1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #include "NstBoard.hpp" 26 #include "NstBoardMmc3.hpp" 27 #include "NstBoardUnlSuperFighter3.hpp" 28 29 namespace Nes 30 { 31 namespace Core 32 { 33 namespace Boards 34 { 35 namespace Unlicensed 36 { UpdateChr(uint address,uint bank) const37 void NST_FASTCALL SuperFighter3::UpdateChr(uint address,uint bank) const 38 { 39 switch (address) 40 { 41 case 0x0000: chr.SwapBank<SIZE_4K,0x0000>( bank >> 1 ); break; 42 case 0x1000: chr.SwapBank<SIZE_2K,0x1000>( bank >> 0 ); break; 43 case 0x1400: chr.SwapBank<SIZE_2K,0x1800>( bank >> 0 ); break; 44 } 45 } 46 } 47 } 48 } 49 } 50