1//hash:90a7f1af
2//automatically generated by Makegen
3
4/* located in game.cpp */
5
6//-----------------[referenced from ai/boss/core.cpp]----------------//
7void quake(int quaketime, int snd);
8
9
10/* located in ObjManager.cpp */
11
12//-----------------[referenced from ai/boss/core.cpp]----------------//
13Object *CreateObject(int x, int y, int type);
14
15
16/* located in caret.cpp */
17
18//-----------------[referenced from ai/boss/core.cpp]----------------//
19Caret *effect(int x, int y, int effectno);
20
21
22/* located in trig.cpp */
23
24//-----------------[referenced from ai/boss/core.cpp]----------------//
25void EmFireAngledShot(Object *o, int objtype, int rand_variance, int speed);
26
27
28/* located in ai/ai.cpp */
29
30//-----------------[referenced from ai/boss/core.cpp]----------------//
31void ai_animate2(Object *o);
32
33
34/* located in ai/sym/smoke.cpp */
35
36//-----------------[referenced from ai/boss/core.cpp]----------------//
37void SmokeXY(int x, int y, int nclouds, int rangex, int rangey, Object *push_behind);
38
39
40/* located in ai/boss/core.cpp */
41
42//-----------------[referenced from ai/boss/core.cpp]----------------//
43void ai_core_front(Object *o);
44void ai_core_back(Object *o);
45static Object *CreateMinicore(Object *core);
46void ai_minicore(Object *o);
47void ai_minicore_shot(Object *o);
48void ai_core_ghostie(Object *o);
49void ai_core_blast(Object *o);
50
51
52/* located in sound/sound.cpp */
53
54//-----------------[referenced from ai/boss/core.cpp]----------------//
55void sound(int snd);
56void StartStreamSound(int freq);
57void StopLoopSounds(void);
58
59
60/* located in common/stat.cpp */
61
62//-----------------[referenced from ai/boss/core.cpp]----------------//
63void stat(const char *fmt, ...);
64
65
66/* located in common/misc.cpp */
67
68//-----------------[referenced from ai/boss/core.cpp]----------------//
69int random(int min, int max);
70
71