1//hash:6dac387f
2//automatically generated by Makegen
3
4/* located in game.cpp */
5
6//------------[referenced from ai/last_cave/last_cave.cpp]-----------//
7void quake(int quaketime, int snd);
8
9
10/* located in ObjManager.cpp */
11
12//------------[referenced from ai/last_cave/last_cave.cpp]-----------//
13Object *CreateObject(int x, int y, int type);
14
15
16/* located in caret.cpp */
17
18//------------[referenced from ai/last_cave/last_cave.cpp]-----------//
19Caret *effect(int x, int y, int effectno);
20
21
22/* located in trig.cpp */
23
24//------------[referenced from ai/last_cave/last_cave.cpp]-----------//
25void EmFireAngledShot(Object *o, int objtype, int rand_variance, int speed);
26
27
28/* located in ai/last_cave/last_cave.cpp */
29
30//------------[referenced from ai/last_cave/last_cave.cpp]-----------//
31void ai_proximity_press_vert(Object *o);
32void ai_critter_hopping_red(Object *o);
33void ai_lava_drip_spawner(Object *o);
34void ai_lava_drip(Object *o);
35void ai_red_bat_spawner(Object *o);
36void ai_red_bat(Object *o);
37void ai_red_demon(Object *o);
38void ai_press_vert(Object *o);
39
40
41/* located in ai/sym/smoke.cpp */
42
43//------------[referenced from ai/last_cave/last_cave.cpp]-----------//
44void SmokeSide(Object *o, int nclouds, int dir);
45void SmokeClouds(Object *o, int nclouds, int rangex, int rangey, Object *push_behind);
46
47
48/* located in sound/sound.cpp */
49
50//------------[referenced from ai/last_cave/last_cave.cpp]-----------//
51void sound(int snd);
52
53
54/* located in common/misc.cpp */
55
56//------------[referenced from ai/last_cave/last_cave.cpp]-----------//
57int random(int min, int max);
58
59