1 /***************************************************************************
2
3 Solomon's Key
4
5 driver by Mirko Buffoni
6
7 ***************************************************************************/
8 #include "driver.h"
9 #include "vidhrdw/generic.h"
10 #include "cpu/z80/z80.h"
11
12 extern UINT8 *solomon_videoram2;
13 extern UINT8 *solomon_colorram2;
14
15 extern WRITE_HANDLER( solomon_videoram_w );
16 extern WRITE_HANDLER( solomon_colorram_w );
17 extern WRITE_HANDLER( solomon_videoram2_w );
18 extern WRITE_HANDLER( solomon_colorram2_w );
19 extern WRITE_HANDLER( solomon_flipscreen_w );
20
21 extern VIDEO_START( solomon );
22 extern VIDEO_UPDATE( solomon );
23
WRITE_HANDLER(solomon_sh_command_w)24 static WRITE_HANDLER( solomon_sh_command_w )
25 {
26 soundlatch_w(offset,data);
27 cpu_set_irq_line(1,IRQ_LINE_NMI,PULSE_LINE);
28 }
29
30
MEMORY_READ_START(readmem)31 static MEMORY_READ_START( readmem )
32 { 0x0000, 0xbfff, MRA_ROM },
33 { 0xc000, 0xcfff, MRA_RAM }, /* RAM */
34 { 0xd000, 0xdfff, MRA_RAM }, /* video + color + bg */
35 { 0xe000, 0xe07f, MRA_RAM }, /* spriteram */
36 { 0xe400, 0xe5ff, MRA_RAM }, /* paletteram */
37 { 0xe600, 0xe600, input_port_0_r },
38 { 0xe601, 0xe601, input_port_1_r },
39 { 0xe602, 0xe602, input_port_2_r },
40 { 0xe604, 0xe604, input_port_3_r }, /* DSW1 */
41 { 0xe605, 0xe605, input_port_4_r }, /* DSW2 */
42 { 0xf000, 0xffff, MRA_ROM },
43 MEMORY_END
44
45 static MEMORY_WRITE_START( writemem )
46 { 0x0000, 0xbfff, MWA_ROM },
47 { 0xc000, 0xcfff, MWA_RAM },
48 { 0xd000, 0xd3ff, solomon_colorram_w, &colorram },
49 { 0xd400, 0xd7ff, solomon_videoram_w, &videoram },
50 { 0xd800, 0xdbff, solomon_colorram2_w, &solomon_colorram2 },
51 { 0xdc00, 0xdfff, solomon_videoram2_w, &solomon_videoram2 },
52 { 0xe000, 0xe07f, MWA_RAM, &spriteram, &spriteram_size },
53 { 0xe400, 0xe5ff, paletteram_xxxxBBBBGGGGRRRR_w, &paletteram },
54 { 0xe600, 0xe600, interrupt_enable_w },
55 { 0xe604, 0xe604, solomon_flipscreen_w },
56 { 0xe800, 0xe800, solomon_sh_command_w },
57 { 0xf000, 0xffff, MWA_ROM },
58 MEMORY_END
59
60 static MEMORY_READ_START( solomon_sound_readmem )
61 { 0x0000, 0x3fff, MRA_ROM },
62 { 0x4000, 0x47ff, MRA_RAM },
63 { 0x8000, 0x8000, soundlatch_r },
64 MEMORY_END
65
66 static MEMORY_WRITE_START( solomon_sound_writemem )
67 { 0x0000, 0x3fff, MWA_ROM },
68 { 0x4000, 0x47ff, MWA_RAM },
69 { 0xffff, 0xffff, MWA_NOP }, /* watchdog? */
70 MEMORY_END
71
72 static PORT_WRITE_START( solomon_sound_writeport )
73 { 0x10, 0x10, AY8910_control_port_0_w },
74 { 0x11, 0x11, AY8910_write_port_0_w },
75 { 0x20, 0x20, AY8910_control_port_1_w },
76 { 0x21, 0x21, AY8910_write_port_1_w },
77 { 0x30, 0x30, AY8910_control_port_2_w },
78 { 0x31, 0x31, AY8910_write_port_2_w },
79 PORT_END
80
81
82
83 INPUT_PORTS_START( solomon )
84 PORT_START /* IN0 */
85 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
86 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
87 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
88 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
89 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 )
90 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 )
91 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
92 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
93
94 PORT_START /* IN1 */
95 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
96 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
97 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
98 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
99 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
