1//hash:446a3fc0 2//automatically generated by Makegen 3 4/* located in game.cpp */ 5 6//--------------[referenced from ai/boss/undead_core.cpp]------------// 7void quake(int quaketime, int snd); 8 9 10/* located in ObjManager.cpp */ 11 12//--------------[referenced from ai/boss/undead_core.cpp]------------// 13Object *CreateObject(int x, int y, int type); 14bool hitdetect(Object *o1, Object *o2); 15 16 17/* located in caret.cpp */ 18 19//--------------[referenced from ai/boss/undead_core.cpp]------------// 20Caret *effect(int x, int y, int effectno); 21 22 23/* located in trig.cpp */ 24 25//--------------[referenced from ai/boss/undead_core.cpp]------------// 26int xinertia_from_angle(uint8_t angle, int speed); 27int yinertia_from_angle(uint8_t angle, int speed); 28 29 30/* located in ai/ai.cpp */ 31 32//--------------[referenced from ai/boss/undead_core.cpp]------------// 33void KillObjectsOfType(int type); 34void transfer_damage(Object *o, Object *target); 35 36 37/* located in ai/sym/smoke.cpp */ 38 39//--------------[referenced from ai/boss/undead_core.cpp]------------// 40Object *SmokePuff(int x, int y); 41void SmokeXY(int x, int y, int nclouds, int rangex, int rangey, Object *push_behind); 42 43 44/* located in ai/boss/undead_core.cpp */ 45 46//--------------[referenced from ai/boss/undead_core.cpp]------------// 47void onspawn_ud_minicore_idle(Object *o); 48void ai_udmini_platform(Object *o); 49void ai_ud_pellet(Object *o); 50void ai_ud_smoke(Object *o); 51static void CreateSpinner(int x, int y); 52void ai_ud_spinner(Object *o); 53void ai_ud_spinner_trail(Object *o); 54void ai_ud_blast(Object *o); 55 56 57/* located in ai/boss/ballos.cpp */ 58 59//--------------[referenced from ai/boss/undead_core.cpp]------------// 60static void SetRotatorStates(int newstate); 61 62 63/* located in sound/sound.cpp */ 64 65//--------------[referenced from ai/boss/undead_core.cpp]------------// 66void sound(int snd); 67 68 69/* located in common/misc.cpp */ 70 71//--------------[referenced from ai/boss/undead_core.cpp]------------// 72int random(int min, int max); 73 74