1//hash:5423cebb
2//automatically generated by Makegen
3
4/* located in game.cpp */
5
6//--------------[referenced from ai/hell/ballos_misc.cpp]------------//
7void quake(int quaketime, int snd);
8
9
10/* located in ObjManager.cpp */
11
12//--------------[referenced from ai/hell/ballos_misc.cpp]------------//
13Object *CreateObject(int x, int y, int type);
14
15
16/* located in map.cpp */
17
18//--------------[referenced from ai/hell/ballos_misc.cpp]------------//
19void map_ChangeTileWithSmoke(int x, int y, int newtile, int nclouds, bool boomflash, Object *push_behind);
20
21
22/* located in ai/hell/ballos_misc.cpp */
23
24//--------------[referenced from ai/hell/ballos_misc.cpp]------------//
25void ai_ballos_skull(Object *o);
26void ai_ballos_spikes(Object *o);
27void ai_green_devil_spawner(Object *o);
28void ai_green_devil(Object *o);
29void ai_bute_sword_red(Object *o);
30void ai_bute_archer_red(Object *o);
31void ai_wall_collapser(Object *o);
32
33
34/* located in ai/sym/smoke.cpp */
35
36//--------------[referenced from ai/hell/ballos_misc.cpp]------------//
37Object *SmokePuff(int x, int y);
38
39
40/* located in sound/sound.cpp */
41
42//--------------[referenced from ai/hell/ballos_misc.cpp]------------//
43void sound(int snd);
44
45
46/* located in common/misc.cpp */
47
48//--------------[referenced from ai/hell/ballos_misc.cpp]------------//
49int random(int min, int max);
50
51