1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_TEXT_RESOURCE_H 24 #define BLADERUNNER_TEXT_RESOURCE_H 25 26 #include "common/str.h" 27 28 namespace BladeRunner { 29 30 class BladeRunnerEngine; 31 class TextResource; 32 33 class TextResource { 34 BladeRunnerEngine *_vm; 35 36 uint32 _count; 37 uint32 *_ids; 38 uint32 *_offsets; 39 char *_strings; 40 41 public: 42 TextResource(BladeRunnerEngine *vm); 43 ~TextResource(); 44 45 bool open(const Common::String &name, bool localized = true); 46 47 const char *getText(uint32 id) const; 48 const char *getOuttakeTextByFrame(uint32 frame) const; 49 int getCount() const; 50 }; 51 52 } // End of namespace BladeRunner 53 54 #endif 55