1//hash:446a3fc0
2//automatically generated by Makegen
3
4/* located in game.cpp */
5
6//--------------[referenced from ai/boss/undead_core.cpp]------------//
7void quake(int quaketime, int snd);
8
9
10/* located in ObjManager.cpp */
11
12//--------------[referenced from ai/boss/undead_core.cpp]------------//
13Object *CreateObject(int x, int y, int type);
14bool hitdetect(Object *o1, Object *o2);
15
16
17/* located in caret.cpp */
18
19//--------------[referenced from ai/boss/undead_core.cpp]------------//
20Caret *effect(int x, int y, int effectno);
21
22
23/* located in trig.cpp */
24
25//--------------[referenced from ai/boss/undead_core.cpp]------------//
26int xinertia_from_angle(uint8_t angle, int speed);
27int yinertia_from_angle(uint8_t angle, int speed);
28
29
30/* located in ai/ai.cpp */
31
32//--------------[referenced from ai/boss/undead_core.cpp]------------//
33void KillObjectsOfType(int type);
34void transfer_damage(Object *o, Object *target);
35
36
37/* located in ai/sym/smoke.cpp */
38
39//--------------[referenced from ai/boss/undead_core.cpp]------------//
40Object *SmokePuff(int x, int y);
41void SmokeXY(int x, int y, int nclouds, int rangex, int rangey, Object *push_behind);
42
43
44/* located in ai/boss/undead_core.cpp */
45
46//--------------[referenced from ai/boss/undead_core.cpp]------------//
47void onspawn_ud_minicore_idle(Object *o);
48void ai_udmini_platform(Object *o);
49void ai_ud_pellet(Object *o);
50void ai_ud_smoke(Object *o);
51static void CreateSpinner(int x, int y);
52void ai_ud_spinner(Object *o);
53void ai_ud_spinner_trail(Object *o);
54void ai_ud_blast(Object *o);
55
56
57/* located in ai/boss/ballos.cpp */
58
59//--------------[referenced from ai/boss/undead_core.cpp]------------//
60static void SetRotatorStates(int newstate);
61
62
63/* located in sound/sound.cpp */
64
65//--------------[referenced from ai/boss/undead_core.cpp]------------//
66void sound(int snd);
67
68
69/* located in common/misc.cpp */
70
71//--------------[referenced from ai/boss/undead_core.cpp]------------//
72int random(int min, int max);
73
74