1//hash:88c9cad7 2//automatically generated by Makegen 3 4/* located in game.cpp */ 5 6//------------------[referenced from ai/egg/egg2.cpp]----------------// 7void quake(int quaketime, int snd); 8 9 10/* located in ObjManager.cpp */ 11 12//------------------[referenced from ai/egg/egg2.cpp]----------------// 13bool hitdetect(Object *o1, Object *o2); 14Object *CreateObject(int x, int y, int type); 15 16 17/* located in caret.cpp */ 18 19//------------------[referenced from ai/egg/egg2.cpp]----------------// 20Caret *effect(int x, int y, int effectno); 21 22 23/* located in trig.cpp */ 24 25//------------------[referenced from ai/egg/egg2.cpp]----------------// 26void ThrowObject(Object *o, int destx, int desty, int rand_variance, int speed); 27 28 29/* located in ai/ai.cpp */ 30 31//------------------[referenced from ai/egg/egg2.cpp]----------------// 32Object *SpawnObjectAtActionPoint(Object *o, int otype); 33 34 35/* located in ai/egg/egg2.cpp */ 36 37//------------------[referenced from ai/egg/egg2.cpp]----------------// 38void ai_dragon_zombie(Object *o); 39void ai_falling_spike_small(Object *o); 40void ai_falling_spike_large(Object *o); 41void ai_counter_bomb(Object *o); 42void ai_counter_bomb_number(Object *o); 43 44 45/* located in ai/sym/smoke.cpp */ 46 47//------------------[referenced from ai/egg/egg2.cpp]----------------// 48void SmokeClouds(Object *o, int nclouds, int rangex, int rangey, Object *push_behind); 49void SmokeXY(int x, int y, int nclouds, int rangex, int rangey, Object *push_behind); 50 51 52/* located in sound/sound.cpp */ 53 54//------------------[referenced from ai/egg/egg2.cpp]----------------// 55void sound(int snd); 56 57 58/* located in common/misc.cpp */ 59 60//------------------[referenced from ai/egg/egg2.cpp]----------------// 61int random(int min, int max); 62 63