*16, RGN_FRAC(1,4)+6*16, RGN_FRAC(0,4)+6*16 },
266 8*16
267 };
268
269 static struct GfxDecodeInfo holeland_gfxdecodeinfo[] =
270 {
271 { REGION_GFX1, 0, &holeland_charlayout, 0, 256 },
272 { REGION_GFX2, 0, &holeland_spritelayout, 0, 256 },
273 { -1 } /* end of array */
274 };
275
276 static struct GfxDecodeInfo crzrally_gfxdecodeinfo[] =
277 {
278 { REGION_GFX1, 0, &crzrally_charlayout, 0, 256 },
279 { REGION_GFX2, 0, &crzrally_spritelayout, 0, 256 },
280 { -1 } /* end of array */
281 };
282
283
284
285 static struct AY8910interface ay8910_interface =
286 {
287 2, /* 2 chips */
288 1818182, /* 1.82 MHz ? */
289 { 25, 25 },
290 { input_port_0_r, input_port_2_r },
291 { input_port_1_r, input_port_3_r },
292 { 0, 0 },
293 { 0, 0 },
294 };
295
296
297
298 static MACHINE_DRIVER_START( holeland )
299
300 /* basic machine hardware */
301 MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz ? */
302 MDRV_CPU_MEMORY(readmem,writemem)
303 MDRV_CPU_PORTS(readport,writeport)
304 MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
305
306 MDRV_FRAMES_PER_SECOND(60)
307 MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
308
309 /* video hardware */
310 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
311 MDRV_SCREEN_SIZE(32*16, 32*16)
312 MDRV_VISIBLE_AREA(0*16, 32*16-1, 2*16, 30*16-1)
313 MDRV_GFXDECODE(holeland_gfxdecodeinfo)
314 MDRV_PALETTE_LENGTH(256)
315
316 MDRV_PALETTE_INIT(RRRR_GGGG_BBBB)
317 MDRV_VIDEO_START(holeland)
318 MDRV_VIDEO_UPDATE(holeland)
319
320 /* sound hardware */
321 MDRV_SOUND_ADD(AY8910, ay8910_interface)
322 MACHINE_DRIVER_END
323
324
325 static MACHINE_DRIVER_START( crzrally )
326
327 /* basic machine hardware */
328 MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz ? */
329 MDRV_CPU_MEMORY(crzrally_readmem,crzrally_writemem)
330 MDRV_CPU_PORTS(readport,writeport)
331 MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
332
333 MDRV_FRAMES_PER_SECOND(60)
334 MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
335
336 /* video hardware */
337 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
338 MDRV_SCREEN_SIZE(32*8, 32*8)
339 MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
340 MDRV_GFXDECODE(crzrally_gfxdecodeinfo)
341 MDRV_PALETTE_LENGTH(256)
342
343 MDRV_PALETTE_INIT(RRRR_GGGG_BBBB)
344 MDRV_VIDEO_START(crzrally)
345 MDRV_VIDEO_UPDATE(crzrally)
346
347 /* sound hardware */
348 MDRV_SOUND_ADD(AY8910, ay8910_interface)
349 MACHINE_DRIVER_END
350
351
352 /***************************************************************************
353
354 Game driver(s)
355
356 ***************************************************************************/
357
358 ROM_START( holeland )
359 ROM_REGION( 0x10000, REGION_CPU1, 0 )
360 ROM_LOAD( "holeland.0", 0x0000, 0x2000, CRC(b640e12b) SHA1(68d091a92747d2f4534386aff3ddb07c0d79384c) )
361 ROM_LOAD( "holeland.1", 0x2000, 0x2000, CRC(2f180851) SHA1(c21bcd3e9ff31a5cc415eb53d77a9cc9ebdd862d) )
362 ROM_LOAD( "holeland.2", 0x4000, 0x2000, CRC(35cfde75) SHA1(0a03c0464c771d049ae8706793ec43da5372fa58) )
363 ROM_LOAD( "holeland.3", 0x6000, 0x2000, CRC(5537c22e) SHA1(030f34d3cbc5eea30a3ede77008eba394ef37e8f) )