100 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
101 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
102 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
103
104 PORT_START /* COIN */
105 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
106 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
107 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
108 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 )
109 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
110 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
111 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
112 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
113
114 PORT_START /* DSW1 */
115 PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
116 PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
117 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
118 PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
119 PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
120 PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
121 PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) )
122 PORT_DIPSETTING( 0x0c, "2" )
123 PORT_DIPSETTING( 0x00, "3" )
124 PORT_DIPSETTING( 0x08, "4" )
125 PORT_DIPSETTING( 0x04, "5" )
126 PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_B ) )
127 PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
128 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
129 PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
130 PORT_DIPSETTING( 0x30, DEF_STR( 1C_3C ) )
131 PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_A ) )
132 PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
133 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
134 PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
135 PORT_DIPSETTING( 0xc0, DEF_STR( 1C_3C ) )
136
137 PORT_START /* DSW2 */
138 PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) )
139 PORT_DIPSETTING( 0x02, "Easy" )
140 PORT_DIPSETTING( 0x00, "Normal" )
141 PORT_DIPSETTING( 0x01, "Harder" )
142 PORT_DIPSETTING( 0x03, "Difficult" )
143 PORT_DIPNAME( 0x0c, 0x00, "Timer Speed" )
144 PORT_DIPSETTING( 0x08, "Slow" )
145 PORT_DIPSETTING( 0x00, "Normal" )
146 PORT_DIPSETTING( 0x04, "Faster" )
147 PORT_DIPSETTING( 0x0c, "Fastest" )
148 PORT_DIPNAME( 0x10, 0x00, "Extra" )
149 PORT_DIPSETTING( 0x00, "Normal" )
150 PORT_DIPSETTING( 0x10, "Difficult" )
151 PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Bonus_Life ) )
152 PORT_DIPSETTING( 0x00, "30k 200k 500k" )
153 PORT_DIPSETTING( 0x80, "100k 300k 800k" )
154 PORT_DIPSETTING( 0x40, "30k 200k" )
155 PORT_DIPSETTING( 0xc0, "100k 300k" )
156 PORT_DIPSETTING( 0x20, "30k" )
157 PORT_DIPSETTING( 0xa0, "100k" )
158 PORT_DIPSETTING( 0x60, "200k" )
159 PORT_DIPSETTING( 0xe0, "None" )
160 INPUT_PORTS_END
161
162
163
164 static struct GfxLayout charlayout =
165 {
166 8,8, /* 8*8 characters */
167 2048, /* 2048 characters */
168 4, /* 4 bits per pixel */
169 { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
170 { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
171 { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
172 32*8 /* every char takes 32 consecutive bytes */
173 };
174
175 static struct GfxLayout spritelayout =
176 {
177 16,16, /* 8*8 sprites */
178 512, /* 512 sprites */
179 4, /* 4 bits per pixel */
180 { 0, 512*32*8, 2*512*32*8, 3*512*32*8 }, /* the bitplanes are separated */
181 { 0, 1, 2, 3, 4, 5, 6, 7, /* pretty straightforward layout */
182 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
183 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
184 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
