1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #include "NstBoard.hpp" 26 #include "NstBoardJalecoJf16.hpp" 27 28 namespace Nes 29 { 30 namespace Core 31 { 32 namespace Boards 33 { 34 namespace Jaleco 35 { 36 #ifdef NST_MSVC_OPTIMIZE 37 #pragma optimize("s", on) 38 #endif 39 SubReset(bool)40 void Jf16::SubReset(bool) 41 { 42 Map( 0x8000U, 0xFFFFU, &Jf16::Poke_8000 ); 43 } 44 45 #ifdef NST_MSVC_OPTIMIZE 46 #pragma optimize("", on) 47 #endif 48 49 NES_POKE_AD(Jf16,8000) 50 { 51 data = GetBusData(address,data); 52 ppu.SetMirroring( (data & 0x8) ? Ppu::NMT_1 : Ppu::NMT_0 ); 53 prg.SwapBank<SIZE_16K,0x0000>( data ); 54 chr.SwapBank<SIZE_8K,0x0000>( data >> 4 ); 55 } 56 } 57 } 58 } 59 } 60