1 /***************************************************************************
2
3 Loco-Motion
4
5 driver by Nicola Salmoria
6
7 Notes:
8 - PROM 7a controls the video shape. This is used to hide the rightmost 4 char
9 columns in Locomotion and Commando, while showing them in Jungler and
10 Tactician.
11
12
13 CPU #1
14 0000-4fff ROM (empty space at 5000-5fff for diagnostic ROM)
15 8040-83ff video RAM (top 8 rows of screen)
16 8440-87ff video RAM
17 8840-8bff color RAM (top 8 rows of screen)
18 8c40-8fff color RAM
19 8000-803f sprite RAM #1
20 8800-883f sprite RAM #2
21 9800-9fff RAM
22
23 read:
24 a000 IN0
25 a080 IN1
26 a100 IN2
27 a180 DSW
28
29 write:
30 a080 watchdog reset
31 a100 command for the audio CPU
32 a180 interrupt trigger on audio CPU
33 a181 interrupt enable
34
35
36 CPU #2:
37 2000-23ff RAM
38
39 read:
40 4000 8910 #0 read
41 6000 8910 #1 read
42
43 write:
44 5000 8910 #0 control
45 4000 8910 #0 write
46 7000 8910 #1 control
47 6000 8910 #1 write
48
49 ***************************************************************************/
50
51 #include "driver.h"
52 #include "vidhrdw/generic.h"
53 #include "sndhrdw/timeplt.h"
54
55
56 extern unsigned char *rallyx_videoram2,*rallyx_colorram2;
57 extern unsigned char *rallyx_radarx,*rallyx_radary,*rallyx_radarattr;
58 extern size_t rallyx_radarram_size;
59 extern unsigned char *rallyx_scrollx,*rallyx_scrolly;
60 WRITE_HANDLER( rallyx_videoram2_w );
61 WRITE_HANDLER( rallyx_colorram2_w );
62 WRITE_HANDLER( rallyx_flipscreen_w );
63 PALETTE_INIT( locomotn );
64 VIDEO_START( rallyx );
65 VIDEO_UPDATE( locomotn );
66 VIDEO_UPDATE( jungler );
67 VIDEO_UPDATE( commsega );
68
69
WRITE_HANDLER(coin_1_w)70 static WRITE_HANDLER( coin_1_w )
71 {
72 coin_counter_w(0,data & 1);
73 }
WRITE_HANDLER(coin_2_w)74 static WRITE_HANDLER( coin_2_w )
75 {
76 coin_counter_w(1,data & 1);
77 }
78
79
80
MEMORY_READ_START(readmem)81 static MEMORY_READ_START( readmem )
82 { 0x0000, 0x7fff, MRA_ROM },
83 { 0x8000, 0x8fff, MRA_RAM },
84 { 0x9800, 0x9fff, MRA_RAM },
85 { 0xa000, 0xa000, input_port_0_r }, /* IN0 */
86 { 0xa080, 0xa080, input_port_1_r }, /* IN1 */
87 { 0xa100, 0xa100, input_port_2_r }, /* IN2 */
88 { 0xa180, 0xa180, input_port_3_r }, /* DSW */
89 MEMORY_END
90
91 static MEMORY_WRITE_START( writemem )
92 { 0x0000, 0x7fff, MWA_ROM },
93 { 0x8000, 0x83ff, videoram_w, &videoram, &videoram_size },
94 { 0x8400, 0x87ff, rallyx_videoram2_w, &rallyx_videoram2 },
95 { 0x8800, 0x8bff, colorram_w, &colorram },
96 { 0x8c00, 0x8fff, rallyx_colorram2_w, &rallyx_colorram2 },
97 { 0x9800, 0x9fff, MWA_RAM },
98 { 0xa004, 0xa00f, MWA_RAM, &rallyx_radarattr },
99 { 0xa080, 0xa080, watchdog_reset_w },
100 { 0xa100, 0xa100, soundlatch_w },
101 { 0xa130, 0xa130, MWA_RAM, &rallyx_scrollx },
102 { 0xa140, 0xa140, MWA_RAM, &rallyx_scrolly },
103 { 0xa170, 0xa170, MWA_NOP }, /* ????? */
104 { 0xa180, 0xa180, timeplt_sh_irqtrigger_w },
105 { 0xa181, 0xa181, interrupt_enable_w },
106 /* { 0xa182, 0xa182, MWA_NOP }, sound mute*/
107 { 0xa183, 0xa183, rallyx_flipscreen_w },
108 { 0xa184, 0xa184, coin_1_w },
109 { 0xa186, 0xa186, coin_2_w },
110 /* { 0xa187, 0xa187, MWA_NOP }, stars enable*/
111 { 0x8014, 0x801f, MWA_RAM, &spriteram, &spriteram_size }, /* these are here just to initialize */
112 { 0x8814, 0x881f, MWA_RAM, &spriteram_2 }, /* the pointers. */
113 { 0x8034, 0x803f, MWA_RAM, &rallyx_radarx, &rallyx_radarram_size }, /* ditto */
114 { 0x8834, 0x883f, MWA_RAM, &rallyx_radary },
115 MEMORY_END
116
117 static MEMORY_WRITE_START( jungler_writemem )
118 { 0x0000, 0x7fff, MWA_ROM },
119 { 0x8000, 0x83ff, videoram_w, &videoram, &videoram_size },
120 { 0x8400, 0x87ff, rallyx_videoram2_w, &rallyx_videoram2 },
121 { 0x8800, 0x8bff, colorram_w, &colorram },
122 { 0x8c00, 0x8fff, rallyx_colorram2_w, &rallyx_colorram2 },
123 { 0x9800, 0x9fff, MWA_RAM },
124 { 0xa034, 0xa03f, MWA_RAM, &rallyx_radarattr },
125 { 0xa080, 0xa080, watchdog_reset_w },
126 { 0xa100, 0xa100, soundlatch_w },
127 { 0xa130, 0xa130, MWA_RAM, &rallyx_scrollx },
128 { 0xa140, 0xa140, MWA_RAM, &rallyx_scrolly },
129 { 0xa170, 0xa170, MWA_NOP }, /* ????? */
130 { 0xa180, 0xa180, timeplt_sh_irqtrigger_w },
131 { 0xa181, 0xa181, interrupt_enable_w },
132 /* { 0xa182, 0xa182, MWA_NOP }, sound mute*/
133 { 0xa183, 0xa183, rallyx_flipscreen_w },
134 { 0xa184, 0xa184, coin_1_w },
135 { 0xa186, 0xa186, coin_2_w },
136 /* { 0xa187, 0xa187, MWA_NOP }, stars enable*/
137 { 0x8014, 0x801f, MWA_RAM, &spriteram, &spriteram_size }, /* these are here just to initialize */
138 { 0x8814, 0x881f, MWA_RAM, &spriteram_2 }, /* the pointers. */
139 { 0x8034, 0x803f, MWA_RAM, &rallyx_radarx, &rallyx_radarram_size }, /* ditto */
140 { 0x8834, 0x883f, MWA_RAM, &rallyx_radary },
141 MEMORY_END
142
143 static MEMORY_WRITE_START( commsega_writemem )
144 { 0x0000, 0x7fff, MWA_ROM },
145 { 0x8000, 0x83ff, videoram_w, &videoram, &videoram_size },
146 { 0x8400, 0x87ff, rallyx_videoram2_w, &rallyx_videoram2 },
147 { 0x8800, 0x8bff, colorram_w, &colorram },
148 { 0x8c00, 0x8fff, rallyx_colorram2_w, &rallyx_colorram2 },
149 { 0x9800, 0x9fff, MWA_RAM },
150 { 0xa000, 0xa00f, MWA_RAM, &rallyx_radarattr },
151 { 0xa080, 0xa080, watchdog_reset_w },
152 { 0xa100, 0xa100, soundlatch_w },
153 { 0xa130, 0xa130, MWA_RAM, &rallyx_scrollx },
154 { 0xa140, 0xa140, MWA_RAM, &rallyx_scrolly },
155 { 0xa170, 0xa170, MWA_NOP }, /* ????? */
156 { 0xa180, 0xa180, timeplt_sh_irqtrigger_w },
157 { 0xa181, 0xa181, interrupt_enable_w },
158 /* { 0xa182, 0xa182, MWA_NOP }, sound mute*/
159 { 0xa183, 0xa183, rallyx_flipscreen_w },
160 { 0xa184, 0xa184, coin_1_w },
