1 /***************************************************************************
2 
3 Oh My God!       (c) 1993 Atlus
4 Naname de Magic! (c) 1994 Atlus
5 
6 driver by Nicola Salmoria
7 
8 Notes:
9 - not sure about the scroll registers
10 - lots of unknown RAM, maybe other gfx planes not used by this game
11 
12 ***************************************************************************/
13 
14 #include "driver.h"
15 #include "vidhrdw/generic.h"
16 
17 
18 extern data16_t *ohmygod_videoram;
19 
20 WRITE16_HANDLER( ohmygod_videoram_w );
21 WRITE16_HANDLER( ohmygod_spritebank_w );
22 WRITE16_HANDLER( ohmygod_scrollx_w );
23 WRITE16_HANDLER( ohmygod_scrolly_w );
24 VIDEO_START( ohmygod );
25 VIDEO_UPDATE( ohmygod );
26 
27 
28 static int adpcm_bank_shift;
29 static int sndbank;
30 static int nosound_kludge_step;
31 
MACHINE_INIT(ohmygod)32 static MACHINE_INIT( ohmygod )
33 {
34 	unsigned char *rom = memory_region(REGION_SOUND1);
35 
36 	/* the game requires the watchdog to fire during boot, so we have
37 	   to initialize it */
38 	watchdog_reset_r(0);
39 
40 	sndbank = 0;
41 	memcpy(rom + 0x20000,rom + 0x40000 + 0x20000 * sndbank,0x20000);
42 
43 	nosound_kludge_step = 0;
44 }
45 
WRITE16_HANDLER(ohmygod_ctrl_w)46 WRITE16_HANDLER( ohmygod_ctrl_w )
47 {
48 	if (ACCESSING_LSB)
49 	{
50 		unsigned char *rom = memory_region(REGION_SOUND1);
51 
52 		/* ADPCM bank switch */
53 		if (sndbank != ((data >> adpcm_bank_shift) & 0x0f))
54 		{
55 			sndbank = (data >> adpcm_bank_shift) & 0x0f;
56 			memcpy(rom + 0x20000,rom + 0x40000 + 0x20000 * sndbank,0x20000);
57 		}
58 	}
59 	if (ACCESSING_MSB)
60 	{
61 		coin_counter_w(0,data & 0x1000);
62 		coin_counter_w(1,data & 0x2000);
63 	}
64 }
65 
READ16_HANDLER(ohmygod_sound_status_r)66 READ16_HANDLER( ohmygod_sound_status_r )
67 {
68 	if(Machine->sample_rate == 0)
69 	{
70 		/* strobe 'sample playing' flags of the OKIM6295 to make it start up */
71 
72 		int	data = 0x00F0;
73 
74 		if(nosound_kludge_step < 4)
75 		{
76 			data |= 1 << nosound_kludge_step;
77 		}
78 
79 		nosound_kludge_step++;
80 
81 		if(nosound_kludge_step >= 5)
82 		{
83 			nosound_kludge_step = 0;
84 		}
85 
86 		return data;
87 	}
88 
89 	return OKIM6295_status_0_lsb_r(offset, mem_mask);
90 }
91 
MEMORY_READ16_START(readmem)92 static MEMORY_READ16_START( readmem )
93 	{ 0x000000, 0x07ffff, MRA16_ROM },
94 	{ 0x300000, 0x303fff, MRA16_RAM },
95 	{ 0x304000, 0x307fff, MRA16_RAM },
96 	{ 0x308000, 0x30ffff, MRA16_RAM },
97 	{ 0x700000, 0x703fff, MRA16_RAM },
98 	{ 0x704000, 0x707fff, MRA16_RAM },
99 	{ 0x708000, 0x70ffff, MRA16_RAM },
100 	{ 0x800000, 0x800001, input_port_0_word_r },
101 	{ 0x800002, 0x800003, input_port_1_word_r },
102 	{ 0xa00000, 0xa00001, input_port_2_word_r },
103 	{ 0xa00002, 0xa00003, input_port_3_word_r },
104 	{ 0xb00000, 0xb00001, ohmygod_sound_status_r },
105 	{ 0xc00000, 0xc00001, watchdog_reset16_r },
106 MEMORY_END
107 
108 static MEMORY_WRITE16_START( writemem )
109 	{ 0x000000, 0x07ffff, MWA16_ROM },
110 	{ 0x300000, 0x303fff, MWA16_RAM },
111 	{ 0x304000, 0x307fff, ohmygod_videoram_w, &ohmygod_videoram },
112 	{ 0x308000, 0x30ffff, MWA16_RAM },
113 	{ 0x400000, 0x400001, ohmygod_scrollx_w },
114 	{ 0x400002, 0x400003, ohmygod_scrolly_w },
115 	{ 0x600000, 0x6007ff, paletteram16_xGGGGGRRRRRBBBBB_word_w, &paletteram16 },
116 	{ 0x700000, 0x703fff, MWA16_RAM, &spriteram16, &spriteram_size },
117 	{ 0x704000, 0x707fff, MWA16_RAM },
118 	{ 0x708000, 0x70ffff, MWA16_RAM },	/* work RAM */
119 	{ 0x900000, 0x900001, ohmygod_ctrl_w },
120 	{ 0xb00000, 0xb00001, OKIM6295_data_0_lsb_w },
121 	{ 0xd00000, 0xd00001, ohmygod_spritebank_w },
122 MEMORY_END
123 
124 
125 
126 INPUT_PORTS_START( ohmygod )
