1//hash:23301a33
2//automatically generated by Makegen
3
4/* located in game.cpp */
5
6//-------------[referenced from ai/hell/ballos_priest.cpp]-----------//
7void megaquake(int quaketime, int snd);
8
9
10/* located in ObjManager.cpp */
11
12//-------------[referenced from ai/hell/ballos_priest.cpp]-----------//
13Object *CreateObject(int x, int y, int type);
14
15
16/* located in caret.cpp */
17
18//-------------[referenced from ai/hell/ballos_priest.cpp]-----------//
19Caret *effect(int x, int y, int effectno);
20
21
22/* located in ai/hell/ballos_priest.cpp */
23
24//-------------[referenced from ai/hell/ballos_priest.cpp]-----------//
25void ai_ballos_priest(Object *o);
26static void run_flight(Object *o);
27static void spawn_bones(Object *o, int dir);
28static void run_lightning(Object *o);
29static void run_intro(Object *o);
30static void run_defeated(Object *o);
31void ai_ballos_target(Object *o);
32void ai_ballos_bone_spawner(Object *o);
33void ai_ballos_bone(Object *o);
34
35
36/* located in ai/sym/smoke.cpp */
37
38//-------------[referenced from ai/hell/ballos_priest.cpp]-----------//
39void SmokeXY(int x, int y, int nclouds, int rangex, int rangey, Object *push_behind);
40void SmokeClouds(Object *o, int nclouds, int rangex, int rangey, Object *push_behind);
41
42
43/* located in sound/sound.cpp */
44
45//-------------[referenced from ai/hell/ballos_priest.cpp]-----------//
46void sound(int snd);
47
48
49/* located in common/misc.cpp */
50
51//-------------[referenced from ai/hell/ballos_priest.cpp]-----------//
52int random(int min, int max);
53
54