1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_IMAGE_H 24 #define BLADERUNNER_IMAGE_H 25 26 #include "graphics/surface.h" 27 28 namespace Common { 29 class String; 30 } 31 32 namespace BladeRunner { 33 34 class BladeRunnerEngine; 35 36 class Image { 37 BladeRunnerEngine *_vm; 38 Graphics::Surface _surface; 39 40 public: 41 Image(BladeRunnerEngine *vm); 42 ~Image(); 43 44 bool open(const Common::String &name); 45 void copyToSurface(Graphics::Surface *surface) const; 46 }; 47 48 } // End of namespace BladeRunner 49 50 #endif 51