364 ROM_LOAD( "holeland.4", 0xa000, 0x2000, CRC(c95c355d) SHA1(44984108b6a3dab05855da4c4a3ff58d849559b8) )
365
366 ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT )
367 ROM_LOAD( "holeland.5", 0x0000, 0x2000, CRC(7f19e1f9) SHA1(75026da91e0cff262e5f6e32f836907a786aef42) )
368 ROM_LOAD( "holeland.6", 0x2000, 0x2000, CRC(844400e3) SHA1(d306b26f838b043b71c5f9d2d240228986b695fa) )
369
370 ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE )
371 ROM_LOAD( "holeland.7", 0x0000, 0x2000, CRC(d7feb25b) SHA1(581e20b07d33ba350601fc56074c43aaf13078b4) )
372 ROM_LOAD( "holeland.8", 0x2000, 0x2000, CRC(4b6eec16) SHA1(4c5da89c2babeb33951d101703e6699fbcb886b4) )
373 ROM_LOAD( "holeland.9", 0x4000, 0x2000, CRC(6fe7fcc0) SHA1(fa982551285f728cee0055a0c473f6c74d802d2e) )
374 ROM_LOAD( "holeland.10", 0x6000, 0x2000, CRC(e1e11e8f) SHA1(56082fe497d8ee8ecfe1b89c0c5ada4ddfa4740f) )
375
376 ROM_REGION( 0x0300, REGION_PROMS, 0 )
377 ROM_LOAD( "3m", 0x0000, 0x0100, CRC(9d6fef5a) SHA1(e2b62909fecadfc9e0eb1ad72c8b7712a26d184e) ) /* Red component */
378 ROM_LOAD( "3l", 0x0100, 0x0100, CRC(f6682705) SHA1(1ab952c1e2a45e9b0dc9144f50711f99f6b1ebc4) ) /* Green component */
379 ROM_LOAD( "3n", 0x0200, 0x0100, CRC(3d7b3af6) SHA1(0c4f95b26e9fe25a5d8c79f06e7ceab78a07d35c) ) /* Blue component */
380 ROM_END
381
382 ROM_START( crzrally )
383 ROM_REGION( 0x10000, REGION_CPU1, 0 )
384 ROM_LOAD( "1.7g", 0x0000, 0x4000, CRC(8fe01f86) SHA1(3e08f2cdcd08b25f2bb32d1c4d4caf4ac60c94d6) )
385 ROM_LOAD( "2.7f", 0x4000, 0x4000, CRC(67110f1d) SHA1(cc500017057e39cc8a6cb4e4ccae3c3cbab6c2ba) )
386 ROM_LOAD( "3.7d", 0x8000, 0x4000, CRC(25c861c3) SHA1(cc9f5f33833279b4430a4b8497cc16a222d31805) )
387
388 ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT )
389 ROM_LOAD( "4.5g", 0x0000, 0x2000, CRC(29dece8b) SHA1(d8a0cfd1259d49f59f9751a2db99b46b9da6a87d) )
390 ROM_LOAD( "5.5f", 0x2000, 0x2000, CRC(b34aa904) SHA1(fb4301fd06efc33df9d9f611c3e67a9f7198531d) )
391
392 ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE )
393 ROM_LOAD( "6.1f", 0x0000, 0x2000, CRC(a909ff0f) SHA1(9ce37a6bbb09c936551082dea62a791d10d7d346) )
394 ROM_LOAD( "7.1l", 0x2000, 0x2000, CRC(38fb0a16) SHA1(a17ec5c9acc5c244ffc715ee2376fbf8209e72fd) )
395 ROM_LOAD( "8.1k", 0x4000, 0x2000, CRC(660aa0f0) SHA1(1bb85851349f772f21db9629b0086b2460614b9d) )
396 ROM_LOAD( "9.1i", 0x6000, 0x2000, CRC(37d0790e) SHA1(877335a06d1842264daff9eb46d6ea1ce8249c29) )
397
398 ROM_REGION( 0x0300, REGION_PROMS, 0 )
399 ROM_LOAD( "82s129.9n", 0x0000, 0x0100, CRC(98ff725a) SHA1(553f033212a7c4785c0beb8156400cabcd53cf25) ) /* Red component */
400 ROM_LOAD( "82s129.9m", 0x0100, 0x0100, CRC(d41f5800) SHA1(446046f5694357da876e1307f49584d79c8d9a1a) ) /* Green component */
401 ROM_LOAD( "82s129.9l", 0x0200, 0x0100, CRC(9ed49cb4) SHA1(f54e66e2211d5fb0da9a81e11670367ee4d9b49a) ) /* Blue component */
402 ROM_END
403
404
405
406 GAMEX( 1984, holeland, 0, holeland, holeland, 0, ROT0, "Tecfri", "Hole Land", GAME_IMPERFECT_GRAPHICS )
407 GAMEX( 1985, crzrally, 0, crzrally, crzrally, 0, ROT270, "Tecfri", "Crazy Rally", GAME_IMPERFECT_GRAPHICS )
408