127 	PORT_START
128 	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_PLAYER1 )
129 	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_PLAYER1 )
130 	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_PLAYER1 )
131 	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_PLAYER1 )
132 	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
133 	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
134 	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
135 	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
136 	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
137 	PORT_BITX(0x0200, IP_ACTIVE_LOW, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
138 	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
139 	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
140 	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
141 	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
142 	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
143 	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
144 
145 	PORT_START
146 	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_PLAYER2 )
147 	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_PLAYER2 )
148 	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_PLAYER2 )
149 	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_PLAYER2 )
150 	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
151 	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
152 	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
153 	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
154 	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 )
155 	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_SERVICE1 )
156 	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
157 	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
158 	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
159 	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
160 	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
161 	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
162 
163 	PORT_START
164 	PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN )
165 	PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_A ) )
166 	PORT_DIPSETTING(      0x0700, DEF_STR( 4C_1C ) )
167 	PORT_DIPSETTING(      0x0800, DEF_STR( 3C_1C ) )
168 	PORT_DIPSETTING(      0x0500, "6 Coins/3 Credits" )
169 	PORT_DIPSETTING(      0x0900, DEF_STR( 2C_1C ) )
170 	PORT_DIPSETTING(      0x0400, DEF_STR( 4C_3C ) )
171 	PORT_DIPSETTING(      0x0f00, DEF_STR( 1C_1C ) )
172 	PORT_DIPSETTING(      0x0300, "5 Coins/6 Credits" )
173 	PORT_DIPSETTING(      0x0200, DEF_STR( 4C_5C ) )
174 /*	PORT_DIPSETTING(      0x0600, DEF_STR( 2C_3C ) )*/
175 	PORT_DIPSETTING(      0x0100, DEF_STR( 2C_3C ) )
176 	PORT_DIPSETTING(      0x0e00, DEF_STR( 1C_2C ) )
177 	PORT_DIPSETTING(      0x0d00, DEF_STR( 1C_3C ) )
178 	PORT_DIPSETTING(      0x0c00, DEF_STR( 1C_4C ) )
179 	PORT_DIPSETTING(      0x0b00, DEF_STR( 1C_5C ) )
180 	PORT_DIPSETTING(      0x0a00, DEF_STR( 1C_6C ) )
181 	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
182 	PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_B ) )
183 	PORT_DIPSETTING(      0x7000, DEF_STR( 4C_1C ) )
184 	PORT_DIPSETTING(      0x8000, DEF_STR( 3C_1C ) )
185 	PORT_DIPSETTING(      0x5000, "6 Coins/3 Credits" )
186 	PORT_DIPSETTING(      0x9000, DEF_STR( 2C_1C ) )
187 	PORT_DIPSETTING(      0x4000, DEF_STR( 4C_3C ) )
188 	PORT_DIPSETTING(      0xf000, DEF_STR( 1C_1C ) )
189 	PORT_DIPSETTING(      0x3000, "5 Coins/6 Credits" )
190 	PORT_DIPSETTING(      0x2000, DEF_STR( 4C_5C ) )
191 /*	PORT_DIPSETTING(      0x6000, DEF_STR( 2C_3C ) )*/
192 	PORT_DIPSETTING(      0x1000, DEF_STR( 2C_3C ) )
