1//hash:c7373ca9 2//automatically generated by Makegen 3 4/* located in game.cpp */ 5 6//----------------[referenced from ai/boss/balfrog.cpp]--------------// 7void quake(int quaketime, int snd); 8 9 10/* located in ObjManager.cpp */ 11 12//----------------[referenced from ai/boss/balfrog.cpp]--------------// 13Object *CreateObject(int x, int y, int type); 14 15 16/* located in tsc.cpp */ 17 18//----------------[referenced from ai/boss/balfrog.cpp]--------------// 19ScriptInstance *StartScript(int scriptno, int pageno); 20 21 22/* located in trig.cpp */ 23 24//----------------[referenced from ai/boss/balfrog.cpp]--------------// 25void EmFireAngledShot(Object *o, int objtype, int rand_variance, int speed); 26 27 28/* located in ai/sym/smoke.cpp */ 29 30//----------------[referenced from ai/boss/balfrog.cpp]--------------// 31void SmokeXY(int x, int y, int nclouds, int rangex, int rangey, Object *push_behind); 32 33 34/* located in ai/boss/balfrog.cpp */ 35 36//----------------[referenced from ai/boss/balfrog.cpp]--------------// 37static void call_place_bboxes(void *balfrog); 38void ondeath_balfrog(Object *o); 39 40 41/* located in sound/sound.cpp */ 42 43//----------------[referenced from ai/boss/balfrog.cpp]--------------// 44void sound(int snd); 45 46 47/* located in common/misc.cpp */ 48 49//----------------[referenced from ai/boss/balfrog.cpp]--------------// 50int random(int min, int max); 51 52