1//hash:6dac387f 2//automatically generated by Makegen 3 4/* located in game.cpp */ 5 6//------------[referenced from ai/last_cave/last_cave.cpp]-----------// 7void quake(int quaketime, int snd); 8 9 10/* located in ObjManager.cpp */ 11 12//------------[referenced from ai/last_cave/last_cave.cpp]-----------// 13Object *CreateObject(int x, int y, int type); 14 15 16/* located in caret.cpp */ 17 18//------------[referenced from ai/last_cave/last_cave.cpp]-----------// 19Caret *effect(int x, int y, int effectno); 20 21 22/* located in trig.cpp */ 23 24//------------[referenced from ai/last_cave/last_cave.cpp]-----------// 25void EmFireAngledShot(Object *o, int objtype, int rand_variance, int speed); 26 27 28/* located in ai/last_cave/last_cave.cpp */ 29 30//------------[referenced from ai/last_cave/last_cave.cpp]-----------// 31void ai_proximity_press_vert(Object *o); 32void ai_critter_hopping_red(Object *o); 33void ai_lava_drip_spawner(Object *o); 34void ai_lava_drip(Object *o); 35void ai_red_bat_spawner(Object *o); 36void ai_red_bat(Object *o); 37void ai_red_demon(Object *o); 38void ai_press_vert(Object *o); 39 40 41/* located in ai/sym/smoke.cpp */ 42 43//------------[referenced from ai/last_cave/last_cave.cpp]-----------// 44void SmokeSide(Object *o, int nclouds, int dir); 45void SmokeClouds(Object *o, int nclouds, int rangex, int rangey, Object *push_behind); 46 47 48/* located in sound/sound.cpp */ 49 50//------------[referenced from ai/last_cave/last_cave.cpp]-----------// 51void sound(int snd); 52 53 54/* located in common/misc.cpp */ 55 56//------------[referenced from ai/last_cave/last_cave.cpp]-----------// 57int random(int min, int max); 58 59