193 	PORT_DIPSETTING(      0xe000, DEF_STR( 1C_2C ) )
194 	PORT_DIPSETTING(      0xd000, DEF_STR( 1C_3C ) )
195 	PORT_DIPSETTING(      0xc000, DEF_STR( 1C_4C ) )
196 	PORT_DIPSETTING(      0xb000, DEF_STR( 1C_5C ) )
197 	PORT_DIPSETTING(      0xa000, DEF_STR( 1C_6C ) )
198 	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
199 
200 	PORT_START
201 	PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN )
202 	PORT_DIPNAME( 0x0300, 0x0300, "1P Difficulty" )
203 	PORT_DIPSETTING(      0x0200, "Easy" )
204 	PORT_DIPSETTING(      0x0300, "Normal" )
205 	PORT_DIPSETTING(      0x0100, "Hard" )
206 	PORT_DIPSETTING(      0x0000, "Very Hard" )
207 	PORT_DIPNAME( 0x0c00, 0x0c00, "VS Difficulty" )
208 	PORT_DIPSETTING(      0x0c00, "Normal Jake" )
209 	PORT_DIPSETTING(      0x0800, "Hard Jake" )
210 	PORT_DIPSETTING(      0x0400, "Normal" )
211 	PORT_DIPSETTING(      0x0000, "Hard" )
212 	PORT_DIPNAME( 0x1000, 0x1000, "Vs Matches/Credit" )
213 	PORT_DIPSETTING(      0x0000, "1" )
214 	PORT_DIPSETTING(      0x1000, "3" )
215 	PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) )
216 	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
217 	PORT_DIPSETTING(      0x2000, DEF_STR( On ) )
218 	PORT_DIPNAME( 0x4000, 0x4000, "Balls Have Eyes" )
219 	PORT_DIPSETTING(      0x0000, DEF_STR( No ) )
220 	PORT_DIPSETTING(      0x4000, DEF_STR( Yes ) )
221 	PORT_DIPNAME( 0x8000, 0x8000, "Test Mode" )
222 	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
223 	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
224 INPUT_PORTS_END
225 
226 INPUT_PORTS_START( naname )
227 	PORT_START
228 	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_PLAYER1 )
229 	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_PLAYER1 )
230 	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_PLAYER1 )
231 	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_PLAYER1 )
232 	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
233 	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
234 	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
235 	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
236 	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
237 	PORT_BITX(0x0200, IP_ACTIVE_LOW, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
238 	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
239 	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
240 	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
241 	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
242 	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
243 	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
244 
245 	PORT_START
246 	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_PLAYER2 )
247 	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_PLAYER2 )
248 	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_PLAYER2 )
249 	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_PLAYER2 )
250 	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
251 	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
252 	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
253 	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
254 	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 )
255 	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_SERVICE1 )
256 	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
257 	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
258 	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
259 	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
260 	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
261 	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
262 
263 	PORT_START
264 	PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN )
265 	PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_A ) )
266 	PORT_DIPSETTING(      0x0700, DEF_STR( 4C_1C ) )
267 	PORT_DIPSETTING(      0x0800, DEF_STR( 3C_1C ) )
268 	PORT_DIPSETTING(      0x0500, "6 Coins/3 Credits" )
269 	PORT_DIPSETTING(      0x0900, DEF_STR( 2C_1C ) )
270 	PORT_DIPSETTING(      0x0400, DEF_STR( 4C_3C ) )
271 	PORT_DIPSETTING(      0x0f00, DEF_STR( 1C_1C ) )
272 	PORT_DIPSETTING(      0x0300, "5 Coins/6 Credits" )
273 	PORT_DIPSETTING(      0x0200, DEF_STR( 4C_5C ) )
274 /*	PORT_DIPSETTING(      0x0600, DEF_STR( 2C_3C ) )*/
275 	PORT_DIPSETTING(      0x0100, DEF_STR( 2C_3C ) )
276 	PORT_DIPSETTING(      0x0e00, DEF_STR( 1C_2C ) )
277 	PORT_DIPSETTING(      0x0d00, DEF_STR( 1C_3C ) )
278 	PORT_DIPSETTING(      0x0c00, DEF_STR( 1C_4C ) )
279 	PORT_DIPSETTING(      0x0b00, DEF_STR( 1C_5C ) )
280 	PORT_DIPSETTING(      0x0a00, DEF_STR( 1C_6C ) )
281 	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
282 	PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_B ) )
283 	PORT_DIPSETTING(      0x7000, DEF_STR( 4C_1C ) )
284 	PORT_DIPSETTING(      0x8000, DEF_STR( 3C_1C ) )
285 	PORT_DIPSETTING(      0x5000, "6 Coins/3 Credits" )
286 	PORT_DIPSETTING(      0x9000, DEF_STR( 2C_1C ) )
287 	PORT_DIPSETTING(      0x4000, DEF_STR( 4C_3C ) )
288 	PORT_DIPSETTING(      0xf000, DEF_STR( 1C_1C ) )
289 	PORT_DIPSETTING(      0x3000, "5 Coins/6 Credits" )
290 	PORT_DIPSETTING(      0x2000, DEF_STR( 4C_5C ) )
291 /*	PORT_DIPSETTING(      0x6000, DEF_STR( 2C_3C ) )*/
292 	PORT_DIPSETTING(      0x1000, DEF_STR( 2C_3C ) )
293 	PORT_DIPSETTING(      0xe000, DEF_STR( 1C_2C ) )
294 	PORT_DIPSETTING(      0xd000, DEF_STR( 1C_3C ) )
295 	PORT_DIPSETTING(      0xc000, DEF_STR( 1C_4C ) )
296 	PORT_DIPSETTING(      0xb000, DEF_STR( 1C_5C ) )
297 	PORT_DIPSETTING(      0xa000, DEF_STR( 1C_6C ) )
298 	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
299 
300 	PORT_START
301 	PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN )
302 	PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) )
303 	PORT_DIPSETTING(      0x0200, "Easy" )
304 	PORT_DIPSETTING(      0x0300, "Normal" )
305 	PORT_DIPSETTING(      0x0100, "Hard" )
306 	PORT_DIPSETTING(      0x0000, "Hardest" )
307 	PORT_DIPNAME( 0x0c00, 0x0c00, "Time Difficulty" )
308 	PORT_DIPSETTING(      0x0800, "Easy" )
309 	PORT_DIPSETTING(      0x0c00, "Normal" )
310 	PORT_DIPSETTING(      0x0400, "Hard" )
311 	PORT_DIPSETTING(      0x0000, "Hardest" )
312 	PORT_DIPNAME( 0x1000, 0x1000, "Vs Matches/Credit" )
313 	PORT_DIPSETTING(      0x1000, "1" )
314 	PORT_DIPSETTING(      0x0000, "3" )
315 	PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) )
316 	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
317 	PORT_DIPSETTING(      0x2000, DEF_STR( On ) )
318 	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Flip_Screen ) )
319 	PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
320 	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
321 	PORT_DIPNAME( 0x8000, 0x8000, "Freeze" )
322 	PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
323 	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
324 INPUT_PORTS_END
325 
326 
327 
328 static struct GfxLayout charlayout =
329 {
330 	8,8,
331 	RGN_FRAC(1,1),
332 	4,
333 	{ 0, 1, 2, 3 },
334 	{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
335 	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
336 	32*8
337 };
338 
339 static struct GfxLayout spritelayout =
340 {
341 	16,16,
342 	RGN_FRAC(1,1),
343 	4,
344 	{ 0, 1, 2, 3 },
345 	{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
346 			8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4, },
347 	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
