1//hash:3e8a2223
2//automatically generated by Makegen
3
4/* located in game.cpp */
5
6//------------[referenced from ai/final_battle/balcony.cpp]----------//
7void quake(int quaketime, int snd);
8
9
10/* located in ObjManager.cpp */
11
12//------------[referenced from ai/final_battle/balcony.cpp]----------//
13Object *CreateObject(int x, int y, int type);
14
15
16/* located in trig.cpp */
17
18//------------[referenced from ai/final_battle/balcony.cpp]----------//
19void ThrowObjectAtAngle(Object *o, uint8_t angle, int speed);
20
21
22/* located in ai/ai.cpp */
23
24//------------[referenced from ai/final_battle/balcony.cpp]----------//
25Object *SpawnObjectAtActionPoint(Object *o, int otype);
26
27
28/* located in ai/final_battle/balcony.cpp */
29
30//------------[referenced from ai/final_battle/balcony.cpp]----------//
31void ai_helicopter(Object *o);
32void ai_helicopter_blade(Object *o);
33void ai_igor_balcony(Object *o);
34void ai_falling_block_spawner(Object *o);
35void ai_falling_block(Object *o);
36
37
38/* located in ai/sym/smoke.cpp */
39
40//------------[referenced from ai/final_battle/balcony.cpp]----------//
41void SmokeSide(Object *o, int nclouds, int dir);
42
43
44/* located in sound/sound.cpp */
45
46//------------[referenced from ai/final_battle/balcony.cpp]----------//
47void sound(int snd);
48
49
50/* located in common/misc.cpp */
51
52//------------[referenced from ai/final_battle/balcony.cpp]----------//
53int random(int min, int max);
54
55