1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_AUDIO_SPEECH_H 24 #define BLADERUNNER_AUDIO_SPEECH_H 25 26 #include "common/str.h" 27 #include "common/types.h" 28 29 namespace BladeRunner { 30 31 class BladeRunnerEngine; 32 33 class AudioSpeech { 34 static const int kBufferSize = 200000; 35 static const int kSpeechSamples[]; 36 37 BladeRunnerEngine *_vm; 38 39 int _speechVolume; 40 bool _isActive; 41 int _channel; 42 byte *_data; 43 44 public: 45 AudioSpeech(BladeRunnerEngine *vm); 46 ~AudioSpeech(); 47 48 bool playSpeech(const Common::String &name, int pan = 0); 49 void stopSpeech(); 50 bool isPlaying() const; 51 52 bool playSpeechLine(int actorId, int sentenceId, int volume, int a4, int priority); 53 54 void setVolume(int volume); 55 int getVolume() const; 56 void playSample(); 57 58 private: 59 void ended(); 60 static void mixerChannelEnded(int channel, void *data); 61 }; 62 63 } // End of namespace BladeRunner 64 65 #endif 66