1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #include "NstBoard.hpp"
26 #include "NstBoardMmc3.hpp"
27 #include "NstBoardUnlSuperFighter3.hpp"
28 
29 namespace Nes
30 {
31 	namespace Core
32 	{
33 		namespace Boards
34 		{
35 			namespace Unlicensed
36 			{
UpdateChr(uint address,uint bank) const37 				void NST_FASTCALL SuperFighter3::UpdateChr(uint address,uint bank) const
38 				{
39 					switch (address)
40 					{
41 						case 0x0000: chr.SwapBank<SIZE_4K,0x0000>( bank >> 1 ); break;
42 						case 0x1000: chr.SwapBank<SIZE_2K,0x1000>( bank >> 0 ); break;
43 						case 0x1400: chr.SwapBank<SIZE_2K,0x1800>( bank >> 0 ); break;
44 					}
45 				}
46 			}
47 		}
48 	}
49 }
50