161 { 0xa186, 0xa186, coin_2_w },
162 /* { 0xa187, 0xa187, MWA_NOP }, stars enable*/
163 { 0x8000, 0x801f, MWA_RAM, &spriteram, &spriteram_size }, /* these are here just to initialize */
164 { 0x8800, 0x881f, MWA_RAM, &spriteram_2 }, /* the pointers. */
165 { 0x8020, 0x803f, MWA_RAM, &rallyx_radarx, &rallyx_radarram_size }, /* ditto */
166 { 0x8820, 0x883f, MWA_RAM, &rallyx_radary },
167 MEMORY_END
168
169
170
171 INPUT_PORTS_START( jungler )
172 PORT_START /* IN0 */
173 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
174 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
175 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
176 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
177 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
178 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
179 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
180 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
181
182 PORT_START /* IN1 */
183 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
184 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
185 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
186 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
187 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
188 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
189 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
190 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
191
192 PORT_START /* DSW0 */
193 PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED )
194 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
195
196 PORT_START /* DSW1 */
197 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
198 PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
199 PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
200 PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
201 PORT_DIPSETTING( 0x00, DEF_STR( 4C_3C ) )
202 PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
203 PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
204 PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
205 PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
206 PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
207 PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) )
208 PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
209 PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
210 PORT_DIPSETTING( 0x00, DEF_STR( 4C_3C ) )
211 PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
212 PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
213 PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
214 PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
215 PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
216 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
217 PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
218 PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Debug Mode", IP_KEY_NONE, IP_JOY_NONE )
219 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
220 PORT_DIPSETTING( 0x00, DEF_STR( On ) ) /* Gives 255 lives*/
221 INPUT_PORTS_END
222
223
224 INPUT_PORTS_START( locomotn )
225 PORT_START /* IN0 */
226 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
227 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
228 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
229 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
230 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
231 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
232 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
233 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
234
235 PORT_START /* IN1 */
236 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
237 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
238 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
239 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
240 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
241 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
242 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
243 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
244
245 PORT_START /* DSW0 */
246 PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
247 PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
248 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
249 PORT_DIPNAME( 0x02, 0x02, "Intermissions" )
250 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
251 PORT_DIPSETTING( 0x02, DEF_STR( On ) )
252 PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) )
253 PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
254 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
255 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
256 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
257 PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
258 PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
259 PORT_DIPSETTING( 0x30, "3" )
260 PORT_DIPSETTING( 0x20, "4" )
261 PORT_DIPSETTING( 0x10, "5" )
262 PORT_BITX(0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "255", IP_KEY_NONE, IP_JOY_NONE )
263 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
264 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
265
266 PORT_START /* DSW1 */
267 PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
268 PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
269 PORT_DIPSETTING( 0x0a, DEF_STR( 3C_1C ) )
270 PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
271 PORT_DIPSETTING( 0x02, DEF_STR( 3C_2C ) )
272 PORT_DIPSETTING( 0x08, DEF_STR( 4C_3C ) )
273 PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
