1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #ifndef NST_BOARD_UNL_WORLDHERO_H 26 #define NST_BOARD_UNL_WORLDHERO_H 27 28 #ifdef NST_PRAGMA_ONCE 29 #pragma once 30 #endif 31 32 namespace Nes 33 { 34 namespace Core 35 { 36 namespace Boards 37 { 38 namespace Unlicensed 39 { 40 class WorldHero : public Board 41 { 42 public: 43 44 explicit WorldHero(const Context&); 45 46 private: 47 48 void SubReset(bool); 49 void SubSave(State::Saver&) const; 50 void SubLoad(State::Loader&,dword); 51 void Sync(Event,Input::Controllers*); 52 53 NES_DECL_POKE( 8000 ); 54 NES_DECL_POKE( 9000 ); 55 NES_DECL_POKE( B000 ); 56 NES_DECL_POKE( F000 ); 57 NES_DECL_POKE( F001 ); 58 NES_DECL_POKE( F002 ); 59 NES_DECL_POKE( F003 ); 60 61 Konami::Vrc4::Irq irq; 62 uint prgSwap; 63 }; 64 } 65 } 66 } 67 } 68 69 #endif 70