1//hash:90a7f1af 2//automatically generated by Makegen 3 4/* located in game.cpp */ 5 6//-----------------[referenced from ai/boss/core.cpp]----------------// 7void quake(int quaketime, int snd); 8 9 10/* located in ObjManager.cpp */ 11 12//-----------------[referenced from ai/boss/core.cpp]----------------// 13Object *CreateObject(int x, int y, int type); 14 15 16/* located in caret.cpp */ 17 18//-----------------[referenced from ai/boss/core.cpp]----------------// 19Caret *effect(int x, int y, int effectno); 20 21 22/* located in trig.cpp */ 23 24//-----------------[referenced from ai/boss/core.cpp]----------------// 25void EmFireAngledShot(Object *o, int objtype, int rand_variance, int speed); 26 27 28/* located in ai/ai.cpp */ 29 30//-----------------[referenced from ai/boss/core.cpp]----------------// 31void ai_animate2(Object *o); 32 33 34/* located in ai/sym/smoke.cpp */ 35 36//-----------------[referenced from ai/boss/core.cpp]----------------// 37void SmokeXY(int x, int y, int nclouds, int rangex, int rangey, Object *push_behind); 38 39 40/* located in ai/boss/core.cpp */ 41 42//-----------------[referenced from ai/boss/core.cpp]----------------// 43void ai_core_front(Object *o); 44void ai_core_back(Object *o); 45static Object *CreateMinicore(Object *core); 46void ai_minicore(Object *o); 47void ai_minicore_shot(Object *o); 48void ai_core_ghostie(Object *o); 49void ai_core_blast(Object *o); 50 51 52/* located in sound/sound.cpp */ 53 54//-----------------[referenced from ai/boss/core.cpp]----------------// 55void sound(int snd); 56void StartStreamSound(int freq); 57void StopLoopSounds(void); 58 59 60/* located in common/stat.cpp */ 61 62//-----------------[referenced from ai/boss/core.cpp]----------------// 63void stat(const char *fmt, ...); 64 65 66/* located in common/misc.cpp */ 67 68//-----------------[referenced from ai/boss/core.cpp]----------------// 69int random(int min, int max); 70 71