274 PORT_DIPSETTING( 0x0c, DEF_STR( 3C_4C ) )
275 PORT_DIPSETTING( 0x0e, DEF_STR( 2C_3C ) )
276 PORT_DIPSETTING( 0x07, DEF_STR( 1C_2C ) )
277 PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
278 PORT_DIPSETTING( 0x0b, DEF_STR( 1C_3C ) )
279 PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
280 PORT_DIPSETTING( 0x0d, DEF_STR( 1C_5C ) )
281 PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
282 PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
283 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
284 PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
285 PORT_DIPSETTING( 0x40, DEF_STR( 4C_1C ) )
286 PORT_DIPSETTING( 0xa0, DEF_STR( 3C_1C ) )
287 PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
288 PORT_DIPSETTING( 0x20, DEF_STR( 3C_2C ) )
289 PORT_DIPSETTING( 0x80, DEF_STR( 4C_3C ) )
290 PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
291 PORT_DIPSETTING( 0xc0, DEF_STR( 3C_4C ) )
292 PORT_DIPSETTING( 0xe0, DEF_STR( 2C_3C ) )
293 PORT_DIPSETTING( 0x70, DEF_STR( 1C_2C ) )
294 PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
295 PORT_DIPSETTING( 0xb0, DEF_STR( 1C_3C ) )
296 PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
297 PORT_DIPSETTING( 0xd0, DEF_STR( 1C_5C ) )
298 PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
299 PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
300 PORT_DIPSETTING( 0x00, "Disabled" )
301 INPUT_PORTS_END
302
303
304 INPUT_PORTS_START( tactcian )
305 PORT_START /* IN0 */
306 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
307 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
308 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
309 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
310 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
311 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
312 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
313 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
314
315 PORT_START /* IN1 */
316 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
317 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
318 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
319 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
320 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
321 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
322 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
323 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
324
325 PORT_START /* DSW0 */
326 PORT_DIPNAME( 0x01, 0x00, DEF_STR( Bonus_Life ) )
327 PORT_DIPSETTING( 0x00, "10k, 80k then every 100k" )
328 PORT_DIPSETTING( 0x01, "20k, 80k then every 100k" )
329 PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) ) /* Mode 1*/
330 PORT_DIPSETTING( 0x06, DEF_STR( 4C_1C ) )
331 PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
332 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
333 PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
334 /*
335 PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) ) // Mode 2
336 PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
337 PORT_DIPSETTING( 0x04, "A 2C/1C B 1C/3C" )
338 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
339 PORT_DIPSETTING( 0x06, "A 1C/1C B 1C/6C" )
340 */
341 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
342 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
343 PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
344 PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
345 PORT_DIPSETTING( 0x00, "3" )
346 PORT_DIPSETTING( 0x10, "4" )
347 PORT_DIPSETTING( 0x20, "5" )
348 PORT_BITX(0, 0x30, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "255", IP_KEY_NONE, IP_JOY_NONE )
349 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
350 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
351
352 PORT_START /* DSW1 */
353 PORT_DIPNAME( 0x01, 0x00, "Coin Mode" )
354 PORT_DIPSETTING( 0x00, "Mode 1" )
355 PORT_DIPSETTING( 0x01, "Mode 2" )
356 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unused ) )
357 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
358 PORT_DIPSETTING( 0x02, DEF_STR( On ) )
359 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unused ) )
360 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
361 PORT_DIPSETTING( 0x04, DEF_STR( On ) )
362 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unused ) )
363 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
364 PORT_DIPSETTING( 0x08, DEF_STR( On ) )
365 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unused ) )
366 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
367 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
368 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unused ) )
369 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
370 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
371 PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) )
372 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
373 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
374 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) )
375 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
376 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
377 INPUT_PORTS_END
378
379
380 /* Due to an ingame bug at 0x1259, bit 3 of DSW1 ALSO affects the "Bonus Life" value :
381 - when bit 3 is OFF, you get an extra life at 30000 points
382 - when bit 3 is ON , you get an extra life at 50000 points
383 In the IRQ handler (0x0038) of CPU0, there is code to give infinite lives for player 1
384 when bit 3 of DSW0 is ON. I can't tell however when it is supposed to be called.
