1//hash:23301a33 2//automatically generated by Makegen 3 4/* located in game.cpp */ 5 6//-------------[referenced from ai/hell/ballos_priest.cpp]-----------// 7void megaquake(int quaketime, int snd); 8 9 10/* located in ObjManager.cpp */ 11 12//-------------[referenced from ai/hell/ballos_priest.cpp]-----------// 13Object *CreateObject(int x, int y, int type); 14 15 16/* located in caret.cpp */ 17 18//-------------[referenced from ai/hell/ballos_priest.cpp]-----------// 19Caret *effect(int x, int y, int effectno); 20 21 22/* located in ai/hell/ballos_priest.cpp */ 23 24//-------------[referenced from ai/hell/ballos_priest.cpp]-----------// 25void ai_ballos_priest(Object *o); 26static void run_flight(Object *o); 27static void spawn_bones(Object *o, int dir); 28static void run_lightning(Object *o); 29static void run_intro(Object *o); 30static void run_defeated(Object *o); 31void ai_ballos_target(Object *o); 32void ai_ballos_bone_spawner(Object *o); 33void ai_ballos_bone(Object *o); 34 35 36/* located in ai/sym/smoke.cpp */ 37 38//-------------[referenced from ai/hell/ballos_priest.cpp]-----------// 39void SmokeXY(int x, int y, int nclouds, int rangex, int rangey, Object *push_behind); 40void SmokeClouds(Object *o, int nclouds, int rangex, int rangey, Object *push_behind); 41 42 43/* located in sound/sound.cpp */ 44 45//-------------[referenced from ai/hell/ballos_priest.cpp]-----------// 46void sound(int snd); 47 48 49/* located in common/misc.cpp */ 50 51//-------------[referenced from ai/hell/ballos_priest.cpp]-----------// 52int random(int min, int max); 53 54