1 /***************************************************************************
2 
3 	Prehistoric Isle in 1930 (World)		(c) 1989 SNK
4 	Prehistoric Isle in 1930 (USA)			(c) 1989 SNK
5 	Genshi-Tou 1930's (Japan)               (c) 1989 SNK
6 
7 	Emulation by Bryan McPhail, mish@tendril.co.uk
8 
9 ***************************************************************************/
10 
11 #include "driver.h"
12 #include "vidhrdw/generic.h"
13 
14 extern WRITE16_HANDLER( prehisle_bg_videoram16_w );
15 extern WRITE16_HANDLER( prehisle_fg_videoram16_w );
16 extern WRITE16_HANDLER( prehisle_control16_w );
17 extern READ16_HANDLER( prehisle_control16_r );
18 
19 extern VIDEO_START( prehisle );
20 extern VIDEO_UPDATE( prehisle );
21 
22 extern UINT16 *prehisle_bg_videoram16;
23 
24 static UINT16 *prehisle_ram16;
25 
26 /******************************************************************************/
27 
WRITE16_HANDLER(prehisle_sound16_w)28 static WRITE16_HANDLER( prehisle_sound16_w )
29 {
30 	soundlatch_w(0, data & 0xff);
31 	cpu_set_nmi_line(1, PULSE_LINE);
32 }
33 
34 /*******************************************************************************/
35 
MEMORY_READ16_START(prehisle_readmem)36 static MEMORY_READ16_START( prehisle_readmem )
37 	{ 0x000000, 0x03ffff, MRA16_ROM },
38 	{ 0x070000, 0x073fff, MRA16_RAM },
39 	{ 0x090000, 0x0907ff, MRA16_RAM },
40 	{ 0x0a0000, 0x0a07ff, MRA16_RAM },
41 	{ 0x0b0000, 0x0b3fff, MRA16_RAM },
42 	{ 0x0d0000, 0x0d07ff, MRA16_RAM },
43 	{ 0x0e0000, 0x0e00ff, prehisle_control16_r },
44 MEMORY_END
45 
46 static MEMORY_WRITE16_START( prehisle_writemem )
47 	{ 0x000000, 0x03ffff, MWA16_ROM },
48 	{ 0x070000, 0x073fff, MWA16_RAM, &prehisle_ram16 },
49 	{ 0x090000, 0x0907ff, prehisle_fg_videoram16_w, &videoram16 },
50 	{ 0x0a0000, 0x0a07ff, MWA16_RAM, &spriteram16 },
51 	{ 0x0b0000, 0x0b3fff, prehisle_bg_videoram16_w, &prehisle_bg_videoram16 },
52 	{ 0x0d0000, 0x0d07ff, paletteram16_RRRRGGGGBBBBxxxx_word_w, &paletteram16 },
53 	{ 0x0f0070, 0x0ff071, prehisle_sound16_w },
54 	{ 0x0f0000, 0x0ff0ff, prehisle_control16_w },
55 MEMORY_END
56 
57 /******************************************************************************/
58 
59 static WRITE_HANDLER( D7759_write_port_0_w )
60 {
61 	UPD7759_port_w(offset,data);
62 	UPD7759_start_w (0,0);
63 	UPD7759_start_w (0,1);
64 }
65 
MEMORY_READ_START(prehisle_sound_readmem)66 static MEMORY_READ_START( prehisle_sound_readmem )
67 	{ 0x0000, 0xefff, MRA_ROM },
68 	{ 0xf000, 0xf7ff, MRA_RAM },
69 	{ 0xf800, 0xf800, soundlatch_r },
70 MEMORY_END
71 
72 static MEMORY_WRITE_START( prehisle_sound_writemem )
73 	{ 0x0000, 0xefff, MWA_ROM },
74 	{ 0xf000, 0xf7ff, MWA_RAM },
75 	{ 0xf800, 0xf800, MWA_NOP },	/* ???*/
76 MEMORY_END
77 
78 static PORT_READ_START( prehisle_sound_readport )
79 	{ 0x00, 0x00, YM3812_status_port_0_r },
80 PORT_END
81 
82 static PORT_WRITE_START( prehisle_sound_writeport )
83 	{ 0x00, 0x00, YM3812_control_port_0_w },
84 	{ 0x20, 0x20, YM3812_write_port_0_w },
85 	{ 0x40, 0x40, D7759_write_port_0_w},
86 	{ 0x80, 0x80, UPD7759_0_reset_w },
87 PORT_END
88 
89 /******************************************************************************/
90 
91 INPUT_PORTS_START( prehisle )
92 	PORT_START	/* Player 1 controls */
93 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY )
94 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY )
95 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY )
96 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
97 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
98 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
99 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
100 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
101 
102 	PORT_START	/* Player 2 controls */
103 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_PLAYER2 )
104 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_PLAYER2 )
105 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_PLAYER2 )
106 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
107 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
108 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
109 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
110 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2  )
111 
112 	PORT_START	/* coin */
113 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
114 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
115 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
116 	PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW )
117 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT )
118 	PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
119 
120 	PORT_START	/* Dip switches */
121 	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
122 	PORT_DIPSETTING(	0x01, DEF_STR( Off ) )
123 	PORT_DIPSETTING(	0x00, DEF_STR( On ) )
124 	PORT_DIPNAME( 0x02, 0x02, "Level Select" )
125 	PORT_DIPSETTING(	0x02, DEF_STR( Off ) )
126 	PORT_DIPSETTING(	0x00, DEF_STR( On ) )
127 	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Bonus_Life ) )
128 	PORT_DIPSETTING(	0x04, "Only Twice" )
129 	PORT_DIPSETTING(	0x00, "Always" )
130 	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
131 	PORT_DIPSETTING(	0x08, DEF_STR( Off ) )
132 	PORT_DIPSETTING(	0x00, DEF_STR( On ) )
133 	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coinage ) )
134 	PORT_DIPSETTING(	0x00, "A 4C/1C B 1C/4C" )
135 	PORT_DIPSETTING(	0x10, "A 3C/1C B 1C/3C" )
136 	PORT_DIPSETTING(	0x20, "A 2C/1C B 1C/2C" )
137 	PORT_DIPSETTING(	0x30, DEF_STR( 1C_1C ) )
138 	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
139 	PORT_DIPSETTING(	0x80, "2" )
140 	PORT_DIPSETTING(	0xc0, "3" )
141 	PORT_DIPSETTING(	0x40, "4" )
142 	PORT_DIPSETTING(	0x00, "5" )
143 
144 	PORT_START
145 	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
146 	PORT_DIPSETTING(	0x02, "Easy" )
147 	PORT_DIPSETTING(	0x03, "Standard" )
148 	PORT_DIPSETTING(	0x01, "Middle" )
149 	PORT_DIPSETTING(	0x00, "Difficult" )
150 	PORT_DIPNAME( 0x0c, 0x0c, "Game Mode" )
151 	PORT_DIPSETTING(	0x08, "Demo Sounds Off" )
152 	PORT_DIPSETTING(	0x0c, "Demo Sounds On" )
153 	PORT_DIPSETTING(	0x00, "Freeze" )
154 	PORT_DIPSETTING(	0x04, "Infinite Lives" )
155 	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
156 	PORT_DIPSETTING(	0x30, "100K 200K" )
157 	PORT_DIPSETTING(	0x20, "150K 300K" )
158 	PORT_DIPSETTING(	0x10, "300K 500K" )
159 	PORT_DIPSETTING(	0x00, "None" )
160 	PORT_DIPNAME( 0x40, 0x40, "Allow Continue" )
161 	PORT_DIPSETTING(	0x00, DEF_STR( No ) )
162 	PORT_DIPSETTING(	0x40, DEF_STR( Yes ) )
163 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
164 INPUT_PORTS_END
165 
166 /******************************************************************************/
167 
168 static struct GfxLayout charlayout =
169 {
170 	8,8,	/* 8*8 characters */
