1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "agos/agos.h"
24 #include "agos/intern.h"
25 #include "agos/midi.h"
26 #include "agos/sound.h"
27 
28 #include "graphics/surface.h"
29 
30 namespace AGOS {
31 
setupVideoOpcodes(VgaOpcodeProc * op)32 void AGOSEngine_Simon2::setupVideoOpcodes(VgaOpcodeProc *op) {
33 	AGOSEngine_Simon1::setupVideoOpcodes(op);
34 
35 	op[56] = &AGOSEngine::vc56_delayLong;
36 	op[58] = &AGOSEngine::vc58_changePriority;
37 	op[59] = &AGOSEngine::vc59_stopAnimations;
38 	op[64] = &AGOSEngine::vc64_ifSpeech;
39 	op[65] = &AGOSEngine::vc65_slowFadeIn;
40 	op[66] = &AGOSEngine::vc66_ifEqual;
41 	op[67] = &AGOSEngine::vc67_ifLE;
42 	op[68] = &AGOSEngine::vc68_ifGE;
43 	op[69] = &AGOSEngine::vc69_playSeq;
44 	op[70] = &AGOSEngine::vc70_joinSeq;
45 	op[71] = &AGOSEngine::vc71_ifSeqWaiting;
46 	op[72] = &AGOSEngine::vc72_segue;
47 	op[73] = &AGOSEngine::vc73_setMark;
48 	op[74] = &AGOSEngine::vc74_clearMark;
49 }
50 
vc56_delayLong()51 void AGOSEngine::vc56_delayLong() {
52 	uint16 num = vcReadVarOrWord() * _frameCount;
53 
54 	addVgaEvent(num + _vgaBaseDelay, ANIMATE_EVENT, _vcPtr, _vgaCurSpriteId, _vgaCurZoneNum);
55 	_vcPtr = (byte *)&_vcGetOutOfCode;
56 }
57 
vc58_changePriority()58 void AGOSEngine::vc58_changePriority() {
59 	uint16 sprite = _vgaCurSpriteId;
60 	uint16 file = _vgaCurZoneNum;
61 	const byte *vcPtrOrg;
62 	uint16 tmp;
63 
64 	_vgaCurZoneNum = vcReadNextWord();
65 	_vgaCurSpriteId = vcReadNextWord();
66 
67 	tmp = to16Wrapper(vcReadNextWord());
68 
69 	vcPtrOrg = _vcPtr;
70 	_vcPtr = (byte *)&tmp;
71 	vc23_setPriority();
72 
73 	_vcPtr = vcPtrOrg;
74 	_vgaCurSpriteId = sprite;
75 	_vgaCurZoneNum = file;
76 }
77 
vc59_stopAnimations()78 void AGOSEngine::vc59_stopAnimations() {
79 	uint16 file = vcReadNextWord();
80 	uint16 start = vcReadNextWord();
81 	uint16 end = vcReadNextWord() + 1;
82 
83 	do {
84 		vcStopAnimation(file, start);
85 	} while (++start != end);
86 }
87 
vc64_ifSpeech()88 void AGOSEngine::vc64_ifSpeech() {
89 	if ((getGameType() == GType_SIMON2 && _subtitles && _language != Common::HE_ISR) ||
90 		!_sound->isVoiceActive()) {
91 		vcSkipNextInstruction();
92 	}
93 }
94 
vc65_slowFadeIn()95 void AGOSEngine::vc65_slowFadeIn() {
96 	_fastFadeInFlag = 624;
97 	_fastFadeCount = 208;
98 	if (_windowNum != 4) {
99 		_fastFadeInFlag = 768;
100 		_fastFadeCount = 256;
101 	}
102 	_fastFadeInFlag |= 0x8000;
103 	_fastFadeOutFlag = false;
104 }
105 
vc66_ifEqual()106 void AGOSEngine::vc66_ifEqual() {
107 	uint16 a = vcReadNextWord();
108 	uint16 b = vcReadNextWord();
109 
110 	if (vcReadVar(a) != vcReadVar(b))
111 		vcSkipNextInstruction();
112 }
113 
vc67_ifLE()114 void AGOSEngine::vc67_ifLE() {
115 	uint16 a = vcReadNextWord();
116 	uint16 b = vcReadNextWord();
117 
118 	if (vcReadVar(a) >= vcReadVar(b))
119 		vcSkipNextInstruction();
120 }
121 
vc68_ifGE()122 void AGOSEngine::vc68_ifGE() {
123 	uint16 a = vcReadNextWord();
124 	uint16 b = vcReadNextWord();
125 
126 	if (vcReadVar(a) <= vcReadVar(b))
127 		vcSkipNextInstruction();
128 }
129 
vc69_playSeq()130 void AGOSEngine::vc69_playSeq() {
131 	int16 track = vcReadNextWord();
132 	int16 loop = vcReadNextWord();
133 
134 	// Jamieson630:
135 	// This is a "play track". The original
136 	// design stored the track to play if one was
137 	// already in progress, so that the next time a
138 	// "fill MIDI stream" event occurred, the MIDI
139 	// player would find the change and switch
140 	// tracks. We use a different architecture that
141 	// allows for an immediate response here, but
142 	// we'll simulate the variable changes so other
143 	// scripts don't get thrown off.
