1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ACCESS_MARTIAN_GAME_H 24 #define ACCESS_MARTIAN_GAME_H 25 26 #include "access/access.h" 27 28 namespace Access { 29 30 namespace Martian { 31 32 class MartianEngine : public AccessEngine { 33 private: 34 bool _skipStart; 35 SpriteResource *_introObjects; 36 Common::MemoryReadStream *_creditsStream; 37 /** 38 * Do the game introduction 39 */ 40 void doCredits(); 41 42 bool showCredits(); 43 44 /** 45 * Setup variables for the game 46 */ 47 void setupGame(); 48 49 void initObjects(); 50 void configSelect(); 51 void initVariables(); 52 protected: 53 /** 54 * Play the game 55 */ 56 virtual void playGame(); 57 58 virtual void dead(int deathId); 59 60 void setNoteParams(); 61 void displayNote(const Common::String &msg); 62 public: 63 SpriteResource *_spec7Objects; 64 65 MartianEngine(OSystem *syst, const AccessGameDescription *gameDesc); 66 virtual ~MartianEngine(); 67 68 void doSpecial5(int param1); 69 void showDeathText(Common::String msg); establish(int esatabIndex,int sub)70 virtual void establish(int esatabIndex, int sub) {}; 71 }; 72 73 } // End of namespace Martian 74 75 } // End of namespace Access 76 77 #endif /* ACCESS_MARTIAN_GAME_H */ 78