385 */
386 INPUT_PORTS_START( commsega )
387 PORT_START /* IN0 */
388 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
389 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
390 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
391 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 )
392 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
393 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
394 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
395 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
396
397 PORT_START /* IN1 */
398 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
399 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
400 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
401 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
402 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
403 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
404 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
405 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
406
407 PORT_START /* DSW0 */
408 PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_B ) )
409 PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
410 PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
411 PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) )
412 PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
413 PORT_DIPSETTING( 0x01, DEF_STR( 2C_3C ) )
414 PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) )
415 PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
416 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
417 PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) /* "Infinite Lives" - See notes*/
418 PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
419 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
420 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
421 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
422 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
423 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
424 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
425 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
426 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 )
427 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
428
429 PORT_START /* DSW1 */
430 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
431 PORT_DIPSETTING( 0x03, "3" )
432 PORT_DIPSETTING( 0x02, "4" )
433 PORT_DIPSETTING( 0x01, "5" )
434 PORT_DIPSETTING( 0x00, "6" )
435 PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_A ) )
436 PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) ) /* Bonus Life : 50000 points*/
437 PORT_DIPSETTING( 0x14, DEF_STR( 3C_1C ) ) /* Bonus Life : 50000 points*/
438 PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) ) /* Bonus Life : 30000 points*/
439 PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) ) /* Bonus Life : 30000 points*/
440 PORT_DIPSETTING( 0x04, DEF_STR( 2C_3C ) ) /* Bonus Life : 50000 points*/
441 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) ) /* Bonus Life : 30000 points*/
442 PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) ) /* Bonus Life : 30000 points*/
443 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) /* Bonus Life : 50000 points*/
444 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
445 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
446 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
447 PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) /* Check code at 0x1fc5*/
448 PORT_DIPSETTING( 0x40, "Easy" ) /* 16 flying enemies to kill*/
449 PORT_DIPSETTING( 0x00, "Hard" ) /* 24 flying enemies to kill*/
450 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
451 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
452 PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
453 INPUT_PORTS_END
454
455
456
457 static struct GfxLayout charlayout =
458 {
459 8,8, /* 8*8 characters */
460 512, /* 512 characters (256 in Jungler) */
461 2, /* 2 bits per pixel */
462 { 4, 0 },
463 { 8*8+0,8*8+1,8*8+2,8*8+3, 0, 1, 2, 3 },
464 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
465 16*8 /* every char takes 16 consecutive bytes */
466 };
467
468 static struct GfxLayout spritelayout =
469 {
470 16,16, /* 16*16 sprites */
471 128, /* 128 sprites (64 in Jungler) */
472 2, /* 2 bits per pixel */
473 { 4, 0 },
474 { 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3,
475 24*8+0, 24*8+1, 24*8+2, 24*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3 },
