1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #ifndef NST_BOARD_AXROM_H
26 #define NST_BOARD_AXROM_H
27 
28 #ifdef NST_PRAGMA_ONCE
29 #pragma once
30 #endif
31 
32 namespace Nes
33 {
34 	namespace Core
35 	{
36 		namespace Boards
37 		{
38 			class AxRom : public Board
39 			{
40 			public:
41 
AxRom(const Context & c)42 				explicit AxRom(const Context& c)
43 				: Board(c) {}
44 
45 			private:
46 
47 				NES_DECL_POKE( 8000_0 );
48 				NES_DECL_POKE( 8000_1 );
49 
50 				void SubReset(bool);
51 			};
52 		}
53 	}
54 }
55 
56 #endif
57