171 	1024,
172 	4,		/* 4 bits per pixel */
173 	{ 0, 1, 2, 3 },
174 	{ 0, 4, 8, 12, 16, 20, 24, 28},
175 	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
176 	32*8	/* every char takes 32 consecutive bytes */
177 };
178 
179 static struct GfxLayout tilelayout =
180 {
181 	16,16,	/* 16*16 sprites */
182 	0x800,
183 	4,	/* 4 bits per pixel */
184 	{ 0, 1, 2, 3 },
185 	{ 0,4,8,12,16,20,24,28,
186 		0+64*8,4+64*8,8+64*8,12+64*8,16+64*8,20+64*8,24+64*8,28+64*8 },
187 	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
188 		8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
189 	128*8	/* every sprite takes 64 consecutive bytes */
190 };
191 
192 static struct GfxLayout spritelayout =
193 {
194 	16,16,	/* 16*16 sprites */
195 	5120,
196 	4,	/* 4 bits per pixel */
197 	{ 0, 1, 2, 3 },
198 	{ 0,4,8,12,16,20,24,28,
199 		0+64*8,4+64*8,8+64*8,12+64*8,16+64*8,20+64*8,24+64*8,28+64*8 },
200 	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
201 		8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
202 	128*8	/* every sprite takes 64 consecutive bytes */
203 };
204 
205 static struct GfxDecodeInfo gfxdecodeinfo[] =
206 {
207 	{ REGION_GFX1, 0, &charlayout,	 0, 16 },
208 	{ REGION_GFX2, 0, &tilelayout, 768, 16 },
209 	{ REGION_GFX3, 0, &tilelayout, 512, 16 },
210 	{ REGION_GFX4, 0, &spritelayout, 256, 16 },
211 	{ -1 } /* end of array */
212 };
213 
214 /******************************************************************************/
215 
irqhandler(int irq)216 static void irqhandler(int irq)
217 {
218 	cpu_set_irq_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE);
219 }
220 
221 static struct YM3812interface ym3812_interface =
222 {
223 	1,			/* 1 chip */
224 	4000000,	/* 4 MHz */
225 	{ 100 },
226 	{ irqhandler },
227 };
228 
229 static struct UPD7759_interface upd7759_interface =
230 {
231 	1,							/* number of chips */
232 	{ 90 }, 					/* volume */
233 	{ REGION_SOUND1 },			/* memory region */
234 	UPD7759_STANDALONE_MODE,	/* chip mode */
235 	{ NULL }
236 };
237 
238 /******************************************************************************/
239 
240 static MACHINE_DRIVER_START( prehisle )
241 
242 	/* basic machine hardware */
243 	MDRV_CPU_ADD(M68000, 12000000)
MDRV_CPU_MEMORY(prehisle_readmem,prehisle_writemem)244 	MDRV_CPU_MEMORY(prehisle_readmem,prehisle_writemem)
245 	MDRV_CPU_VBLANK_INT(irq4_line_hold,1)
246 
247 	MDRV_CPU_ADD(Z80, 4000000)
248 	MDRV_CPU_FLAGS(CPU_AUDIO_CPU)
249 	MDRV_CPU_MEMORY(prehisle_sound_readmem,prehisle_sound_writemem)
250 	MDRV_CPU_PORTS(prehisle_sound_readport,prehisle_sound_writeport)
251 
252 	MDRV_FRAMES_PER_SECOND(60)
253 	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
254 
255 	/* video hardware */
256 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
257 	MDRV_SCREEN_SIZE(32*8, 32*8)
258 	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
259 	MDRV_GFXDECODE(gfxdecodeinfo)
260 	MDRV_PALETTE_LENGTH(1024)
261 
262 	MDRV_VIDEO_START(prehisle)
263 	MDRV_VIDEO_UPDATE(prehisle)
264 
265 	/* sound hardware */
266 	MDRV_SOUND_ADD(YM3812, ym3812_interface)
267 	MDRV_SOUND_ADD(UPD7759, upd7759_interface)
268 MACHINE_DRIVER_END
269 
270 /******************************************************************************/
271 
272 ROM_START( prehisle )
273 	ROM_REGION( 0x40000, REGION_CPU1, 0 )
274 	ROM_LOAD16_BYTE( "gt.2", 0x00000, 0x20000, CRC(7083245a) SHA1(c4f72440e3fb130c8c44224c958bf70c61e8c34e) )
