1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #include "NstBoard.hpp"
26 #include "NstBoardFujiya.hpp"
27 
28 namespace Nes
29 {
30 	namespace Core
31 	{
32 		namespace Boards
33 		{
34 			namespace Fujiya
35 			{
36 				#ifdef NST_MSVC_OPTIMIZE
37 				#pragma optimize("s", on)
38 				#endif
39 
SubReset(bool)40 				void Standard::SubReset(bool)
41 				{
42 					reg = 0x00;
43 
44 					Map( 0x6502U, &Standard::Poke_7000 );
45 					Map( 0x7000U, &Standard::Poke_7000 );
46 					Map( 0x7001U, &Standard::Peek_7001 );
47 					Map( 0x7777U, &Standard::Peek_7001 );
48 				}
49 
SubLoad(State::Loader & state,const dword baseChunk)50 				void Standard::SubLoad(State::Loader& state,const dword baseChunk)
51 				{
52 					NST_VERIFY( baseChunk == (AsciiId<'F','U','A'>::V) );
53 
54 					if (baseChunk == AsciiId<'F','U','A'>::V)
55 					{
56 						while (const dword chunk = state.Begin())
57 						{
58 							if (chunk == AsciiId<'R','E','G'>::V)
59 								reg = state.Read8() & 0x80;
60 
61 							state.End();
62 						}
63 					}
64 				}
65 
SubSave(State::Saver & state) const66 				void Standard::SubSave(State::Saver& state) const
67 				{
68 					state.Begin( AsciiId<'F','U','A'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write8( reg ).End().End();
69 				}
70 
71 				#ifdef NST_MSVC_OPTIMIZE
72 				#pragma optimize("", on)
73 				#endif
74 
75 				NES_POKE_D(Standard,7000)
76 				{
77 					reg = data << 1 & 0x80;
78 				}
79 
80 				NES_PEEK_A(Standard,7001)
81 				{
82 					return reg | (address >> 8 & 0x7F);
83 				}
84 			}
85 		}
86 	}
87 }
88