1[shader] 2name=xBR-lv3 3author=Hyllian 4description=xBR-lv3 upsampling filter 5passes=1 6 7[pass.0] 8integerScaling=1 9vertexShader=xbr.vs 10fragmentShader=xbr.fs 11 12[pass.0.uniform.XBR_Y_WEIGHT] 13type=float 14default=48 15readableName=Y Weight 16min=0 17max=100 18 19[pass.0.uniform.XBR_EQ_THRESHOLD] 20type=float 21readableName=Eq Threshold 22default=10.0 23min=0.0 24max=50.0 25 26[pass.0.uniform.XBR_EQ_THRESHOLD2] 27type=float 28readableName=Eq Threshold2 29default=2.0 30min=0.0 31max=4.0 32 33[pass.0.uniform.XBR_LV2_COEFFICIENT] 34type=float 35readableName=Lv2 Coefficient 36default=2.0 37min=1.0 38max=3.0 39