275 	ROM_LOAD16_BYTE( "gt.3", 0x00001, 0x20000, CRC(6d8cdf58) SHA1(0078e54db899132d2b1244aed0b974173717f82e) )
276 
277 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* Sound CPU */
278 	ROM_LOAD( "gt.1",  0x000000, 0x10000, CRC(80a4c093) SHA1(abe59e43259eb80b504bd5541f58cd0e5eb998ab) )
279 
280 	ROM_REGION( 0x008000, REGION_GFX1, ROMREGION_DISPOSE )
281 	ROM_LOAD( "gt15.b15",   0x000000, 0x08000, CRC(ac652412) SHA1(916c04c3a8a7bfb961313ab73c0a27d7f5e48de1) )
282 
283 	ROM_REGION( 0x040000, REGION_GFX2, ROMREGION_DISPOSE )
284 	ROM_LOAD( "pi8914.b14", 0x000000, 0x40000, CRC(207d6187) SHA1(505dfd1424b894e7b898f91b89f021ddde433c48) )
285 
286 	ROM_REGION( 0x040000, REGION_GFX3, ROMREGION_DISPOSE )
287 	ROM_LOAD( "pi8916.h16", 0x000000, 0x40000, CRC(7cffe0f6) SHA1(aba08617964fc425418b098be5167021768bd47c) )
288 
289 	ROM_REGION( 0x0a0000, REGION_GFX4, ROMREGION_DISPOSE )
290 	ROM_LOAD( "pi8910.k14", 0x000000, 0x80000, CRC(5a101b0b) SHA1(9645ab1f8d058cf2c6c42ccb4ce92a9b5db10c51) )
291 	ROM_LOAD( "gt.5",       0x080000, 0x20000, CRC(3d3ab273) SHA1(b5706ada9eb2c22fcc0ac8ede2d2ee02ee853191) )
292 
293 	ROM_REGION( 0x10000, REGION_GFX5, 0 )	/* background tilemaps */
294 	ROM_LOAD( "gt.11",  0x000000, 0x10000, CRC(b4f0fcf0) SHA1(b81cc0b6e3e6f5616789bb3e77807dc0ef718a38) )
295 
296 	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* ADPCM samples */
297 	ROM_LOAD( "gt.4",  0x000000, 0x20000, CRC(85dfb9ec) SHA1(78c865e7ccffddb71dcddccab358fa945f521f25) )
298 ROM_END
299 
300 ROM_START( prehislu )
301 	ROM_REGION( 0x40000, REGION_CPU1, 0 )
302 	ROM_LOAD16_BYTE( "gt-u2.2h", 0x00000, 0x20000, CRC(a14f49bb) SHA1(6b39a894c3d3862be349a58c748d2d763d5a269c) )
303 	ROM_LOAD16_BYTE( "gt-u3.3h", 0x00001, 0x20000, CRC(f165757e) SHA1(26cf369fed1713deec182852d76fe014ed46d6ac) )
304 
305 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* Sound CPU */
306 	ROM_LOAD( "gt.1",  0x000000, 0x10000, CRC(80a4c093) SHA1(abe59e43259eb80b504bd5541f58cd0e5eb998ab) )
307 
308 	ROM_REGION( 0x008000, REGION_GFX1, ROMREGION_DISPOSE )
309 	ROM_LOAD( "gt15.b15",   0x000000, 0x08000, CRC(ac652412) SHA1(916c04c3a8a7bfb961313ab73c0a27d7f5e48de1) )
310 
311 	ROM_REGION( 0x040000, REGION_GFX2, ROMREGION_DISPOSE )
312 	ROM_LOAD( "pi8914.b14", 0x000000, 0x40000, CRC(207d6187) SHA1(505dfd1424b894e7b898f91b89f021ddde433c48) )
313 
314 	ROM_REGION( 0x040000, REGION_GFX3, ROMREGION_DISPOSE )
315 	ROM_LOAD( "pi8916.h16", 0x000000, 0x40000, CRC(7cffe0f6) SHA1(aba08617964fc425418b098be5167021768bd47c) )
316 
317 	ROM_REGION( 0x0a0000, REGION_GFX4, ROMREGION_DISPOSE )
318 	ROM_LOAD( "pi8910.k14", 0x000000, 0x80000, CRC(5a101b0b) SHA1(9645ab1f8d058cf2c6c42ccb4ce92a9b5db10c51) )
319 	ROM_LOAD( "gt.5",       0x080000, 0x20000, CRC(3d3ab273) SHA1(b5706ada9eb2c22fcc0ac8ede2d2ee02ee853191) )
320 
321 	ROM_REGION( 0x10000, REGION_GFX5, 0 )	/* background tilemaps */
322 	ROM_LOAD( "gt.11",  0x000000, 0x10000, CRC(b4f0fcf0) SHA1(b81cc0b6e3e6f5616789bb3e77807dc0ef718a38) )
323 
324 	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* ADPCM samples */
325 	ROM_LOAD( "gt.4",  0x000000, 0x20000, CRC(85dfb9ec) SHA1(78c865e7ccffddb71dcddccab358fa945f521f25) )
326 ROM_END
327 
328 ROM_START( gensitou )
329 	ROM_REGION( 0x40000, REGION_CPU1, 0 )
330 	ROM_LOAD16_BYTE( "gt2j.bin", 0x00000, 0x20000, CRC(a2da0b6b) SHA1(d102118f83b96094fd4ea4b3468713c4946c949d) )