185 32*8 /* every sprite takes 32 consecutive bytes */
186 };
187
188 static struct GfxDecodeInfo gfxdecodeinfo[] =
189 {
190 { REGION_GFX1, 0, &charlayout, 0, 8 }, /* colors 0-127 */
191 { REGION_GFX2, 0, &charlayout, 128, 8 }, /* colors 128-255 */
192 { REGION_GFX3, 0, &spritelayout, 0, 8 }, /* colors 0-127 */
193 { -1 } /* end of array */
194 };
195
196 static struct AY8910interface ay8910_interface =
197 {
198 3, /* 3 chips */
199 1500000, /* 1.5 MHz?????? */
200 { 12, 12, 12 },
201 { 0 },
202 { 0 },
203 { 0 },
204 { 0 }
205 };
206
207 static MACHINE_DRIVER_START( solomon )
208
209 /* basic machine hardware */
210 MDRV_CPU_ADD(Z80, 4000000) /* 4.0 MHz (?????) */
211 MDRV_CPU_MEMORY(readmem,writemem)
212 MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
213
214 MDRV_CPU_ADD(Z80, 3072000)
215 MDRV_CPU_FLAGS(CPU_AUDIO_CPU) /* 3.072 MHz (?????) */
216 MDRV_CPU_MEMORY(solomon_sound_readmem,solomon_sound_writemem)
217 MDRV_CPU_PORTS(0,solomon_sound_writeport)
218 MDRV_CPU_VBLANK_INT(irq0_line_hold,2) /* ??? */
219 /* NMIs are caused by the main CPU */
220 MDRV_FRAMES_PER_SECOND(60)
221 MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
222
223 /* video hardware */
224 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
225 MDRV_SCREEN_SIZE(32*8, 32*8)
226 MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
227 MDRV_GFXDECODE(gfxdecodeinfo)
228 MDRV_PALETTE_LENGTH(256)
229
230 MDRV_VIDEO_START(solomon)
231 MDRV_VIDEO_UPDATE(solomon)
232
233 /* sound hardware */
234 MDRV_SOUND_ADD(AY8910, ay8910_interface)
235 MACHINE_DRIVER_END
236
237 /***************************************************************************
238
239 Game driver(s)
240
241 ***************************************************************************/
242
243 ROM_START( solomon )
244 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
245 ROM_LOAD( "slmn_06.bin", 0x00000, 0x4000, CRC(e4d421ff) SHA1(9599fa6e2d42bf0cfe77d62c6b162f56eae5efff) )
246 ROM_LOAD( "slmn_07.bin", 0x08000, 0x4000, CRC(d52d7e38) SHA1(8439eeeedd1e47d2b9719a05c85a05283c11d7a8) )
247 ROM_CONTINUE( 0x04000, 0x4000 )
248 ROM_LOAD( "slmn_08.bin", 0x0f000, 0x1000, CRC(b924d162) SHA1(6299b791ec874bc3ef0424b277ec8a736c8cdd9a) )
249
250 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
251 ROM_LOAD( "slmn_01.bin", 0x0000, 0x4000, CRC(fa6e562e) SHA1(713036c0a80b623086aa674bb5f8a135b6fedb01) )
252
253 ROM_REGION( 0x10000, REGION_GFX1, ROMREGION_DISPOSE )
254 ROM_LOAD( "slmn_12.bin", 0x00000, 0x08000, CRC(aa26dfcb) SHA1(71748eaceeca878ae9f871e30d5951ca4dde37d6) ) /* characters */
255 ROM_LOAD( "slmn_11.bin", 0x08000, 0x08000, CRC(6f94d2af) SHA1(2e070c0fd5b9d7eb9b7e0d53f25b1a5063ef3095) )
256
257 ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE )
258 ROM_LOAD( "slmn_10.bin", 0x00000, 0x08000, CRC(8310c2a1) SHA1(8cc87ab8faacdb1973791d207bb25ea9b444b66d) )
259 ROM_LOAD( "slmn_09.bin", 0x08000, 0x08000, CRC(ab7e6c42) SHA1(0fc3b4a0bd2b17b79e2d1f7d4fe445c09ce4e730) )
260
261 ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE )
262 ROM_LOAD( "slmn_02.bin", 0x00000, 0x04000, CRC(80fa2be3) SHA1(8e7a78186473a6b5c42577ac9e4591ee2d1151f2) ) /* sprites */
263 ROM_LOAD( "slmn_03.bin", 0x04000, 0x04000, CRC(236106b4) SHA1(8eaf3150568c407bd8dc1cdf874b8417e5cca3d2) )
264 ROM_LOAD( "slmn_04.bin", 0x08000, 0x04000, CRC(088fe5d9) SHA1(e29ffb9fcff50ce982d5e502e10a8e29a4c47390) )
265 ROM_LOAD( "slmn_05.bin", 0x0c000, 0x04000, CRC(8366232a) SHA1(1c7a01dab056ec7d787a6f55772b9fa6fe67305a) )
266 ROM_END
267
268
269
270 GAME( 1986, solomon, 0, solomon, solomon, 0, ROT0, "Tecmo", "Solomon's Key (Japan)" )
271