1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #include "NstBoard.hpp"
26 #include "NstBoardJalecoJf16.hpp"
27 
28 namespace Nes
29 {
30 	namespace Core
31 	{
32 		namespace Boards
33 		{
34 			namespace Jaleco
35 			{
36 				#ifdef NST_MSVC_OPTIMIZE
37 				#pragma optimize("s", on)
38 				#endif
39 
SubReset(bool)40 				void Jf16::SubReset(bool)
41 				{
42 					Map( 0x8000U, 0xFFFFU, &Jf16::Poke_8000 );
43 				}
44 
45 				#ifdef NST_MSVC_OPTIMIZE
46 				#pragma optimize("", on)
47 				#endif
48 
49 				NES_POKE_AD(Jf16,8000)
50 				{
51 					data = GetBusData(address,data);
52 					ppu.SetMirroring( (data & 0x8) ? Ppu::NMT_1 : Ppu::NMT_0 );
53 					prg.SwapBank<SIZE_16K,0x0000>( data );
54 					chr.SwapBank<SIZE_8K,0x0000>( data >> 4 );
55 				}
56 			}
57 		}
58 	}
59 }
60