1//hash:88c9cad7
2//automatically generated by Makegen
3
4/* located in game.cpp */
5
6//------------------[referenced from ai/egg/egg2.cpp]----------------//
7void quake(int quaketime, int snd);
8
9
10/* located in ObjManager.cpp */
11
12//------------------[referenced from ai/egg/egg2.cpp]----------------//
13bool hitdetect(Object *o1, Object *o2);
14Object *CreateObject(int x, int y, int type);
15
16
17/* located in caret.cpp */
18
19//------------------[referenced from ai/egg/egg2.cpp]----------------//
20Caret *effect(int x, int y, int effectno);
21
22
23/* located in trig.cpp */
24
25//------------------[referenced from ai/egg/egg2.cpp]----------------//
26void ThrowObject(Object *o, int destx, int desty, int rand_variance, int speed);
27
28
29/* located in ai/ai.cpp */
30
31//------------------[referenced from ai/egg/egg2.cpp]----------------//
32Object *SpawnObjectAtActionPoint(Object *o, int otype);
33
34
35/* located in ai/egg/egg2.cpp */
36
37//------------------[referenced from ai/egg/egg2.cpp]----------------//
38void ai_dragon_zombie(Object *o);
39void ai_falling_spike_small(Object *o);
40void ai_falling_spike_large(Object *o);
41void ai_counter_bomb(Object *o);
42void ai_counter_bomb_number(Object *o);
43
44
45/* located in ai/sym/smoke.cpp */
46
47//------------------[referenced from ai/egg/egg2.cpp]----------------//
48void SmokeClouds(Object *o, int nclouds, int rangex, int rangey, Object *push_behind);
49void SmokeXY(int x, int y, int nclouds, int rangex, int rangey, Object *push_behind);
50
51
52/* located in sound/sound.cpp */
53
54//------------------[referenced from ai/egg/egg2.cpp]----------------//
55void sound(int snd);
56
57
58/* located in common/misc.cpp */
59
60//------------------[referenced from ai/egg/egg2.cpp]----------------//
61int random(int min, int max);
62
63