348 			8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
349 	128*8
350 };
351 
352 static struct GfxDecodeInfo gfxdecodeinfo[] =
353 {
354 	{ REGION_GFX1, 0, &charlayout,     0, 16 },	/* colors   0-255 */
355 	{ REGION_GFX2, 0, &spritelayout, 512, 16 },	/* colors 512-767 */
356 	{ -1 } /* end of array */
357 };
358 
359 
360 
361 static struct OKIM6295interface okim6295_interface =
362 {
363 	1,          /* 1 chip */
364 	{ 14000000/8/132 },	/* 13.257 kHz ??? COMPLETE GUESS!! (not even sure about the xtal) */
365 	{ REGION_SOUND1 },	/* memory region */
366 	{ 100 }
367 };
368 
369 
370 
371 static MACHINE_DRIVER_START( ohmygod )
372 
373 	/* basic machine hardware */
374 	MDRV_CPU_ADD(M68000, 12000000)
MDRV_CPU_MEMORY(readmem,writemem)375 	MDRV_CPU_MEMORY(readmem,writemem)
376 	MDRV_CPU_VBLANK_INT(irq1_line_hold,1)
377 
378 	MDRV_FRAMES_PER_SECOND(60)
379 	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
380 
381 	MDRV_MACHINE_INIT(ohmygod)
382 
383 	/* video hardware */
384 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
385 	MDRV_SCREEN_SIZE(64*8, 32*8)
386 	MDRV_VISIBLE_AREA(12*8, (64-12)*8-1, 0*8, 30*8-1 )
387 	MDRV_GFXDECODE(gfxdecodeinfo)
388 	MDRV_PALETTE_LENGTH(1024)
389 
390 	MDRV_VIDEO_START(ohmygod)
391 	MDRV_VIDEO_UPDATE(ohmygod)
392 
393 	/* sound hardware */
394 	MDRV_SOUND_ADD(OKIM6295, okim6295_interface)
395 MACHINE_DRIVER_END
396 
397 
398 /***************************************************************************
399 
400   Game driver(s)
401 
402 ***************************************************************************/
403 
404 ROM_START( ohmygod )
405 	ROM_REGION( 0x80000, REGION_CPU1, 0 )
406 	ROM_LOAD16_WORD_SWAP( "omg-p.114", 0x00000, 0x80000, CRC(48fa40ca) SHA1(b1d91e1a4a888526febbe53a12b73e375f604f2b) )
407 
408 	ROM_REGION( 0x80000, REGION_GFX1, ROMREGION_DISPOSE )
409 	ROM_LOAD( "omg-b.117",    0x00000, 0x80000, CRC(73621fa6) SHA1(de28c123eeaab78af83ab673431f90c97569450b) )
410 
411 	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )
412 	ROM_LOAD( "omg-s.120",    0x00000, 0x80000, CRC(6413bd36) SHA1(52c455d727496eae80bfab9460127c4c5a874e32) )
413 
414 	ROM_REGION( 0x240000, REGION_SOUND1, 0 )
415 	ROM_LOAD( "omg-g.107",    0x00000, 0x200000, CRC(7405573c) SHA1(f4e7318c0a58f43d3c6370490637aea53b28547e) )
416 	/* 00000-1ffff is fixed, 20000-3ffff is banked */
417 	ROM_RELOAD(               0x40000, 0x200000 )
418 ROM_END
419 
420 ROM_START( naname )
421 	ROM_REGION( 0x80000, REGION_CPU1, 0 )
422 	ROM_LOAD16_WORD_SWAP( "036-prg.114", 0x00000, 0x80000, CRC(3b7362f7) SHA1(ba16ec9df8569bacd387561ef2b3ea5b17cb650c) )
423 
424 	ROM_REGION( 0x80000, REGION_GFX1, ROMREGION_DISPOSE )
425 	ROM_LOAD( "036-bg.117",    0x00000, 0x80000, CRC(f53e8da5) SHA1(efaec4bb90cad75380ac6eb6859379cdefd187ac) )
426 
427 	ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )
428 	ROM_LOAD( "036-spr.120",   0x00000, 0x80000, CRC(e36d8731) SHA1(652709d7884d40459c95761c8abcb394c4b712bf) )
429 
430 	ROM_REGION( 0x240000, REGION_SOUND1, 0 )
431 	ROM_LOAD( "036-snd.107",  0x00000, 0x200000, CRC(a3e0caf4) SHA1(35b0eb4ae5b9df1b7c99ec2476a6d834ea50d2e3) )
432 	/* 00000-1ffff is fixed, 20000-3ffff is banked */
433 	ROM_RELOAD(               0x40000, 0x200000 )
434 ROM_END
435 
436 
437 
438 static DRIVER_INIT( ohmygod )
439 {
440 	adpcm_bank_shift = 4;
441 }
442 
DRIVER_INIT(naname)443 static DRIVER_INIT( naname )
444 {
445 	adpcm_bank_shift = 0;
446 }
447 
448 
449 GAMEX( 1993, ohmygod, 0, ohmygod, ohmygod, ohmygod, ROT0, "Atlus", "Oh My God! (Japan)", GAME_NO_COCKTAIL )
450 GAMEX( 1994, naname,  0, ohmygod, naname,  naname,  ROT0, "Atlus", "Naname de Magic! (Japan)", GAME_NO_COCKTAIL )
451