476 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
477 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
478 64*8 /* every sprite takes 64 consecutive bytes */
479 };
480
481 static struct GfxLayout dotlayout =
482 {
483 4,4, /* 4*4 characters */
484 8, /* 8 characters */
485 2, /* 2 bits per pixel */
486 { 6, 7 },
487 { 0*8, 1*8, 2*8, 3*8 },
488 { 0*32, 1*32, 2*32, 3*32 },
489 16*8 /* every char takes 16 consecutive bytes */
490 };
491
492 static struct GfxDecodeInfo gfxdecodeinfo[] =
493 {
494 { REGION_GFX1, 0, &charlayout, 0, 64 },
495 { REGION_GFX1, 0, &spritelayout, 0, 64 },
496 { REGION_GFX2, 0, &dotlayout, 64*4, 1 },
497 { -1 } /* end of array */
498 };
499
500
501
502 static MACHINE_DRIVER_START( tactcian )
503
504 /* basic machine hardware */
505 MDRV_CPU_ADD_TAG("main", Z80, 18432000/6) /* 3.072 MHz */
506 MDRV_CPU_MEMORY(readmem,writemem)
507 MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
508
509 MDRV_CPU_ADD(Z80, 14318180/8) /* 1.789772727 MHz */
510 MDRV_CPU_FLAGS(CPU_AUDIO_CPU)
511 MDRV_CPU_MEMORY(timeplt_sound_readmem,timeplt_sound_writemem)
512
513 MDRV_FRAMES_PER_SECOND(60)
514 MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION) /* frames per second, vblank duration */
515
516 /* video hardware */
517 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
518 MDRV_SCREEN_SIZE(36*8, 28*8)
519 MDRV_VISIBLE_AREA(0*8, 36*8-1, 0*8, 28*8-1)
520 MDRV_GFXDECODE(gfxdecodeinfo)
521 MDRV_PALETTE_LENGTH(32)
522 MDRV_COLORTABLE_LENGTH(64*4+4)
523
524 MDRV_PALETTE_INIT(locomotn)
525 MDRV_VIDEO_START(rallyx)
526 MDRV_VIDEO_UPDATE(locomotn)
527
528 /* sound hardware */
529 MDRV_SOUND_ADD(AY8910, timeplt_ay8910_interface)
530 MACHINE_DRIVER_END
531
532
533 static MACHINE_DRIVER_START( jungler )
534
535 /* basic machine hardware */
536 MDRV_IMPORT_FROM(tactcian)
537 MDRV_CPU_MODIFY("main")
538 MDRV_CPU_MEMORY(readmem,jungler_writemem)
539
540 /* video hardware */
541 MDRV_VIDEO_UPDATE(jungler)
542 MACHINE_DRIVER_END
543
544
545 static MACHINE_DRIVER_START( locomotn )
546
547 /* basic machine hardware */
548 MDRV_IMPORT_FROM(tactcian)
549
550 /* video hardware */
551 MDRV_VISIBLE_AREA(0*8, 32*8-1, 0*8, 28*8-1)
552 MACHINE_DRIVER_END
553
554
555 static MACHINE_DRIVER_START( commsega )
556
557 /* basic machine hardware */
558 MDRV_IMPORT_FROM(tactcian)
559 MDRV_CPU_MODIFY("main")
560 MDRV_CPU_MEMORY(readmem,commsega_writemem)
561
562 /* video hardware */
563 MDRV_VISIBLE_AREA(0*8, 32*8-1, 0*8, 28*8-1)
564 MDRV_VIDEO_UPDATE(commsega)
565 MACHINE_DRIVER_END
566
567
568 /***************************************************************************
569
570 Game driver(s)
571
572 ***************************************************************************/
573
574 ROM_START( jungler )
575 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
576 ROM_LOAD( "jungr1", 0x0000, 0x1000, CRC(5bd6ad15) SHA1(608de86e19c6726bb7d21e7dc0e936f00121a3f4) )
577 ROM_LOAD( "jungr2", 0x1000, 0x1000, CRC(dc99f1e3) SHA1(942405f6c7d816139e36289126fe883a6a9a0a08) )
578 ROM_LOAD( "jungr3", 0x2000, 0x1000, CRC(3dcc03da) SHA1(2c328a46511c4c9eec6515b9316a586de6503152) )
579 ROM_LOAD( "jungr4", 0x3000, 0x1000, CRC(f92e9940) SHA1(d72a4d0a0ab7c9a1dcbb7925eb8530052640a234) )
580
581 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
582 ROM_LOAD( "1b", 0x0000, 0x1000, CRC(f86999c3) SHA1(4660bd7826219b1bad7d9178918823196d4fd8d6) )
583
584 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
585 ROM_LOAD( "5k", 0x0000, 0x0800, CRC(924262bf) SHA1(593f59630b3bd369aef0819992106b4e6e6a241f) )
586 ROM_LOAD( "5m", 0x0800, 0x0800, CRC(131a08ac) SHA1(167a0710a2a153f7f7c6839d2340e5aa725ef039) )
587 /* 1000-1fff empty for my convenience */
588
589 ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
590 ROM_LOAD( "82s129.10g", 0x0000, 0x0100, CRC(c59c51b7) SHA1(e8ac60fed9ba16c61a4c3c09e27f8c3f4e254014) ) /* dots */
591
592 ROM_REGION( 0x0160, REGION_PROMS, 0 )
593 ROM_LOAD( "18s030.8b", 0x0000, 0x0020, CRC(55a7e6d1) SHA1(f9e4ff3b165235db2fd8dab94c43bc686c3ad29b) ) /* palette */
594 ROM_LOAD( "tbp24s10.9d", 0x0020, 0x0100, CRC(d223f7b8) SHA1(87b62f09d4eda09c16d99d1554017d18e52b5886) ) /* loookup table */
595 ROM_LOAD( "18s030.7a", 0x0120, 0x0020, CRC(8f574815) SHA1(4f84162db9d58b64742c67dc689eb665b9862fb3) ) /* video layout (not used) */
596 ROM_LOAD( "6331-1.10a", 0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) /* video timing (not used) */
597 ROM_END
598
599 ROM_START( junglers )
600 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
