1//hash:2211b55e 2//automatically generated by Makegen 3 4/* located in game.cpp */ 5 6//--------[referenced from ai/final_battle/doctor_frenzied.cpp]------// 7void quake(int quaketime, int snd); 8 9 10/* located in ObjManager.cpp */ 11 12//--------[referenced from ai/final_battle/doctor_frenzied.cpp]------// 13Object *CreateObject(int x, int y, int type); 14 15 16/* located in player.cpp */ 17 18//--------[referenced from ai/final_battle/doctor_frenzied.cpp]------// 19void hurtplayer(int damage); 20 21 22/* located in ai/ai.cpp */ 23 24//--------[referenced from ai/final_battle/doctor_frenzied.cpp]------// 25void KillObjectsOfType(int type); 26 27 28/* located in ai/final_battle/doctor_frenzied.cpp */ 29 30//--------[referenced from ai/final_battle/doctor_frenzied.cpp]------// 31void ai_boss_doctor_frenzied(Object *o); 32static void run_jumps(Object *o); 33static void run_red_dash(Object *o); 34static void run_mega_bats(Object *o); 35static void run_teleport(Object *o); 36static void run_init(Object *o); 37static void run_defeat(Object *o); 38static void do_redsplode(Object *o); 39static void run_red_drip(Object *o); 40void ai_doctor_bat(Object *o); 41 42 43/* located in ai/final_battle/doctor_common.cpp */ 44 45//--------[referenced from ai/final_battle/doctor_frenzied.cpp]------// 46void dr_tp_out_init(Object *o); 47bool dr_tp_out(Object *o); 48void dr_tp_in_init(Object *o); 49bool dr_tp_in(Object *o); 50 51 52/* located in sound/sound.cpp */ 53 54//--------[referenced from ai/final_battle/doctor_frenzied.cpp]------// 55void sound(int snd); 56 57 58/* located in common/misc.cpp */ 59 60//--------[referenced from ai/final_battle/doctor_frenzied.cpp]------// 61int random(int min, int max); 62 63