144 	// NOTE: This opcode looks very similar in function
145 	// to vc72(), except that vc72() may allow for
146 	// specifying a non-valid track number (999 or -1)
147 	// as a means of stopping what music is currently
148 	// playing.
149 	_midi->setLoop(loop != 0);
150 	_midi->startTrack(track);
151 }
152 
vc70_joinSeq()153 void AGOSEngine::vc70_joinSeq() {
154 	// Simon2
155 	uint16 track = vcReadNextWord();
156 	uint16 loop = vcReadNextWord();
157 
158 	// Jamieson630:
159 	// This sets the "on end of track" action.
160 	// It specifies whether to loop the current
161 	// track and, if not, whether to switch to
162 	// a different track upon completion.
163 	if (track != 0xFFFF && track != 999)
164 		_midi->queueTrack(track, loop != 0);
165 	else
166 		_midi->setLoop(loop != 0);
167 }
168 
vc71_ifSeqWaiting()169 void AGOSEngine::vc71_ifSeqWaiting() {
170 	// Jamieson630:
171 	// This command skips the next instruction
172 	// unless (1) there is a track playing, AND
173 	// (2) there is a track queued to play after it.
174 	if (!_midi->isPlaying(true))
175 		vcSkipNextInstruction();
176 }
177 
vc72_segue()178 void AGOSEngine::vc72_segue() {
179 	// Jamieson630:
180 	// This is a "play or stop track". Note that
181 	// this opcode looks very similar in function
182 	// to vc69(), except that this opcode may allow
183 	// for specifying a track of 999 or -1 in order to
184 	// stop the music. We'll code it that way for now.
185 
186 	// NOTE: It's possible that when "stopping" a track,
187 	// we're supposed to just go on to the next queued
188 	// track, if any. Must find out if there is ANY
189 	// case where this is used to stop a track in the
190 	// first place.
191 
192 	int16 track = vcReadNextWord();
193 	int16 loop = vcReadNextWord();
194 
195 	if (track == -1 || track == 999) {
196 		stopMusic();
197 	} else {
198 		_midi->setLoop(loop != 0);
199 		_midi->startTrack(track);
200 	}
201 }
202 
vc73_setMark()203 void AGOSEngine::vc73_setMark() {
204 	_marks |= (1 << vcReadNextWord());
205 }
206 
vc74_clearMark()207 void AGOSEngine::vc74_clearMark() {
208 	_marks &= ~(1 << vcReadNextWord());
209 }
210 
clearVideoWindow(uint16 num,uint16 color)211 void AGOSEngine_Simon2::clearVideoWindow(uint16 num, uint16 color) {
212 	const uint16 *vlut = &_videoWindows[num * 4];
213 
214 	uint16 xoffs = vlut[0] * 16;
215 	uint16 yoffs = vlut[1];
216 	uint16 dstWidth = _videoWindows[18] * 16;
217 	// TODO: Is there any known connection between dstWidth and the pitch
218 	// of the _window4BackScn Surface? If so, we might be able to pass
219 	// yoffs as proper y parameter to getBasePtr.
220 	byte *dst = (byte *)_window4BackScn->getBasePtr(xoffs, 0) + yoffs * dstWidth;
221 
222 	setMoveRect(0, 0, vlut[2] * 16, vlut[3]);
223 
224 	for (uint h = 0; h < vlut[3]; h++) {
225 		memset(dst, color, vlut[2] * 16);
226 		dst += dstWidth;
227 	}
228 
229 	_window4Flag = 1;
230 }
231 
232 } // End of namespace AGOS
233