601 ROM_LOAD( "5c", 0x0000, 0x1000, CRC(edd71b28) SHA1(6bdd85bc1c24ca57573252fd636e05759164de8a) )
602 ROM_LOAD( "5a", 0x1000, 0x1000, CRC(61ea4d46) SHA1(575ffe9fc7d5777c8f2d2b449623c353f42a4249) )
603 ROM_LOAD( "4d", 0x2000, 0x1000, CRC(557c7925) SHA1(84d8eb2fdb7ee9098805be9f457a37f51e4bc3b8) )
604 ROM_LOAD( "4c", 0x3000, 0x1000, CRC(51aac9a5) SHA1(2c8a24b4ce8cec96c6e09332f3f63bd7d25ae4c6) )
605
606 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
607 ROM_LOAD( "1b", 0x0000, 0x1000, CRC(f86999c3) SHA1(4660bd7826219b1bad7d9178918823196d4fd8d6) )
608
609 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
610 ROM_LOAD( "5k", 0x0000, 0x0800, CRC(924262bf) SHA1(593f59630b3bd369aef0819992106b4e6e6a241f) )
611 ROM_LOAD( "5m", 0x0800, 0x0800, CRC(131a08ac) SHA1(167a0710a2a153f7f7c6839d2340e5aa725ef039) )
612 /* 1000-1fff empty for my convenience */
613
614 ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
615 ROM_LOAD( "82s129.10g", 0x0000, 0x0100, CRC(c59c51b7) SHA1(e8ac60fed9ba16c61a4c3c09e27f8c3f4e254014) ) /* dots */
616
617 ROM_REGION( 0x0160, REGION_PROMS, 0 )
618 ROM_LOAD( "18s030.8b", 0x0000, 0x0020, CRC(55a7e6d1) SHA1(f9e4ff3b165235db2fd8dab94c43bc686c3ad29b) ) /* palette */
619 ROM_LOAD( "tbp24s10.9d", 0x0020, 0x0100, CRC(d223f7b8) SHA1(87b62f09d4eda09c16d99d1554017d18e52b5886) ) /* loookup table */
620 ROM_LOAD( "18s030.7a", 0x0120, 0x0020, CRC(8f574815) SHA1(4f84162db9d58b64742c67dc689eb665b9862fb3) ) /* video layout (not used) */
621 ROM_LOAD( "6331-1.10a", 0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) /* video timing (not used) */
622 ROM_END
623
624 ROM_START( tactcian )
625 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
626 ROM_LOAD( "tacticia.001", 0x0000, 0x1000, CRC(99163e39) SHA1(0a863f358a0bb065a9e2c41fcf4c20d370001dfe) )
627 ROM_LOAD( "tacticia.002", 0x1000, 0x1000, CRC(6d3e8a69) SHA1(2b4b3f2b7401064540f59070ef6742d1f44ca839) )
628 ROM_LOAD( "tacticia.003", 0x2000, 0x1000, CRC(0f71d0fa) SHA1(cb55243853b8b33034af7a6438f9a7c85a774d71) )
629 ROM_LOAD( "tacticia.004", 0x3000, 0x1000, CRC(5e15f3b3) SHA1(01979f64b281a958f0a4effe2be21bf0e0a812bf) )
630 ROM_LOAD( "tacticia.005", 0x4000, 0x1000, CRC(76456106) SHA1(580428f3c8cf442ee5c0f56db973644229aa8093) )
631 ROM_LOAD( "tacticia.006", 0x5000, 0x1000, CRC(b33ca9ea) SHA1(0299c1cb9a3c6368bbbacb60c6f5c6854035a7bf) )
632
633 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
634 ROM_LOAD( "tacticia.s2", 0x0000, 0x1000, CRC(97d145a7) SHA1(7aee9004287590a25e153d45b95dfaac89fbe996) )
635 ROM_LOAD( "tacticia.s1", 0x1000, 0x1000, CRC(067f781b) SHA1(640bc7813c239e497644e53a080d81366fcd04df) )
636
637 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
638 ROM_LOAD( "tacticia.c1", 0x0000, 0x1000, CRC(5d3ee965) SHA1(654c033291f3d139fb94f7aacbc2d1917856deb6) )
639 ROM_LOAD( "tacticia.c2", 0x1000, 0x1000, CRC(e8c59c4f) SHA1(e4881f2e2e08bb8af37cc679c4e2367528ac4804) )
640
641 ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
642 ROM_LOAD( "tact6301.004", 0x0000, 0x0100, CRC(88b0b511) SHA1(785eded1ba761cdb59db579eb8a786516ff58152) ) /* dots */ /* tac.a7*/
643
644 ROM_REGION( 0x0160, REGION_PROMS, 0 )
645 ROM_LOAD( "tact6331.002", 0x0000, 0x0020, CRC(b7ef83b7) SHA1(5ffab25c2dc5be0856a43a93711d39c4aec6660b) ) /* palette */
646 ROM_LOAD( "tact6301.003", 0x0020, 0x0100, CRC(a92796f2) SHA1(0faab2dc0f868f4023a34ecfcf972d1c86a224a0) ) /* loookup table */ /* tac.b4*/
647 ROM_LOAD( "tact6331.001", 0x0120, 0x0020, CRC(8f574815) SHA1(4f84162db9d58b64742c67dc689eb665b9862fb3) ) /* video layout (not used) */
648 /* ROM_LOAD( "10a.bpr", 0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) // video timing (not used) /*/
649 ROM_END
650
651 ROM_START( tactcan2 )
652 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
653 ROM_LOAD( "tan1", 0x0000, 0x1000, CRC(ddf38b75) SHA1(bad66fd6ae0ab3b91989fca14a8696ed855dc852) )
654 ROM_LOAD( "tan2", 0x1000, 0x1000, CRC(f065ee2e) SHA1(f2362c471981af3348465f3c8a5ffb38058432a5) )
655 ROM_LOAD( "tan3", 0x2000, 0x1000, CRC(2dba64fe) SHA1(8d312a6db99d2248fef2bbc590ceba333b0fde8b) )
656 ROM_LOAD( "tan4", 0x3000, 0x1000, CRC(2ba07847) SHA1(3cd7cd0621ed930cb5955fc2ffe3239f6e176321) )
657 ROM_LOAD( "tan5", 0x4000, 0x1000, CRC(1dae4c61) SHA1(70283b8412b0725f1c2acc281625c582a4fae39d) )
658 ROM_LOAD( "tan6", 0x5000, 0x1000, CRC(2b36a18d) SHA1(bea8f36ec98975438ab267509bd9d1d1eb605945) )
659
660 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
661 /* sound ROMs were missing - using the ones from the other set */