331 	ROM_LOAD16_BYTE( "gt3j.bin", 0x00001, 0x20000, CRC(c1a0ae8e) SHA1(2c9643abfd71edf8612e63d69cea4fbc19aad19d) )
332 
333 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* Sound CPU */
334 	ROM_LOAD( "gt.1",  0x000000, 0x10000, CRC(80a4c093) SHA1(abe59e43259eb80b504bd5541f58cd0e5eb998ab) )
335 
336 	ROM_REGION( 0x008000, REGION_GFX1, ROMREGION_DISPOSE )
337 	ROM_LOAD( "gt15.b15",   0x000000, 0x08000, CRC(ac652412) SHA1(916c04c3a8a7bfb961313ab73c0a27d7f5e48de1) )
338 
339 	ROM_REGION( 0x040000, REGION_GFX2, ROMREGION_DISPOSE )
340 	ROM_LOAD( "pi8914.b14", 0x000000, 0x40000, CRC(207d6187) SHA1(505dfd1424b894e7b898f91b89f021ddde433c48) )
341 
342 	ROM_REGION( 0x040000, REGION_GFX3, ROMREGION_DISPOSE )
343 	ROM_LOAD( "pi8916.h16", 0x000000, 0x40000, CRC(7cffe0f6) SHA1(aba08617964fc425418b098be5167021768bd47c) )
344 
345 	ROM_REGION( 0x0a0000, REGION_GFX4, ROMREGION_DISPOSE )
346 	ROM_LOAD( "pi8910.k14", 0x000000, 0x80000, CRC(5a101b0b) SHA1(9645ab1f8d058cf2c6c42ccb4ce92a9b5db10c51) )
347 	ROM_LOAD( "gt.5",       0x080000, 0x20000, CRC(3d3ab273) SHA1(b5706ada9eb2c22fcc0ac8ede2d2ee02ee853191) )
348 
349 	ROM_REGION( 0x10000, REGION_GFX5, 0 )	/* background tilemaps */
350 	ROM_LOAD( "gt.11",  0x000000, 0x10000, CRC(b4f0fcf0) SHA1(b81cc0b6e3e6f5616789bb3e77807dc0ef718a38) )
351 
352 	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* ADPCM samples */
353 	ROM_LOAD( "gt.4",  0x000000, 0x20000, CRC(85dfb9ec) SHA1(78c865e7ccffddb71dcddccab358fa945f521f25) )
354 ROM_END
355 
356 /******************************************************************************/
357 
358 static READ16_HANDLER( world_cycle_r )
359 {
360 	int pc=activecpu_get_pc();
361 	int ret=prehisle_ram16[0x12];
362 
363 	if ((ret&0x8000) && (pc==0x260c || pc==0x268a || pc==0x2b0a || pc==0x34a8 || pc==0x6ae4 || pc==0x83ac || pc==0x25ce || pc==0x29c4)) {
364 		cpu_spinuntil_int();
365 		return ret&0x7fff;
366 	}
367 	return ret;
368 }
369 
DRIVER_INIT(prehisle)370 static DRIVER_INIT( prehisle )
371 {
372 	install_mem_read16_handler(0, 0x70024, 0x70025, world_cycle_r);
373 }
374 
READ16_HANDLER(usa_cycle_r)375 static READ16_HANDLER( usa_cycle_r )
376 {
377 	int pc=activecpu_get_pc();
378 	int ret=prehisle_ram16[0x12];
379 
380 	if ((ret&0x8000) && (pc==0x281e || pc==0x28a6 || pc==0x295a || pc==0x2868 || pc==0x8f98 || pc==0x3b1e)) {
381 		cpu_spinuntil_int();
382 		return ret&0x7fff;
383 	}
384 	return ret;
385 }
386 
DRIVER_INIT(prehislu)387 static DRIVER_INIT( prehislu )
388 {
389 	install_mem_read16_handler(0, 0x70024, 0x70025, usa_cycle_r);
390 }
391 
READ16_HANDLER(jap_cycle_r)392 static READ16_HANDLER( jap_cycle_r )
393 {
394 	int pc=activecpu_get_pc();
395 	int ret=prehisle_ram16[0x12];
396 
397 	if ((ret&0x8000) && (pc==0x34b6 /* Todo! */ )) {
398 		cpu_spinuntil_int();
399 		return ret&0x7fff;
400 	}
401 	return ret;
402 }
403 
DRIVER_INIT(gensitou)404 static DRIVER_INIT( gensitou )
405 {
406 	install_mem_read16_handler(0, 0x70024, 0x70025, jap_cycle_r);
407 }
408 
409 /******************************************************************************/
410 
411 GAME( 1989, prehisle, 0,		prehisle, prehisle, prehisle, ROT0, "SNK", "Prehistoric Isle in 1930 (World)" )
412 GAME( 1989, prehislu, prehisle, prehisle, prehisle, prehislu, ROT0, "SNK of America", "Prehistoric Isle in 1930 (US)" )
413 GAME( 1989, gensitou, prehisle, prehisle, prehisle, gensitou, ROT0, "SNK", "Genshi-Tou 1930's" )
414