1//hash:5423cebb 2//automatically generated by Makegen 3 4/* located in game.cpp */ 5 6//--------------[referenced from ai/hell/ballos_misc.cpp]------------// 7void quake(int quaketime, int snd); 8 9 10/* located in ObjManager.cpp */ 11 12//--------------[referenced from ai/hell/ballos_misc.cpp]------------// 13Object *CreateObject(int x, int y, int type); 14 15 16/* located in map.cpp */ 17 18//--------------[referenced from ai/hell/ballos_misc.cpp]------------// 19void map_ChangeTileWithSmoke(int x, int y, int newtile, int nclouds, bool boomflash, Object *push_behind); 20 21 22/* located in ai/hell/ballos_misc.cpp */ 23 24//--------------[referenced from ai/hell/ballos_misc.cpp]------------// 25void ai_ballos_skull(Object *o); 26void ai_ballos_spikes(Object *o); 27void ai_green_devil_spawner(Object *o); 28void ai_green_devil(Object *o); 29void ai_bute_sword_red(Object *o); 30void ai_bute_archer_red(Object *o); 31void ai_wall_collapser(Object *o); 32 33 34/* located in ai/sym/smoke.cpp */ 35 36//--------------[referenced from ai/hell/ballos_misc.cpp]------------// 37Object *SmokePuff(int x, int y); 38 39 40/* located in sound/sound.cpp */ 41 42//--------------[referenced from ai/hell/ballos_misc.cpp]------------// 43void sound(int snd); 44 45 46/* located in common/misc.cpp */ 47 48//--------------[referenced from ai/hell/ballos_misc.cpp]------------// 49int random(int min, int max); 50 51