662 ROM_LOAD( "tacticia.s2", 0x0000, 0x1000, CRC(97d145a7) SHA1(7aee9004287590a25e153d45b95dfaac89fbe996) )
663 ROM_LOAD( "tacticia.s1", 0x1000, 0x1000, CRC(067f781b) SHA1(640bc7813c239e497644e53a080d81366fcd04df) )
664
665 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
666 ROM_LOAD( "c1", 0x0000, 0x1000, CRC(5399471f) SHA1(66aea0df982ccbd6caaa24c258b2ba364bc1ecfd) )
667 ROM_LOAD( "c2", 0x1000, 0x1000, CRC(8e8861e8) SHA1(38728418b09df06356c1e45a26cf438b93517ce5) )
668
669 ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
670 ROM_LOAD( "tact6301.004", 0x0000, 0x0100, CRC(88b0b511) SHA1(785eded1ba761cdb59db579eb8a786516ff58152) ) /* dots */ /* tac.a7*/
671
672 ROM_REGION( 0x0160, REGION_PROMS, 0 )
673 ROM_LOAD( "tact6331.002", 0x0000, 0x0020, CRC(b7ef83b7) SHA1(5ffab25c2dc5be0856a43a93711d39c4aec6660b) ) /* palette */
674 ROM_LOAD( "tact6301.003", 0x0020, 0x0100, CRC(a92796f2) SHA1(0faab2dc0f868f4023a34ecfcf972d1c86a224a0) ) /* loookup table */ /* tac.b4*/
675 ROM_LOAD( "tact6331.001", 0x0120, 0x0020, CRC(8f574815) SHA1(4f84162db9d58b64742c67dc689eb665b9862fb3) ) /* video layout (not used) */
676 /* ROM_LOAD( "10a.bpr", 0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) // video timing (not used) /*/
677 ROM_END
678
679 ROM_START( locomotn )
680 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
681 ROM_LOAD( "1a.cpu", 0x0000, 0x1000, CRC(b43e689a) SHA1(7f1a0fa1ea9ff95a9d51b23ea00792ba22024282) )
682 ROM_LOAD( "2a.cpu", 0x1000, 0x1000, CRC(529c823d) SHA1(714ae0af254646eb6ebc5f47422246832e89ccfb) )
683 ROM_LOAD( "3.cpu", 0x2000, 0x1000, CRC(c9dbfbd1) SHA1(10ec7403053ef52d0ce4aa6eab3e82a3ea5e57ff) )
684 ROM_LOAD( "4.cpu", 0x3000, 0x1000, CRC(caf6431c) SHA1(f013d8846fad9f64367b69febeb7512029a639c0) )
685 ROM_LOAD( "5.cpu", 0x4000, 0x1000, CRC(64cf8dd6) SHA1(8fa1b5c4a7f136cb74833425a565fa558eeee083) )
686
687 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
688 ROM_LOAD( "1b_s1.bin", 0x0000, 0x1000, CRC(a1105714) SHA1(6e2e264748ab90bc5e8e8167f17ff91677ef6ae7) )
689
690 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
691 ROM_LOAD( "5l_c1.bin", 0x0000, 0x1000, CRC(5732eda9) SHA1(451de30946a9c8198c5ec83cc5c50e3ac2f9f56b) )
692 ROM_LOAD( "c2.cpu", 0x1000, 0x1000, CRC(c3035300) SHA1(ddb1d658a28b973b60e2ce72fd7662537e147860) )
693
694 ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
695 ROM_LOAD( "10g.bpr", 0x0000, 0x0100, CRC(2ef89356) SHA1(5ed33386bab5d583358709c92f21ad9ad1a1bce9) ) /* dots */
696
697 ROM_REGION( 0x0160, REGION_PROMS, 0 )
698 ROM_LOAD( "8b.bpr", 0x0000, 0x0020, CRC(75b05da0) SHA1(aee98f5389e42332f30a6882ee22ff23f37e0573) ) /* palette */
699 ROM_LOAD( "9d.bpr", 0x0020, 0x0100, CRC(aa6cf063) SHA1(08c1c9ab03eb168954b0170d40e95eed81022acd) ) /* loookup table */
700 ROM_LOAD( "7a.bpr", 0x0120, 0x0020, CRC(48c8f094) SHA1(61592209720fddc8991751edf08b6950388af42e) ) /* video layout (not used) */
701 ROM_LOAD( "10a.bpr", 0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) /* video timing (not used) */
702 ROM_END
703
704 ROM_START( gutangtn )
705 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
706 ROM_LOAD( "3d_1.bin", 0x0000, 0x1000, CRC(e9757395) SHA1(78e2f8988ed39d2ecfe1f874be370f603d5eecc1) )
707 ROM_LOAD( "3e_2.bin", 0x1000, 0x1000, CRC(11d21d2e) SHA1(fd17dd481bb7bb39234fa7e9946b1cb4fa18109e) )
708 ROM_LOAD( "3f_3.bin", 0x2000, 0x1000, CRC(4d80f895) SHA1(7d83f4ee34226636012a84f46af01991a28b96f6) )
709 ROM_LOAD( "3h_4.bin", 0x3000, 0x1000, CRC(aa258ddf) SHA1(0f01ac0d72d8bb5a55c91a6fba3e55ed1c038b86) )
710 ROM_LOAD( "3j_5.bin", 0x4000, 0x1000, CRC(52aec87e) SHA1(6516724c4e570972f070f6dab5b066ea92f56be0) )
711
712 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
713 ROM_LOAD( "1b_s1.bin", 0x0000, 0x1000, CRC(a1105714) SHA1(6e2e264748ab90bc5e8e8167f17ff91677ef6ae7) )
714
715 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
716 ROM_LOAD( "5l_c1.bin", 0x0000, 0x1000, CRC(5732eda9) SHA1(451de30946a9c8198c5ec83cc5c50e3ac2f9f56b) )
717 ROM_LOAD( "5m_c2.bin", 0x1000, 0x1000, CRC(51c542fd) SHA1(1437f8cba15811361b2c5b46085587ea3598fc88) )
718
719 ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
720 ROM_LOAD( "10g.bpr", 0x0000, 0x0100, CRC(2ef89356) SHA1(5ed33386bab5d583358709c92f21ad9ad1a1bce9) ) /* dots */
721
722 ROM_REGION( 0x0160, REGION_PROMS, 0 )
723 ROM_LOAD( "8b.bpr", 0x0000, 0x0020, CRC(75b05da0) SHA1(aee98f5389e42332f30a6882ee22ff23f37e0573) ) /* palette */
724 ROM_LOAD( "9d.bpr", 0x0020, 0x0100, CRC(aa6cf063) SHA1(08c1c9ab03eb168954b0170d40e95eed81022acd) ) /* loookup table */
