1//hash:c7373ca9
2//automatically generated by Makegen
3
4/* located in game.cpp */
5
6//----------------[referenced from ai/boss/balfrog.cpp]--------------//
7void quake(int quaketime, int snd);
8
9
10/* located in ObjManager.cpp */
11
12//----------------[referenced from ai/boss/balfrog.cpp]--------------//
13Object *CreateObject(int x, int y, int type);
14
15
16/* located in tsc.cpp */
17
18//----------------[referenced from ai/boss/balfrog.cpp]--------------//
19ScriptInstance *StartScript(int scriptno, int pageno);
20
21
22/* located in trig.cpp */
23
24//----------------[referenced from ai/boss/balfrog.cpp]--------------//
25void EmFireAngledShot(Object *o, int objtype, int rand_variance, int speed);
26
27
28/* located in ai/sym/smoke.cpp */
29
30//----------------[referenced from ai/boss/balfrog.cpp]--------------//
31void SmokeXY(int x, int y, int nclouds, int rangex, int rangey, Object *push_behind);
32
33
34/* located in ai/boss/balfrog.cpp */
35
36//----------------[referenced from ai/boss/balfrog.cpp]--------------//
37static void call_place_bboxes(void *balfrog);
38void ondeath_balfrog(Object *o);
39
40
41/* located in sound/sound.cpp */
42
43//----------------[referenced from ai/boss/balfrog.cpp]--------------//
44void sound(int snd);
45
46
47/* located in common/misc.cpp */
48
49//----------------[referenced from ai/boss/balfrog.cpp]--------------//
50int random(int min, int max);
51
52