1//hash:3e8a2223 2//automatically generated by Makegen 3 4/* located in game.cpp */ 5 6//------------[referenced from ai/final_battle/balcony.cpp]----------// 7void quake(int quaketime, int snd); 8 9 10/* located in ObjManager.cpp */ 11 12//------------[referenced from ai/final_battle/balcony.cpp]----------// 13Object *CreateObject(int x, int y, int type); 14 15 16/* located in trig.cpp */ 17 18//------------[referenced from ai/final_battle/balcony.cpp]----------// 19void ThrowObjectAtAngle(Object *o, uint8_t angle, int speed); 20 21 22/* located in ai/ai.cpp */ 23 24//------------[referenced from ai/final_battle/balcony.cpp]----------// 25Object *SpawnObjectAtActionPoint(Object *o, int otype); 26 27 28/* located in ai/final_battle/balcony.cpp */ 29 30//------------[referenced from ai/final_battle/balcony.cpp]----------// 31void ai_helicopter(Object *o); 32void ai_helicopter_blade(Object *o); 33void ai_igor_balcony(Object *o); 34void ai_falling_block_spawner(Object *o); 35void ai_falling_block(Object *o); 36 37 38/* located in ai/sym/smoke.cpp */ 39 40//------------[referenced from ai/final_battle/balcony.cpp]----------// 41void SmokeSide(Object *o, int nclouds, int dir); 42 43 44/* located in sound/sound.cpp */ 45 46//------------[referenced from ai/final_battle/balcony.cpp]----------// 47void sound(int snd); 48 49 50/* located in common/misc.cpp */ 51 52//------------[referenced from ai/final_battle/balcony.cpp]----------// 53int random(int min, int max); 54 55