725 ROM_LOAD( "7a.bpr", 0x0120, 0x0020, CRC(48c8f094) SHA1(61592209720fddc8991751edf08b6950388af42e) ) /* video layout (not used) */
726 ROM_LOAD( "10a.bpr", 0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) /* video timing (not used) */
727 ROM_END
728
729 ROM_START( cottong )
730 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
731 ROM_LOAD( "c1", 0x0000, 0x1000, CRC(2c256fe6) SHA1(115594c616497eec998e4e3255ec6ab6299346fa) )
732 ROM_LOAD( "c2", 0x1000, 0x1000, CRC(1de5e6a0) SHA1(8bb3408a510662ff3b9b7201d2d06fe70685bf7f) )
733 ROM_LOAD( "c3", 0x2000, 0x1000, CRC(01f909fe) SHA1(c80295e9f91ce25bfd28e72823b20ee6f6524a5c) )
734 ROM_LOAD( "c4", 0x3000, 0x1000, CRC(a89eb3e3) SHA1(058928ade909faba06f177750f914cf1dabaefc3) )
735
736 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
737 ROM_LOAD( "c7", 0x0000, 0x1000, CRC(3d83f6d3) SHA1(e10ed6b6ce7280697c1bc9dbe6c6e6018e1d8be4) )
738 ROM_LOAD( "c8", 0x1000, 0x1000, CRC(323e1937) SHA1(75499d6c8a9032fac090a13cd4f36bd350f52dab) )
739
740 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
741 ROM_LOAD( "c5", 0x0000, 0x1000, CRC(992d079c) SHA1(b5acd30f2e8700cc4cd852b190bd1f4163b137e8) )
742 ROM_LOAD( "c6", 0x1000, 0x1000, CRC(0149ef46) SHA1(58f684a9b7b9410236b3c54ea6c0fa9853a078c5) )
743
744 ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
745 ROM_LOAD( "5.bpr", 0x0000, 0x0100, CRC(21fb583f) SHA1(b8c65fbdd5d8b70bf51341cd60fc2efeaab8bb82) ) /* dots */
746
747 ROM_REGION( 0x0160, REGION_PROMS, 0 )
748 ROM_LOAD( "2.bpr", 0x0000, 0x0020, CRC(26f42e6f) SHA1(f51578216a5d588c4d0143ce7a23d695a15a3914) ) /* palette */
749 ROM_LOAD( "3.bpr", 0x0020, 0x0100, CRC(4aecc0c8) SHA1(3c1086a598d84b4bcb277556b716fd18c76c4364) ) /* loookup table */
750 ROM_LOAD( "7a.bpr", 0x0120, 0x0020, CRC(48c8f094) SHA1(61592209720fddc8991751edf08b6950388af42e) ) /* video layout (not used) */
751 ROM_LOAD( "10a.bpr", 0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) /* video timing (not used) */
752 ROM_END
753
754 ROM_START( commsega )
755 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
756 ROM_LOAD( "csega1", 0x0000, 0x1000, CRC(92de3405) SHA1(81ef4274b13f92d6274a0a037d7dc77ba0f67a1b) )
757 ROM_LOAD( "csega2", 0x1000, 0x1000, CRC(f14e2f9a) SHA1(c1a7ec1c306e07bac0bbf19b60f756650f63ae29) )
758 ROM_LOAD( "csega3", 0x2000, 0x1000, CRC(941dbf48) SHA1(01d2d64fb662af423aa04507ba97997772130c54) )
759 ROM_LOAD( "csega4", 0x3000, 0x1000, CRC(e0ac69b4) SHA1(3a52b2a6204b7310cfe321c582352b437de16660) )
760 ROM_LOAD( "csega5", 0x4000, 0x1000, CRC(bc56ebd0) SHA1(a178cd5ba381b107e720e18f3549247477037998) )
761
762 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
763 ROM_LOAD( "csega8", 0x0000, 0x1000, CRC(588b4210) SHA1(43bac1bdac721567e4b5d56e9e4488165872bd6a) )
764
765 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
766 ROM_LOAD( "csega7", 0x0000, 0x1000, CRC(e8e374f9) SHA1(442cc6b7e7d5b9472a5c16d6f78db0c03e651e98) )
767 ROM_LOAD( "csega6", 0x1000, 0x1000, CRC(cf07fd5e) SHA1(4fe351c3d093f8f5fcf95e3e921a06e44d14d2a7) )
768
769 ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
770 ROM_LOAD( "gg3.bpr", 0x0000, 0x0100, CRC(ae7fd962) SHA1(118359cffb2ad3fdf09456a484aa730cb1b85a5d) ) /* dots */
771
772 ROM_REGION( 0x0160, REGION_PROMS, 0 )
773 ROM_LOAD( "gg1.bpr", 0x0000, 0x0020, CRC(f69e585a) SHA1(248740b154732b6bc6f772d4bb19d654798c3739) ) /* palette */
774 ROM_LOAD( "gg2.bpr", 0x0020, 0x0100, CRC(0b756e30) SHA1(8890e305547df8df108af0f89074fb1c8bed8e6c) ) /* loookup table */
775 ROM_LOAD( "gg0.bpr", 0x0120, 0x0020, CRC(48c8f094) SHA1(61592209720fddc8991751edf08b6950388af42e) ) /* video layout (not used) */
776 ROM_LOAD( "tt3.bpr", 0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) /* video timing (not used) */
777 ROM_END
778
779
780
781 GAME( 1981, jungler, 0, jungler, jungler, 0, ROT90, "Konami", "Jungler" )
782 GAME( 1981, junglers, jungler, jungler, jungler, 0, ROT90, "[Konami] (Stern license)", "Jungler (Stern)" )
783 GAME( 1982, tactcian, 0, tactcian, tactcian, 0, ROT90, "[Konami] (Sega license)", "Tactician (set 1)" )
784 GAME( 1981, tactcan2, tactcian, tactcian, tactcian, 0, ROT90, "[Konami] (Sega license)", "Tactician (set 2)" )
785 GAME( 1982, locomotn, 0, locomotn, locomotn, 0, ROT90, "Konami (Centuri license)", "Loco-Motion" )
786 GAME( 1982, gutangtn, locomotn, locomotn, locomotn, 0, ROT90, "Konami (Sega license)", "Guttang Gottong" )
787 GAME( 1982, cottong, locomotn, locomotn, locomotn, 0, ROT90, "bootleg", "Cotocoto Cottong" )
788 GAME( 1983, commsega, 0, commsega, commsega, 0, ROT90, "Sega", "Commando (Sega)" )
789